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novafarma/FAZA_4_CHECKLIST.md
NovaFarma Dev 9eb57ed117 FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:

 Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction

 2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition

 Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height

 Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries

 Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings

 Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
2025-12-07 01:44:16 +01:00

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# FAZA 4: Optimizacija in Performance - Checklist
**Status:** ✅ PRIPRAVLJEN ZA TESTIRANJE
**Datum:** 2025-12-06
---
## ✅ Opravila (Developer)
- [x] Kreacija ObjectPool sistema (`src/utils/ObjectPool.js`)
- [x] Refaktorizacija TerrainSystem za uporabo tekstur namesto Graphics
- [x] Implementacija Culling-a Viewport-a (render samo visible tiles)
- [x] Object Pooling za tiles in dekoracije
- [x] Dinamično posodabljanje vidnega polja v `update` zanki
- [x] Memory managment (auto-release nevidnih sprite-ov)
**VSE OPRAVILA ZAKLJUČENA**
---
## 🧪 Ročno testiranje (Naročnik)
### Test 1: FPS Stabilnost
**Ukaz:** Opazuj FPS števec spodaj levo med premikanjem
**Pričakovani rezultat:**
- [ ] FPS ostaja stabilen pri ~60 FPS
- [ ] Pri hitrem zoomiranju/premikanju ni opaznega laga
- [ ] Load time na začetku je hiter (ker ne riše vsega takoj?)
**Status:** ⏳ ČAKA NA TESTIRANJE
### Test 2: Culling (Nevidno nalaganje)
**Ukaz:** Hitro premikaj kamero po robovih mape
**Pričakovani rezultat:**
- [ ] Map se "riše" sproti na robovih ekrana
- [ ] Če greš hitro, morda vidiš za delček sekunde črnino, ki se takoj zapolni
- [ ] Ko odideš stran in se vrneš, so tile-i in dekoracije še vedno tam (konzistentnost)
**Status:** ⏳ ČAKA NA TESTIRANJE
---
## 📋 Potrditev Naročnika
```
FAZA 4: [STATUS]
- Testirano: [DA/NE]
- Datum testiranja: ___________
- Opombe:
ODOBRENO ZA FAZO 5: [DA/NE]
Podpis naročnika: _____________
```
---
## ➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 4, se začne:
**FAZA 5: UI Elementi**
- HUD (Head-up Display)
- Health Bar
- Inventory Bar (quick slots)
- Mini-mapa (optional)