539 lines
12 KiB
Markdown
539 lines
12 KiB
Markdown
# 🎯 COMPLETE MISSING OVERVIEW - JAN 9, 2026 19:23
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## What's Still Missing for Full Game
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**Status:** Post-audio completion
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**Purpose:** Clear actionable list of remaining work
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---
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## 📊 QUICK SUMMARY BY PHASE
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| Phase | Assets | Audio | Mechanics | Status |
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|-------|--------|-------|-----------|--------|
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| **DEMO** | ✅ 126% | ✅ 95% | ❌ 0% | **READY FOR IMPLEMENTATION** |
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| **FAZA 2** | ✅ 103% | ✅ 95% | ❌ 0% | **READY FOR IMPLEMENTATION** |
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| **FAZA 1** | 🔄 23% | ✅ 95% | ❌ 0% | **NEEDS ASSETS + IMPLEMENTATION** |
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---
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# 🎮 DEMO - WHAT'S MISSING
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## ✅ ASSETS: 100%+ COMPLETE!
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**Visual:** 317/252 sprites (126%) ✅
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**Audio:** 20/21 realistic sounds (95%) ✅
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### Assets Status:
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- Characters (Kai, Ana, Gronk, Susi): ✅ COMPLETE (62 sprites)
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- Zombies: ✅ COMPLETE (50 sprites)
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- Crops (6 types): ✅ COMPLETE (68 sprites)
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- Tools: ✅ COMPLETE (8 sprites)
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- Grassland biome: ✅ COMPLETE (53 sprites)
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- UI: ✅ COMPLETE (31 sprites)
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- Demo animations: ✅ COMPLETE (52 sprites)
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### Audio Status:
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- Music: ✅ 9/9 tracks (100%)
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- SFX: ✅ 20/21 realistic (95%)
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- UI: ✅ 12+ sounds (150%)
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- Ambient: ✅ 10+ loops
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- ❌ Only missing: raider_attack voice (1 file)
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---
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## ❌ MECHANICS: 0% IMPLEMENTED
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**Need to implement from ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:**
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### 1. **Resource Auto-Pickup** (2 hours)
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- [ ] Radius-based collection (5 tiles)
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- [ ] Pickup animation
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- [ ] Inventory update
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- [ ] SFX integration
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### 2. **Zombie Workers** (4 hours)
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- [ ] Zombie Lumberjack AI
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- [ ] Zombie Carrier AI
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- [ ] Pathfinding
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- [ ] Work assignment system
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### 3. **Storage Building** (1 hour)
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- [ ] Storage shed placement
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- [ ] Capacity system (500 items)
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- [ ] Deposit/withdraw UI
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- [ ] Visual fill indicator
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### 4. **Crafting Table** (2 hours)
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- [ ] Crafting UI
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- [ ] Recipe system
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- [ ] Material checking
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- [ ] Craft animation + SFX
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### 5. **House Upgrades** (2 hours)
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- [ ] Tent → Shack → House progression
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- [ ] Visual sprite changes
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- [ ] Cost system
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- [ ] Basement unlock (level 4)
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### 6. **Basic Controller Support** (2 hours)
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- [ ] Xbox controller detection
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- [ ] Basic movement (left stick)
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- [ ] Button mapping (A, B, X, Y)
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- [ ] Button prompts
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### 7. **20px Blur Intro** (1 hour)
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- [ ] Blur shader
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- [ ] Fade-in animation
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- [ ] Dialogue trigger
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**DEMO Implementation: ~14-16 hours**
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---
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# 🏗️ FAZA 2 - WHAT'S MISSING
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## ✅ ASSETS: 103% COMPLETE!
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**Visual:** 188/182 sprites (103%) ✅
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**Audio:** Shared with DEMO (95%) ✅
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### Assets Status:
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- Buildings: ✅ 60/45 (133%)
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- Infrastructure: ✅ 86/36 (239%!)
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- NPCs: 🔄 38/88 (43%) - have 179 references
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- Animals: ✅ 2 bonus
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- Effects: ✅ 2 bonus
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### What Exists:
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- Town Hall, Church, Blacksmith, Cemetery ✅
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- General Store, Guard Post, Inn, School ✅
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- Apothecary, Ruined Houses ✅
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- Town Square complete ✅
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- Roads, lamps, props ✅
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---
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## ❌ MISSING: NPC Sprite Conversion (50 sprites)
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**Have:** 179 NPC reference files
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**Need:** Convert to 8-directional game sprites
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**Missing NPCs (need sprite sets):**
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- 4 NPCs fully complete (Guard Luka, Innkeeper Janez, Elder Marta, Storeowner Novak)
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- ~4-5 more NPCs need conversion (11 sprites each)
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- Each NPC needs:
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- 4 idle (N, S, E, W)
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- 4 walk (N, S, E, W)
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- 2 action
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- 1 portrait
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**Time:** 3-4 hours to convert references → game sprites
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---
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## ❌ MECHANICS: 0% IMPLEMENTED
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**From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:**
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### 1. **Population Board** (2 hours)
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- [ ] Neon board sprite
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- [ ] Real-time counter
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- [ ] Total/Functional/Non-functional display
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- [ ] Flicker effect
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### 2. **Zombie Statistician NPC** (2 hours)
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- [ ] Office zombie sprite (11 sprites)
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- [ ] Daily payment system (1 coin/day)
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- [ ] Board update mechanic
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- [ ] Grumble dialogue
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### 3. **City Generator** (3 hours)
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- [ ] Electric system
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- [ ] Power grid
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- [ ] Street lamp control
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- [ ] Fuel consumption
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### 4. **Building Restoration** (4 hours)
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- [ ] Building state manager
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- [ ] 5-stage progression per building
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- [ ] Visual upgrades
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- [ ] Cost system
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### 5. **NPC Dialogue System** (3 hours)
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- [ ] Dialogue UI
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- [ ] NPC interaction
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- [ ] Portrait display
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- [ ] Choice system
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**Faza 2 Implementation: ~14-16 hours**
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---
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# 🌾 FAZA 1 - WHAT'S MISSING
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## 🔄 ASSETS: 23% COMPLETE
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**Visual:** 213/925 sprites (23%)
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**Audio:** Shared with DEMO (95%) ✅
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### What Exists:
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- ✅ Farm Animals (50 sprites)
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- ✅ Farm Infrastructure (14 sprites)
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- ✅ Tool Upgrades (27 sprites)
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- ✅ Crops from DEMO (68 sprites)
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- ✅ Characters from DEMO (62 sprites)
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---
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## ❌ MISSING ASSETS (712 sprites)
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### 1. **Additional Biomes** (135 sprites)
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**FOREST BIOME (60 sprites):**
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- Ground tiles: 6 variations
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- Trees: Have 23 base trees ✅
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- Need seasonal variations (4 seasons × 8 species)
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- Forest props: 20 items (mushrooms, logs, rocks, ferns)
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- Buildings: 2 (Hunter's cabin, Treehouse)
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**DESERT BIOME (35 sprites):**
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- Sand tiles: 5 variations
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- Cacti: 8 variations
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- Desert rocks: 10 variations
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- Desert plants: 12 (tumbleweeds, oasis, shrubs)
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**SWAMP BIOME (40 sprites):**
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- Mud tiles: 5 variations
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- Water tiles: 4 variations
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- Swamp trees: 8 variations
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- Reeds, lily pads, moss: 15
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- Swamp gas effect: 1
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- Buildings: 2 (Hut, Witch's shack)
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**Time:** 4-5 hours to generate
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---
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### 2. **Combat System** (119 sprites)
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**Kai Combat Animations (27 frames):**
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- Sword swing: 6 frames
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- Axe swing: 6 frames
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- Bow shoot: 5 frames
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- Take damage: 3 frames
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- Death: 4 frames
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- Victory: 3 frames
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**Weapons (12 sprites):**
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- Wooden tier: 4 (sword, dagger, spear, bow)
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- Stone tier: 4
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- Iron tier: 4
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**Additional Enemies (80 sprites):**
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- Skeleton: 15 frames
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- Mutant Rat: 14 frames
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- Radioactive Boar: 15 frames
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- Chernobyl Mutants: 42 frames (3 types)
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**Time:** 4-5 hours to generate
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---
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### 3. **Crop Expansion** (400 sprites!)
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**Current:** 6 DEMO crops (68 sprites) ✅
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**Total needed:** 80+ crop types
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**Missing:** ~75 crop types × 6 stages each = 450 sprites
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**Priority crops (first 10 - 60 sprites):**
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1. Beans (6 stages)
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2. Cabbage (6 stages)
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3. Lettuce (6 stages)
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4. Onion (6 stages)
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5. Pumpkin (6 stages)
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6. Strawberry (6 stages)
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7. Sunflower (6 stages)
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8. Rice (6 stages)
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9. Cotton (6 stages)
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10. Coffee (6 stages)
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**Have:** 82 crop type folders with references!
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**Time:** 15-20 hours (can do gradually, 10 crops at a time)
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---
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### 4. **Advanced UI** (65 sprites)
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- Advanced HUD: 6 sprites
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- Expanded Inventory: 15 sprites
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- Crafting UI: 12 sprites
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- Map/Navigation UI: 7 sprites
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- Combat UI: 8 sprites
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- Additional panels: 17 sprites
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**Time:** 3-4 hours
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---
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### 5. **Animal Sounds** (9 files)
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**Have:** Cow ✅
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**Need:**
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- Sheep baa
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- Pig oink
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- Chicken cluck
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- Horse neigh
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- Goat bleat
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- Duck quack (bonus)
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- Dog bark (have Susi?)
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- Cat meow (bonus)
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- Rabbit squeak (bonus)
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**Time:** 1-2 hours (download from Freesound.org)
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---
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## ❌ MECHANICS: 0% IMPLEMENTED
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**From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:**
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### 1. **Basement Farming** (4 hours)
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- [ ] Basement unlock
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- [ ] UV light system
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- [ ] Illegal crop growth (Cannabis, Mushrooms)
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- [ ] 2.3x speed boost with power
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- [ ] Raid risk system
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### 2. **Procedural Mine** (6 hours)
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- [ ] Generation algorithm
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- [ ] Infinite floors
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- [ ] Ore placement (Iron, Coal, Blood Ore)
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- [ ] Enemy spawning
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- [ ] Ladder system
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### 3. **Land Expansion** (3 hours)
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- [ ] Zombie cleanup crew
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- [ ] Area selection
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- [ ] Debris removal
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- [ ] Farmland conversion
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### 4. **Combat System** (5 hours)
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- [ ] Kai combat animations
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- [ ] Weapon system
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- [ ] Enemy AI
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- [ ] Health/damage
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- [ ] Combat UI
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### 5. **Biome Exploration** (4 hours)
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- [ ] Biome transitions
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- [ ] Biome-specific mechanics
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- [ ] Resource spawning
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- [ ] Biome music system
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**Faza 1 Implementation: ~22-25 hours**
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---
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# 🎨 ADDITIONAL FEATURES (from MASTER COMMAND)
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## ❌ PARENT MEMORIES SYSTEM (65 sprites + 8-10 hours)
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**Static Memories (4):**
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- Kai's Dad (toolbox trigger)
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- Kai's Mom (photo trigger)
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- Ana's Dad (diary trigger)
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- Ana's Mom (pendant trigger)
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**Interactive Memories (4):**
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- Dad's Farming Lesson (mini-game)
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- Mom's First Aid (mini-game)
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- Ana's Dad Lab Safety (mini-game)
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- Ana's Mom Cooking (mini-game)
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**Assets Needed:**
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- Parent character sprites: 8 sprites (4 parents × 2 poses)
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- Young Kai chibi sprites: 11
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- Young Ana chibi sprites: 11
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- Parent NPC full sets: 44 (4 parents × 11 each)
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- Flashback environments: varies
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- Mini-game UI: 10
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- Memory trigger items: 4
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**Total:** 65+ sprites
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**Time:** 8-10 hours (implementation + asset generation)
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---
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## ❌ VISUAL POLISH
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### Shaders (2-3 hours):
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- [ ] Vertex shader (hair/wheat sway)
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- [ ] Displacement shader (water ripples)
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- [ ] Implemented in Phaser
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### Effects:
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- [ ] 20px blur intro ✅ (in DEMO mechanics)
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---
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# 📊 TOTAL REMAINING WORK
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## By Priority:
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### 🔥 **HIGH PRIORITY (Can do NOW):**
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**1. DEMO Implementation (14-16 hours)**
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- All assets ready ✅
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- Audio ready ✅
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- Just needs code!
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**2. Faza 2 Implementation (14-16 hours)**
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- All assets ready ✅
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- Audio ready ✅
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- Just needs code!
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**3. Faza 2 NPC Sprites (3-4 hours)**
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- Convert 179 references to game sprites
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- Then Faza 2 = 100% assets
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**TOTAL HIGH PRIORITY: 31-36 hours (~1 week)**
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---
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### 🟡 **MEDIUM PRIORITY (Next):**
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**4. Faza 1 Biomes (4-5 hours)**
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- Generate 135 sprites
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- Unlock exploration
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**5. Faza 1 Combat (4-5 hours)**
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- Generate 119 sprites
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- Full combat system
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**6. Faza 1 Implementation (22-25 hours)**
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- Basement, mine, expansion, combat
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**7. Parent Memories (8-10 hours)**
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- 65 sprites + implementation
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**TOTAL MEDIUM PRIORITY: 38-45 hours (~1-1.5 weeks)**
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---
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### 🟢 **LOW PRIORITY (Gradual):**
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**8. Crop Expansion (15-20 hours)**
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- 400 sprites
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- Can do 10 crops at a time over weeks
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**9. Advanced UI (3-4 hours)**
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- Polish features
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**10. Animal Sounds (1-2 hours)**
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- Download 9 animal sounds
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**TOTAL LOW PRIORITY: 19-26 hours**
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---
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# 🎯 RECOMMENDED WORKFLOW
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## **Week 1: Make DEMO + Faza 2 Playable**
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**Day 1-2: DEMO Mechanics (14-16h)**
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- Resource auto-pickup
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- Zombie workers
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- Storage + crafting
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- House upgrades
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- Controller support
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- Blur intro
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**Day 3-4: Faza 2 Mechanics (14-16h)**
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- Population board
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- Statistician NPC
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- City generator
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- Building restoration
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- NPC dialogue
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**Day 5: Faza 2 NPCs (3-4h)**
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- Convert references to sprites
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- Full NPC roster
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**Result:** DEMO + Faza 2 100% playable! 🎮
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---
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## **Week 2: Faza 1 Content**
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**Day 6-7: Generate Assets (8-10h)**
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- Biomes (135 sprites)
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- Combat (119 sprites)
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**Day 8-10: Faza 1 Implementation (22-25h)**
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- Basement farming
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- Procedural mine
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- Combat system
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- Biome exploration
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**Result:** Faza 1 playable! 🌾
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---
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## **Week 3+: Polish & Expansion**
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- Parent Memories (optional)
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- Crop expansion (gradual)
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- Advanced UI
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- Bug fixes
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- Testing
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---
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# ✅ FINAL SUMMARY
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## What You Have NOW:
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- ✅ DEMO assets: 126% complete
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- ✅ Faza 2 assets: 103% complete (missing 50 NPC sprites)
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- ✅ Audio: 95% complete (20/21 realistic sounds)
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- ✅ Faza 1 core assets: 23% complete
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## What You Need:
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- ❌ DEMO mechanics (14-16h)
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- ❌ Faza 2 mechanics (14-16h)
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- ❌ Faza 2 NPC sprites (3-4h)
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- ❌ Faza 1 assets (712 sprites, ~13-14h)
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- ❌ Faza 1 mechanics (22-25h)
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- ❌ Optional: Parent Memories (65 sprites + 8-10h)
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## Total Remaining:
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- **High Priority:** 31-36 hours (~1 week)
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- **Medium Priority:** 38-45 hours (~1-1.5 weeks)
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- **Low Priority:** 19-26 hours (gradual)
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**Grand Total:** 88-107 hours (~2-3 weeks full-time)
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---
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## 🚀 NEXT IMMEDIATE STEPS:
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**Option A: START DEMO IMPLEMENTATION** 🎮
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- Begin with resource auto-pickup
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- Add zombie workers
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- Build playable DEMO in 2-3 days
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**Option B: FINISH FAZA 2 ASSETS FIRST** 🎨
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- Convert 50 NPC sprites (3-4h)
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- Then both DEMO + Faza 2 = 100% assets
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- Then implement both together
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**Option C: GENERATE FAZA 1 ASSETS** 🌲
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- Biomes + Combat (8-10h)
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- Then have all visual assets ready
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- Then pure implementation
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**Which path?** 💪
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---
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**Status:** ✅ **COMPLETE OVERVIEW READY!**
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**Date:** January 9, 2026, 19:23 CET
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**Next:** Choose implementation path! 🚀
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