11 KiB
🎨 COMPLETE ASSET GENERATION MANIFEST
Total Assets Needed: ~4,500
Status: Structure ready, generation pending
Updated: Dec 30, 2025
📋 GENERATION CHECKLIST BY CATEGORY:
🗺️ BIOMES (18 total):
01. DOLINA FARM (Starting Area)
Status: ✅ 90% DONE (demo assets!)
- ✅ Terrain: grass, dirt, tilled soil
- ✅ Buildings: tent
- ✅ Props: campfire, dead tree, rock
- ✅ Crops: wheat (5 stages)
- ⏳ NPCs: Need 5 more farmers
- ⏳ Buildings: Need barn, shack, silo
Remaining: 15 assets
02. DARK FOREST
Status: ❌ 0% - NOT STARTED Priority: HIGH (early game area)
Terrain (10 assets):
- dark_grass_tile
- forest_floor_leaves
- forest_floor_moss
- dark_dirt_path
- forest_mud
- tree_roots_ground
- dark_stone_tile
- forest_water_edge
- corrupted_ground
- shadow_patch
Trees (15 assets):
- dead_oak_small × 3 variants
- dead_oak_medium × 3 variants
- dead_oak_large × 3 variants
- twisted_pine × 3 variants
- ancient_tree × 3 variants
Buildings (5 assets):
- abandoned_cabin
- hunter_shack
- old_watchtower
- ruined_shrine
- hermit_hut
Props (20 assets):
- fallen_log × 4
- moss_covered_rock × 4
- mushroom_cluster × 4
- old_campfire
- skull_pile
- warning_sign
- broken_fence × 3
- dark_flowers × 3
NPCs (5 assets × 4 frames = 20):
- hermit_idle
- hunter_idle
- lost_traveler_idle
- forest_keeper_idle
- mysterious_figure_idle
Enemies (8 assets × 4 frames = 32):
- forest_zombie_idle
- shadow_wolf_idle
- corrupted_deer_idle
- dark_sprite_idle
- forest_wraith_idle
- poisonous_spider_idle
- mutant_bear_idle
- forest_boss_idle
TOTAL Dark Forest: 102 assets
03. ABANDONED TOWN
Status: ❌ 0% - NOT STARTED
Priority: HIGH (major location!)
Terrain (8 assets):
- cracked_pavement
- old_cobblestone
- grass_overgrown_street
- broken_sidewalk
- town_dirt
- rubble_ground
- fractured_plaza
- rusty_grate
Buildings (25 assets):
- small_house_intact × 3 variants
- small_house_damaged × 3 variants
- small_house_ruined × 3 variants
- shop_intact × 2 variants
- shop_damaged × 2 variants
- shop_ruined × 2 variants
- church
- town_hall
- school
- hospital
- police_station
- fire_station
- library
- bank
- theater
Street Props (30 assets):
- street_lamp × 3
- bench × 3
- trash_can × 3
- mailbox × 3
- fire_hydrant
- stop_sign
- traffic_light
- car_wreck × 5
- bicycle_wreck
- vending_machine × 2
- newspaper_stand
- phone_booth
- bus_stop
- statue
- fountain
- billboard × 2
NPCs (10 assets × 4 frames = 40):
- mayor_idle
- shopkeeper_idle × 3
- priest_idle
- doctor_idle
- teacher_idle
- guard_idle × 2
- scavenger_idle × 2
Enemies (6 assets × 4 frames = 24):
- town_zombie_idle × 3 types
- feral_dog_idle
- mutant_rat_idle
- corrupted_citizen_idle
TOTAL Abandoned Town: 127 assets
04-18. OTHER BIOMES (Summaries)
04. River Valley: 85 assets (water, bridges, riverside) 05. Mountain Pass: 90 assets (rocks, caves, elevation) 06. Swamp: 95 assets (water, mud, poisonous plants) 07. Desert: 80 assets (sand, oasis, ruins) 08. Snow Zone: 85 assets (ice, snow, frozen lake) 09. Underground: 100 assets (caves, crystals, darkness) 10. Magical Grove: 90 assets (magical trees, fairy rings) 11. Ruins: 110 assets (ancient structures, artifacts) 12. Coast: 95 assets (beach, dock, lighthouse) 13. Volcano: 100 assets (lava, ash, heat vents) 14. Crystal Caves: 95 assets (crystals, gems, underground lake) 15. Floating Islands: 105 assets (sky platforms, clouds) 16. Corrupted Lands: 110 assets (dark, twisted, dangerous) 17. Spirit Realm: 100 assets (ethereal, ghosts, portals) 18. Final Zone: 120 assets (epic, boss area, endgame)
TOTAL Other Biomes: 1,460 assets
👤 MAIN CHARACTERS:
KAI (Protagonist)
Status: ⏳ 40% DONE (demo has idle + walk south)
Animations Needed:
- ✅ Idle (north, south, east, west) - 16 frames DONE
- ✅ Walk south - 4 frames DONE
- ⏳ Walk (north, east, west) - 12 frames TODO
- Run (all 4 directions) - 16 frames
- Hoe action - ✅ DONE
- Watering - ✅ DONE
- Planting - 1 frame
- Harvesting - 1 frame
- Sword swing (4 dirs) - 4 frames
- Axe chop - 1 frame
- Pickaxe mine - 1 frame
- Fishing cast - 2 frames
- Eating - 1 frame
- Sleeping - 2 frames
- Talking - 2 frames
- Hurt - 1 frame
- Death - 3 frames
Portraits:
- Normal - 1 frame
- Happy - 1 frame
- Sad - 1 frame
- Angry - 1 frame
- Surprised - 1 frame
- Tired - 1 frame
- Talking - 1 frame
TOTAL Kai: 75 frames (40 done = 35 TODO)
GRONK (Companion)
Status: ❌ 0% - NOT STARTED
Animations: Same as Kai = 75 frames Portraits: 7 emotions = 7 frames
TOTAL Gronk: 82 frames
GROK (ADHD Punk)
Status: ❌ 0% - NOT STARTED
Animations: Same as Kai + vaping = 80 frames Portraits: 7 emotions = 7 frames
TOTAL Grok: 87 frames
ANA (Mystery Character)
Status: ❌ 0% - NOT STARTED
Animations: Fewer (mostly cutscenes) = 40 frames Portraits: 10 emotions (important!) = 10 frames
TOTAL Ana: 50 frames
SUSI (Dog Pet)
Status: ❌ 0% - NOT STARTED
Animations:
- Idle (4 dirs) - 4 frames
- Walk (4 dirs) - 16 frames
- Run (4 dirs) - 16 frames
- Sit - 1 frame
- Bark - 2 frames
- Eat - 1 frame
- Sleep - 1 frame
TOTAL Susi: 41 frames
👥 NPCS (50+ characters):
Status: ❌ 0% - NOT STARTED
Categories:
- Farmers × 10 = 80 frames (idle, walk, work, talk)
- Merchants × 8 = 64 frames
- Guards × 6 = 48 frames
- Civilians × 15 = 120 frames
- Special NPCs × 11 = 88 frames
TOTAL NPCs: 400 frames + 50 portraits = 450 assets
👹 ENEMIES:
Status: ⏳ 10% DONE (zombie idle + dig)
Basic Enemies (30 types × 16 frames each):
- ✅ Zombie worker (2 frames done) = 14 TODO
- Zombie soldier
- Zombie mutant
- Shadow wolf
- Corrupted deer
- Mutant rat
- Poisonous spider
- Dark sprite
- Forest wraith
- Feral dog
- Corrupted citizen
- Swamp creature
- Desert scorpion
- Ice elemental
- Lava beast
- Crystal golem
- Flying harpy
- Corrupted tree
- Shadow demon
- Ghost spirit
- ... (10 more types)
Bosses (10 types × 40 frames each):
- Forest guardian (corrupted)
- Town mayor zombie
- River serpent
- Mountain troll
- Swamp queen
- Desert pharaoh
- Ice dragon
- Volcano demon
- Crystal empress
- Final boss (Ana corrupted?)
TOTAL Enemies: 880 frames
🎒 ITEMS:
Status: ⏳ 5% DONE (seeds, tools partially)
Tools (30 types):
- ✅ Wooden hoe - DONE
- ✅ Watering can - DONE
- Stone hoe, iron hoe, gold hoe
- Wooden axe → gold axe (4 tiers)
- Wooden pickaxe → gold pickaxe (4 tiers)
- Fishing rod (3 tiers)
- Scythe (3 tiers)
- Hammer (3 tiers)
Seeds (40 types):
- ✅ Wheat seeds - DONE
- Corn, tomato, potato, carrot
- Cabbage, lettuce, onion, garlic
- Strawberry, blueberry, raspberry
- Pumpkin, watermelon, melon
- Flowers (10 types)
- Trees (10 types)
- Magical plants (5 types)
Food (60 types):
- ✅ Wheat bundle - DONE
- Raw vegetables (15 types)
- Cooked meals (20 types)
- Baked goods (10 types)
- Preserves (10 types)
- Special food (5 types)
Resources (40 types):
- Wood (5 types)
- Stone (5 types)
- Ore (10 types)
- Gems (10 types)
- Crafting materials (10 types)
Equipment (50 types):
- Swords (10 types)
- Armor (15 types)
- Accessories (15 types)
- Magic items (10 types)
Magical (30 types):
- Spell scrolls (15 types)
- Potions (10 types)
- Artifacts (5 types)
TOTAL Items: 250 assets
🎨 UI ELEMENTS:
Status: ⏳ 30% DONE (basic UI done)
HUD (20 assets):
- ✅ Health bar - DONE
- Health bar (damaged states × 4)
- Stamina bar (full, states)
- Mana bar (full, states)
- Buff icons (10 types)
Menus (30 assets):
- ✅ Inventory slot - DONE
- Crafting panel
- Skill tree background
- Settings panels
- Quest log panels
- Map interface
Dialogue (15 assets):
- ✅ Dialogue box - DONE
- ✅ Kai portrait - DONE
- Portrait frames (10 styles)
- Speech bubbles (3 types)
Icons (200 assets):
- Item icons (150)
- Skill icons (30)
- Status icons (20)
TOTAL UI: 265 assets
✨ EFFECTS:
Status: ⏳ 10% DONE (water effects)
Magic (60 assets):
- Fire spells (10 animations)
- Water spells (10 animations)
- Earth spells (10 animations)
- Air spells (10 animations)
- Dark spells (10 animations)
- Light spells (10 animations)
Weather (20 assets):
- ✅ Water drops - DONE
- Rain (3 intensities)
- Snow (3 intensities)
- Fog (3 densities)
- Lightning (5 variations)
Particles (30 assets):
- Sparkles (5 colors)
- Smoke (5 types)
- Dust (5 types)
- Magic particles (15 types)
Animations (40 assets):
- Explosions (10 sizes)
- Impacts (10 types)
- Transitions (10 types)
- Special effects (10 types)
TOTAL Effects: 150 assets
📊 GRAND TOTAL:
| Category | Assets | Status |
|---|---|---|
| Biomes (18) | 1,871 | 5% ✅ |
| Characters (5) | 335 | 15% ⏳ |
| NPCs (50) | 450 | 0% ❌ |
| Enemies (40) | 880 | 2% ⏳ |
| Items (250) | 250 | 5% ⏳ |
| UI (265) | 265 | 30% ⏳ |
| Effects (150) | 150 | 10% ⏳ |
| TOTAL | 4,201 | ~8% |
🎯 GENERATION PRIORITY:
PHASE 1: KICKSTARTER DEMO (DONE!)
- ✅ 99 assets complete!
PHASE 2: ALPHA (Next Month)
Target: 500 total assets
Generate:
- Biome 02: Dark Forest (102 assets)
- Biome 03: Abandoned Town (127 assets)
- Kai complete (35 more frames)
- Gronk complete (82 frames)
- 15 more NPCs (120 frames)
- 20 more items
TOTAL: 466 new assets
PHASE 3: BETA (3-6 Months)
Target: 2,000 total assets
Generate:
- 10 more biomes (1,000 assets)
- All main characters (335 assets)
- 30 NPCs (240 frames)
- All enemies (880 assets)
- Most items (200 assets)
PHASE 4: FULL RELEASE (12 Months)
Target: 4,200 total assets
Generate everything!
🚀 READY TO GENERATE!
Folder structure: ✅ COMPLETE
Asset list: ✅ COMPLETE
Generation prompts: ✅ READY
Workflow: ✅ ESTABLISHED
CAN START MASS GENERATION ANYTIME! 🎨
IMPORTANT NOTES:
- All assets in DUAL STYLE (A + B) = 2× quantity!
- Keep 3 versions: Original (1024px) + Sprite (32px) + Preview (256px)
- Use batch generation: 10-20 at a time
- Estimated time: 200-300 hours of AI generation spread over 12 months
- Cost: Free with Gemini API! ✅
GENERATION CAN START IMMEDIATELY! 🚀