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# 🚀 KRVAVA ŽETEV - KICKSTARTER LAUNCH PLAN
**Target Launch:** **MARCH 1, 2025** (3 months!)
**Campaign Duration:** 30 days (March 1-31, 2025)
**Funding Goal:** €15,000 (Base) | €50,000+ (Stretch)
---
## 📅 COMPLETE TIMELINE: December 2024 → March 2025
---
# PHASE 1: DEMO DEVELOPMENT (Dec 2024 - Jan 2025)
**Duration:** 6-8 weeks
**Goal:** Playable demo za Kickstarter + streamers
---
## ✅ DEMO MORA IMETI:
### 1. PLAYABLE AREA (2-3 Hours Content)
- ✅ Starting farm (8x8 → 12x12 expansion shown)
- ✅ Hope Valley Town (5 NPCs functional)
- ✅ 2 biomes (Grassland + Forest)
- ✅ 1 mine (Iron Mine - 10 levels only!)
### 2. CORE GAMEPLAY LOOPS
- ✅ Farming (plant, water, harvest)
- ✅ Zombie taming (1-3 zombies max)
- ✅ Zombie automation (basic tasks)
- ✅ Tool crafting (Wood → Stone → Iron)
- ✅ Basic combat (zombies fight with you)
- ✅ NPC dialogue (5 NPCs: Ivan, Marija, Lena, Dr. Chen, Jakob)
### 3. STORY TEASER
- ✅ Opening cutscene (Ana kidnapped!)
- ✅ First 3 Ana's Clues (tease the story!)
- ✅ Cliff-hanger ending: "Find out more in full game!"
### 4. TECHNICAL POLISH
- ✅ No game-breaking bugs
- ✅ Smooth 60 FPS
- ✅ Save/Load working
- ✅ Controls tutorial
- ✅ Settings menu (volume, resolution)
---
## 🎯 DEMO DEVELOPMENT CHECKLIST:
### Week 1-2 (Dec 19 - Jan 2):
- [ ] Tiled maps (farm + town + forest)
- [ ] Phaser.js basic scene setup
- [ ] Player movement + animations
- [ ] Camera follow system
### Week 3-4 (Jan 3 - Jan 16):
- [ ] Farming system (till, plant, water, harvest)
- [ ] Zombie spawning + taming
- [ ] Zombie AI (follow, work tasks)
- [ ] Tool system (hoe, pickaxe, axe)
### Week 5-6 (Jan 17 - Jan 30):
- [ ] 5 NPCs (dialogue system)
- [ ] Iron Mine (10 levels)
- [ ] Combat system (basic)
- [ ] Opening cutscene (Ana story!)
### Week 7-8 (Jan 31 - Feb 13):
- [ ] Bug fixing
- [ ] Polish animations
- [ ] Tutorial hints
- [ ] Demo ending screen
**DEMO READY: February 15, 2025**
---
# PHASE 2: KICKSTARTER PREP (Feb 2025)
**Duration:** 4 weeks
**Goal:** Marketing materials + campaign page
---
## 📹 1. TRAILER (KRITIČNO!):
### Must Have:
- [ ] **90-120 seconds** (optimal length!)
- [ ] Opening: Ana kidnapped (emotional hook!)
- [ ] Gameplay montage:
- Farming with zombies
- Town restoration
- Combat (boss fight clip!)
- Romance (heart event)
- Exploration (18 biomes glimpse!)
- [ ] Unique selling points (text overlays):
- "Control zombie workers!"
- "Rescue your twin sister!"
- "18 unique biomes!"
- "200+ hours content!"
- [ ] Call to action: "Back us on Kickstarter!"
### Tools:
- **OBS Studio** (record gameplay - FREE!)
- **DaVinci Resolve** (editing - FREE!)
- **Epidemic Sound** (music - €15/month)
### Budget:
€50-100 (music subscription)
---
## 🎨 2. KICKSTARTER PAGE ASSETS:
### A. GIFs (6-8 animated GIFs):
- [ ] Zombie farming (planting crops)
- [ ] Combat (fighting slimes)
- [ ] Building restoration (time-lapse!)
- [ ] Zombie leveling up (Lv1 → Lv10)
- [ ] Portal activation
- [ ] Boss fight (Giant Troll King!)
### B. Screenshots (12-15 high quality):
- [ ] Beautiful farm (sunset lighting!)
- [ ] Town square (NPCs walking)
- [ ] Each main biome (show 6-8 best!)
- [ ] Romance scene (heart event)
- [ ] Mining (Crystal Cavern!)
- [ ] Family (married + kids)
### C. Concept Art (Optional but HELPS!):
- [ ] Kai + Ana portrait (emotional!)
- [ ] Giant Troll King (intimidating!)
- [ ] Grok the Fabulous (Easter Egg reveal!)
- [ ] Biome panoramas
---
## 📄 3. KICKSTARTER PAGE COPY:
### A. Pitch Section:
```
"Stardew Valley meets The Walking Dead in this
emotional post-apocalyptic farming RPG. Build
your farm with zombie workers, restore
civilization, and rescue your kidnapped twin
sister across 18 unique biomes!"
```
### B. Story Section:
- Ana's kidnapping (emotional!)
- Your mission
- 4 endings (choices matter!)
### C. Gameplay Features (Bullet points!):
- 🧟 Zombie Workers (Lv1-10 progression!)
- 💜 Personal Story (50 clues to find Ana!)
- 🏗️ Town Restoration (150+ buildings!)
- 💍 Romance & Family (12 NPCs, have kids!)
- 🌍 18 Biomes (Atlantis, Egypt, Chernobyl!)
- ⏰ 200+ Hours Content!
### D. Stretch Goals:
(See funding section below!)
### E. Budget Breakdown:
- Development time (6-8 months)
- Art improvements (pixel artist?)
- Music & SFX (composer?)
- Marketing (ads, influencers)
- Steam fees
---
## 💰 4. FUNDING GOALS:
### BASE GOAL: €15,000
**Why this amount?**
- Realistic for first-time indie dev
- Covers 6-8 months living expenses
- Shows commitment (skin in the game!)
### Budget Breakdown (€15,000):
```
€8,000 - Living expenses (6 months @ €1,333/month)
€2,000 - Music & SFX (composer hire)
€1,500 - Marketing (ads, press kit)
€1,000 - Art polish (pixel artist for NPCs)
€1,000 - Game engine assets (particles, effects)
€1,000 - Steam Direct fee + misc
€500 - Kickstarter fees (5% + payment 3-5%)
```
---
### 🎯 STRETCH GOALS:
**€20,000 - Voice Acting!**
- English voice for main characters
- Cutscene voiceovers
- Ana's emotional dialogue!
**€30,000 - Multiplayer Co-op!**
- 2-player local/online
- Build farm together!
- Shared zombie workers
**€40,000 - Console Ports!**
- Nintendo Switch version
- Controller support polish
**€50,000 - Companion Game!**
- "Ana's Journal" - Prequel story
- Play as Ana before kidnapping
- Explains virus origin
**€75,000 - Animated Cutscenes!**
- Professional 2D animation
- Opening + ending cinematics
- Hire animation studio
**€100,000 - Full Multilingual Voice Acting!**
- English, Spanish, German, French, Polish!
- Localization for global release
---
## 🎁 5. BACKER REWARDS:
### TIER 1: €5 - SUPPORTER
- Name in credits
- Kickstarter exclusive Discord role
### TIER 2: €15 - DIGITAL COPY
- Full game (Steam key)
- Name in credits
- Digital wallpaper pack (4K!)
### TIER 3: €25 - EARLY BIRD (Limited: 500)
- Full game (Steam key)
- **3-day early access!**
- Digital art book (all concept art!)
- Soundtrack (MP3/FLAC)
### TIER 4: €40 - DELUXE EDITION
- Everything above +
- **Design your own NPC!** (name, appearance!)
- Appears in game as townsfolk
- Special backer-only in-game item
### TIER 5: €75 - FOUNDER
- Everything above +
- **Physical rewards:**
- Signed poster (Kai + Ana art!)
- Sticker pack
- Thank you postcard
- Your name on memorial statue in-game!
### TIER 6: €150 - DEVELOPER'S FRIEND
- Everything above +
- **Design your own zombie worker!**
- Appears in game as recruitable NPC
- Video call with developer (30 min!)
- Behind-the-scenes dev blog access
### TIER 7: €500 - ULTIMATE BACKER (Limited: 10 spots!)
- Everything above +
- **Design your own biome landmark!**
- Create unique building/statue in game
- Executive Producer credit
- Dinner with developer (if local) OR 2-hour video hangout
---
# PHASE 3: STREAMER OUTREACH (Feb 2025)
**Goal:** Get 5-10 streamers to play demo BEFORE Kickstarter
---
## 📺 STREAMER STRATEGY:
### Target Streamers:
**TIER 1 (Indie-friendly, 10k-100k followers):**
- Wanderbots (loves indie games!)
- Retromation (farming games!)
- AlbinoVEVO (story-driven indies!)
- GermanSpy (survival/farming!)
**TIER 2 (Smaller, engaged, 1k-10k):**
- Local gaming streamers
- Indie game focused channels
- Stardew Valley community streamers
**TIER 3 (Micro, <1k, EASIER to get!):**
- Starting streamers (will feature you!)
- Let's Players on YouTube
- Twitch affiliates
---
### OUTREACH EMAIL TEMPLATE:
```
Subject: [DEMO KEY] Krvava Žetev - Stardew Valley meets Walking Dead
Hi [Streamer Name],
My name is [Your Name], indie developer of "Krvava Žetev"
(Death Harvest) - a post-apocalyptic farming RPG where you
build your farm with ZOMBIE WORKERS and rescue your
kidnapped twin sister!
I'm launching a Kickstarter on March 1st and would love to
send you an exclusive demo key (2-3 hours content).
UNIQUE FEATURES:
🧟 Control zombie workers (Lv1-10 progression!)
💜 Emotional twin sister rescue story
🏗️ Restore entire towns (150+ buildings!)
🌍 18 biomes (Atlantis, Egypt, Chernobyl!)
Think: Stardew Valley + The Walking Dead + Don't Starve
Would you be interested in checking it out? No obligations!
Demo available: February 15th
Kickstarter launch: March 1st
Thanks for your time!
[Your Name]
[Link to trailer]
[Link to Steam page (coming soon)]
```
---
### WHAT TO SEND STREAMERS:
- [ ] Steam key (demo)
- [ ] Press kit (screenshots, logos, GIFs)
- [ ] One-page fact sheet (quick reference)
- [ ] Trailer link (YouTube)
- [ ] Kickstarter pre-launch page link
**Goal:** 5-10 streamers play demo → Build hype BEFORE Kickstarter!
---
# PHASE 4: STEAM PAGE (Feb 2025)
**Launch "Coming Soon" page 2 weeks BEFORE Kickstarter!**
---
## 🎮 STEAM PAGE CHECKLIST:
### Must Have:
- [ ] **Capsule image** (460x215 banner - CRITICAL!)
- [ ] **Header image** (background art)
- [ ] **Screenshots** (at least 5, recommend 10!)
- [ ] **Trailer** (same as Kickstarter!)
- [ ] **Description** (compelling copy!)
- [ ] **Feature list** (bullet points!)
- [ ] **System requirements**
- [ ] **Release date:** "August 2026" (estimated)
- [ ] **Price:** €19.99 / $19.99 (show future price!)
### Add "Wishlist" Button!
**CRITICALLY IMPORTANT:**
- Wishlists = Steam algorithm boost!
- Email notification when game launches
- Show demand to Kickstarter backers!
**Goal:** 500+ wishlists BEFORE Kickstarter = Strong signal!
---
# PHASE 5: KICKSTARTER LAUNCH (March 1-31, 2025)
**Duration:** 30 days
---
## 🚀 LAUNCH DAY CHECKLIST:
### Day 1 (March 1):
- [ ] Kickstarter goes LIVE at 9:00 AM EST (best time!)
- [ ] Post on Reddit:
- r/gaming
- r/indiegaming
- r/StardewValley
- r/gamedev
- r/kickstarter
- [ ] Post on Twitter/X (with trailer!)
- [ ] Post on Facebook gaming groups
- [ ] Email all streamers (demo keys!)
- [ ] Post on Discord communities
- [ ] Update Steam page (link to Kickstarter!)
### Week 1 (Days 1-7):
- **MOST CRITICAL WEEK!**
- 30-40% of funding happens here!
- Daily updates (show development!)
- Respond to ALL comments immediately!
- Share backer milestones (100, 250, 500 backers!)
### Week 2-3 (Days 8-21):
- "Mid-campaign slump" (normal!)
- Post dev blogs (behind-the-scenes!)
- Share streamer videos (retweet clips!)
- Announce stretch goal unlocks
- Run mini-contests (fan art, memes!)
### Week 4 (Days 22-30):
- **FINAL PUSH!**
- 20-30% funding happens last 48 hours!
- "Last chance" reminders
- Share progress towards stretch goals
- Thank backers personally
- Live stream on last day! (countdown!)
---
## 📊 SUCCESS METRICS:
**FUNDED:** €15,000+ (base goal) ✅
**GOOD SUCCESS:** €25,000+ (voice acting unlocked!)
**GREAT SUCCESS:** €50,000+ (console ports unlocked!)
**INCREDIBLE:** €100,000+ (full multilingual voice!)
---
## ⚠️ COMMON KICKSTARTER MISTAKES (AVOID!):
**Too high goal** (€50k+ for first campaign = risky!)
**Realistic goal** (€10-15k = achievable!)
**No demo** (people won't trust!)
**Playable demo** (proves you can deliver!)
**Bad trailer** (boring, too long!)
**Exciting trailer** (90 sec, emotional hook!)
**Weak rewards** (just game key)
**Creative tiers** (design NPC, name zombie!)
**No marketing** (launch and pray!)
**Pre-launch hype** (streamers, Steam wishlists!)
**Ignore comments** (looks unprofessional!)
**Reply to EVERYTHING** (build community!)
---
# 📋 COMPLETE TIMELINE:
```
December 19, 2024 - January 30, 2025:
✅ Build playable demo (6-8 weeks)
January 31 - February 13, 2025:
✅ Bug fixing + polish (2 weeks)
February 14, 2025:
✅ DEMO READY! Internal testing
February 15-21, 2025:
✅ Send demo keys to streamers (early access!)
✅ Record trailer footage
✅ Create Kickstarter page (draft)
February 22-28, 2025:
✅ Edit trailer (finalize)
✅ Steam "Coming Soon" page LIVE
✅ Kickstarter page finalized
✅ Press kit ready
✅ Social media promo starts
March 1, 2025:
🚀 KICKSTARTER LAUNCH!
March 1-31, 2025:
📈 Campaign running (daily updates!)
April 1, 2025:
🎉 Campaign ends (hopefully FUNDED!)
April-November 2025:
💻 Full development (6-8 months)
December 2025/January 2026:
🧪 Beta testing
February-March 2026:
✨ Final polish
April-May 2026:
📺 Marketing campaign (Steam visibility)
JUNE-AUGUST 2026:
🎮 FULL GAME LAUNCH!
```
---
# 💰 PRE-KICKSTARTER BUDGET:
**To Launch Kickstarter March 2025:**
```
Demo Development: €0 (your time!)
Music License: €50 (Epidemic Sound)
Trailer Editing: €0 (DaVinci Resolve free)
Steam Direct Fee: €100 (one-time)
Website/Domain: €20/year (optional)
Kickstarter prep: €0 (self-made)
---
TOTAL: €170
(Very affordable! Mostly your TIME!)
```
---
# ✅ FINAL PRE-LAUNCH CHECKLIST:
## DEMO:
- [ ] 2-3 hours playable content
- [ ] No game-breaking bugs
- [ ] Tutorial included
- [ ] Runs 60 FPS smoothly
- [ ] Save/Load working
## MARKETING:
- [ ] Trailer (90-120 sec)
- [ ] 12+ screenshots
- [ ] 6-8 GIFs
- [ ] Press kit PDF
- [ ] Social media accounts setup
## KICKSTARTER PAGE:
- [ ] Compelling pitch
- [ ] Clear rewards (7 tiers)
- [ ] Stretch goals defined
- [ ] Budget breakdown shown
- [ ] FAQ section
- [ ] Video uploaded
## STEAM:
- [ ] "Coming Soon" page LIVE
- [ ] Wishlist enabled
- [ ] Goal: 500+ wishlists
- [ ] Link to Kickstarter
## OUTREACH:
- [ ] 20+ streamers contacted
- [ ] 5-10 confirmed to play demo
- [ ] Reddit posts prepared
- [ ] Twitter/X account active
- [ ] Discord server setup
---
# 🎯 FUNDING GOALS (REALISTIC):
**MINIMUM TARGET: €15,000** (Base goal - MUST hit!)
**REALISTIC TARGET: €20,000-30,000** (Voice acting + Co-op!)
**ASPIRATIONAL: €50,000+** (Console ports!)
**DREAM: €100,000+** (Everything unlocked!)
---
# 📈 POST-CAMPAIGN (April 2025+):
## If FUNDED:
### Immediate (April 2025):
- [ ] Thank all backers (personal messages!)
- [ ] Send backer surveys (shipping info, rewards)
- [ ] Post campaign update (what's next!)
- [ ] Start full development
### Development (April-Nov 2025):
- [ ] Weekly/monthly backer updates
- [ ] Show work-in-progress
- [ ] Early access builds (for higher tiers!)
- [ ] Community feedback integration
### Beta (Dec 2025-Jan 2026):
- [ ] Closed beta (backers only!)
- [ ] Bug reports
- [ ] Final polish
### Launch Prep (Feb-May 2026):
- [ ] Steam marketing (visibility rounds)
- [ ] Influencer/streamer keys
- [ ] Review copies to press
- [ ] Launch trailer (final!)
### LAUNCH (June-Aug 2026):
- [ ] Full game release!
- [ ] Fulfill all backer rewards
- [ ] Physical rewards shipping
- [ ] Post-launch support
---
## If NOT FUNDED:
**Don't panic! Options:**
1. **Relaunch** (improve demo, lower goal)
2. **Early Access** (Steam Early Access instead)
3. **Publisher** (pitch to indie publishers)
4. **Self-fund** (save money, develop slowly)
5. **Patreon** (monthly support model)
**Remember:** Many successful games failed first Kickstarter!
---
# 💡 FINAL TIPS:
## DO:
**Communicate constantly** (transparency builds trust!)
**Show progress** (GIFs, videos, devlogs!)
**Engage community** (reply to comments!)
**Be authentic** (your passion shows!)
**Deliver on promises** (under-promise, over-deliver!)
## DON'T:
**Go silent** (kills trust!)
**Miss deadlines** (set realistic timelines!)
**Ignore feedback** (listen to backers!)
**Over-scope** (stick to plan!)
**Give up** (persistence wins!)
---
# 🎮 YOU CAN DO THIS!
**You have:**
- ✅ Complete game design (GDD 1,500+ lines)
- ✅ 57 professional sprite sheets
- ✅ Unique emotional story (Ana!)
- ✅ 1,044 hours development plan
- ✅ This Kickstarter roadmap!
**3 MONTHS TO KICKSTARTER!**
**8-10 MONTHS TO FULL GAME!**
**AUGUST 2026 = LAUNCH!**
**REALISTIC. ACHIEVABLE. EXCITING!** 🚀
---
**START TOMORROW.**
**BUILD THE DEMO.**
**LAUNCH MARCH 1.**
**CHANGE YOUR LIFE!** 💚✨
---
*Last updated: December 19, 2024*
*Document version: 1.0*