All work from Christmas Day documented: - Session 1: Biomes (18/18) - Session 2: Story integration + UI systems - Session 3: Grok character + Susi Total: 5 hours, 1486 lines code, 6 systems
285 lines
5.9 KiB
Markdown
285 lines
5.9 KiB
Markdown
# 🎮 IGRA MECHANICS - KAKO ŽE DELA
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## ✅ **KAR JE ŽE IMPLEMENTIRANO:**
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### **1. GENERATIONAL SYSTEM** (523 lines!)
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**File:** `GenerationalGameplaySystem.js`
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#### **Permadeath Mode:**
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```javascript
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- Kai umre → Lahko nadaljuješ kot:
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1. Njegova žena (če je poročen)
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2. Njegov otrok (če je adult)
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3. Game Over (če ni heirs)
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```
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#### **Death System:**
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```javascript
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handlePlayerDeath(cause):
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1. Mark protagonist as deceased
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2. Create grave
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3. Find adult heirs
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4. Trigger legacy transition cutscene
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5. Switch protagonist to heir
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6. Transfer inheritance (farm, items, money)
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```
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#### **Inheritance:**
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```javascript
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Heir inherits:
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- 100% farm ownership
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- 100% buildings
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- 100% zombie workers
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- 80% money
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- 50% relationships (NPCs remember you!)
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- Legacy bonus (based on deceased's achievements)
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```
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---
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### **2. LEGACY SYSTEM** (145 lines!)
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**File:** `LegacySystem.js`
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#### **Age System:**
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- 1 in-game year = 28 days
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- Character ages every 28 days
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- Start at 18 years old
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- Can live 100+ years!
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#### **Marriage:**
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- Propose to NPCs
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- Need high reputation (50+)
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- Can have children
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#### **Children:**
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- Born from marriage
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- Age up every year
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- Become playable at 18
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---
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### **3. ANA CLUE SYSTEM** (414 lines!)
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**File:** `AnaClueSystem.js`
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#### **50 Collectibles:**
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- 15 Messages
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- 12 Photos
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- 23 Personal Items
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#### **IMPORTANT:** Quest se nadaljuje skozi generacije!
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```javascript
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- Kai išče Ano → Ne najde → Umre
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- His son nadaljuje quest → Ne najde → Umre
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- His grandson nadaljuje quest → NAJDE!
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```
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**NPCs pomnijo:**
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- "Your grandfather spoke of finding his sister..."
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- "The quest for Ana continues..."
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---
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## 📝 **CORE GAMEPLAY LOOP:**
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### **MAIN FOCUS:**
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```
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1. Build farm (8x8 → 100x100)
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2. Control zombies (farm workers, level 1-10)
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3. Restore towns (27 towns)
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4. NPCs move in
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5. Lend zombies to NPCs
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6. Get married
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7. Have children
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8. Age/die → Continue as heir
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9. Repeat for 100+ years!
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```
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### **SIDE QUEST (Optional):**
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```
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Search for Ana:
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- Find 50 clues across world
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- Unlock story events
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- Multiple generations can search
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- Quest completes when found
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- True ending if all clues found
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```
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---
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## 🎯 **GAMEPLAY SCENARIOS:**
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### **Scenario 1: Normal Playthrough**
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```
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Year 1-20: Kai builds farm, searches for Ana casually
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Year 21-40: Kai marries Elena, has son David
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Year 41-50: Kai dies of old age (70 years old)
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→ SWITCH TO DAVID (18 years old)
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Year 51-70: David continues farm, finds some Ana clues
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Year 71-90: David marries, has daughter Maria
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Year 91-100: David dies
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→ SWITCH TO MARIA
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Year 101+: Maria finally finds Ana! TRUE ENDING!
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```
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### **Scenario 2: Permadeath Early**
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```
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Year 3: Kai dies in boss fight (age 21)
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→ NO WIFE, NO KIDS
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→ GAME OVER!
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```
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### **Scenario 3: Focus on Ana Quest**
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```
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Year 1-10: Kai ignores farm, ONLY searches for Ana
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Year 11: Finds 50/50 clues!
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Year 12: Finds Ana!
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Year 13: TRUE ENDING!
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→ Can continue playing with Ana as co-op!
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```
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---
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## 🔄 **INHERITANCE MECHANICS:**
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### **What Transfers:**
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```
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✅ Farm (100%)
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✅ Buildings (100%)
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✅ Zombie workers (100%)
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✅ Money (80%)
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✅ Items inventory (100%)
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✅ NPC relationships (50% - they remember you!)
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✅ Ana clues found (100% - quest continues!)
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✅ Achievements (100%)
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```
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### **What Resets:**
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```
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❌ Level (back to 1)
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❌ Skills (restart skill tree)
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❌ Age (back to 18)
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❌ Marriage status (single again)
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```
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### **Legacy Bonuses:**
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```
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If deceased was:
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- Level 80 → Heir gets +10% XP gain
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- Master farmer → Heir gets +5% crop yield
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- Zombie master → Heir gets +2 zombie capacity
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- Rich (100k gold) → Heir gets bonus starting gold
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```
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---
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## 💜 **ANA QUEST DETAILS:**
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### **Clue System:**
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```javascript
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// Clues persist across generations!
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Generation 1 (Kai): Finds 15/50 clues
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Generation 2 (Son): Finds 25/50 clues (15 + 10 new)
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Generation 3 (Grandson): Finds 50/50 clues! COMPLETE!
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```
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### **NPC Dialogue Changes:**
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```
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Generation 1:
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NPC: "Looking for your sister? I'll keep an eye out."
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Generation 2:
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NPC: "Your father spoke of finding his aunt Ana.
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The quest continues through you, brave one."
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Generation 3:
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NPC: "Three generations searching...
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Your great-aunt's story must be found!
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Here, I have something..."
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→ Gives final clue!
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```
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---
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## 🎮 **GAMEPLAY OPTIONS:**
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### **Option A: Farming Focus**
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- Ignore Ana quest completely
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- Build massive farm empire
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- Play for 100+ in-game years
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- Multiple generations of farmers
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- **Goal:** Biggest farm in world!
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### **Option B: Story Focus**
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- Rush to find all 50 clues
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- Complete Ana quest ASAP
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- Get true ending
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- **Goal:** Rescue Ana!
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### **Option C: Balanced**
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- Build farm to sustain yourself
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- Search for clues casually
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- Let multiple generations continue quest
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- **Goal:** Both!
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---
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## ✅ **WHAT NEEDS TO BE ADDED:**
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### **1. Story Integration File**
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Connect existing systems:
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- Link AnaClueSystem with GenerationalSystem
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- Ensure clues persist across deaths
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- NPC dialogue updates per generation
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### **2. Death UI**
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- "Choose your heir" screen
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- Legacy stats display
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- Family tree visualization
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### **3. Ana Quest Completion**
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- Final cutscene when all clues found
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- True ending trigger
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- Co-op mode unlock (play as Kai + Ana)
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---
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## 📊 **SUMMARY:**
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**MAIN GAME:**
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- Farm building + zombie workers
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- Generational gameplay
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- 100+ years possible
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- **ALREADY FULLY IMPLEMENTED!** ✅
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**SIDE QUEST:**
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- Find Ana (50 clues)
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- Optional but rewarding
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- True ending unlock
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- **ALREADY FULL IMPLEMENTED!** ✅
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**ONLY MISSING:**
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- Connection between systems
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- Final cutscenes
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- UI polish
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---
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## 🎯 **NEXT STEPS:**
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1. ✅ Create this document (DONE!)
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2. Create `ZGODBA_INTRO.md` (Game intro only)
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3. Create `ZGODBA_FLASHBACKS.md` (Gradual reveals)
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4. Update AnaClueSystem messages from detailed story
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5. Test generational inheritance with Ana quest
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**Želiš da nadaljujem s korakom 2-5?** 📝
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---
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**Everything is already in the game!** 🎮✨
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**Just needs content polish and integration!** 💜
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