354 lines
8.0 KiB
Markdown
354 lines
8.0 KiB
Markdown
# 🧪 PHASE 1: Testing & Quality Assurance
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**Status**: IN PROGRESS 🔄
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**Started**: December 13, 2025
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**Duration**: 1-2 weeks
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**Priority**: HIGH
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---
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## 📋 TESTING PLAN
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### **Overview**
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This phase ensures all 27 systems work together flawlessly, perform well, and meet accessibility standards.
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---
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## ✅ INTEGRATION TESTING
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### **System Interaction Tests**
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#### **Test 1: All Systems Initialization**
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- **Objective**: Verify all 27 systems initialize without errors
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- **Steps**:
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1. Start the game
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2. Check console for initialization messages
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3. Verify no errors
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4. Confirm all systems loaded
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- **Expected**: All 27 systems initialize successfully
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- **Status**: ⏳ PENDING
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#### **Test 2: System Dependencies**
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- **Objective**: Verify systems that depend on each other work correctly
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- **Test Cases**:
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- [ ] BreedingUISystem ↔ AnimalBreedingSystem
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- [ ] CookingSystem ↔ InventorySystem
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- [ ] FishingSystem ↔ InventorySystem
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- [ ] WorkerCreaturesSystem ↔ AutomationTierSystem
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- [ ] SaveSystemExpansion ↔ All Systems
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- **Status**: ⏳ PENDING
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#### **Test 3: Save/Load with All Systems**
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- **Objective**: Verify save/load works with all systems active
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- **Steps**:
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1. Enable all systems
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2. Play for 10 minutes
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3. Quick save (F5)
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4. Restart game
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5. Quick load (F9)
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6. Verify all data restored
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- **Status**: ⏳ PENDING
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#### **Test 4: Settings Persistence**
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- **Objective**: Verify all system settings save/load correctly
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- **Test Cases**:
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- [ ] Accessibility settings
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- [ ] Visual settings
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- [ ] Input remapping
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- [ ] Platform settings
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- [ ] Save slots
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- **Status**: ⏳ PENDING
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---
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## ⚡ PERFORMANCE TESTING
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### **FPS Tests**
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#### **Test 5: Baseline Performance**
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- **Objective**: Measure FPS with minimal systems
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- **Configuration**: Only core systems enabled
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- **Target**: 60 FPS stable
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- **Status**: ⏳ PENDING
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#### **Test 6: Full Load Performance**
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- **Objective**: Measure FPS with all 27 systems active
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- **Configuration**: All systems enabled, max entities
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- **Target**: 60 FPS stable
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- **Status**: ⏳ PENDING
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#### **Test 7: Stress Test**
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- **Objective**: Test performance under extreme load
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- **Configuration**:
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- 100+ entities on screen
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- All particle effects active
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- Weather effects
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- Multiple workers
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- Boss battle
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- **Target**: 30+ FPS minimum
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- **Status**: ⏳ PENDING
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### **Memory Tests**
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#### **Test 8: Memory Usage**
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- **Objective**: Monitor memory consumption
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- **Steps**:
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1. Start game
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2. Record initial memory
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3. Play for 30 minutes
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4. Record peak memory
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5. Check for memory leaks
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- **Target**: < 500 MB, no leaks
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- **Status**: ⏳ PENDING
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#### **Test 9: Entity Pooling**
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- **Objective**: Verify entity pooling works
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- **Steps**:
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1. Spawn 100 particles
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2. Check pool usage
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3. Despawn particles
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4. Verify return to pool
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- **Target**: 0 new allocations after warmup
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- **Status**: ⏳ PENDING
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---
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## ♿ ACCESSIBILITY TESTING
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### **Screen Reader Tests**
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#### **Test 10: Screen Reader Navigation**
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- **Objective**: Verify screen reader can navigate all UI
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- **Test Cases**:
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- [ ] Main menu
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- [ ] Settings menu
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- [ ] Inventory
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- [ ] Crafting menu
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- [ ] Skill tree
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- [ ] Quest log
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- **Status**: ⏳ PENDING
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#### **Test 11: Screen Reader Announcements**
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- **Objective**: Verify important events are announced
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- **Test Cases**:
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- [ ] Item pickup
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- [ ] Quest complete
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- [ ] Level up
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- [ ] Achievement unlock
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- [ ] Low health warning
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- **Status**: ⏳ PENDING
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### **Color Blind Tests**
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#### **Test 12: Color Blind Modes**
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- **Objective**: Verify all 4 color blind modes work
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- **Test Cases**:
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- [ ] Protanopia (red-blind)
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- [ ] Deuteranopia (green-blind)
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- [ ] Tritanopia (blue-blind)
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- [ ] Achromatopsia (total color blind)
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- **Verification**: All UI elements distinguishable
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- **Status**: ⏳ PENDING
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### **Input Tests**
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#### **Test 13: Keyboard-Only Navigation**
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- **Objective**: Verify game is fully playable with keyboard only
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- **Test Cases**:
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- [ ] Navigate all menus
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- [ ] Play game
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- [ ] Access all features
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- [ ] Complete quest
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- **Status**: ⏳ PENDING
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#### **Test 14: Controller Support**
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- **Objective**: Test all controller types
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- **Test Cases**:
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- [ ] Xbox controller
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- [ ] PlayStation controller
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- [ ] Nintendo Switch Pro controller
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- **Status**: ⏳ PENDING
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#### **Test 15: One-Handed Layouts**
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- **Objective**: Verify one-handed layouts work
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- **Test Cases**:
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- [ ] Left-handed layout
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- [ ] Right-handed layout
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- **Status**: ⏳ PENDING
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### **Visual Accessibility Tests**
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#### **Test 16: High Contrast Modes**
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- **Objective**: Test high contrast modes
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- **Test Cases**:
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- [ ] Black & White mode
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- [ ] Yellow on Black mode
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- **Status**: ⏳ PENDING
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#### **Test 17: UI Scaling**
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- **Objective**: Test UI scaling options
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- **Test Cases**:
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- [ ] 100% (default)
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- [ ] 150% (large)
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- [ ] 200% (extra large)
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- **Status**: ⏳ PENDING
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#### **Test 18: Photosensitivity**
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- **Objective**: Verify flash reduction works
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- **Test Cases**:
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- [ ] Lightning effects
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- [ ] Explosions
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- [ ] Screen flashes
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- **Status**: ⏳ PENDING
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---
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## 🎮 PLATFORM TESTING
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### **Windows Tests**
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#### **Test 19: Windows 10**
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- **Objective**: Test on Windows 10
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- **Specs**: Minimum spec hardware
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- **Status**: ⏳ PENDING
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#### **Test 20: Windows 11**
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- **Objective**: Test on Windows 11
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- **Specs**: Recommended spec hardware
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- **Status**: ⏳ PENDING
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### **Mobile Tests**
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#### **Test 21: Touch Controls**
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- **Objective**: Test virtual joystick and buttons
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- **Platform**: Android/iOS simulator
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- **Status**: ⏳ PENDING
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#### **Test 22: Mobile Performance**
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- **Objective**: Test performance on mobile
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- **Target**: 30+ FPS
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- **Status**: ⏳ PENDING
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### **Controller Tests**
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#### **Test 23: Xbox Controller**
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- **Objective**: Test Xbox controller mapping
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- **Status**: ⏳ PENDING
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#### **Test 24: PlayStation Controller**
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- **Objective**: Test PS controller mapping
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- **Status**: ⏳ PENDING
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#### **Test 25: Switch Pro Controller**
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- **Objective**: Test Switch controller mapping
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- **Status**: ⏳ PENDING
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### **Steam Deck Tests**
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#### **Test 26: Steam Deck Controls**
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- **Objective**: Test Steam Deck specific controls
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- **Status**: ⏳ PENDING
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#### **Test 27: Steam Deck Performance**
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- **Objective**: Test performance on Steam Deck
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- **Target**: 60 FPS at 800p
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- **Status**: ⏳ PENDING
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---
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## 🐛 BUG TRACKING
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### **Critical Bugs** (Game-breaking)
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- None found yet ✅
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### **High Priority Bugs** (Major features broken)
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- None found yet ✅
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### **Medium Priority Bugs** (Minor features broken)
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- None found yet ✅
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### **Low Priority Bugs** (Cosmetic issues)
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- None found yet ✅
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---
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## 📊 TEST RESULTS
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### **Summary**
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- **Total Tests**: 27
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- **Passed**: 0
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- **Failed**: 0
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- **Pending**: 27
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- **Progress**: 0%
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### **Performance Metrics**
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- **Average FPS**: TBD
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- **Memory Usage**: TBD
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- **Load Time**: TBD
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### **Accessibility Compliance**
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- **WCAG 2.1 AA**: ⏳ Testing
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- **CVAA**: ⏳ Testing
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- **Screen Reader**: ⏳ Testing
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---
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## 🔧 TESTING TOOLS
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### **Required Tools**
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- [ ] Performance profiler (Chrome DevTools)
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- [ ] Screen reader (NVDA/JAWS)
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- [ ] Controllers (Xbox, PS, Switch)
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- [ ] Mobile devices/emulators
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- [ ] Bug tracking system (GitHub Issues)
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### **Testing Scripts**
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- [ ] `docs/guides/test_closed_captions.js`
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- [ ] `docs/guides/test_accessibility.js`
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- [ ] Create automated test suite
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---
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## 📝 NEXT ACTIONS
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### **Immediate**
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1. ✅ Start game and verify all systems load
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2. ⏳ Run integration tests
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3. ⏳ Run performance tests
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4. ⏳ Run accessibility tests
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### **This Week**
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1. Complete all 27 tests
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2. Document any bugs found
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3. Fix critical bugs
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4. Create bug tracking system
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### **Next Week**
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1. Fix remaining bugs
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2. Re-test fixed issues
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3. Final performance optimization
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4. Sign off on Phase 1
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---
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## ✅ COMPLETION CRITERIA
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Phase 1 is complete when:
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- [ ] All 27 tests passed
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- [ ] No critical bugs
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- [ ] < 5 high priority bugs
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- [ ] 60 FPS stable (desktop)
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- [ ] 30 FPS stable (mobile)
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- [ ] WCAG 2.1 AA verified
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- [ ] All platforms tested
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---
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**🧪 LET'S START TESTING! 🧪**
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*Testing Plan Created: December 13, 2025, 00:14*
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*Status: Ready to begin!* ✅
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