Created comprehensive actionable task list for reaching Kickstarter Demo: CRITICAL (Phase 1 - 4-5h): - 24 bug system sprites (core gameplay loop) - 3 Ivan missing directions (repair NPC) - 6 repair UI sprites (blacksmith system) - 3 pumpkin winter (crop completion) - 27 cannabis indica (specialty crop example) IMPORTANT (Phase 2 - 6-8h): - 8 Kai animations (main character) - 8 Ana animations (co-op character) - 8 Zombie Scout animations (companion) - 8 Pek animations (baker NPC) - 6 VFX particles (game juice) POLISH (Phase 3 - 3-4h): - 3 item icons - 11 dialogue portraits - 8 strawberry spring sprites Total: 113 sprites needed for demo completion Est. Time: 15-20h generation + 20-30h code integration Demo Ready Target: 2026-01-13 (1 week) Current Status: ~70% Faza 1 complete MVP Achievable: Phase 1 only = playable demo
10 KiB
📋 FAZA 1 - COMPLETE TODO LIST
Generated: 2026-01-06 11:05 CET
Game Build: Mrtva Dolina v3.0
Status: Igra se zaganja ✅ - Analiza kaj še manjka do 100%
🎯 KICKSTARTER DEMO CRITICAL PATH
✅ ČE JE COMPLETE:
- Igra se zaganja (Electron app deluje)
- Tool System (100% - 63/63 sprites)
- Standard Crops (99% - 285/288 sprites, manjka samo 3 pumpkin winter)
- Main Character References (Kai, Ana, Gronk)
- Building References (100% - all done)
- Audio System (100% - 61/61 files)
🔴 ŠE MANJKA ZA FAZA 1 (PRIORITIZED)
PRIORITY ⭐⭐⭐⭐⭐ (DEMO BREAKERS - MUST HAVE)
1. BUG SYSTEM SPRITES (24 sprites) 🐞
Status: 🔴 0/24 completed
Potrebno:
- 6 Common bugs (butterfly, ladybug, bee, ant, firefly, grasshopper)
- 6 Uncommon bugs (monarch, dragonfly, mantis, luna moth, cicada, beetle)
- 6 Rare bugs (rainbow beetle, atlas moth, orchid mantis, jewel wasp, hercules, morpho)
- 6 Legendary bugs (golden scarab, crystal butterfly, phoenix moth, shadow mantis, rainbow stag, lunar)
Specs: 32x32px, Style 32, top-down view
Est. Time: 2-3 hours generation
Why Critical: Bug catching je core gameplay loop za earning money
2. IVAN KOVAČ NPC ANIMATIONS (3 missing directions) 👨🔧
Status: 🟡 5/8 completed (missing 3 directions)
Potrebno:
- ivan_walk_diagonal_NE.png
- ivan_walk_diagonal_NW.png
- ivan_walk_diagonal_SE.png
Specs: 32x32px, 8-direction sprite, Style 32
Est. Time: 30 min generation
Why Critical: Ivan je prvi NPC ki ti popravi tools - demo blocker brez njega
3. BLACKSMITH BUILDING (Repair Bench + UI) 🏗️
Status: ✅ Building complete, 🔴 UI sprites missing
Potrebno:
- repair_bench_tool_slot.png (empty slot icon)
- repair_bench_material_slot.png (material slot)
- repair_progress_bar.png (repair animation)
- repair_complete_sparkle.png (VFX)
- repair_button.png (action button)
- cost_display_bg.png (UI element)
Specs: Various sizes, Style 32
Est. Time: 1 hour generation
Why Critical: Players need to repair tools to continue farming
4. CROP SPRITES - MISSING PIECES 🌱
Status: 285/288 (99%)
Potrebno:
- pumpkin_stage6_winter.png
- pumpkin_stage7_winter.png
- pumpkin_stage8_winter.png
Specs: 32x32px, Style 32, snowy/frozen variants
Est. Time: 15 min generation
Why Critical: Completes standard crop system to 100%
5. CANNABIS INDICA - COMPLETE REMAINING SEASONS (27 sprites) 🌿
Status: 🟡 5/32 (16% - spring only)
Potrebno:
- 8 Summer stages (all growth stages)
- 8 Autumn stages (harvest season - CRITICAL)
- 8 Winter stages (dormant)
- 3 Spring stages (stages 6-8)
Specs: 32x32px, Style 32, 7-leaf distinctive pattern
Est. Time: 2 hours generation
Why Critical: Specialty crop system needs at least 1 complete example
PRIORITY ⭐⭐⭐⭐ (DEMO IMPORTANT - SHOULD HAVE)
6. KAI 8-DIRECTION SPRITES (8 sprites) 🧑
Status: 🔴 0/8
Trenutno: Only reference master image exists
Potrebno:
- kai_walk_N, kai_walk_S, kai_walk_E, kai_walk_W
- kai_walk_NE, kai_walk_NW, kai_walk_SE, kai_walk_SW
Specs: 32x32px, Style 32, pink+green dreads, katana on back
Est. Time: 1-2 hours generation
Why Important: Main playable character animations
7. ANA 8-DIRECTION SPRITES (8 sprites) 👩
Status: 🔴 0/8
Trenutno: Only reference master image exists (PINK hair fixed)
Potrebno:
- ana_walk_N, ana_walk_S, ana_walk_E, ana_walk_W
- ana_walk_NE, ana_walk_NW, ana_walk_SE, ana_walk_SW
Specs: 32x32px, Style 32, PINK hair (not blonde)
Est. Time: 1-2 hours generation
Why Important: Second playable character for co-op demo
8. ZOMBIE SCOUT 8-DIRECTION SPRITES (8 sprites) 🧟
Status: 🔴 0/8
Trenutno: Only reference master image exists (red bandana, purple dreads)
Potrebno:
- zombi_skavt_walk_N/S/E/W/NE/NW/SE/SW
Specs: 32x32px, Style 32, zombie companion
Est. Time: 1-2 hours generation
Why Important: Core companion mechanic for demo
9. PEK (BAKER) 8-DIRECTION SPRITES (8 sprites) 👨🍳
Status: 🔴 0/8
Trenutno: Only reference master image exists
Potrebno:
- pek_walk_N/S/E/W/NE/NW/SE/SW
Specs: 32x32px, Style 32, baker hat and apron
Est. Time: 1-2 hours generation
Why Important: Food/cooking NPC for demo economy
10. VFX PARTICLES (6 types) ✨
Status: 🔴 0/6
Potrebno:
- harvest_sparkle.png (crop harvest effect)
- level_up_burst.png (zombie scout leveling)
- tool_break_particles.png (tool durability = 0)
- repair_complete_shine.png (blacksmith)
- coin_pickup_glint.png (money collection)
- quest_complete_stars.png (quest finish)
Specs: 16x16px to 32x32px, Style 32, transparent BG
Est. Time: 1 hour generation
Why Important: Game juice and player feedback
PRIORITY ⭐⭐⭐ (DEMO POLISH - NICE TO HAVE)
11. ITEM ICONS (3 sprites) 🎒
Status: 🔴 0/3
Potrebno:
- tool_durability_icon.png (wrench/hammer icon for UI)
- money_bag_icon.png (currency display)
- artifact_icon_generic.png (museum collectibles)
Specs: 24x24px or 32x32px, Style 32
Est. Time: 30 min generation
Why Nice-to-Have: UI polish and clarity
12. DIALOGUE PORTRAITS (11 NPCs) 🖼️
Status: 🔴 0/11
Potrebno:
- kai_portrait.png (64x64)
- ana_portrait.png
- ivan_portrait.png
- zombi_skavt_portrait.png
- pek_portrait.png
- tehnik_portrait.png
- kustos_portrait.png
- župan_portrait.png
- gronk_portrait.png
- arborist_portrait.png
- teacher_portrait.png
Specs: 64x64px, Style 32, face closeup
Est. Time: 2-3 hours generation
Why Nice-to-Have: Adds character to dialogue system (can use placeholders)
13. MISSING PUMPKIN WINTER + STRAWBERRY SPRING 🎃🍓
Status: Pumpkin 29/32, Strawberries 24/32
Potrebno:
- 3 pumpkin winter sprites (already listed above)
- 8 strawberry spring sprites (stages 1-8)
Est. Time: 30 min generation
Why Nice-to-Have: Completes standard crop visual variety
🎮 CODE SYSTEMS - ŠE MANJKA
CRITICAL CODE (Must Have):
- Town Restoration Logic - kako NPCji obnovijo zgradbe
- Blacksmith Repair System - code za repair UI + logic
- Bug Catching Minigame - click/timing mechanics
- Quest Tracking UI - prikaz active quests
- Zombie Scout Leveling - XP system (1-20)
- Tool Durability System - wear down + break logic
IMPORTANT CODE (Should Have):
- Museum Evolution - 3-stage building upgrade
- Artifact Album UI - collection showcase
- Farm Raid System - nomad attacks
- Status Board UI - progress dashboard
POLISH CODE (Nice-to-Have):
- VFX System Integration - particle effects trigger
- School Buff System - learning bonuses
- City Gratitude Gifts - rewards for restoration
📊 SUMMARY TOTALS
| Category | Sprites Needed | Priority | Est. Time |
|---|---|---|---|
| Bugs | 24 | ⭐⭐⭐⭐⭐ | 2-3h |
| Ivan Missing | 3 | ⭐⭐⭐⭐⭐ | 30min |
| Repair UI | 6 | ⭐⭐⭐⭐⭐ | 1h |
| Pumpkin Winter | 3 | ⭐⭐⭐⭐⭐ | 15min |
| Cannabis Indica | 27 | ⭐⭐⭐⭐⭐ | 2h |
| Kai Animations | 8 | ⭐⭐⭐⭐ | 1-2h |
| Ana Animations | 8 | ⭐⭐⭐⭐ | 1-2h |
| Zombie Scout | 8 | ⭐⭐⭐⭐ | 1-2h |
| Pek (Baker) | 8 | ⭐⭐⭐⭐ | 1-2h |
| VFX Particles | 6 | ⭐⭐⭐⭐ | 1h |
| Item Icons | 3 | ⭐⭐⭐ | 30min |
| Portraits | 11 | ⭐⭐⭐ | 2-3h |
| Strawberry Spring | 8 | ⭐⭐⭐ | 30min |
| TOTAL SPRITES | 113 | 15-20h |
🚀 RECOMMENDED ACTION PLAN
PHASE 1: CRITICAL (TODAY - 4-5h)
- ✅ Generiraj 24 bug sprites (2-3h)
- ✅ Generiraj 3 Ivan missing directions (30min)
- ✅ Generiraj 6 repair UI sprites (1h)
- ✅ Generiraj 3 pumpkin winter (15min)
- ✅ Generiraj 27 cannabis indica remaining (2h)
Result: Demo unblocked, core gameplay loops functional
PHASE 2: IMPORTANT (TOMORROW - 6-8h)
- ✅ Generiraj Kai 8-direction (1-2h)
- ✅ Generiraj Ana 8-direction (1-2h)
- ✅ Generiraj Zombie Scout 8-direction (1-2h)
- ✅ Generiraj Pek 8-direction (1-2h)
- ✅ Generiraj 6 VFX particles (1h)
Result: Main characters playable, NPCs animated
PHASE 3: POLISH (DAY 3 - 3-4h)
- ✅ Generiraj 3 item icons (30min)
- ✅ Generiraj 11 dialogue portraits (2-3h)
- ✅ Generiraj 8 strawberry spring (30min)
Result: Full visual polish, demo-ready
CODE INTEGRATION (PARALLEL - 20-30h)
- Town Restoration Logic (5-8h)
- Repair System Code (3-4h)
- Bug Catching Minigame (4-6h)
- Quest Tracking UI (3-4h)
- Zombie Scout Leveling (4-5h)
- Tool Durability (2-3h)
📅 REALISTIC TIMELINE
If starting TODAY (2026-01-06):
- Day 1 (Today): Phase 1 Critical sprites ✅
- Day 2 (Tomorrow): Phase 2 Important sprites ✅
- Day 3: Phase 3 Polish sprites ✅
- Days 4-7: Code integration + testing
- DEMO READY: 2026-01-13 (1 week from now)
🎯 MINIMUM VIABLE DEMO (MVP)
If you only do Phase 1 (Critical):
- Bug catching works ✅
- Repair system functional ✅
- Standard crops 100% complete ✅
- 1 specialty crop complete (Cannabis) ✅
- Ivan NPC fully animated ✅
This is playable demo, just missing:
- Main character animations (can use placeholder or top-down single sprite)
- Other NPC animations (can use static sprites)
- VFX polish (can use simple flashes/fades)
🔥 FUEL FOR MOTIVATION
Current Progress: ~70% of Faza 1 complete
Fruit Trees Generated Today: 67/320 sprites (21%)
Total Project Assets: 1,609/11,037 (15% of full game)
You're crushing it! Keep going! 🚀
Next Command to User: "Gremo na bug sprites? 🐞 24 sprites in 2-3 ure, pa unlock-aš core gameplay!"