✅ 3 NEW MAJOR SYSTEMS IMPLEMENTED: 1. 🎙️ AI VOICE GENERATOR (ai_voice_generator.py - 249 lines): - Edge-TTS integration (NO recording!) - Character-specific voices: * Gronk: English-UK-RyanNeural (deep, slow, raspy) * Ana: English-US-JennyNeural (calm, mysterious) * Kai: English-US-AriaNeural (energetic, bold) - 8 key phrases per character (24 total) - Automatic .ogg conversion - Batch generation script - Custom phrase generation 2. 🔊 COMPLETE AUDIO INTEGRATION (CompleteAudioIntegration.js - 380 lines): - AI voice playback system - Farm animals (6 types): * Proximity-based (500px radius) * Random intervals (5-15s) * Sheep, Pig, Chicken, Horse, Goat, Cow - Combat sounds (3 types): * zombie_hit, zombie_death, player_hurt * Strong haptic feedback - Ambient loops (3 types): * City noise (HIPODEVIL666CITY) * Farm wind * Night crickets - Interactive sounds: * Generator hum (proximity 800px, fades) * Chalkboard writing (Zombie Statistician) * UV light buzz (basement, 300px) - Xbox haptic integration: * Light (voice, minor): 100ms * Strong (combat): 300-400ms - Character typewriter blips (4 pitch levels) 3. 📚 AUDIO INTEGRATION GUIDE (AUDIO_INTEGRATION_GUIDE.md - 425 lines): - Complete documentation - Character voice profiles - SFX categories breakdown - Usage examples (code snippets) - Installation instructions - File structure diagram - Troubleshooting guide 🎭 CHARACTER VOICE DETAILS: **Gronk:** - Voice: English-UK-RyanNeural - Pitch: -5Hz (deeper) - Rate: -10% (laid-back) - 8 phrases (deep troll humor) **Ana:** - Voice: English-US-JennyNeural - Pitch: +0Hz - Rate: -5% (mysterious) - 8 phrases (scientist, captive) **Kai:** - Voice: English-US-AriaNeural - Pitch: +2Hz - Rate: +10% (energetic) - 8 phrases (determined, bold) 🔊 SFX BREAKDOWN: **Farm Animals (6):** - Proximity-based playback - 500px hearing radius - Random intervals - No overlapping **Combat (3):** - zombie_hit → 200ms haptic - zombie_death → 200ms haptic - player_hurt → 400ms STRONG haptic **Ambient (3):** - City noise (loop) - Farm wind (loop) - Night crickets (loop) **Interactive (3):** - Generator: Distance-based (800px fade) - Chalkboard: On-demand - UV lights: Basement proximity (300px) 🎮 HAPTIC SYSTEM: **Light Vibration (100ms):** - AI voice playback - Chalkboard sounds - Minor events **Strong Vibration (300-400ms):** - Combat impacts - Player damage - Important warnings ⌨️ TYPEWRITER BLIPS: - Gronk: Low pitch (deep) - Ana: Mid pitch (calm) - Kai: High pitch (energetic) - NPC: Normal pitch (generic) 📁 FILE STRUCTURE: /assets/audio/ ├── voice/ (24 AI-generated phrases) ├── animals/ (6 farm sounds) ├── combat/ (3 battle sounds) ├── ambient/ (3 loops) ├── interactive/ (3 proximity sounds) └── ui/ (4 typewriter blips) 💡 PHILOSOPHY: - 'Lazy is valid' (NO recording needed!) - AI voices = /bin/zsh cost, infinite variations - Multi-sensory (Audio + Visual + Haptic) - Character personality in voice - Accessibility AAA+ 📊 STATISTICS: - Code: 1,054 lines (3 files) - Characters: 3 (24 AI voices) - SFX: 15 sounds - Proximity systems: 3 - Haptic events: 10+ - Total audio files: ~40 Next: Run ai_voice_generator.py! 🎙️
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