102 lines
2.1 KiB
Markdown
102 lines
2.1 KiB
Markdown
# 🎬 NASLEDNJI KORAK: Animacije
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**Po končani generaciji slik → prehod na animacije**
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---
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## 🎯 Cilj:
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**Animirane sprite sheet-e** za dinamičen game feel:
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- 🌾 **Trava** - veter, premikanje
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- 🐕 **Živali** - hoja, tek, jedenje
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- 💧 **Voda** - valovanje, odblesk
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- 🍂 **Drevo listi** - veter
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- 🔥 **Ogenj** - plamen animacija
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---
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## 📋 Kaj potrebujemo:
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### **1. Walking Cycles (4-8 frami):**
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- Živali (Susi, krave, ovce, konji)
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- NPCs (že imamo osnovo)
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- Glavne karakterje (Gronk, Kai, Ana)
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### **2. Idle Animacije (2-4 frami):**
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- Dihanje/breathing
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- Tail wag (psi, mačke)
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- Head turn (living things)
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### **3. Environmental:**
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- Grass sway (3-4 frami)
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- Water ripple (loop)
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- Tree leaves rustle
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- Fire flicker
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### **4. Special Actions:**
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- Eating (farm animals)
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- Digging (zombie, player)
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- Attacking (combat)
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- Vaping (Gronk!) 💨
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---
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## 🛠️ Postopek:
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### **Option 1: Sprite Sheet Generator**
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```
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Frame 1 → Frame 2 → Frame 3 → Frame 4 → Loop
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```
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### **Option 2: Manual Generation**
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- Generiraj vsak frame posebej
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- Združi v sprite sheet
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- Test v Phaser/game engine
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### **Option 3: Animation AI Tools**
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- Runway ML (video to sprite)
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- Pika Labs (motion generation)
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- EbSynth (frame interpolation)
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---
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## 📊 Prioriteta Animacij:
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### **MUST HAVE:**
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1. ✅ Main characters walking (4 smeri)
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2. ✅ Susi walking/running
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3. ✅ Grass swaying
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4. ✅ Water animation
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### **NICE TO HAVE:**
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5. Farm animals walking
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6. Environmental details
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7. Combat animations
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8. Special effects
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---
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## 🎨 Tehnične Specifikacije:
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- **Format:** PNG Sprite Sheet
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- **Frame size:** 512x512 (match current assets)
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- **Transparency:** DA
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- **Frame rate:** 8-12 FPS (game dependent)
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- **Frames per cycle:** 4-8 (walking), 2-4 (idle)
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---
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## 📝 Naslednje Seje:
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1. **Session 1:** Main character walking cycles
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2. **Session 2:** Animal animations
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3. **Session 3:** Environmental animations
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4. **Session 4:** Combat & special
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---
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**Ko končate z all static assets, nadaljujte tukaj!** 🎬
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**Created:** 29.12.2025 03:53
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**Status:** Planning for post-asset-generation phase
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