WORLD EXPANSION - Foundation systems created: 1. BiomeSystem.js (250 lines) - 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp) - 500x500 biome map generation - Region-based biome placement - Feature spawn probability per biome - Biome-specific tile coloring - Transition detection - Statistics tracking 2. ChunkManager.js (200 lines) - 50x50 tile chunk system - 3x3 chunk loading (9 active chunks) - Auto-load/unload based on player position - Performance optimization (loads 22,500 tiles vs 250,000) - 91% memory reduction - Chunk caching and statistics 3. Documentation - PHASE28_WORLD_EXPANSION_PLAN.md (complete roadmap) - PHASE28_SESSION1_LOG.md (progress tracking) Integration: - Both systems added to index.html - Ready for GameScene integration Next steps: - Initialize BiomeSystem in GameScene - Initialize ChunkManager in GameScene - Update Flat2DTerrainSystem for biome support - Expand world to 500x500 - Update camera bounds Status: Foundation complete (60% of Session 1) Time: 40 minutes Files: 5 created, 1 modified
85 lines
1.9 KiB
Markdown
85 lines
1.9 KiB
Markdown
# 🌍 PHASE 28 - SESSION 1 LOG
|
|
|
|
**Date:** 15.12.2025 16:57
|
|
**Session:** Foundation
|
|
**Status:** IN PROGRESS ⚡
|
|
|
|
---
|
|
|
|
## ✅ **COMPLETED:**
|
|
|
|
### **1. Planning** (5 min) ✅
|
|
- Created `PHASE28_WORLD_EXPANSION_PLAN.md`
|
|
- Defined 6-session roadmap
|
|
- Specified biome details
|
|
- Set technical architecture
|
|
|
|
### **2. BiomeSystem.js** (15 min) ✅
|
|
**File:** `src/systems/BiomeSystem.js` (250 lines)
|
|
|
|
**Features:**
|
|
- 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
|
|
- Biome map generation (500x500)
|
|
- Region-based biome placement
|
|
- Feature spawn probability per biome
|
|
- Tile color per biome
|
|
- Biome transition detection
|
|
- Statistics export
|
|
|
|
**Biomes:**
|
|
- **Grassland:** Green, 5% trees, farm area
|
|
- **Forest:** Dark green, 60% trees, rainy
|
|
- **Desert:** Tan, cacti, hot
|
|
- **Mountain:** Gray, rocks, cold
|
|
- **Swamp:** Dark green, fog, water
|
|
|
|
### **3. ChunkManager.js** (15 min) ✅
|
|
**File:** `src/systems/ChunkManager.js` (200 lines)
|
|
|
|
**Features:**
|
|
- 50x50 tile chunks
|
|
- 3x3 chunk loading (9 chunks active)
|
|
- Auto-load/unload based on player position
|
|
- Chunk caching
|
|
- Performance optimization
|
|
- Statistics tracking
|
|
|
|
**Performance:**
|
|
- Only loads ~22,500 tiles at once (9 chunks)
|
|
- Instead of all 250,000 tiles!
|
|
- 91% memory reduction!
|
|
|
|
### **4. Integration** (5 min) ✅
|
|
- Added both systems to `index.html`
|
|
- Scripts loaded in correct order
|
|
|
|
---
|
|
|
|
## ⏳ **NEXT STEPS:**
|
|
|
|
### **Remaining for Session 1:**
|
|
- [ ] Initialize BiomeSystem in GameScene
|
|
- [ ] Initialize ChunkManager in GameScene
|
|
- [ ] Update Flat2DTerrainSystem to support biomes
|
|
- [ ] Update camera bounds to 500x500
|
|
- [ ] Test with player spawning at center
|
|
- [ ] Verify chunk loading works
|
|
- [ ] Check FPS with larger world
|
|
|
|
**Estimated:** 1-1.5 hours remaining
|
|
|
|
---
|
|
|
|
## 📊 **PROGRESS:**
|
|
|
|
**Time Spent:** 40 minutes
|
|
**Files Created:** 3
|
|
**Lines of Code:** ~500
|
|
**Systems:** 2 (BiomeSystem, ChunkManager)
|
|
|
|
**Session 1 Progress:** 60% complete
|
|
|
|
---
|
|
|
|
**Next:** Integrate into GameScene and test!
|