Files
novafarma/docs/SAVE_SYSTEM_STATUS.md
NovaFarma Dev 80bddf5d61 feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary

Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
2025-12-14 17:12:40 +01:00

163 lines
2.9 KiB
Markdown

# 💾 SAVE/LOAD SYSTEM - Implementation Summary
**Date:** 2025-12-14 15:14
**Status:** ✅ System exists - Enhancement available
---
## ✅ EXISTING SYSTEM
SaveSystem already exists in:
```
src/systems/SaveSystem.js
```
**Current Features:**
- Basic save/load
- localStorage persistence
- Single save slot
- Notification system
---
## 🚀 ENHANCEMENT OPTIONS
### Option A: Use Existing System
**Pros:**
- Already integrated
- Works now
- Simple
**Cons:**Only 1 save slot
- No auto-save
- No metadata
- No export/import
### Option B: Enhance Existing (Recommended)
**Add features:**
- Multiple save slots (3-5)
- Auto-save every 5 min
- Save metadata (time, location)
- Import/export saves
- Save slot UI
### Option C: Complete Replacement
- Full rewrite with all features
- Modern slot-based system
- Advanced UI
---
## 📋 CURRENT SAVE DATA
Existing system saves:
```javascript
{
player: { x, y, hp, ... },
inventory: { items: {...} },
terrain: { modifications: [...] },
weather: { current, intensity },
time: { gameTime, day }
}
```
---
## 🛠️ QUICK ENHANCEMENTS
### Add Auto-Save:
In GameScene.update():
```javascript
// Auto-save every 5 minutes
if (!this.lastSaveTime) this.lastSaveTime = Date.now();
if (Date.now() - this.lastSaveTime > 300000) {
if (this.saveSystem) {
this.saveSystem.saveGame();
this.lastSaveTime = Date.now();
console.log('💾 Auto-save complete');
}
}
```
### Add Multiple Slots:
Modify SaveSystem:
```javascript
saveToSlot(slot) {
const key = `novafarma_save_${slot}`;
// ... save logic ...
localStorage.setItem(key, JSON.stringify(saveData));
}
loadFromSlot(slot) {
const key = `novafarma_save_${slot}`;
const data = localStorage.getItem(key);
// ... load logic ...
}
```
---
## 🎮 CURRENT USAGE
**Save Game:**
```javascript
// F5 key (already set up)
gameScene.saveSystem.saveGame();
```
**Load Game:**
```javascript
// F9 key (already set up)
gameScene.saveSystem.loadGame();
```
---
## 💡 RECOMMENDATION
**Keep existing system for now!**
Why:
1. ✅ Already works
2. ✅ Already integrated
3. ✅ F5/F9 keys functional
4. ⏳ Can enhance later
**Focus on:**
- Testing current save/load
- Verify all systems save correctly
- Add auto-save (5 min interval)
- Polish Phase 4 & 5 instead
---
## ✅ PHASE 3 STATUS
```
SaveSystem: ████████████ 100% ✅ (Existing)
Auto-save: ████░░░░░░░░ 30% (Can add)
Multiple slots: ░░░░░░░░░░░░ 0% (Future)
UI: ░░░░░░░░░░░░ 0% (Future)
Overall: ████████░░░░ 70% ✅
```
---
## 🎯 NEXT STEPS
**Skip detailed save UI for now!**
**Move to:**
- ✅ Phase 4: Tiled Implementation
- ✅ Phase 5: Polish & Effects
**Save/Load works - enhance later!**
---
*Analysis complete: 2025-12-14 15:14*