✅ COMPLETED: - Grassland production assets: +8 new files (trees, rocks, bushes, grass, mushrooms) - All 3 remaining demo crops: Tomato (5), Potato (5), Corn (5) = 15 sprites - Demo progress: 56% → 64% (141 → 161 assets of 252) 📂 GRASSLAND PROPS ADDED: Trees (3): Oak summer, Pine, Willow (copied from tree refs) Rocks (5): Flat boulder, cracked stone, mossy cluster, standing stone, round boulder Bushes (5): Berry bush, dense shrub, autumn, spiky, wild bush Tall Grass (9): Wind animation variations + flowering tuft Mushrooms (2): Medium (red cap), Large (brown cap) 🌽 CROPS GENERATED (Smooth Vector Style): Tomato (5 stages): - Seed packet (3D paper bag, tomato illustration) - Stage 1: Tiny sprout with 2 leaves - Stage 2: Young plant with serrated tomato leaves - Stage 3: Bushy plant with green tomatoes + yellow flowers - Stage 4: Mature plant with ripe red tomatoes Potato (5 stages): - Seed packet (3D bag, potato illustration) - Stage 1: Small sprout with purple-tinted stem - Stage 2: Compound potato leaves - Stage 3: Bushy plant with white flowers - Stage 4: Mature plant with brown potato visible in soil Corn (5 stages): - Seed packet (3D bag, corn cob illustration) - Stage 1: Single tall blade emerging - Stage 2: Young stalk with 3-4 narrow blades - Stage 3: Tall stalk with tassels + silks - Stage 4: Mature stalk with golden corn ear visible 🎨 ART STYLE: - Matched existing wheat/carrot reference quality exactly - Thick 5px black outlines, smooth vector (Cult of the Lamb) - Rich detail: soil texture, leaf veins, crop-specific features - Muted earth tones, dark fantasy charm - NO pixelation 📄 DOCUMENTATION: - Updated DEMO_FAZA1_FAZA2_OVERVIEW.md with 📂 reference paths 🚀 NEXT: UI Polish (7 elements) → 168/252 (67%)
📁 REFERENCES - Master Visual Law
Purpose: Visual references that define the EXACT look for all characters.
Rule: NOTHING gets generated without matching these references.
📂 Folder Structure:
/main_characters/
Main playable characters and key story NPCs:
kai/- Kai Marković (pink+green dreads, katana, piercings)ana/- Ana Marković (blonde, blue eyes WITH pupils)gronk/- Gronk (pink dreads, vape, troll)
/npcs/
Town service NPCs:
ivan_kovac/- Blacksmith (✅ HAVE: download.jpg in assets/slike 🟢/konsistentno/)mayor/- Župan (town administrator)miro_pravnik/- Lawyerarborist/- Tree plantertehnik/- Techniciansivilja/- Seamstresspek/- Bakerkustos/- Museum Curatorteacher/- School Teacher
/companions/
Friendly followers:
zombie_scout/- Zombi Skavt (red bandana, backpack, red eyes WITH pupils)
/enemies/
Hostile NPCs:
nomad_raiders/- Desert Nomads, Frost Bandits, etc.zombies/- Various zombie types
/species/
Fantasy races:
trolls/- Troli (town inhabitants)fairies/- Vilincielves/- Škratje
🎨 What to Put in Each Folder:
Each character folder should contain:
- Master Reference - Full body portrait, front-facing
- Face Close-up (optional) - For dialogue portraits
- Action Poses (optional) - Specific animations
File Naming:
master_reference.png- Main reference imageface_closeup.png- Dialogue portraitaction_01.png,action_02.png- Specific poses
✅ Style Rules (Style 32 - Dark-Chibi Noir):
ALL references must follow:
- ✅ 32x32px base (or multiples: 64x64, 96x96)
- ✅ Thick black outlines (4-5px)
- ✅ Chibi proportions (big head, small body)
- ✅ Flat colors with subtle shading
- ✅ Top-down or isometric view
- ✅ Green background (#00FF00) for easy keying
Eye Rules:
- 👥 Friendly NPCs/Humans: Red eyes WITH dark pupils
- 🧟 Weak/Tamed Zombies: White eyes, NO pupils
- 🧟 Strong/Wild Zombies: Red eyes, NO pupils
- 🧡 Zombi Skavt (exception): Red eyes WITH pupils
🔒 Visual Law:
Once a reference is approved and placed here:
- NO changes without user approval
- ALL future generations must match this reference
- Consistency is LAW
Status: 🟢 Ready for reference images
Next: User will add existing references to appropriate folders