## 🌧️ WEATHER SYSTEM - DayNightSystem: weather changes every morning at 06:00 - 30% chance of rain, calculated 1 day ahead - Procedural rain visuals tied to actual weather state - Radio [E] near tent shows tomorrow's forecast (Dark-Chibi Noir UI) ## 💧 WATER & FARMING - WaterSystem: Rain Catcher capacity increased to 50L - Auto-fill to 50L on rain days - Auto-water all soilSlots on rain, auto-dry on sunny days ## 🌍 LOCALIZATION FIX - Language button now switches instantly (no scene.restart() crash) - All menu text (subtitle, tagline, settings) translates live - localization.json: added menu_subtitle, menu_tagline, settings_info, settings_close for all 5 langs - Settings button now opens real pop-up menu ## 🏆 GOLDEN STATUE (200 DAYS) - _showAchievement() + _spawnGoldenStatue() methods - Statue uses correct 2.5D physics: setOrigin(0.5,1.0), setDepth(y), collider - _statueSpawned flag prevents duplicate spawns - Post-load check: statue appears if save file has day >= 200 ## 🗓️ MASTER CLOCK - DayNightSystem: saveState()/loadState() via localStorage (key: nova_farma_time_save) - Saves: day, year, hour, minute, todayWeather, tomorrowWeather - Auto-save every in-game minute + on midnight + on sleep - Year system: year increments every 120 days (Aging System hook) - yearChanged event wired to UIScene + GrassScene ## 📊 HUD UPGRADE - UIScene: yearText element (LETO 1) below dayText - dayText uses i18n key, turns orange at day 190+ (pre-statue warning) - gameState.year added Build: v0.97 ALPHA - Master Clock Edition
5.1 KiB
5.1 KiB