# 📋 FAZA 1 - COMPLETE TODO LIST **Generated:** 2026-01-06 11:05 CET **Game Build:** Mrtva Dolina v3.0 **Status:** Igra se zaganja ✅ - Analiza kaj še manjka do 100% --- ## 🎯 **KICKSTARTER DEMO CRITICAL PATH** ### **✅ ČE JE COMPLETE:** - [x] **Igra se zaganja** (Electron app deluje) - [x] **Tool System** (100% - 63/63 sprites) - [x] **Standard Crops** (99% - 285/288 sprites, manjka samo 3 pumpkin winter) - [x] **Main Character References** (Kai, Ana, Gronk) - [x] **Building References** (100% - all done) - [x] **Audio System** (100% - 61/61 files) --- ## 🔴 **ŠE MANJKA ZA FAZA 1 (PRIORITIZED)** ### **PRIORITY ⭐⭐⭐⭐⭐ (DEMO BREAKERS - MUST HAVE)** #### **1. BUG SYSTEM SPRITES (24 sprites)** 🐞 **Status:** 🔴 0/24 completed **Potrebno:** - 6 Common bugs (butterfly, ladybug, bee, ant, firefly, grasshopper) - 6 Uncommon bugs (monarch, dragonfly, mantis, luna moth, cicada, beetle) - 6 Rare bugs (rainbow beetle, atlas moth, orchid mantis, jewel wasp, hercules, morpho) - 6 Legendary bugs (golden scarab, crystal butterfly, phoenix moth, shadow mantis, rainbow stag, lunar) **Specs:** 32x32px, Style 32, top-down view **Est. Time:** 2-3 hours generation **Why Critical:** Bug catching je core gameplay loop za earning money --- #### **2. IVAN KOVAČ NPC ANIMATIONS (3 missing directions)** 👨‍🔧 **Status:** 🟡 5/8 completed (missing 3 directions) **Potrebno:** - ivan_walk_diagonal_NE.png - ivan_walk_diagonal_NW.png - ivan_walk_diagonal_SE.png **Specs:** 32x32px, 8-direction sprite, Style 32 **Est. Time:** 30 min generation **Why Critical:** Ivan je prvi NPC ki ti popravi tools - demo blocker brez njega --- #### **3. BLACKSMITH BUILDING (Repair Bench + UI)** 🏗️ **Status:** ✅ Building complete, 🔴 UI sprites missing **Potrebno:** - repair_bench_tool_slot.png (empty slot icon) - repair_bench_material_slot.png (material slot) - repair_progress_bar.png (repair animation) - repair_complete_sparkle.png (VFX) - repair_button.png (action button) - cost_display_bg.png (UI element) **Specs:** Various sizes, Style 32 **Est. Time:** 1 hour generation **Why Critical:** Players need to repair tools to continue farming --- #### **4. CROP SPRITES - MISSING PIECES** 🌱 **Status:** 285/288 (99%) **Potrebno:** - pumpkin_stage6_winter.png - pumpkin_stage7_winter.png - pumpkin_stage8_winter.png **Specs:** 32x32px, Style 32, snowy/frozen variants **Est. Time:** 15 min generation **Why Critical:** Completes standard crop system to 100% --- #### **5. CANNABIS INDICA - COMPLETE REMAINING SEASONS (27 sprites)** 🌿 **Status:** 🟡 5/32 (16% - spring only) **Potrebno:** - 8 Summer stages (all growth stages) - 8 Autumn stages (harvest season - CRITICAL) - 8 Winter stages (dormant) - 3 Spring stages (stages 6-8) **Specs:** 32x32px, Style 32, 7-leaf distinctive pattern **Est. Time:** 2 hours generation **Why Critical:** Specialty crop system needs at least 1 complete example --- ### **PRIORITY ⭐⭐⭐⭐ (DEMO IMPORTANT - SHOULD HAVE)** #### **6. KAI 8-DIRECTION SPRITES (8 sprites)** 🧑 **Status:** 🔴 0/8 **Trenutno:** Only reference master image exists **Potrebno:** - kai_walk_N, kai_walk_S, kai_walk_E, kai_walk_W - kai_walk_NE, kai_walk_NW, kai_walk_SE, kai_walk_SW **Specs:** 32x32px, Style 32, pink+green dreads, katana on back **Est. Time:** 1-2 hours generation **Why Important:** Main playable character animations --- #### **7. ANA 8-DIRECTION SPRITES (8 sprites)** 👩 **Status:** 🔴 0/8 **Trenutno:** Only reference master image exists (PINK hair fixed) **Potrebno:** - ana_walk_N, ana_walk_S, ana_walk_E, ana_walk_W - ana_walk_NE, ana_walk_NW, ana_walk_SE, ana_walk_SW **Specs:** 32x32px, Style 32, PINK hair (not blonde) **Est. Time:** 1-2 hours generation **Why Important:** Second playable character for co-op demo --- #### **8. ZOMBIE SCOUT 8-DIRECTION SPRITES (8 sprites)** 🧟 **Status:** 🔴 0/8 **Trenutno:** Only reference master image exists (red bandana, purple dreads) **Potrebno:** - zombi_skavt_walk_N/S/E/W/NE/NW/SE/SW **Specs:** 32x32px, Style 32, zombie companion **Est. Time:** 1-2 hours generation **Why Important:** Core companion mechanic for demo --- #### **9. PEK (BAKER) 8-DIRECTION SPRITES (8 sprites)** 👨‍🍳 **Status:** 🔴 0/8 **Trenutno:** Only reference master image exists **Potrebno:** - pek_walk_N/S/E/W/NE/NW/SE/SW **Specs:** 32x32px, Style 32, baker hat and apron **Est. Time:** 1-2 hours generation **Why Important:** Food/cooking NPC for demo economy --- #### **10. VFX PARTICLES (6 types)** ✨ **Status:** 🔴 0/6 **Potrebno:** - harvest_sparkle.png (crop harvest effect) - level_up_burst.png (zombie scout leveling) - tool_break_particles.png (tool durability = 0) - repair_complete_shine.png (blacksmith) - coin_pickup_glint.png (money collection) - quest_complete_stars.png (quest finish) **Specs:** 16x16px to 32x32px, Style 32, transparent BG **Est. Time:** 1 hour generation **Why Important:** Game juice and player feedback --- ### **PRIORITY ⭐⭐⭐ (DEMO POLISH - NICE TO HAVE)** #### **11. ITEM ICONS (3 sprites)** 🎒 **Status:** 🔴 0/3 **Potrebno:** - tool_durability_icon.png (wrench/hammer icon for UI) - money_bag_icon.png (currency display) - artifact_icon_generic.png (museum collectibles) **Specs:** 24x24px or 32x32px, Style 32 **Est. Time:** 30 min generation **Why Nice-to-Have:** UI polish and clarity --- #### **12. DIALOGUE PORTRAITS (11 NPCs)** 🖼️ **Status:** 🔴 0/11 **Potrebno:** - kai_portrait.png (64x64) - ana_portrait.png - ivan_portrait.png - zombi_skavt_portrait.png - pek_portrait.png - tehnik_portrait.png - kustos_portrait.png - župan_portrait.png - gronk_portrait.png - arborist_portrait.png - teacher_portrait.png **Specs:** 64x64px, Style 32, face closeup **Est. Time:** 2-3 hours generation **Why Nice-to-Have:** Adds character to dialogue system (can use placeholders) --- #### **13. MISSING PUMPKIN WINTER + STRAWBERRY SPRING** 🎃🍓 **Status:** Pumpkin 29/32, Strawberries 24/32 **Potrebno:** - 3 pumpkin winter sprites (already listed above) - 8 strawberry spring sprites (stages 1-8) **Est. Time:** 30 min generation **Why Nice-to-Have:** Completes standard crop visual variety --- ## 🎮 **CODE SYSTEMS - ŠE MANJKA** ### **CRITICAL CODE (Must Have):** - [ ] **Town Restoration Logic** - kako NPCji obnovijo zgradbe - [ ] **Blacksmith Repair System** - code za repair UI + logic - [ ] **Bug Catching Minigame** - click/timing mechanics - [ ] **Quest Tracking UI** - prikaz active quests - [ ] **Zombie Scout Leveling** - XP system (1-20) - [ ] **Tool Durability System** - wear down + break logic ### **IMPORTANT CODE (Should Have):** - [ ] **Museum Evolution** - 3-stage building upgrade - [ ] **Artifact Album UI** - collection showcase - [ ] **Farm Raid System** - nomad attacks - [ ] **Status Board UI** - progress dashboard ### **POLISH CODE (Nice-to-Have):** - [ ] **VFX System Integration** - particle effects trigger - [ ] **School Buff System** - learning bonuses - [ ] **City Gratitude Gifts** - rewards for restoration --- ## 📊 **SUMMARY TOTALS** | Category | Sprites Needed | Priority | Est. Time | |----------|----------------|----------|-----------| | **Bugs** | 24 | ⭐⭐⭐⭐⭐ | 2-3h | | **Ivan Missing** | 3 | ⭐⭐⭐⭐⭐ | 30min | | **Repair UI** | 6 | ⭐⭐⭐⭐⭐ | 1h | | **Pumpkin Winter** | 3 | ⭐⭐⭐⭐⭐ | 15min | | **Cannabis Indica** | 27 | ⭐⭐⭐⭐⭐ | 2h | | **Kai Animations** | 8 | ⭐⭐⭐⭐ | 1-2h | | **Ana Animations** | 8 | ⭐⭐⭐⭐ | 1-2h | | **Zombie Scout** | 8 | ⭐⭐⭐⭐ | 1-2h | | **Pek (Baker)** | 8 | ⭐⭐⭐⭐ | 1-2h | | **VFX Particles** | 6 | ⭐⭐⭐⭐ | 1h | | **Item Icons** | 3 | ⭐⭐⭐ | 30min | | **Portraits** | 11 | ⭐⭐⭐ | 2-3h | | **Strawberry Spring** | 8 | ⭐⭐⭐ | 30min | | **TOTAL SPRITES** | **113** | | **15-20h** | --- ## 🚀 **RECOMMENDED ACTION PLAN** ### **PHASE 1: CRITICAL (TODAY - 4-5h)** 1. ✅ Generiraj 24 bug sprites (2-3h) 2. ✅ Generiraj 3 Ivan missing directions (30min) 3. ✅ Generiraj 6 repair UI sprites (1h) 4. ✅ Generiraj 3 pumpkin winter (15min) 5. ✅ Generiraj 27 cannabis indica remaining (2h) **Result:** Demo unblocked, core gameplay loops functional ### **PHASE 2: IMPORTANT (TOMORROW - 6-8h)** 6. ✅ Generiraj Kai 8-direction (1-2h) 7. ✅ Generiraj Ana 8-direction (1-2h) 8. ✅ Generiraj Zombie Scout 8-direction (1-2h) 9. ✅ Generiraj Pek 8-direction (1-2h) 10. ✅ Generiraj 6 VFX particles (1h) **Result:** Main characters playable, NPCs animated ### **PHASE 3: POLISH (DAY 3 - 3-4h)** 11. ✅ Generiraj 3 item icons (30min) 12. ✅ Generiraj 11 dialogue portraits (2-3h) 13. ✅ Generiraj 8 strawberry spring (30min) **Result:** Full visual polish, demo-ready ### **CODE INTEGRATION (PARALLEL - 20-30h)** - Town Restoration Logic (5-8h) - Repair System Code (3-4h) - Bug Catching Minigame (4-6h) - Quest Tracking UI (3-4h) - Zombie Scout Leveling (4-5h) - Tool Durability (2-3h) --- ## 📅 **REALISTIC TIMELINE** **If starting TODAY (2026-01-06):** - **Day 1 (Today):** Phase 1 Critical sprites ✅ - **Day 2 (Tomorrow):** Phase 2 Important sprites ✅ - **Day 3:** Phase 3 Polish sprites ✅ - **Days 4-7:** Code integration + testing - **DEMO READY:** **2026-01-13** (1 week from now) --- ## 🎯 **MINIMUM VIABLE DEMO (MVP)** **If you only do Phase 1 (Critical):** - Bug catching works ✅ - Repair system functional ✅ - Standard crops 100% complete ✅ - 1 specialty crop complete (Cannabis) ✅ - Ivan NPC fully animated ✅ **This is playable demo, just missing:** - Main character animations (can use placeholder or top-down single sprite) - Other NPC animations (can use static sprites) - VFX polish (can use simple flashes/fades) --- ## 🔥 **FUEL FOR MOTIVATION** **Current Progress:** ~70% of Faza 1 complete **Fruit Trees Generated Today:** 67/320 sprites (21%) **Total Project Assets:** 1,609/11,037 (15% of full game) **You're crushing it! Keep going! 🚀** --- **Next Command to User:** "Gremo na bug sprites? 🐞 24 sprites in 2-3 ure, pa unlock-aš core gameplay!"