12 KiB
🌿🍄🌺 SPECIAL CROPS - Complete Reference
Cannabis, Magic Mushrooms, & Mesojedka
Datum: 2026-01-04 21:13
Faza 1 Priority Crops
🌿 CANNABIS (MARIHUANA)
Overview:
- 7 Unique Strains
- 96 Total Sprites (32 per main strain)
- High-profit crop (+300% normal vegetables)
- Risk/Reward mechanics (police raids!)
- Phase 1 Priority ✅
STRAINS:
1. HEMP (Industrial)
Purpose: Crafting material
THC: Low (<0.3%)
Sprites: 32 (8 growth stages × 4 seasons)
Uses:
- Rope (crafting)
- Cloth (tailoring)
- Paper (writing)
- Building material (hempcrete)
Effects: None (industrial use only)
Price: 15g per harvest
Legal Status: Legal (agricultural)
2. 7-LEAF (Classic High THC)
Purpose: Recreational
THC: High (18-22%)
Sprites: 32
Effects:
- Relaxation (-10% stress)
- Time dilation (slower perception)
- Creative boost (+10% crafting ideas)
- Movement -15% (lazy effect)
- Screen slightly blurry
Duration: 10 minutes
Price: 40g per harvest
Legal Status: ⚠️ Illegal (fine 500g if caught)
3. PURPLE HAZE (Legendary)
Purpose: Euphoric/Creative
THC: Very High (24-28%)
Sprites: 32
Effects:
- Euphoria (+happiness buff)
- Creativity boost (+20% crafting speed!)
- Color saturation +30% (vibrant visuals)
- Giggles (random laugh sounds)
- Ideas pop randomly (quest hints!)
- Movement -20%
Duration: 15 minutes
Price: 60g per harvest
Legal Status: ⚠️ Illegal (fine 800g)
4. NORTHERN LIGHTS (Additional Strain)
Purpose: Sleep aid
THC: Medium (15-18%)
Effects:
- Drowsiness (sleep meter fills faster)
- Stress relief (-20%)
- Healing boost (+5 HP regen)
- Movement -10%
Price: 35g
5. SOUR DIESEL (Additional Strain)
Purpose: Energy boost
THC: High (20-24%)
Effects:
- Energy (+10% stamina regen)
- Focus (+5% accuracy)
- Speed +5% (opposite of normal!)
- Alertness (see enemies earlier)
Price: 45g
6. OG KUSH (Additional Strain)
Purpose: Pain relief
THC: High (19-23%)
Effects:
- Pain relief (damage -10%)
- Relaxation
- Appetite boost (eat more, gain more health)
- Movement -15%
Price: 50g
7. WHITE WIDOW (Additional Strain)
Purpose: Balanced hybrid
THC: Medium-High (17-21%)
Effects:
- Balanced (all minor effects)
- +5% to all skills temporarily
- No movement penalty
- Good for beginners
Price: 40g
CANNABIS MECHANICS:
Growing:
- 8 Growth Stages: Seed → Sprout → Veg (early/mid/late) → Flower (early/mid/late) → Harvest
- Seasonal: Best in Spring/Summer
- Water: Medium needs
- Space: 1 tile per plant
- Time: 14 in-game days
Harvesting:
- Yield: 3-5 buds per plant
- Quality: Affected by water, season, care
- Drying: Must dry 2 days before smoking
- Seeds: 1-2 seeds per harvest (replant!)
Processing:
- Dry buds → Smokeable
- Extract to oil → Stronger effects
- Cook into edibles → Longer duration
- Make hash → Concentrated
Risk System:
Police Patrols:
- Random chance each day (5%)
- Higher risk if farm is visible from road
- Can hide crops:
- Underground grow room
- Camouflage with other plants
- Basement/attic
If Caught:
- Fine: 500g-1,000g
- Confiscation of ALL cannabis
- Temporary police surveillance (3 days)
Late-Game:
- Unlock "Medicinal License" (5,000g)
- Growing becomes legal!
- Can sell to dispensary (+50% price)
🍄 MAGIC MUSHROOMS (ČAROBNE GOBE)
Overview:
- 6 Unique Varieties
- 96 Total Sprites (16 per variety × 6 stages)
- VERY high-profit (+400% normal crops!)
- Psychoactive visual effects
- Phase 1 Priority ✅
VARIETIES:
1. PSILOCYBE CUBENSIS (Golden Teacher)
Potency: Medium (0.6-0.8% psilocybin)
Sprites: 16 (growth stages)
Visual Effects:
- Mild trails behind objects
- Colors slightly enhanced (+10% saturation)
- Patterns in textures (breathing walls)
- Friendly hallucinations
Mental Effects:
- Deep thoughts (random philosophy quotes)
- Emotional openness
- Time dilation (mild)
- Giggles
Duration: 4-6 hours
Price: 50g per mushroom
Best For: Beginners
2. AMANITA MUSCARIA (Fly Agaric)
Potency: Low-Medium (muscimol, not psilocybin)
Appearance: ICONIC red cap + white dots!
Sprites: 16
Visual Effects:
- Size distortion (Mario-style!)
- Objects look bigger/smaller
- Bright, cartoon-like colors
- Floating feeling
Mental Effects:
- Dreamlike state
- Confusion (-10% accuracy)
- Sleepiness
- Euphoria
Duration: 6-8 hours
Price: 40g
Note: Different chemistry (muscimol vs psilocybin)
3. PSILOCYBE AZURESCENS (Blue Meanies)
Potency: VERY HIGH (1.8% psilocybin!)
Sprites: 16
Visual Effects:
- Intense trails (long afterimages)
- Color shifting (rainbow hues)
- Geometric patterns everywhere
- Reality warping (wavy)
Mental Effects:
- Ego dissolution
- Profound insights (quest clues!)
- Time completely lost
- Overwhelming if too much
Duration: 6-8 hours
Price: 80g per mushroom
Warning: For experienced users only!
4. PSILOCYBE SEMILANCEATA (Liberty Caps)
Potency: Medium-High (0.9-1.2%)
Appearance: Small pointy cap
Sprites: 16
Visual Effects:
- Nature enhanced (trees breathe)
- Fractal patterns
- Enhanced colors
- Dancing lights
Mental Effects:
- Giggly, euphoric
- Connected to nature
- Creative thoughts
- Mild confusion
Duration: 4-5 hours
Price: 55g
5. PSILOCYBE CYANESCENS (Wavy Caps)
Potency: High (1.0-1.5%)
Appearance: Wavy cap edge
Sprites: 16
Visual Effects:
- WAVY effect (entire screen undulates!)
- Objects melt and reform
- Color trails
- Liquid-like movement
Mental Effects:
- Deep introspection
- Emotional release
- Time loss
- Body high
Duration: 5-7 hours
Price: 65g
6. PSILOCYBE CUBENSIS "PENIS ENVY"
Potency: EXTREME (2.0-2.5%! Strongest!)
Appearance: Thick stem, small cap
Sprites: 16
Visual Effects:
- REALITY-BENDING
- Complete visual distortions
- Entity encounters (NPCs look strange)
- Kaleidoscope vision
- Objects morph and change
Mental Effects:
- Ego death
- Mystical experiences
- Timelessness
- Can be overwhelming
Duration: 8-10 hours!
Price: 100g per mushroom!
Warning: ⚠️ VERY STRONG - Save before consuming!
MUSHROOM MECHANICS:
Growing:
- 6 Growth Stages: Spore → Pin → Baby → Young → Mature → Old
- Substrate: Requires special soil (manure + straw)
- Environment: Dark, humid (basement/cave ideal)
- Temperature: Cool (10-20°C)
- Time: 21 in-game days
Harvesting:
- Yield: 10-30 mushrooms per flush
- Flushes: 3-4 harvests from same substrate!
- Drying: Must dry before storing
- Spores: Collect from mature caps (replant!)
Consumption:
- Raw: Eat directly (fastest onset)
- Tea: Brew for easier stomach
- Chocolate: Mix for taste (delays onset)
- Microdose: Tiny amounts for creativity (no visuals)
Dosing:
- Microdose: 0.1-0.3g (no trip, just mood boost)
- Threshold: 0.5g (mild effects)
- Light Trip: 1-1.5g (gentle visuals)
- Moderate Trip: 2-3g (full experience)
- Heavy Trip: 3.5-5g+ (intense, reality-bending)
- "Heroic Dose": 5g+ Penis Envy (⚠️ extreme!)
Trip Stages:
- Come-up (30-60 min): Giggles, energy, anticipation
- Peak (2-4 hours): Full visuals, insights
- Plateau (1-2 hours): Sustained effects
- Come-down (2-3 hours): Gradual return
- Afterglow (next day): Clarity, peace
Visual System (In-Game):
// Screen effects based on dose
- Light: +10% saturation, mild trails
- Moderate: +30% saturation, patterns, breathing
- Heavy: +50% saturation, warping, fractals, color shifts
- Heroic: Reality breaks, kaleidoscope, entities
Risk:
- Illegal (like cannabis)
- Higher fine if caught (1,000g)
- "Bad trip" risk if stressed (negative effects)
- Can unlock "Mycology License" late-game
🌺 MESOJEDKA (CARNIVOROUS PLANT)
Overview:
- Defense Plant (Mario-style!)
- 5 Growth Stages
- Auto-attacks enemies
- Feeds on meat
- ✅ ALREADY IMPLEMENTED in code!
GROWTH STAGES:
Stage 1: Seed 🌱
- Size: 0.2x
- Damage: 0
- Range: 0
- Status: Baby, can't attack
Stage 2: Sprout 🌿
- Size: 0.4x
- Damage: 0
- Range: 0
- Status: Young, growing
Stage 3: Young Plant 🪴
- Size: 0.6x
- Damage: 10
- Range: 100 pixels
- Status: ✅ CAN ATTACK!
Stage 4: Adult Plant 🌺
- Size: 0.8x
- Damage: 25
- Range: 150 pixels
- Status: Strong defender, can harvest
Stage 5: GIANT CARNIVOROUS FLOWER 🌸
- Size: 1.5x (HUGE!)
- Damage: 50
- Range: 200 pixels
- Status: MAXIMUM POWER! 👑
FEEDING SYSTEM:
Meat Types:
| Meat | Nutrition | Growth Boost | Rarity |
|---|---|---|---|
| Zombie Flesh | 10 | 1.0x | Common |
| Mutant Meat | 25 | 1.5x | Uncommon |
| Boss Meat | 50 | 2.0x | Rare |
| Legendary Meat | 100 | 3.0x | Legendary |
Hunger System:
- Starts at 100%
- Decreases 5% per hour
- Dies at 0% hunger! ⚠️
- Feed regularly to keep alive!
Growth:
- Feeding gives +10% growth (×boost)
- Passive growth: 0.1% per second (if hunger >50%)
- Needs 100% growth to evolve to next stage
COMBAT MECHANICS:
Attack Pattern:
- Auto-attacks nearest enemy in range
- Attack cooldown: 2 seconds
- CHOMP animation (bite!)
- Screen shake on Stage 5 attacks!
Damage Output:
- Stage 3: 10 damage (kills basic zombies in 3 hits)
- Stage 4: 25 damage (2-hit kill)
- Stage 5: 50 damage (one-shot basic enemies!)
Defense Strategy:
- Plant around farm perimeter
- Stage 5 in corners (max coverage)
- Feed after battles (they get hungry!)
HARVEST SYSTEM:
Can harvest at Stage 4+
Rewards by Stage:
Stage 4 (Adult):
- 5-10 Petals (crafting material)
- 1 Seed (replant!)
Stage 5 (Giant):
- 15-25 Petals
- 2-4 Seeds
- 10% chance: Legendary Nectar (rare potion ingredient!)
Bonus:
- +1 petal per enemy killed
Uses:
- Petals: Potion crafting (berserk potions!)
- Seeds: Replant or sell
- Nectar: Ultimate healing potion base
STRATEGY TIPS:
-
Early Game:
- Plant 2-3 young mesojedke near tent
- Feed zombie flesh from kills
- Protects while you sleep!
-
Mid Game:
- Upgrade to Stage 4-5
- Ring of defense around farm
- Feed mutant meat for fast growth
-
Late Game:
- Giant mesojedke army!
- Harvest for potion materials
- Boss meat = ultra-fast growth
Pro Tip: Mesojedke + Cannabis farm = Perfect defense! Enemies get confused by weed smoke, then eaten by plants! 😂🌿🌺
📊 COMBINED PRODUCTION PLAN:
Phase 1 Special Crops:
| Crop | Varieties | Sprites | Time | Priority |
|---|---|---|---|---|
| Cannabis | 7 strains | 224 | 3h | 🔴 HIGH |
| Magic Mushrooms | 6 types | 96 | 1.5h | 🔴 HIGH |
| Mesojedka | 5 stages | 60 | 1h | 🟡 MED |
| TOTAL | 18 | 380 | 5.5h | - |
🎮 GAMEPLAY SYNERGY:
Early Game Loop:
- Plant wheat (food/income)
- Plant Cannabis (hidden, high profit)
- Plant Mesojedka (defense)
- Fight zombies → feed meat to Mesojedka
- Harvest Cannabis → sell for 3x profit!
- Use profit to expand farm
Mid-Game:
- Unlock mushroom growing (basement)
- Grow Magic Mushrooms (4x profit!)
- Trip on mushrooms → get quest hints from visions!
- Level up Mesojedke to Stage 5
- Automate defense
Late-Game:
- Get Cannabis license (legal!)
- Mass mushroom farm
- Army of Giant Mesojedke
- Ultimate profit + ultimate defense!
✅ STATUS:
| Feature | Code | Assets | Status |
|---|---|---|---|
| Cannabis | ⏳ TODO | ⏳ TODO | Phase 1 |
| Magic Mushrooms | ⏳ TODO | ⏳ TODO | Phase 1 |
| Mesojedka | ✅ DONE | ⚠️ Partial | Implemented! |
Mesojedka sistem JE ŽE V IGRI! (src/systems/MesojedkeSystem.js)
Cannabis & Mushrooms: Ready za Phase 1 generation! 🌿🍄
Shranjeno za po demotu! 📝
Gremo zdaj na demo UI? 😊