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novafarma/docs/FAZA1_GENERATION_STATUS.md
David Kotnik 3ca2cd7f86 Complete Faza 1&2 Status + Batch Visual Cleanup
- Created comprehensive FAZA1_GENERATION_STATUS.md with 10 categories tracking 176 tasks
- Auto-sync system for real-time progress updates
- Batch cleanup: 1411 images scanned across references/, assets/, style_test_samples/
- 33 backgrounds removed total (24 previous + 9 new)
- Updated ROADMAP.md: Visual Cleanup  Complete
- Script: batch_cleanup_all_assets.py for automated processing
- Critical path identified: 17 tasks (60-80h) to Kickstarter Demo ready
2026-01-05 12:08:24 +01:00

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<EFBFBD> FAZA 1 & 2 - KICKSTARTER DEMO STATUS

Project: Mrtva Dolina (DolinaSmrti)
Last Updated: 2026-01-05 12:05 CET
Auto-Sync: ACTIVE (updates on every successful commit)


📊 OVERALL PROGRESS

Category Tasks Complete In Progress Not Started Progress %
References 24 24 0 0 100%
NPCs & Characters 14 9 5 0 64% 🟡
Buildings 14 1 0 13 7% 🔴
Tools & Items 4 4 0 0 100%
Crop Sprites 9 6 1 2 67% 🟡
Game Systems 19 2 0 17 11% 🔴
VFX & Juice 13 1 0 12 8% 🔴
Quest System 16 0 0 16 0% <20>
Visual Processing 2 2 0 0 100%
Audio 61 0 0 61 0% 🔴
TOTAL 176 49 6 121 28%

📁 1. REFERENCES (/references/) - MASTER VISUAL LAW

STATUS: 100% COMPLETE (24 master references + 24 transparent versions = 48 files)

Main Characters (3/3)

Character Status File Path
Kai Marković Complete /references/main_characters/kai/master_reference.png
Ana Marković Complete /references/main_characters/ana/master_reference.png
Gronk Complete /references/main_characters/gronk/master_reference.png

NPCs (9/9)

NPC Role Status File Path
Ivan Kovač Blacksmith Complete /references/npcs/ivan_kovac/master_reference.jpg
Tehnik Technician Complete /references/npcs/tehnik/master_reference.png
Šivilja Seamstress Complete /references/npcs/sivilja/master_reference.png
Pek Baker Complete /references/npcs/pek/master_reference.png
Kustos Museum Curator Complete /references/npcs/kustos/master_reference.png
Župan Mayor Complete /references/npcs/mayor/master_reference.png
Arborist Tree Planter Complete /references/npcs/arborist/master_reference.png
Miro Pravnik Lawyer Complete /references/npcs/miro_pravnik/master_reference.png
Teacher Educator Complete /references/npcs/teacher/master_reference.png

Companions (2/2)

Companion Status File Path
Susi (Dog) Complete /references/companions/susi/master_reference.png
Zombi Skavt Complete /references/companions/zombie_scout/master_reference.png

Enemies (7/7)

Enemy Type Variants Status File Path
Zombies 3 (Generic, Strong Red Eyes, Weak White Eyes) Complete /references/enemies/zombies/
Nomad Raiders 4 (Desert, Frost, Jungle, Tech) Complete /references/enemies/nomad_raiders/

Species (3/3)

Species Status File Path
Troli (Trolls) Complete /references/species/trolls/master_reference.png
Vilinci (Fairies) Complete /references/species/fairies/master_reference.png
Škratje (Elves) Complete /references/species/elves/master_reference.png

👥 2. NPC SPRITE ANIMATIONS

🟡 STATUS: 64% COMPLETE (9/14 references ready, 0/14 animations done)

Priority (DEMO CRITICAL)

NPC Reference 8-Direction Sprites Dialogue Portrait Status
Kai 🔴 0/8 🔴 🔴 Animations needed
Ana 🔴 0/8 🔴 🔴 Animations needed
Ivan Kovač 🟡 5/8 🔴 🟡 3 directions missing
Zombi Skavt 🔴 0/8 🔴 🔴 Animations needed
Pek 🔴 0/8 🔴 🔴 Animations needed

Priority (DEMO IMPORTANT)

NPC Reference 8-Direction Sprites Dialogue Portrait Status
Tehnik 🔴 0/8 🔴 🔴 Animations needed
Kustos 🔴 0/8 🔴 🔴 Animations needed
Župan 🔴 0/8 🔴 🔴 Animations needed

Priority (POST-DEMO)

NPC Reference 8-Direction Sprites Dialogue Portrait Status
Gronk 🔴 0/8 🔴 🔴 Animations needed
Šivilja 🔴 0/8 🔴 🔴 Animations needed
Arborist 🔴 0/8 🔴 🔴 Animations needed
Miro Pravnik 🔴 0/8 🔴 🔴 Animations needed
Teacher 🔴 0/8 🔴 🔴 Animations needed
Susi 🔴 0/8 N/A 🔴 Animations needed

TOTAL NEEDED: 112 sprite animations (14 NPCs × 8 directions)


<EFBFBD> 3. BUILDINGS & STRUCTURES

🔴 STATUS: 7% COMPLETE (1/14 buildings done)

Town Buildings (Ruined + Restored = 2 sprites each)

Building Priority Ruined Restored Status
Blacksmith 4/4 4/4 COMPLETE (8/8)
Bakery (Pekarna) 🔴 0/4 🔴 0/4 🔴 Not started
Tailor (Šivilja) 🔴 0/4 🔴 0/4 🔴 Not started
Tech Workshop 🔴 0/4 🔴 0/4 🔴 Not started
Hospital (Bolnica) 🔴 0/4 🔴 0/4 🔴 Not started
Police (Policija) 🔴 0/4 🔴 0/4 🔴 Not started
Mayor's Office 🔴 0/4 🔴 0/4 🔴 Not started
School 🔴 0/4 🔴 0/4 🔴 Not started

Museum Evolution (3 stages × 4 views = 12 sprites)

Stage Views Status
Stage 1 (Shed) 🔴 0/4 🔴 Not started
Stage 2 (Medium) 🔴 0/4 🔴 Not started
Stage 3 (Complex) 🔴 0/4 🔴 Not started

Capital City Walls (3 stages × 4 views = 12 sprites)

Stage Views Status
Wooden Walls 🔴 0/4 🔴 Not started
Stone Walls 🔴 0/4 🔴 Not started
Fortress Walls 🔴 0/4 🔴 Not started

Sample Towns (3 towns × 8 buildings × 2 states = 48 sprites)

Town Buildings Status
Forest Town 🔴 0/16 🔴 Not started
Desert Town 🔴 0/16 🔴 Not started
Frozen Town 🔴 0/16 🔴 Not started

TOTAL NEEDED: ~150 building sprites


🛠️ 4. TOOLS & ITEMS

STATUS: 100% COMPLETE

Category Progress Status
Tool Sprites 63/63 Complete (10 types × 6 tiers + 3 extras)
Repair System Code Complete
Enchanting System Code Complete
Repair UI Sprites 6/6 Complete

<EFBFBD> 5. CROP SPRITES

🟡 STATUS: 67% COMPLETE (263/420 sprites)

Standard Crops (6/9 complete)

Crop Sprites Status
Corn 32/32 Complete
Tomatoes 32/32 Complete
Carrots 32/32 Complete
Potatoes 32/32 Complete
Lettuce 32/32 Complete
Pumpkin 🟡 29/32 90% (3 missing)
Strawberries 🔴 0/32 Not started
Onions 🔴 0/32 Not started
Peppers 🔴 0/32 Not started

Cannabis Strains (0/7 complete)

Strain Priority Sprites Status
Hemp (Industrial) 🔴 0/32 Not started
High THC (7-Leaf) 🔴 0/32 Not started
Northern Lights 🔴 0/32 Not started
Blue Dream 🔴 0/32 Not started
Sour Diesel 🔴 0/32 Not started
White Widow 🔴 0/32 Not started
Jack Herer 🔴 0/32 Not started

Magic Mushrooms (0/6 complete)

Variety Priority Sprites Status
Psilocybe Cubensis 🔴 0/32 Not started
Liberty Caps 🔴 0/32 Not started
Blue Meanies 🔴 0/32 Not started
Golden Teachers 🔴 0/32 Not started
Penis Envy 🔴 0/32 Not started
Amanita Muscaria 🔴 0/32 Not started

REMAINING: 157 crop sprites needed


🎮 6. GAME SYSTEMS (CODE)

🔴 STATUS: 11% COMPLETE (2/19 systems coded)

Completed Systems

System Status
Bug Catching System Complete (24 bug species sprites done)
Tool Repair & Enchanting Complete

Needed Systems 🔴

System Priority Status
Town Restoration Logic 🔴 Code needed
Museum Evolution (3 stages) 🔴 Code needed
Artifact Album UI 🔴 Code needed
Zombie Scout Leveling (1-20) 🔴 Code needed
Zombie Scout Skills 🔴 Code needed
Nomad Raider AI 🔴 Code needed
Farm Raid System 🔴 Code needed
Capital City Patrol Help 🔴 Code needed
School Buff System 🔴 Code needed
NPC Settlement (Magic Helpers) 🔴 Code needed
Build Speed Boosts 🔴 Code needed
City Gratitude Gifts 🔴 Code needed
Material Requirements 🔴 Code needed
Quest Tracking 🔴 Code needed
Status Board UI 🔴 Code needed
Farm Expansion 🔴 Code needed
Wall/Fence Building 🔴 Code needed
Trap Placement 🔴 Code needed

🎬 7. VFX & JUICE (Visual Feedback)

🔴 STATUS: 8% COMPLETE (1/13 effects)

Completed

Effect Status
Background Removal Automation Complete (script ready)

Needed VFX 🔴

Effect Priority Code Sprites Audio Status
Amnesia Blur 🔴 (references OK) 🔴 10 Ana clips 🔴 Not started
Harvest Sparkles 🔴 🔴 Particle sprites 🔴 Pop sound 🔴 Not started
Water Splash 🔴 🔴 Fish jump sprite 🔴 Splash sound 🔴 Not started
Cross-Fade 🔴 N/A N/A 🔴 Not started
Vignette 🔴 N/A N/A 🔴 Not started
Slow-Motion 🔴 N/A N/A 🔴 Not started
Particle Library 🔴 🔴 6 types needed N/A 🔴 Not started
Item Fly Animation 🔴 N/A N/A 🔴 Not started
Ripple Effect 🔴 🔴 Ripple sprite N/A 🔴 Not started
Flashback Theme N/A N/A 🔴 Music 🔴 Not started

Particle Sprites Needed:

  • Sparkle star (8x8px)
  • Glow particle (4x4px)
  • Smoke puff (16x16px)
  • Water drop (4x4px)
  • Blood splat (8x8px - green zombie variant)
  • Coin spin (8x8px)

📜 8. QUEST SYSTEM

🔴 STATUS: 0% COMPLETE (0/16 quests coded)

Main Story Quests

Quest Dialogue Code Items Audio Status
Zamegljeni Spomini 🔴 🔴 🔴 Family photo 🔴 Ana voice 🔴 Not started
Anina Sled (50 clues) 🔴 🔴 🔴 50 items 🔴 50 Ana clips 🔴 Not started

Town Economy Quests

Quest NPC Dialogue Code Status
Šiviljina Prošnja Šivilja 🔴 🔴 <EFBFBD> Not started
Pekov Recept Pek 🔴 🔴 🔴 Not started
Tehnikova Naprava Tehnik 🔴 🔴 🔴 Not started

Defense Quests

Quest Event Dialogue Code Status
Obzidje Mrtve Doline First Raid 🔴 🔴 🔴 Not started

Collection Quests

Quest Goal Dialogue Code Status
Muzejski Mejnik 24 bugs donated 🔴 🔴 🔴 Not started

Side Quests

Quest NPC Dialogue Code Status
Arboristova Pomoč Arborist 🔴 🔴 🔴 Not started
Miro Pravnik's Problem Miro 🔴 🔴 🔴 Not started
Zombi Skavt Recruitment Scout 🔴 🔴 🔴 Not started

Quest UI

Component Status
Quest Log Interface 🔴 Not started
Quest Tracking 🔴 Not started
Completion Notifications 🔴 Not started

🎨 9. VISUAL PROCESSING

STATUS: 100% COMPLETE

Task Status
Background Removal System Complete (scripts/remove_backgrounds.py)
24 References Processed Complete (all have _nobg.png versions)

AUTO-SYNC: Script automatically processes all new .png files in /references/


🎵 10. AUDIO ASSETS

🔴 STATUS: 0% COMPLETE (0/61 audio files)

Voice Clips (60 files needed)

Category Files Status
Ana Flashback Clips 🔴 0/10 Not started
Ana Clue Clips 🔴 0/50 Not started

Music (1 file needed)

Track Status
Flashback Theme (10-15 sec) 🔴 Not started

<EFBFBD> CRITICAL PATH TO DEMO

MUST HAVE (Demo Blockers):

  1. Kai 8-direction sprites (8 sprites)
  2. Ana 8-direction sprites (8 sprites)
  3. Zombi Skavt sprites (8 sprites)
  4. Quest: "Zamegljeni Spomini" (code + dialogue)
  5. Amnesia Blur VFX (code + Ana voice)
  6. Harvest Sparkle VFX (code + particles)
  7. Capital City main building (2 sprites: ruined + restored)
  8. Quest UI (quest log interface)

SHOULD HAVE (Demo Polish):

  1. Ivan 8-direction complete (3 missing sprites)
  2. Pek 8-direction sprites (8 sprites)
  3. Museum Stage 1 (4 view sprites)
  4. Bakery building (2 sprites: ruined + restored)
  5. Water life VFX (fish jump sprite + code)

NICE TO HAVE (Post-Demo):

  1. Remaining crop sprites (157 sprites)
  2. Additional town buildings (12+ buildings)
  3. Full quest chain (remaining quests)

📈 TIME ESTIMATES

Phase Tasks Est. Hours Priority
CRITICAL (Must Have) 8 tasks 40-50h
POLISH (Should Have) 6 tasks 20-30h
EXTENDED (Nice to Have) 3 tasks 60-80h
TOTAL TO DEMO 17 tasks 60-80h
TOTAL TO FULL FAZA 1&2 All tasks 120-160h

🚀 NEXT 48 HOURS ACTION PLAN

Sunday (Today):

  1. Generate Kai 8-direction sprites (8 sprites)
  2. Generate Ana 8-direction sprites (8 sprites)
  3. Complete Ivan missing 3 sprites
  4. Generate Zombi Skavt 8-direction sprites (8 sprites)

Monday:

  1. Code Amnesia Blur VFX system
  2. Code Harvest Sparkle VFX system
  3. Generate particle sprites (6 types)
  4. Start Quest UI interface

ESTIMATED COMPLETION: Mid-next week with focused work


🔄 AUTO-SYNC ACTIVE: This document updates automatically on every Git commit!