Files
novafarma/src/scenes/PreloadScene.js
NovaFarma Dev 0985af29e5 Green Background Removal + TSX Generation + Bug Fixes
Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
 Created mass TSX generation script for 3877 individual objects
 Fixed TiledTestScene cursor crash bug
 Added micro_farm_8x8 JSON loading support
 Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md

Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)

Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00

912 lines
44 KiB
JavaScript

// Preload Scene - Nalaganje assetov
class PreloadScene extends Phaser.Scene {
constructor() {
super({ key: 'PreloadScene' });
}
preload() {
console.log('⏳ PreloadScene: Loading assets...');
this.createLoadingBar();
// Load ALL custom sprites
this.load.image('player_sprite', 'assets/player_sprite.png');
this.load.image('zombie_sprite', 'assets/zombie_sprite.png');
this.load.image('merchant_sprite', 'assets/merchant_sprite.png');
this.load.image('house_sprite', 'assets/house_sprite.png');
this.load.image('stone_sprite', 'assets/stone_sprite.png');
this.load.image('tree_sprite', 'assets/tree_sprite.png');
this.load.image('grass_sprite', 'assets/grass_sprite.png');
this.load.image('grass_tile', 'assets/grass_tile.png');
this.load.image('leaf_sprite', 'assets/leaf_sprite.png');
this.load.image('wheat_sprite', 'assets/wheat_sprite.png');
this.load.image('stone_texture', 'assets/stone_texture.png');
// 💧 WEATHER EFFECTS
this.load.image('luza_sprite', 'assets/sprites/luza.png'); // Puddle sprite
// 🎨 2D TILESET IMAGES (Stardew Valley Style)
this.load.image('tileset_grass', 'assets/tilesets/grass.png');
this.load.image('tileset_water', 'assets/tilesets/water.png');
this.load.image('tileset_dirt', 'assets/tilesets/dirt.png');
this.load.image('tileset_decorations', 'assets/tilesets/decorations.png');
// 🗺️ TILED MAP (JSON export from Tiled Editor)
this.load.tilemapTiledJSON('farm_map', 'assets/maps/farm_map.json');
this.load.tilemapTiledJSON('micro_farm_128x128', 'assets/maps/micro_farm_128x128.json'); // 🌾 Testna farma
this.load.tilemapTiledJSON('micro_farm_8x8', 'assets/maps/micro_farm_8x8.json'); // 🏕️ Manjša test mapa
this.load.image('grass_tileset_img', 'assets/tilesets/grass.png');
this.load.image('water_tileset_img', 'assets/tilesets/water.png');
this.load.image('decorations_tileset_img', 'assets/tilesets/decorations.png');
// New asset packs
this.load.image('objects_pack', 'assets/objects_pack.png');
this.load.image('walls_pack', 'assets/walls_pack.png');
this.load.image('ground_tiles', 'assets/ground_tiles.png');
this.load.image('objects_pack2', 'assets/objects_pack2.png');
this.load.image('trees_vegetation', 'assets/trees_vegetation.png');
// User-uploaded pixel art assets (original)
this.load.image('flowers', 'assets/flowers.png');
this.load.image('tree_green', 'assets/tree_green.png');
this.load.image('tree_blue', 'assets/tree_blue.png');
this.load.image('tree_dead', 'assets/tree_dead.png');
this.load.image('rock_asset', 'assets/rock_asset.png');
// FINAL TREES (User Uploaded)
this.load.image('tree_green_final', 'assets/tree_green_final.png');
this.load.image('tree_blue_final', 'assets/tree_blue_final.png');
this.load.image('tree_dead_final', 'assets/tree_dead_final.png');
// 🌳 TREE VARIETY SPRITES (GREEN SCREEN!)
this.load.image('tree_cherry', 'assets/sprites/tree_cherry.png');
this.load.image('tree_oak', 'assets/sprites/tree_oak.png');
this.load.image('tree_pine', 'assets/sprites/tree_pine.png');
this.load.image('tree_dead', 'assets/sprites/tree_dead.png');
this.load.image('tree_apple', 'assets/sprites/tree_apple.png');
// STARDEW VALLEY FOREST TREES (NEW!)
this.load.image('tree_purple', 'assets/tree_purple.png');
this.load.image('tree_apple', 'assets/tree_apple.png');
this.load.image('tree_pear', 'assets/tree_pear.png');
this.load.image('tree_cherry', 'assets/tree_cherry.png');
this.load.image('tree_sapling', 'assets/tree_green_final.png'); // Reuse green as sapling
// NEW transparent tree/rock assets
this.load.image('tree_blue_new', 'assets/tree_blue_new.png'); // Keep for backup
this.load.image('tree_green_new', 'assets/tree_green_new.png');
this.load.image('rock_1', 'assets/rock_1.png');
this.load.image('rock_2', 'assets/rock_2.png');
this.load.image('rock_small', 'assets/rock_small.png');
this.load.image('tree_dead_new', 'assets/tree_dead_new.png');
this.load.image('flowers_new', 'assets/flowers_new.png');
this.load.image('merchant_new', 'assets/merchant_new.png');
this.load.image('elite_zombie', 'assets/elite_zombie.png');
// Fence old for abandoned houses
this.load.image('fence_old', 'assets/fence_isometric.png'); // Reuse fence for old houses
// AI-Generated NPC Sprites (with cache-busting)
const cacheBust = Date.now();
this.load.image('cow', `assets/cow.png?v=${cacheBust}`);
this.load.image('chicken', `assets/chicken.png?v=${cacheBust}`);
this.load.image('troll', `assets/troll.png?v=${cacheBust}`);
this.load.image('elf', `assets/elf.png?v=${cacheBust}`);
this.load.image('villager', `assets/villager.png?v=${cacheBust}`);
this.load.image('cow_mutant', `assets/cow_mutant.png?v=${cacheBust}`);
this.load.image('hill_sprite', 'assets/hill_sprite.png');
this.load.image('fence', 'assets/fence.png');
this.load.image('gravestone', 'assets/gravestone.png');
// City content assets
this.load.image('chest', 'assets/chest.png');
this.load.image('spawner', 'assets/spawner.png');
this.load.image('signpost_city', 'assets/signpost_city.png');
this.load.image('signpost_farm', 'assets/signpost_farm.png');
this.load.image('signpost_both', 'assets/signpost_both.png');
this.load.image('city_wall', 'assets/city_wall.png');
this.load.image('road_tile', 'assets/road_tile.png');
this.load.image('farm_zone', 'assets/farm_zone.png');
this.load.image('fence_full', 'assets/fence_full.png');
this.load.image('wall_damaged', 'assets/wall_damaged.png');
// Voxel stil asset-i (2.5D)
this.load.image('tree_voxel_green', 'assets/tree_voxel_green.png');
this.load.image('tree_voxel_blue', 'assets/tree_voxel_blue.png');
this.load.image('tree_voxel_dead', 'assets/tree_voxel_dead.png');
this.load.image('rock_voxel', 'assets/rock_voxel.png');
// NEW ISOMETRIC 2.5D ASSETS (Stardew Valley style)
// Buildings & Structures
this.load.image('barn_isometric', 'assets/barn_isometric.png');
this.load.image('farmhouse_isometric', 'assets/farmhouse_isometric.png');
this.load.image('fence_isometric', 'assets/fence_isometric.png');
this.load.image('bridge_isometric', 'assets/bridge_isometric.png');
this.load.image('blacksmith_workshop', 'assets/blacksmith_workshop.png');
this.load.image('ruins_building', 'assets/ruins_building.png');
// Farm & Crops
this.load.image('soil_tilled', 'assets/soil_tilled.png');
this.load.image('carrots_stages', 'assets/carrots_stages.png');
this.load.image('flowers_pink_isometric', 'assets/flowers_pink_isometric.png');
// Characters - SPRITESHEETS (6 frames @ 64x64 each)
this.load.spritesheet('player_dreadlocks', 'assets/player_dreadlocks.png', {
frameWidth: 64,
frameHeight: 64
});
this.load.spritesheet('zombie_worker', 'assets/zombie_worker.png', {
frameWidth: 64,
frameHeight: 64
});
this.load.image('grave_zombie', 'assets/grave_zombie.png');
// Fence pieces (separate parts)
this.load.image('fence_post', 'assets/fence_post.png');
this.load.image('fence_horizontal', 'assets/fence_horizontal.png');
this.load.image('fence_vertical', 'assets/fence_vertical.png');
this.load.image('fence_corner', 'assets/fence_corner.png');
// Water frames are generated procedurally in TerrainSystem.createWaterFrames()
// No need to load external files
// Wait for load completion then process transparency
this.load.once('complete', () => {
// NOTE: Do NOT process spritesheets - they already have proper alpha!
// Processing destroys frame definitions
// 🚫 DISABLED - Tree sprites already have transparency!
// this.processAllTransparency();
this.createAnimations();
});
// New Processed Animations (Standardized 64x64 strips)
// NOTE: zombie_walk_strip.png is missing - commented out for now
// this.load.spritesheet('zombie_walk', 'assets/sprites/zombie_walk_strip.png', { frameWidth: 64, frameHeight: 64 });
// KRVAVA ŽETEV - CLEAN Player Sprite (100% Clean Transparency - No Checkerboard!)
this.load.spritesheet('player_protagonist', 'assets/sprites/player_walking_clean.png', {
frameWidth: 256, // 256x256 per frame, 4x4 grid = 16 frames (1024x1024 total)
frameHeight: 256
});
// ═══════════════════════════════════════════════════════════════
// 🎮 KRVAVA ŽETEV - 2D ASSET LIBRARY (122+ Sprite Sheets)
// ═══════════════════════════════════════════════════════════════
const kzPath = 'assets/sprites/krvava_zetev/';
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🎭 CHARACTERS & NPCs (5 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.spritesheet('kai_player', kzPath + 'kai_player_character_1766065727803.png', { frameWidth: 192, frameHeight: 192 });
this.load.spritesheet('player_char_sheet', kzPath + 'player_character_sheet_1766064600305.png', { frameWidth: 192, frameHeight: 192 });
this.load.image('ivan_blacksmith', kzPath + 'ivan_blacksmith_npc_1766065771497.png');
this.load.image('post_apoc_npcs', kzPath + 'post_apocalyptic_npcs_1766070148258.png');
this.load.image('npcs_complete', kzPath + 'npcs_complete_pack_1766068946290.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🧟 ENEMIES (6 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.spritesheet('zombie_sheet', kzPath + 'zombie_sprite_sheet_1766064394510.png', { frameWidth: 192, frameHeight: 192 });
this.load.image('zombie_dreadlocks', kzPath + 'zombie_dreadlocks_variants_1766066165782.png');
this.load.image('zombie_workers', kzPath + 'zombie_workers_pack_1766065800851.png');
this.load.spritesheet('mutated_animals', kzPath + 'mutated_animals_sheet_1766064623683.png', { frameWidth: 192, frameHeight: 192 });
this.load.image('mutant_animals_pack', kzPath + 'mutant_animals_pack_1766066209780.png');
this.load.image('mutant_animals_detailed', kzPath + 'mutant_animals_detailed_1766067041989.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 👑 BOSSES (5 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('giant_troll_king', kzPath + 'giant_troll_king_boss_1766068374658.png');
this.load.image('biome_mini_bosses', kzPath + 'biome_mini_bosses_1766070984545.png');
this.load.image('zmaj_volk', kzPath + 'zmaj_volk_boss_1766066495366.png');
this.load.image('mesojedke_boss', kzPath + 'mesojedke_carnivorous_plant_1766066436640.png');
this.load.image('grok_pink_troll', kzPath + 'grok_pink_troll_1766065746545.png');
this.load.image('werewolf_moon', kzPath + 'werewolf_full_moon_1766073073376.png');
this.load.image('slime_creatures', kzPath + 'living_slime_creatures_1766073182543.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🐾 ANIMALS & BREEDING (12 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('farm_animals_normal', kzPath + 'farm_animals_normal_1766066190391.png');
this.load.image('farm_animals_detailed', kzPath + 'farm_animals_detailed_1766067022131.png');
this.load.image('horse_mutant', kzPath + 'horse_normal_mutant_1766073366348.png');
this.load.image('donkey_mutant', kzPath + 'donkey_normal_mutant_1766071249868.png');
this.load.image('animal_products_normal', kzPath + 'normal_animal_products_1766071178367.png');
this.load.image('animal_products_mutant', kzPath + 'mutant_animal_products_1766071198311.png');
this.load.image('animal_leather', kzPath + 'animal_leather_hides_1766070586511.png');
this.load.image('family_breeding', kzPath + 'family_breeding_system_1766071018028.png');
this.load.image('barn_upgrades', kzPath + 'barn_animal_upgrades_1766072833595.png');
this.load.image('barn_interior', kzPath + 'barn_interior_animal_equipment_1766072872793.png');
this.load.image('animal_cart', kzPath + 'cart_wagon_for_animals_1766073384725.png');
this.load.image('pets_pack', kzPath + 'pets_dogs_cats_1766071860328.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🌾 FARMING & CROPS (11 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('crops_wheat', kzPath + 'crops_growth_wheat_1766066413428.png');
this.load.image('crop_growth_complete', kzPath + 'crop_growth_complete_1766068995006.png');
this.load.image('vegetables_pack', kzPath + 'vegetables_complete_pack_1766067077148.png');
this.load.image('fruit_trees', kzPath + 'fruit_trees_orchard_1766068356045.png');
this.load.image('fruit_harvest', kzPath + 'fruit_harvest_complete_1766071215317.png');
this.load.image('seasonal_vegetables', kzPath + 'seasonal_vegetables_fruits_1766071841553.png');
this.load.image('tree_growth_oak', kzPath + 'tree_growth_stages_oak_1766070908808.png');
this.load.image('tree_growth_pine', kzPath + 'tree_growth_stages_pine_1766070925919.png');
this.load.image('tree_growth_cherry', kzPath + 'tree_growth_cherry_apple_1766070945320.png');
this.load.image('tree_sequoia', kzPath + 'giant_sequoia_birch_trees_1766070788774.png');
this.load.image('dead_trees_env', kzPath + 'dead_trees_environment_1766073156776.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🏗️ BUILDINGS & STRUCTURES (12 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('buildings_farm', kzPath + 'buildings_farm_pack_1766066242813.png');
this.load.image('starter_base', kzPath + 'starter_base_8x8_camp_1766072423427.png');
this.load.image('house_evolution', kzPath + 'house_upgrade_evolution_1766072774644.png');
this.load.image('storage_shed', kzPath + 'storage_shed_upgrades_1766072857060.png');
this.load.image('greenhouse', kzPath + 'greenhouse_building_upgrades_1766073093564.png');
this.load.image('laboratory_stages', kzPath + 'laboratory_building_stages_1766069500282.png');
this.load.image('city_ruins', kzPath + 'city_ruins_buildings_1766066780026.png');
this.load.image('modern_ruins', kzPath + 'modern_city_ruins_1766069578337.png');
this.load.image('ruined_stages', kzPath + 'ruined_buildings_stages_1766066761616.png');
this.load.image('city_repairable', kzPath + 'city_buildings_repairable_1766071779601.png');
this.load.image('train_tracks', kzPath + 'train_tracks_stations_1766071758399.png');
this.load.image('train_repair', kzPath + 'train_repair_progression_1766071926437.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🪑 FURNITURE & DECORATION (7 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('furniture_bedroom', kzPath + 'house_furniture_bedroom_1766072449664.png');
this.load.image('furniture_kitchen', kzPath + 'house_furniture_kitchen_1766072472152.png');
this.load.image('furniture_living', kzPath + 'house_furniture_living_room_1766072513175.png');
this.load.image('furniture_bathroom', kzPath + 'house_bathroom_furniture_1766072754842.png');
this.load.image('decor_home', kzPath + 'decorative_home_items_1766072795081.png');
this.load.image('env_objects', kzPath + 'environment_objects_pack_1766069032362.png');
this.load.image('decor_structures', kzPath + 'decorative_structures_1766069053824.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// ⚔️ WEAPONS & GEAR (7 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('weapons_post_apoc', kzPath + 'post_apocalyptic_weapons_1766069416315.png');
this.load.image('weapons_armor', kzPath + 'weapons_armor_pack_1766069155211.png');
this.load.image('firearms_explosives', kzPath + 'firearms_explosives_pack_1766069436487.png');
this.load.image('bows_arrows', kzPath + 'bows_arrows_complete_1766073227794.png');
this.load.image('arrow_types', kzPath + 'arrow_types_pack_1766073244728.png');
this.load.image('tactical_gear', kzPath + 'survivor_tactical_gear_1766069460218.png');
this.load.image('seasonal_outfits', kzPath + 'seasonal_outfits_complete_1766070830069.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🔨 CRAFTING & LAB (10 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('tools_equipment', kzPath + 'tools_equipment_pack_1766066475891.png');
this.load.image('crafting_stations', kzPath + 'crafting_stations_pack_1766069898755.png');
this.load.image('crafting_items', kzPath + 'crafting_items_pack_1766069112728.png');
this.load.image('lab_equipment', kzPath + 'lab_equipment_pack_1766069518690.png');
this.load.image('lab_interior', kzPath + 'lab_interior_objects_1766069541320.png');
this.load.image('medical_supplies', kzPath + 'medical_supplies_pack_1766069597213.png');
this.load.image('blueprints_craft', kzPath + 'blueprints_crafting_recipes_1766072675634.png');
this.load.image('cooking_recipes', kzPath + 'cooking_recipe_books_1766072694259.png');
this.load.image('blueprint_legendary', kzPath + 'rare_blueprint_legendary_1766072713573.png');
this.load.image('crafting_ui', kzPath + 'crafting_recipe_ui_materials_1766073405852.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🎣 FISHING & WATER (4 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('fishing_complete', kzPath + 'fishing_complete_pack_1766069878292.png');
this.load.image('ocean_creatures', kzPath + 'ocean_creatures_pack_1766073054275.png');
this.load.image('ocean_tiles', kzPath + 'ocean_water_seamless_tiles_1766071402915.png');
this.load.image('water_sports', kzPath + 'water_sports_sup_kayak_1766073138452.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🚗 TRANSPORTATION (4 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('vehicles_bike', kzPath + 'vehicles_bicycle_motorcycle_1766071374475.png');
this.load.image('board_sports', kzPath + 'board_sports_pack_1766071508539.png');
this.load.image('mailbox_scooter', kzPath + 'mailbox_scooter_systems_1766070513032.png');
this.load.image('nomad_shops', kzPath + 'nomad_shops_progression_1766071801095.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🗺️ TERRAIN & BIOMES (5 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('terrain_tiles', kzPath + 'terrain_tiles_pack_1766068970891.png');
this.load.image('biome_terrain', kzPath + 'biome_terrain_tiles_1766069962802.png');
this.load.image('weather_sky', kzPath + 'weather_sky_elements_1766069071451.png');
this.load.image('grave_chest', kzPath + 'grave_chest_objects_1766066512161.png');
this.load.image('bats_owls', kzPath + 'bats_owls_creatures_1766067001516.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 💰 RESOURCES & ECONOMY (6 sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
this.load.image('ore_minerals', kzPath + 'ore_minerals_complete_1766070531262.png');
this.load.image('wood_types', kzPath + 'wood_types_planks_1766070547924.png');
this.load.image('currency_pack', kzPath + 'currency_collectibles_pack_1766069943087.png');
this.load.image('food_potions', kzPath + 'food_potions_pack_1766069131615.png');
this.load.image('scavenged_loot', kzPath + 'scavenged_loot_pack_1766069631706.png');
this.load.image('quest_items', kzPath + 'story_quest_critical_items_1766071275359.png');
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// 🌍 DLC CONTENT (15+ sheets)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// Atlantis
this.load.image('dlc_atlantis', kzPath + 'dlc_atlantis_complete_1766070848857.png');
this.load.image('dlc_atlantis_clothes', kzPath + 'dlc_atlantis_clothing_items_1766072048232.png');
// Chernobyl
this.load.image('dlc_chernobyl', kzPath + 'dlc_chernobyl_complete_1766070870835.png');
this.load.image('dlc_chernobyl_clothes', kzPath + 'dlc_chernobyl_clothing_items_1766072083940.png');
// Amazon
this.load.image('dlc_amazon', kzPath + 'dlc_amazon_rainforest_1766068712721.png');
this.load.image('dlc_amazon_piranhas', kzPath + 'amazon_piranha_pack_1766070770825.png');
this.load.image('dlc_amazon_clothes', kzPath + 'dlc_amazon_clothing_items_1766072007244.png');
// Egypt
this.load.image('dlc_egypt', kzPath + 'dlc_desert_egypt_1766068693534.png');
this.load.image('dlc_egypt_treasure', kzPath + 'egyptian_treasure_artifacts_1766071349884.png');
this.load.image('dlc_egypt_clothes', kzPath + 'dlc_egypt_clothing_items_1766072027308.png');
// Dinosaurs
this.load.image('dlc_dinosaurs', kzPath + 'dlc_dinosaurs_pack_1766068394027.png');
this.load.image('dlc_dino_items', kzPath + 'dlc_dino_items_1766070000154.png');
this.load.image('dlc_dino_clothes', kzPath + 'dlc_dino_clothing_items_1766071950404.png');
// Mythical
this.load.image('dlc_mythical', kzPath + 'dlc_mythical_pack_1766068427345.png');
this.load.image('dlc_mythical_items', kzPath + 'dlc_mythical_items_1766070025287.png');
this.load.image('dlc_mythical_clothes', kzPath + 'dlc_mythical_clothing_items_1766071971221.png');
// Bigfoot
this.load.image('dlc_bigfoot', kzPath + 'dlc_bigfoot_cryptids_1766068445930.png');
// Loch Ness
this.load.image('dlc_lochness', kzPath + 'dlc_lochness_pack_1766068477974.png');
this.load.image('dlc_lochness_clothes', kzPath + 'dlc_lochness_clothing_items_1766072122696.png');
// Catacombs
this.load.image('dlc_catacombs', kzPath + 'dlc_catacombs_undead_1766068520361.png');
this.load.image('dlc_catacombs_clothes', kzPath + 'dlc_catacombs_clothing_items_1766072101330.png');
this.load.image('catacombs_structures', kzPath + 'catacombs_structures_pack_1766071297104.png');
// Magic & Wizardry
this.load.image('dlc_magic', kzPath + 'magic_wizardry_complete_1766071879405.png');
console.log('🎮 Krvava Žetev: 122+ sprite sheets loaded!');
// ═══════════════════════════════════════════════════════════════
// End of Krvava Žetev Asset Library
// ═══════════════════════════════════════════════════════════════
}
createAnimations() {
if (this.anims.exists('protagonist_walk')) return;
// Zombie animations
this.anims.create({
key: 'zombie_walk_anim',
frames: this.anims.generateFrameNumbers('zombie_walk', { start: 0, end: 5 }),
frameRate: 8,
repeat: -1
});
this.anims.create({
key: 'zombie_worker_walk',
frames: this.anims.generateFrameNumbers('zombie_worker', { start: 0, end: 5 }),
frameRate: 8,
repeat: -1
});
// KRVAVA ŽETEV: Protagonist 4-directional walking animations
// Row 1: DOWN (frames 0-3)
this.anims.create({
key: 'protagonist_walk_down',
frames: this.anims.generateFrameNumbers('player_protagonist', { start: 0, end: 3 }),
frameRate: 8,
repeat: -1
});
// Row 2: LEFT (frames 4-7)
this.anims.create({
key: 'protagonist_walk_left',
frames: this.anims.generateFrameNumbers('player_protagonist', { start: 4, end: 7 }),
frameRate: 8,
repeat: -1
});
// Row 3: RIGHT (frames 8-11)
this.anims.create({
key: 'protagonist_walk_right',
frames: this.anims.generateFrameNumbers('player_protagonist', { start: 8, end: 11 }),
frameRate: 8,
repeat: -1
});
// Row 4: UP (frames 12-15)
this.anims.create({
key: 'protagonist_walk_up',
frames: this.anims.generateFrameNumbers('player_protagonist', { start: 12, end: 15 }),
frameRate: 8,
repeat: -1
});
// IDLE: Use first frame of each direction
this.anims.create({
key: 'protagonist_idle_down',
frames: [{ key: 'player_protagonist', frame: 0 }],
frameRate: 1
});
this.anims.create({
key: 'protagonist_idle_left',
frames: [{ key: 'player_protagonist', frame: 4 }],
frameRate: 1
});
this.anims.create({
key: 'protagonist_idle_right',
frames: [{ key: 'player_protagonist', frame: 8 }],
frameRate: 1
});
this.anims.create({
key: 'protagonist_idle_up',
frames: [{ key: 'player_protagonist', frame: 12 }],
frameRate: 1
});
console.log('🎞️ Animations created!');
}
processAllTransparency() {
// Process ALL sprites to remove backgrounds
const spritesToProcess = [
'player_sprite',
'zombie_sprite',
'merchant_sprite',
'house_sprite',
'stone_sprite',
'tree_sprite',
'grass_sprite',
'leaf_sprite',
'wheat_sprite',
'stone_texture',
// New pixel art assets
'flowers',
'tree_green',
'tree_blue',
'tree_dead',
'rock_asset',
// FINAL TREES
'tree_green_final',
'tree_blue_final',
'tree_dead_final',
// STARDEW VALLEY FOREST TREES
'tree_purple',
'tree_apple',
'tree_pear',
'tree_cherry',
'tree_sapling',
// NEW transparent assets
'tree_blue_new',
'tree_green_new',
'rock_1',
'rock_2',
'rock_small',
'merchant_new',
'elite_zombie',
'tree_dead_new',
'flowers_new',
'hill_sprite',
'fence',
'fence_old',
'gravestone',
// City content
'chest',
'spawner',
'signpost_city',
'signpost_farm',
'signpost_both',
// Voxel stil
'tree_voxel_green',
'tree_voxel_blue',
'tree_voxel_dead',
'rock_voxel',
// NEW ISOMETRIC 2.5D ASSETS - Remove transparency
'barn_isometric',
'farmhouse_isometric',
'fence_isometric',
'bridge_isometric',
'blacksmith_workshop',
'ruins_building',
'soil_tilled',
'carrots_stages',
'flowers_pink_isometric',
// NOTE: player_dreadlocks and zombie_worker are SPRITESHEETS - don't process!
'grave_zombie',
// NEW FENCE PIECES
'fence_post',
'fence_horizontal',
'fence_vertical',
'fence_corner',
// ANIMALS & NPCs
'chicken',
'cow',
'cow_mutant',
'elf',
'troll',
'villager',
'npc_merchant',
'npc_zombie',
// STRUCTURES
'structure_house',
'wall_damaged',
'city_wall',
// MISC OBJECTS
'wheat_sprite',
'grass_sprite',
'leaf_sprite',
'stone_sprite'
// 🌳 TREES REMOVED - already have transparent PNG!
// (green removal would delete green leaves!)
];
spritesToProcess.forEach(spriteKey => {
this.processSpriteTransparency(spriteKey);
});
// ULTRA AGGRESSIVE: Fence Post only
if (this.textures.exists('fence_post')) {
this.ultraRemoveBackground('fence_post');
}
// ULTRA REMOVED - new tree sprites already have transparency!
// if (this.textures.exists('cesnjevo_drevo')) {
// this.ultraRemoveBackground('cesnjevo_drevo');
// }
console.log('✅ All sprites transparency processed!');
}
processSpriteTransparency(spriteKey) {
if (!this.textures.exists(spriteKey)) return;
const texture = this.textures.get(spriteKey);
const source = texture.getSourceImage();
// Create canvas to process image
const canvas = document.createElement('canvas');
canvas.width = source.width;
canvas.height = source.height;
const ctx = canvas.getContext('2d', { willReadFrequently: true });
// Draw original image
ctx.drawImage(source, 0, 0);
// Get image data
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
// Remove backgrounds - ULTRA AGGRESSIVE MODE!
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
const a = data[i + 3];
// Skip if already transparent
if (a === 0) continue;
const brightness = (r + g + b) / 3;
// 🟢 GREEN REMOVAL - Only BRIGHT greens!
// Pink (255,105,180) has g=105 - MUST KEEP!
// Bright green (0,255,0) has g=255 - REMOVE!
const isGreen = (
g > 180 && // Only very bright green
g > r * 1.3 && // Green dominates red
g > b * 1.3 // Green dominates blue
);
if (isGreen) {
data[i + 3] = 0;
continue;
}
// 1. Remove ALL grayscale colors (ANY shade of gray)
const isGrayscale = Math.abs(r - g) < 20 && Math.abs(g - b) < 20 && Math.abs(r - b) < 20;
if (isGrayscale && brightness > 80) {
data[i + 3] = 0; // Make transparent
continue;
}
// 2. Remove ALL light/bright backgrounds (AI-generated sprites)
if (brightness > 150) {
data[i + 3] = 0; // Make transparent
continue;
}
// 3. Remove PURE WHITE
if (r > 240 && g > 240 && b > 240) {
data[i + 3] = 0;
continue;
}
// 4. Remove OFF-WHITE / CREAM / BEIGE
if (brightness > 200 && Math.abs(r - g) < 30 && Math.abs(g - b) < 30) {
data[i + 3] = 0;
continue;
}
// 5. Remove PASTEL colors (low saturation, high brightness)
const maxRGB = Math.max(r, g, b);
const minRGB = Math.min(r, g, b);
const saturation = maxRGB === 0 ? 0 : (maxRGB - minRGB) / maxRGB;
if (saturation < 0.3 && brightness > 120) {
data[i + 3] = 0; // Remove low-saturation backgrounds
continue;
}
// Special: Remove brown/tan backgrounds (merchant sprite)
if (spriteKey === 'merchant_sprite') {
// Brown detection: R > G > B, warm tones
const isBrown = r > 100 && r > g && g > b && (r - b) > 40;
if (isBrown) {
data[i + 3] = 0;
}
}
}
// Put processed data back
ctx.putImageData(imageData, 0, 0);
// Create new texture from processed canvas
this.textures.remove(spriteKey);
this.textures.addCanvas(spriteKey, canvas);
}
createLoadingBar() {
const width = this.cameras.main.width;
const height = this.cameras.main.height;
// Warm background (Stardew Valley style)
const bg = this.add.graphics();
bg.fillStyle(0x2d1b00, 1);
bg.fillRect(0, 0, width, height);
// Simple "LOADING" text
const title = this.add.text(width / 2, height / 2 - 80, 'LOADING', {
fontFamily: 'Georgia, serif',
fontSize: '36px',
fontStyle: 'bold',
fill: '#f4e4c1',
stroke: '#2d1b00',
strokeThickness: 4
}).setOrigin(0.5);
// Progress Bar container (wooden style)
const barWidth = 400;
const barHeight = 30;
const barX = width / 2 - barWidth / 2;
const barY = height / 2;
const progressBox = this.add.graphics();
progressBox.fillStyle(0x4a3520, 0.9);
progressBox.fillRoundedRect(barX, barY, barWidth, barHeight, 5);
progressBox.lineStyle(3, 0xd4a574, 1);
progressBox.strokeRoundedRect(barX, barY, barWidth, barHeight, 5);
const progressBar = this.add.graphics();
// Zombie sprite walking on the bar
const zombie = this.add.text(barX, barY + barHeight / 2, '🧟', {
fontSize: '32px'
}).setOrigin(0.5);
// Percentage text
const percentText = this.add.text(width / 2, barY + barHeight / 2, '0%', {
font: '16px Georgia',
fill: '#f4e4c1',
fontStyle: 'bold'
}).setOrigin(0.5);
this.load.on('progress', (value) => {
percentText.setText(parseInt(value * 100) + '%');
progressBar.clear();
progressBar.fillStyle(0x6b4423, 1);
// Smooth fill
const w = (barWidth - 10) * value;
if (w > 0) {
progressBar.fillRoundedRect(barX + 5, barY + 5, w, barHeight - 10, 2);
}
// Move zombie along the bar (moderate speed)
const zombieX = barX + (barWidth * value);
zombie.setX(zombieX);
// Gentle bounce animation
const bounce = Math.sin(value * 20) * 3;
zombie.setY(barY + barHeight / 2 + bounce);
});
this.load.on('complete', () => {
// Fade out animation
this.tweens.add({
targets: [progressBar, progressBox, percentText, title, zombie, bg],
alpha: 0,
duration: 800,
onComplete: () => {
progressBar.destroy();
progressBox.destroy();
percentText.destroy();
title.destroy();
zombie.destroy();
bg.destroy();
}
});
});
}
create() {
console.log('✅ PreloadScene: Assets loaded!');
window.gameState.currentScene = 'PreloadScene';
// 🗺️ ZAČASNO: Gre naravnost v TiledTestScene za testiranje
// Ko končaš testiranje, spremeni nazaj v 'StoryScene'
this.time.delayedCall(500, () => {
console.log('🗺️ Starting TiledTestScene (TESTING MODE)...');
this.scene.start('TiledTestScene'); // ← ZAČASNO ZA TEST
// this.scene.start('StoryScene'); // ← NORMALNO
});
}
processPlayerSpritesheet() {
const spriteKey = 'player_protagonist';
if (!this.textures.exists(spriteKey)) {
console.warn('⚠️ Player protagonist texture not found!');
return;
}
console.log('🎨 Processing player spritesheet transparency...');
const texture = this.textures.get(spriteKey);
const source = texture.getSourceImage();
const canvas = document.createElement('canvas');
canvas.width = source.width;
canvas.height = source.height;
const ctx = canvas.getContext('2d', { willReadFrequently: true });
ctx.drawImage(source, 0, 0);
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
// ULTRA AGGRESSIVE: Remove ALL checkerboard patterns and gray backgrounds
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
const a = data[i + 3];
// Skip if already transparent
if (a === 0) continue;
// 1. Remove PERFECT GRAY (checkerboard pattern: RGB 204,204,204 and 153,153,153)
if (r === g && g === b) {
if (r === 204 || r === 153 || r === 192 || r === 128 || (r >= 180 && r <= 210)) {
data[i + 3] = 0;
continue;
}
}
// 2. Remove ANY grayscale (R≈G≈B within 15 units)
const isGrayscale = Math.abs(r - g) < 15 && Math.abs(g - b) < 15 && Math.abs(r - b) < 15;
const brightness = (r + g + b) / 3;
if (isGrayscale && brightness > 100) {
data[i + 3] = 0;
continue;
}
// 3. Remove LIGHT backgrounds (brightness > 150)
if (brightness > 150) {
data[i + 3] = 0;
continue;
}
// 4. Keep ONLY colored pixels (character skin, clothing, hair)
// Character has: blue hoodie, brown pants, brown skin
const maxChannel = Math.max(r, g, b);
const minChannel = Math.min(r, g, b);
const saturation = maxChannel === 0 ? 0 : (maxChannel - minChannel) / maxChannel;
// If low saturation AND bright = background
if (saturation < 0.15 && brightness > 80) {
data[i + 3] = 0;
continue;
}
}
ctx.putImageData(imageData, 0, 0);
// Replace texture
this.textures.remove(spriteKey);
this.textures.addCanvas(spriteKey, canvas);
console.log('✅ Player spritesheet transparency processed!');
}
ultraRemoveBackground(spriteKey) {
if (!this.textures.exists(spriteKey)) return;
const texture = this.textures.get(spriteKey);
const source = texture.getSourceImage();
const canvas = document.createElement('canvas');
canvas.width = source.width;
canvas.height = source.height;
const ctx = canvas.getContext('2d', { willReadFrequently: true });
ctx.drawImage(source, 0, 0);
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
// Different logic for different sprites
if (spriteKey === 'cesnjevo_drevo') {
// CHERRY BLOSSOM: Keep only PINK (flowers) and BROWN (trunk)
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
// Pink detection: R > G, R > B, pinkish tones
const isPink = r > 100 && r > g && r > b && (r - g) > 30;
// Brown detection: R > G > B, warm earthy tones
const isBrown = r > g && g > b && r > 80 && r < 200;
// Keep pink OR brown, remove everything else
if (!isPink && !isBrown) {
data[i + 3] = 0; // Make transparent
}
}
} else {
// FALLBACK: Fence post logic (keep only brown)
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
// Keep only brown/wood colors: R > G > B and R is dominant
const isBrown = r > g && g > b && r > 80 && r < 200;
if (!isBrown) {
data[i + 3] = 0; // Make transparent
}
}
}
ctx.putImageData(imageData, 0, 0);
// Remove old texture and create new one from canvas
this.textures.remove(spriteKey);
this.textures.addCanvas(spriteKey, canvas);
console.log(`🔥 ULTRA removed background from ${spriteKey}`);
}
}