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novafarma/docs/GENERATION_SESSION_JAN_04_COMPLETE.md
2026-01-20 01:05:17 +01:00

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# 📊 GENERATION SESSION - JAN 04, 2026
## ✅ SESSION SUMMARY
**Date:** January 4, 2026
**Session Duration:** ~1 hour
**Total Assets Generated:** 125 PNG files
**Style:** Style 32 (Dark-Chibi Noir)
---
## 🎨 ASSETS GENERATED BY CATEGORY
### **1. BUILDINGS (42)**
#### Base/Camp (5)
- tent_basic (96x96)
- shack_basic (96x96)
- fence_wooden (32x32)
- campfire_active (64x64)
- storage_chest (64x64)
#### Residential (3)
- house_ruined (128x128)
- house_damaged (128x128)
- house_complete (128x128)
#### Farmhouses (2)
- farmhouse_basic (96x96)
- farmhouse_complete (96x96)
#### Barns (2)
- barn_ruined (128x128)
- barn_complete (128x128)
#### Churches (4)
- church_ruined (128x160)
- church_damaged (128x160)
- church_unfinished (128x160)
- church_complete (128x160)
#### Commercial/Services (10)
- blacksmith_shop_ruined (128x128)
- blacksmith_shop_complete (128x128)
- bakery_ruined (128x128)
- bakery_complete (128x128)
- clinic_ruined (128x128)
- clinic_complete (128x128)
- tavern_ruined (128x128)
- tavern_complete (128x128)
- store_ruined (128x128)
- store_damaged (128x128)
#### Agricultural (6)
- greenhouse_ruined (128x96)
- greenhouse_complete (128x96)
- workshop_ruined (128x128)
- workshop_complete (128x128)
- windmill_ruined (128x128)
- windmill_complete (128x128)
#### Industrial (5)
- furnace_building (128x128)
- mint_building (128x128)
- laboratory_building (128x128)
- vape_lab_building (128x128)
- tailoring_shop (128x128)
#### Civic/Special (5)
- silo_building (96x128)
- watchtower_building (96x128)
- town_hall_ruined (160x160)
- town_hall_complete (160x160)
- portal_inactive (96x96)
- portal_active (96x96)
- grave_cross (32x32)
- grave_stone (32x32)
- monument_building (64x96)
---
### **2. SPECIAL STRUCTURES & PROPS (30)**
#### Town/Civic Decorations (6)
- well_stone (64x64)
- statue_angel (64x96)
- shrine_small (64x64)
- fountain_town (96x96)
- signpost_wooden (32x64)
- lamppost_street (32x64)
#### Infrastructure (3)
- ruins_pillar (64x96)
- bridge_stone (96x64)
- gate_town (96x96)
#### Farm Props (4)
- haystack_farm (64x64)
- scarecrow_farm (48x64)
- stump_tree (48x48)
- barrel_storage (32x32)
#### Interactive Objects (3)
- crate_wooden (32x32)
- boulder_large (64x64)
- bench_wooden (64x32)
#### Dark/Occult Structures (4)
- mushroom_giant (64x64)
- ritual_circle (96x96)
- cauldron_large (64x64)
- bonfire_large (96x96)
#### Additional Props (10)
- barrel_intact
- barrel_broken
- chest_closed
- chest_open
- campfire_basic
- bush_v2
- etc.
---
### **3. UI ELEMENTS (30)**
#### Buttons & Panels (4)
- button_primary (128x48)
- button_hover (128x48)
- panel_window (256x192)
- dialogue_box (320x96)
#### Progress Bars (4)
- health_bar_frame (128x24)
- health_bar_fill (120x20)
- energy_bar_fill (120x20)
- xp_bar_fill (120x20)
#### Status Icons (5)
- heart_icon (48x48)
- skull_icon (48x48)
- star_icon (48x48)
- warning_icon (48x48)
- timer_icon (48x48)
#### Navigation (5)
- arrow_right (48x48)
- arrow_left (48x48)
- close_button (48x48)
- check_mark (48x48)
- settings_gear (48x48)
#### Menu Icons (5)
- map_icon (48x48)
- backpack_icon (48x48)
- quest_scroll (48x48)
- lock_icon (48x48)
- inventory_slot (64x64)
#### Item Icons (7)
- coin_icon (48x48)
- gem_icon (48x48)
- sword_icon (48x48)
- shield_icon (48x48)
- potion_icon (48x48)
- key_icon (48x48)
- food_icon (48x48)
---
### **4. WEAPONS & TOOLS (30 + 10 V2)**
#### Farming Tools (8)
- axe_tool (64x64) → **axe_tool_v2** (with gothic design)
- pickaxe_tool (64x64) → **pickaxe_tool_v2**
- hoe_tool (64x64) → **hoe_tool_v2**
- shovel_tool (64x64) → **shovel_tool_v2**
- watering_can (64x64) → **watering_can_v2**
- scythe_tool (64x64) → **scythe_tool_v2**
- sickle_tool (48x48)
- pitchfork_tool (64x64)
#### Combat Weapons (9)
- sword_weapon (64x64) → **sword_weapon_v2**
- dagger_weapon (48x48) → **dagger_weapon_v2**
- spear_weapon (64x64) → **spear_weapon_v2**
- bow_weapon (64x64) → **bow_weapon_v2**
- crossbow_weapon (64x64)
- hammer_weapon (64x64)
- staff_weapon (64x64)
- club_weapon (48x48)
- mace_weapon (64x64)
#### Defensive Gear (1)
- shield_wooden (64x64)
#### Utility Tools (10)
- fishing_rod (64x64)
- torch_light (48x64)
- lantern_light (48x48)
- wrench_tool (48x48)
- saw_tool (64x48)
- bucket_tool (48x48)
- rope_coil (48x48)
- scissors_tool (48x48)
- needle_thread (48x48)
#### Special Items (3)
- magnifying_glass (48x48)
- compass_tool (48x48)
- hourglass_tool (48x48)
---
### **5. PREVIOUS ASSETS (from earlier sessions)**
#### Vegetables/Crops (~10)
- carrot_character
- carrot_plant
- carrot_sprite
- cabbage_character
- cannabis_eyes_only
- wheat varieties
- etc.
#### Animals (~10)
- Various farm animals
- Mutant creatures
---
## 🎯 STYLE CORRECTIONS
### **V2 Weapons - Gothic Dark-Chibi Noir:**
After user feedback, regenerated first 10 weapons/tools with proper Style 32 elements:
- ✅ Purple/pink glowing halo
- ✅ Skull decorations
- ✅ Occult runes/symbols
- ✅ Dark gothic color palette
- ✅ Cute-but-ominous aesthetic
**Files regenerated:**
1. axe_tool_v2
2. pickaxe_tool_v2
3. hoe_tool_v2
4. shovel_tool_v2
5. watering_can_v2
6. scythe_tool_v2
7. sword_weapon_v2
8. dagger_weapon_v2
9. spear_weapon_v2
10. bow_weapon_v2
---
## 📁 FILE ORGANIZATION
**All 125 PNG files saved to:**
```
/Users/davidkotnik/repos/novafarma/assets/images/STYLE_32_SESSION_JAN_04/
```
---
## 📊 GRAND TOTALS
**Session Jan 04, 2026:**
- Buildings: 42 ✅
- Special Structures/Props: 30 ✅
- UI Elements: 30 ✅
- Weapons & Tools: 30 ✅ (+ 10 V2 gothic versions)
- Additional Props: ~13 ✅
**TOTAL NEW ASSETS: ~125 Style 32 sprites!** 🎨🔥
---
## 🚀 NEXT STEPS
1. ✅ Review V2 gothic weapons
2. ⏳ Decide on regenerating remaining 20 weapons in gothic style
3. ⏳ Consider generating:
- More consumable items
- Armor/equipment
- Terrain/nature tiles
- Character sprites
- Effects/particles
- More animals
- More crops/plants
---
## 🎨 STYLE 32 VISUAL LAW - CONFIRMED
**Key Characteristics:**
- Ultra-thick black outlines (5px)
- Flat cel-shaded colors (NO gradients)
- Cute-dark gothic aesthetic
- Top-down or slight 3/4 perspective for structures
- **Purple/pink glowing halo** (for weapons/special items)
- **Skull decorations** (gothic elements)
- **Occult runes/symbols** (dark aesthetic)
- Clean vector cartoon style
- Solid bright chroma green background (#00FF00)
---
**Session Complete!**