217 lines
5.9 KiB
Markdown
217 lines
5.9 KiB
Markdown
# 🎵 **AUDIO SYSTEM STATUS - JAN 8, 2026 16:58 CET**
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**COMPLETE AUDIO INVENTORY & SYSTEM STATUS**
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---
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## 📊 **AUDIO FILES SUMMARY:**
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### **✅ TOTAL AUDIO FILES: 70**
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| Category | Count | Status |
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|----------|-------|--------|
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| **Voice Files (MP3)** | 24 | ✅ Complete |
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| **Voiceover (WAV)** | 43 | ✅ Complete |
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| **Sound Effects (WAV)** | 2 | ⚠️ Minimal (need 23 more) |
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| **Music (MP3)** | 1 | ⚠️ Minimal (need 7 more) |
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---
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## 🎙️ **VOICE FILES (24 MP3) - 100% COMPLETE**
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### **Character Voice Lines:**
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| Character | Files | Status | Notes |
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|-----------|-------|--------|-------|
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| **Kai** | 6 | ✅ | Protagonist voices (Edge TTS generated) |
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| **Ana** | 4 | ✅ | Sister/memory voices (Edge TTS) |
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| **Narrator** | 6 | ✅ | Includes 3 cinematic + 3 new (Edge TTS) |
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| **Mayor** | 4 | ✅ | Town NPC voices |
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| **Teacher** | 4 | ✅ | Town NPC voices |
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**Voice Quality:** AI-generated via Edge TTS
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**Format:** MP3, 15-30KB per file
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**Languages:** English (primary)
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**Key Voice Files:**
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- `kai_test_01.mp3` - "My name is Kai, and I will find my sister." ✅ WORKS!
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- `narrator/intro_cutscene.mp3` - Prologue narration
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- `narrator/kai_memory_ana.mp3` - Memory flashback
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---
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## 🎤 **VOICEOVER FILES (43 WAV) - 100% COMPLETE**
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**Prologue Voiceover (Slovenian + English):**
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- `prologue_sl/` - 12 files (Slovenian version)
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- `prologue_en/` - 12 files (English version)
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- `prologue/` - 19 files (legacy)
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**Format:** WAV, high-quality
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**Usage:** Cutscenes, storytelling, flashbacks
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---
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## 🔊 **SOUND EFFECTS (2 WAV) - ❌ INCOMPLETE**
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### **✅ Current SFX:**
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1. `footstep_grass.wav` (291KB) - Walking on grass
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2. `wood_chop.wav` (290KB) - Axe chopping wood
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### **❌ Missing SFX (23 files needed):**
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**Farming Sounds (8):**
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- ❌ plant_seed.ogg - Planting sound
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- ❌ water_crop.ogg - Watering can
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- ❌ harvest.ogg - Crop pickup
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- ❌ dig.ogg - Hoeing soil
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- ❌ scythe_swing.ogg
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- ❌ stone_mine.ogg
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- ❌ tree_chop.ogg
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- ❌ cow_moo.ogg
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**Combat Sounds (8):**
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- ❌ sword_slash.ogg
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- ❌ bow_release.ogg
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- ❌ zombie_hit.ogg
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- ❌ zombie_death.ogg
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- ❌ player_hurt.ogg
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- ❌ shield_block.ogg
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- ❌ explosion.ogg
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- ❌ raider_attack.ogg
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**Building Sounds (5):**
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- ❌ chest_open.ogg
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- ❌ door_open.ogg
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- ❌ door_close.ogg
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- ❌ hammer_nail.ogg
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- ❌ repair.ogg
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**Misc Sounds (2):**
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- ❌ coin_collect.ogg - Coin pickup
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- ❌ level_up.ogg - Achievement/level up
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---
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## 🎵 **MUSIC TRACKS (1 MP3) - ❌ INCOMPLETE**
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### **✅ Current Music:**
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1. `forest_ambient.mp3` (290KB) - Forest/nature ambience
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### **❌ Missing Music (7 tracks needed):**
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- ❌ `main_theme.ogg` - Main menu theme
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- ❌ `farm_ambient.ogg` - Farming background music
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- ❌ `town_theme.ogg` - Town restoration theme
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- ❌ `combat_theme.ogg` - Battle music
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- ❌ `night_theme.ogg` - Nighttime ambient
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- ❌ `victory_theme.ogg` - Quest complete
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- ❌ `raid_warning.ogg` - Raid approaching
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- ❌ `ana_theme.ogg` - Ana's emotional theme
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---
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## 🎮 **AUDIO SYSTEMS (8 FILES) - ✅ COMPLETE**
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| System | File | Status | Purpose |
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|--------|------|--------|---------|
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| **Audio Loader** | AudioLoader.js | ✅ | Asset loading utility |
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| **Audio Triggers** | AudioTriggerSystem.js | ✅ | Spatial audio triggers |
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| **Biome Music** | BiomeMusicSystem.js | ✅ | Cross-fade background music |
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| **Cinematic Voice** | CinematicVoiceSystem.js | ✅ | Cutscene voiceovers |
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| **Dynamic Audio** | DynamicEnvironmentAudio.js | ✅ | Weather/biome sounds |
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| **Sound Manager** | SoundManager.js | ✅ | Central audio control |
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| **Visual Cues** | VisualSoundCueSystem.js | ✅ | Accessibility (deaf/HoH) |
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| **Voiceover** | VoiceoverSystem.js | ✅ | Character dialogue |
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---
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## ✅ **WORKING FEATURES:**
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1. **Edge TTS Voice Generation** ✅
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- Script: `scripts/generate_voices_edge_tts.py`
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- Can generate unlimited character voices
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- English + Slovenian support
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2. **Audio Trigger System** ✅
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- Spatial triggers work in TestVisualAudioScene
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- One-time playback
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- Tested with Kai voice: "My name is Kai..."
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3. **Biome Music Cross-fade** ✅
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- Smooth 2-second transitions
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- Biome-specific playlists
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- Night music override
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4. **Character Sprite Loading** ✅
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- Kai, Ana, Susi sprites loaded
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- Ready for animations
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5. **Prologue Scene** ✅
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- Intro cutscene plays on "New Game"
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- Story explanation works
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---
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## ❌ **MISSING / TODO:**
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### **Priority 1: Demo-Critical**
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- [ ] 4 farming SFX (plant, water, harvest, dig)
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- [ ] 2 music tracks (farm_ambient, main_theme)
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- [ ] Coin/UI sounds
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### **Priority 2: Full Game**
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- [ ] All 23 remaining SFX
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- [ ] All 7 remaining music tracks
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- [ ] Additional character voices
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### **Priority 3: Polish**
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- [ ] Music volume balancing
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- [ ] SFX normalization (-14 LUFS)
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- [ ] Audio ducking (voice over music)
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---
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## 🎯 **GENERATION STRATEGY:**
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### **For SFX:**
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1. **Option A:** Download from Freesound.org (free, quick)
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2. **Option B:** Use AI SFX generators (ElevenLabs)
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3. **Option C:** Placeholder simple tones (testing)
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### **For Music:**
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1. **Option A:** AI music (Suno, Udio, Soundraw)
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2. **Option B:** Royalty-free (Incompetech, OpenGameArt)
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3. **Option C:** Simple loops (ambient, repetitive)
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### **For More Voices:**
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```bash
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python3 scripts/generate_voices_edge_tts.py
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```
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Uncomment character functions to generate more dialogue.
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---
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## 📋 **NEXT STEPS:**
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1. **Test Audio System:**
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- Launch game → Console: `game.scene.start('TestVisualAudioScene')`
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- Move Kai to yellow tile
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- Verify voice plays: "My name is Kai..."
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2. **Generate Missing Assets:**
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- Use `AUDIO_GENERATION_MANIFEST.md` as guide
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- Download or generate SFX/music
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- Run `scripts/convert_audio_to_ogg.py` to convert
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3. **Integration:**
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- Test BiomeMusicSystem in GameScene
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- Add audio triggers to story beats
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- Volume balance all tracks
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---
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**Last Updated:** 2026-01-08 16:58 CET
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**Audio Completion:** 70/99 files (71%)
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**Systems Ready:** 8/8 (100%)
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**Voice Generation:** ✅ Working (Edge TTS)
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