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novafarma/.agent/workflows/no_pixelation_rule.md

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---
description: NO PIXELATION - Vector-Style Smooth Lines Enforcement
---
# VISUAL STYLE GUIDE: "CULT OF THE LAMB" AESTHETIC
## 1. STYLE DEFINITION (Style 32)
- **CORE INSPIRATION**: *Cult of the Lamb*, *Don't Starve* (cleaner version).
- **TYPE**: Vector Art / 2D Smooth.
- **LINES**: Thick, consistent BLACK outlines on all major assets.
- **COLORS**: Flat, saturated but slightly dark/muted colors (Noir palette). No gradients unless cel-shaded.
- **SHADING**: Hard Cel-Shading (ostri prehodi senc).
## 2. RESOLUTION RULES (MANDATORY)
Do not generate everything at 1024x1024. Use these target sizes:
| Asset Type | Resolution | Notes |
| :--- | :--- | :--- |
| **Ground Tiles** | `512x512` | Seamless/Tileable textures. |
| **Hero Trees (Large)**| `512x512` | Main visual anchors. |
| **Standard Trees** | `256x256` | General vegetation. |
| **Props / Bushes** | `128x128` or `256x256` | Small items (grass tufts, rocks). |
| **Characters** | `256x256` | Protagonist, Zombies. |
| **UI Icons** | `64x64` or `128x128` | Inventory items. |
## 3. ANTI-ALIASING RULE
- **FORBIDDEN**: Pixel Art aesthetic (jagged edges).
- **REQUIRED**: Smooth, anti-aliased edges (Vector Look).
- Images must look crisp and clean like an SVG export.
## 4. WORKFLOW EXECUTION
1. Generate larger if needed (e.g. 1024) for details.
2. DOWNSCALE to target resolution using high-quality resampling (Lanczos).
3. Ensure Alpha channel is clean (no halos).