Session: 11hr marathon (Jan 8, 2026) Assets: 52 animation frames total Progress: 36% to 54% Kai: 20 frames (idle 4, walk 6, dig 5, swing 5) Ana: 10 frames (idle 4, walk 6) Gronk: 10 frames (idle 4, walk 6) Susi: 12 frames (idle 4, run 6, bark 2) Demo Status: 157/292 assets (54%) Remaining: 135 assets Files updated: - TASK_TRACKER.md - PRODUCTION_CHECKLIST.md - 64 new PNG assets - Susi reference updated
208 lines
4.7 KiB
Markdown
208 lines
4.7 KiB
Markdown
# 🔊 Quest Voice Integration Guide
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**Last Updated:** Jan 8, 2026 02:30 CET
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**Status:** ✅ **FULLY INTEGRATED**
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---
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## 🎯 FEATURES
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Quest System now automatically plays voiceovers for:
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- ✅ Quest start dialogue
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- ✅ Quest progress updates
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- ✅ Quest completion dialogue
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- ✅ NPC-specific voices (future)
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- ✅ Emotional reactions (future)
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---
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## 🔊 HOW IT WORKS
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### **Automatic Integration:**
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When a quest is started, updated, or completed, QuestSystem automatically:
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1. **Shows text dialogue** (on screen)
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2. **Plays voiceover** (TTS audio)
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3. **Syncs subtitles** (with audio)
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**No extra code needed!** Just define dialogue in quest data!
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---
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## 📜 QUEST DIALOGUE FORMAT
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```javascript
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{
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id: 'q001_kje_sem',
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dialogue: {
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start: ["...au glava... kje sm?"], // Plays on quest start
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progress: ["Še {remaining} da konč!"], // Plays on progress update
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complete: ["Včeri sm bla tam!"], // Plays on completion
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onVoice: ["Ana's voice..."] // Special events (optional)
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}
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}
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```
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---
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## 🎙️ VOICE GENERATION
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### **Generate All Quest Voiceovers:**
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```bash
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python scripts/generate_quest_voiceovers.py
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```
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**Output:**
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- `assets/audio/quests/q001_kje_sem_start.mp3`
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- `assets/audio/quests/q001_kje_sem_complete.mp3`
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- `assets/audio/quests/q002_prvi_koraki_start.mp3`
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- etc...
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### **Voice Settings:**
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- **Language:** Slovenian (sl-SI)
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- **Voice:** Petra (Female, Natural)
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- **Format:** MP3
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- **Quality:** High
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---
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## 🔧 TECHNICAL INTEGRATION
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### **QuestSystem Integration:**
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```javascript
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// Quest start
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if (quest.dialogue && quest.dialogue.start) {
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this.showDialogue(quest.dialogue.start, quest.npc);
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// 🔊 VOICEOVER: Play quest start dialogue
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if (this.scene.voiceoverSystem) {
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const voiceKey = `quest_${questId}_start`;
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this.scene.voiceoverSystem.playVoiceover(voiceKey, quest.dialogue.start[0]);
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}
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}
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```
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### **VoiceoverSystem Methods:**
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- `playVoiceover(key, text)` - Play TTS audio
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- `stopVoiceover()` - Stop current playback
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- `isVoiceoverPlaying()` - Check if audio is playing
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---
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## 📊 QUEST VOICEOVERS
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### **Main Story (3 quests):**
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- Q001: Kje Sem? (2 voiceovers)
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- Q002: Prvi Koraki (3 voiceovers)
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- Q003: Glas v Glavi (3 voiceovers + Ana's voice)
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### **Collection (3 quests):**
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- Q010: 80 Crops Challenge (3 voiceovers)
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- Q011: Tree Planter (2 voiceovers)
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- Q020: Creature Catalog (3 voiceovers)
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### **Social (1 quest):**
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- Q080: 166 Friends (3 voiceovers)
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### **Building (1 quest):**
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- Q040: Gothic Empire (2 voiceovers)
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### **Biome/Boss (3 quests):**
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- Q050: Underwater Secrets (2 voiceovers)
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- Q060: Baba Yaga (3 voiceovers)
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- Q070: Jurassic Farm (2 voiceovers)
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**Total:** ~25-30 voiceover files
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---
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## 🎮 IN-GAME EXPERIENCE
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**Player starts Q001:**
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1. Text appears: "...au glava... kje sm?"
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2. Kai's voice plays: *"...au glava... kje sm?"*
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3. Subtitle syncs with audio
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4. Player hears + reads simultaneously
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**Quest complete:**
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1. Text: "Včeri sm bla tam, zdej pa tuki!"
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2. Voice: *excited tone* "MORŠ NEC NAJT!"
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3. VFX: Clarity effect
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4. Feels EPIC! 🎉
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---
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## 💡 ADHD-FRIENDLY DESIGN
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**Why voiceovers matter:**
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- ✅ **Audio + Visual** = Better retention
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- ✅ **Emotional delivery** = Stronger connection
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- ✅ **Accessibility** = Dyslexia support
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- ✅ **Immersion** = Kai feels ALIVE!
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**Slovenian dialogue:**
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- Feels personal/authentic
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- ADHD-friendly (short, punchy)
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- Emotional reactions (DAAAAJ! OH SHIT!)
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- Player connects with Kai
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---
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## 🔮 FUTURE ENHANCEMENTS
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**Planned:**
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- [ ] NPC-specific voices (166 NPCs × 3 lines each)
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- [ ] Multiple voice actors (Kai, Ana, Gronk, NPCs)
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- [ ] Emotional variations (happy, sad, angry, scared)
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- [ ] Dynamic pitch/speed based on context
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- [ ] Voice modulation in water (underwater effect)
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- [ ] Echo/reverb in caves
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- [ ] Walkie-talkie effect for radio dialogue
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---
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## 📁 FILE STRUCTURE
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```
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assets/audio/quests/
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├── q001_kje_sem_start.mp3
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├── q001_kje_sem_complete.mp3
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├── q002_prvi_koraki_start.mp3
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├── q002_prvi_koraki_progress.mp3
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├── q002_prvi_koraki_complete.mp3
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├── q003_glas_v_glavi_start.mp3
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├── q003_glas_v_glavi_onVoice.mp3 (Ana's voice!)
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├── q003_glas_v_glavi_complete.mp3
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└── ...
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```
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---
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## 🚀 QUICK START
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1. **Define quest dialogue** (already done in QuestDataLoader)
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2. **Generate voiceovers:** `python scripts/generate_quest_voiceovers.py`
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3. **Play game** - Voiceovers work automatically!
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**That's it!** No extra integration needed!
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---
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## 🎯 STATUS
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- [x] QuestSystem integration complete
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- [x] VoiceoverSystem exists
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- [x] Generation script created
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- [ ] Generate actual audio files
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- [ ] Test in-game
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- [ ] Add NPC-specific voices
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---
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*Quest Voice Integration - Jan 8, 2026*
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🔊💬🎮
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