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novafarma/docs/NPC_REFERENCE_GENERATION_PLAN.md
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# 🎨 NPC REFERENCE GENERATION PLAN
**Created:** 06.01.2026 at 15:29
**Purpose:** Generate master reference images for all 354 new NPCs
**Output:** `/assets/slike 🟢/reference_images/npcs/`
---
## 📁 FOLDER STRUCTURE
```
/assets/slike 🟢/reference_images/npcs/
├── phase_1_core_biomes/ (57 NPCs)
│ ├── grassland/ (7 NPCs)
│ ├── forest/ (6 NPCs)
│ ├── mountain/ (6 NPCs)
│ ├── desert/ (8 NPCs)
│ ├── snow_arctic/ (5 NPCs)
│ ├── swamp/ (4 NPCs)
│ ├── wasteland/ (4 NPCs)
│ ├── tropical/ (10 NPCs)
│ ├── radioactive/ (3 NPCs)
│ └── dino_valley/ (8 NPCs)
├── phase_2_magical_biomes/ (67 NPCs)
│ ├── mythical_highlands/ (12 NPCs)
│ ├── endless_forest/ (5 NPCs)
│ ├── loch_ness/ (15 NPCs)
│ ├── catacombs/ (6 NPCs)
│ ├── egyptian_desert/ (12 NPCs)
│ ├── amazon_rainforest/ (12 NPCs)
│ ├── mexican_cenotes/ (10 NPCs)
│ └── witch_forest/ (8 NPCs)
├── phase_3_endgame/ (25 NPCs)
│ ├── atlantis/ (17 NPCs)
│ └── chernobyl/ (8 NPCs)
└── phase_4_town_npcs/ (190 NPCs)
├── mayor_variants/ (26 NPCs)
├── blacksmith_variants/ (26 NPCs)
├── store_owner_variants/ (26 NPCs)
├── innkeeper_variants/ (26 NPCs)
├── farmer_variants/ (26 NPCs)
├── guard_variants/ (26 NPCs)
├── doctor_variants/ (26 NPCs)
├── priest_variants/ (15 NPCs)
├── merchant_variants/ (20 NPCs)
└── villagers/ (~60 NPCs)
```
---
## 🎨 GENERATION SPECIFICATIONS
### Image Format:
- **Style:** "Dark-Chibi Noir" (Style 32)
- **Size:** 512×512px (master reference)
- **Format:** PNG with transparency
- **View:** Front-facing, full body
- **Background:** Transparent
- **Purpose:** Master reference for later sprite generation
### Prompt Template:
```
Character portrait, [description], Dark-Chibi Noir style, thick black outlines,
exaggerated features, simplified chibi proportions (head 1/3 of body height),
dark atmospheric lighting, noir aesthetic, full body, front-facing view,
standing pose, game sprite reference, transparent background, 512x512px
Style: Vector-like bold lines, flat colors with minimal shading,
cartoon proportions, expressive eyes
```
---
## 🎯 PHASE 1: CORE BIOMES (57 NPCs)
### 1. GRASSLAND (7 NPCs)
#### NPC #1: Farmer Jožef
```
Prompt: Slovenian farmer, male, 45 years old, wearing dirty work clothes,
straw hat, weathered face, kind smile, holding pitchfork, traditional farmer,
Dark-Chibi Noir style, full body
```
**Filename:** `grassland_farmer_jozef.png`
#### NPC #2: Farmer Marija
```
Prompt: Slovenian farmer, female, 40 years old, headscarf, apron,
basket of vegetables, gentle expression, hardworking, simple peasant clothes,
Dark-Chibi Noir style, full body
```
**Filename:** `grassland_farmer_marija.png`
#### NPC #3: Seed Merchant
```
Prompt: Traveling merchant, male, 55 years old, beard, worn coat,
carrying large sack of seeds, friendly salesman expression,
Dark-Chibi Noir style, full body
```
**Filename:** `grassland_seed_merchant.png`
#### NPC #4: Field Worker
```
Prompt: Young farm laborer, male, 25 years old, muscular build (chibi style),
simple shirt and pants, muddy boots, tired but determined expression,
Dark-Chibi Noir style, full body
```
**Filename:** `grassland_field_worker.png`
#### NPC #5: Shepherd
```
Prompt: Shepherd, male, 60 years old, long walking stick, sheepskin vest,
grey beard, peaceful expression, traditional Slovenian shepherd,
Dark-Chibi Noir style, full body
```
**Filename:** `grassland_shepherd.png`
#### NPC #6: Livestock Trader
```
Prompt: Animal trader, female, 35 years old, practical work clothes,
rope around waist, confident businesswoman expression,
Dark-Chibi Noir style, full body
```
**Filename:** `grassland_livestock_trader.png`
#### NPC #7: Wandering Townsfolk
```
Prompt: Generic villager, male, 30 years old, simple medieval clothes,
traveler's pack, curious friendly expression,
Dark-Chibi Noir style, full body
```
**Filename:** `grassland_wandering_townsfolk.png`
---
### 2. FOREST (6 NPCs)
#### NPC #8: Logger
```
Prompt: Lumberjack, male, 40 years old, plaid shirt, axe over shoulder,
strong arms, rugged woodsman, thick beard,
Dark-Chibi Noir style, full body
```
**Filename:** `forest_logger.png`
#### NPC #9: Forest Hermit
```
Prompt: Old hermit, male, 70 years old, long grey hair and beard,
ragged robes, wise mystic expression, staff with crystals,
Dark-Chibi Noir style, full body
```
**Filename:** `forest_hermit.png`
#### NPC #10: Hunter
```
Prompt: Forest hunter, male, 35 years old, leather armor, bow and quiver,
camouflage green and brown clothes, alert expression,
Dark-Chibi Noir style, full body
```
**Filename:** `forest_hunter.png`
#### NPC #11: Forest Ranger
```
Prompt: Ranger guardian, female, 30 years old, green uniform,
badge, protective gear, serious professional expression,
Dark-Chibi Noir style, full body
```
**Filename:** `forest_ranger.png`
#### NPC #12: Mushroom Picker
```
Prompt: Old mushroom forager, female, 65 years old, basket of mushrooms,
worn peasant dress, kerchief, gentle grandmotherly expression,
Dark-Chibi Noir style, full body
```
**Filename:** `forest_mushroom_picker.png`
#### NPC #13: Herbalist
```
Prompt: Forest herbalist, female, 45 years old, apothecary pouch,
dried herbs hanging from belt, knowledgeable healer expression,
Dark-Chibi Noir style, full body
```
**Filename:** `forest_herbalist.png`
---
### 3. MOUNTAIN (6 NPCs)
#### NPC #14: Mountain Guide
```
Prompt: Alpine guide, male, 40 years old, climbing gear, rope,
ice axe, winter coat, experienced mountaineer expression,
Dark-Chibi Noir style, full body
```
**Filename:** `mountain_guide.png`
#### NPC #15: Miner
```
Prompt: Mountain miner, male, 50 years old, helmet with lamp,
pickaxe, dirty work clothes, coal dust on face, hardworking expression,
Dark-Chibi Noir style, full body
```
**Filename:** `mountain_miner.png`
#### NPC #16: Shrine Keeper
```
Prompt: Mountain shrine priest, male, 60 years old, monk robes,
prayer beads, serene peaceful expression, spiritual guardian,
Dark-Chibi Noir style, full body
```
**Filename:** `mountain_shrine_keeper.png`
#### NPC #17: Mountain Hermit
```
Prompt: Mountain hermit, male, 75 years old, fur coat, wild grey hair,
isolated survivalist, wise mountain sage expression,
Dark-Chibi Noir style, full body
```
**Filename:** `mountain_hermit.png`
#### NPC #18: Yeti Hunter
```
Prompt: Monster hunter, male, 35 years old, heavy winter gear,
crossbow, trophies on belt, adventurer expression,
Dark-Chibi Noir style, full body
```
**Filename:** `mountain_yeti_hunter.png`
#### NPC #19: Climbing Instructor
```
Prompt: Climbing teacher, female, 32 years old, athletic build,
climbing harness, carabiners, encouraging instructor expression,
Dark-Chibi Noir style, full body
```
**Filename:** `mountain_climbing_instructor.png`
---
## 📝 GENERATION WORKFLOW
### For Each NPC:
1. Create folder structure (if not exists)
2. Generate master reference image (512×512px)
3. Save with descriptive filename
4. Add to reference database
5. Create README.md in each biome folder with NPC descriptions
### Daily Production Target:
- **Day 1-3:** Phase 1 Core Biomes (57 NPCs) - ~20 NPCs/day
- **Day 4-7:** Phase 2 Magical Biomes (67 NPCs) - ~17 NPCs/day
- **Day 8-10:** Phase 3 Endgame (25 NPCs) - ~9 NPCs/day
- **Day 11-20:** Phase 4 Town NPCs (190 NPCs) - ~19 NPCs/day
**Total Time:** ~20 days for all 354 NPC master references
---
## ✅ READY TO START
**Next Action:** Begin generating Phase 1, Grassland NPCs (7 NPCs)
**Estimated Time:** 30-40 minutes for 7 NPCs
**Folder:** `/assets/slike 🟢/reference_images/npcs/phase_1_core_biomes/grassland/`