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novafarma/docs/MISSING_ASSETS_COMPLETE_REPORT.md
David Kotnik 86363bc52e 📋 Complete Missing Assets Report
Generated comprehensive assessment of missing assets:

DEMO (Kickstarter):
⚠️  26 assets needed (~2-3 hours)
  - Tileset: 10
  - Crops: 4
  - Buildings: 2
  - Trees: 2
  - Zombies: 8

FAZA 1 (Farm Expansion):
⚠️  70 assets needed (~18 hours)
 3/73 complete (4%)
  - Animal animations: 39
  - Infrastructure: 13
  - Tool upgrades: 18

FAZA 2 (Town Restoration):
⚠️  159 assets needed (~4-5 weeks)
  - Buildings: 40 (8 × 5 stages)
  - Infrastructure: 26
  - NPCs: 88
  - Starting content: 13

TOTAL MISSING: 255 assets
EXISTING ASSETS: 3,000+ organized! 

Priority: START WITH DEMO (26 assets) → Kickstarter ready!
2026-01-20 02:40:00 +01:00

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# 📋 MISSING ASSETS - COMPLETE REPORT
**Generated:** 20.01.2026 02:40 CET
**Status:** Complete assessment after massive reorganization
---
## 🎯 **DEMO - Kickstarter Demo**
### **STATUS: NEED 26 ASSETS**
#### ✅ **ALREADY HAVE:**
- ✅ Kai (player) - 1,131 sprites complete! ✨
- ✅ Gronk (NPC) - 181 sprites
- ✅ Tools (icons) - 427 organized tools
- ✅ UI elements - Complete set
#### ⚠️ **MISSING (26 assets):**
**HIGH PRIORITY (18 PNG):**
1. **Tileset (10 PNG)**
- Grass tiles × 4 variants
- Dirt tiles × 3 variants
- Path stone × 1
- Water tile × 1
- Fence wood × 1
2. **Crops (4 PNG)**
- Wheat Stage 1 (sprout)
- Wheat Stage 2 (growing)
- Wheat Stage 3 (harvest ready)
- Wheat Seeds (icon)
3. **Buildings (2 PNG)**
- Farmhouse (small, 64x64)
- Barn (64x64)
4. **Trees (2 PNG)**
- Oak Tree (64x96)
- Tree Stump (32x32)
**MEDIUM PRIORITY (8 PNG):**
5. **Zombies (8 PNG)**
- Walking animation (8 directions × 1 frame)
**TIME
: ~2-3 hours to generate all**
---
## 🌾 **FAZA 1 - Farm Expansion**
### **STATUS: NEED 70 ASSETS (4% complete)**
#### ✅ **COMPLETED (3/73):**
- ✅ Cow idle animation
- ✅ Greenhouse stage 1 (broken)
- ✅ Stone hoe
#### ⚠️ **MISSING (70 assets):**
### **1. ANIMAL ANIMATIONS (39 sprites)**
**COW (3 remaining):**
- [ ] Walk
- [ ] Eat
- [ ] Milk
**PIG (4):**
- [ ] Idle, Walk, Eat, Dig
**SHEEP (4):**
- [ ] Idle, Walk, Eat, Shear
**CHICKEN (4):**
- [ ] Idle, Walk, Peck, LayEgg
**DUCK (4):**
- [ ] Idle, Walk, Swim, Peck
**GOAT (4):**
- [ ] Idle, Walk, Eat, Butt
**HORSE (4):**
- [ ] Idle, Walk, Gallop, Eat
**RABBIT (4):**
- [ ] Idle, Hop, Eat, Burrow
**DONKEY (4):**
- [ ] Idle, Walk, Eat, Bray
**LLAMA (4):**
- [ ] Idle, Walk, Eat, Spit
---
### **2. FARM INFRASTRUCTURE (13 sprites)**
**GREENHOUSE (4 remaining):**
- [ ] Stage 2: Repaired
- [ ] Stage 3: Functional
- [ ] Stage 4: Advanced
- [ ] Stage 5: Deluxe
**IRRIGATION SYSTEM (4):**
- [ ] Pipe straight
- [ ] Pipe corner
- [ ] Sprinkler head
- [ ] Pump station
**STORAGE BUILDINGS (3):**
- [ ] Crop storage shed
- [ ] Feed storage
- [ ] Silo
**FARM ELEMENTS (2):**
- [ ] Manure pile
- [ ] Windmill
---
### **3. TOOL UPGRADES (18 sprites)**
**STONE TIER (5 remaining):**
- [ ] Stone axe, pickaxe, watering can, scythe, shovel
**IRON TIER (6):**
- [ ] Iron hoe, axe, pickaxe, watering can, scythe, shovel
**STEEL TIER (6):**
- [ ] Steel hoe, axe, pickaxe, watering can, scythe, shovel
**SPECIAL TOOLS (4):**
- [ ] Fishing rod
- [ ] Net
- [ ] Hammer
- [ ] Wrench
**TIME ESTIMATE: ~18 hours work**
---
## 🏘️ **FAZA 2 - Town Restoration**
### **STATUS: NEED 159 ASSETS (0% complete)**
#### **1. STARTING CONTENT (13 sprites)**
**FIRST RUINED HOUSE (5 stages):**
- [ ] Stage 1: Completely ruined
- [ ] Stage 2: Foundation cleared
- [ ] Stage 3: Walls rebuilt
- [ ] Stage 4: Roof added
- [ ] Stage 5: Fully restored
**TOWN SQUARE (8 sprites):**
- [ ] Town center plaza
- [ ] Fountain (3 stages: broken → working → ornate)
- [ ] Benches (2 variants)
- [ ] Town notice board
- [ ] Street lamp
---
#### **2. CORE TOWN BUILDINGS (40 sprites)**
**Each building × 5 progression stages:**
1. **Town Hall** (5 stages)
2. **Church** (5 stages)
3. **Blacksmith** (5 stages) - Gronk's place!
4. **General Store** (5 stages)
5. **Inn/Tavern** (5 stages)
6. **School** (5 stages)
7. **Guard Post** (5 stages)
8. **Apothecary** (5 stages)
**Building Progression:**
- Stage 1: Ruined (debris, collapsed)
- Stage 2: Foundation (cleared, stable)
- Stage 3: Walls (structure standing)
- Stage 4: Roof (weatherproof)
- Stage 5: Restored (painted, living)
---
#### **3. TOWN INFRASTRUCTURE (26 sprites)**
**ROADS & PATHS (12 PNG):**
- Cobblestone straight (3 variants: broken/patched/pristine)
- Cobblestone corner (3 variants)
- Cobblestone T-junction (3 variants)
- Town entrance archway (3 stages)
**LIGHTING (6 PNG):**
- Gothic street lamps (3 designs × 2 states: off/lit)
**DECORATIONS (8 PNG):**
- Town banners (4 colors)
- Flower boxes (2 variants)
- Town statue/monument (2 stages)
---
#### **4. TOWN NPCs (88 sprites)**
**8 Primary NPCs × 11 sprites each = 88 total**
Each NPC needs:
- Idle (4 directions)
- Walk (4 directions)
- Action animation (2)
- Portrait (1)
**NPC List:**
1. **Mayor Viktor** (elderly, formal, coordinator)
2. **Father Marko** (priest, spiritual guide)
3. **Gronk** (blacksmith) - ✅ ALREADY DESIGNED!
4. **Mrs. Novak** (general store owner)
5. **Inn Keeper Janez** (tavern host)
6. **Teacher Ana** (school teacher)
7. **Guard Captain Luka** (town defense)
8. **Elder Marta** (town historian)
**TIME ESTIMATE: 4-5 weeks**
---
## 📊 **COMPLETE SUMMARY**
```
╔═══════════════════════════════════════════════════════╗
║ MISSING ASSETS BREAKDOWN ║
╠═══════════════════════════════════════════════════════╣
║ ║
║ 🎮 DEMO (Kickstarter): ║
║ [ ] 26 assets ~2-3 hours work ║
║ ║
║ 🌾 FAZA 1 (Farm Expansion): ║
║ [▓] 70 assets ~18 hours work ║
║ ✅ 3/73 complete (4%) ║
║ ║
║ 🏘️ FAZA 2 (Town Restoration): ║
║ [ ] 159 assets ~4-5 weeks work ║
║ ⚠️ 0% complete ║
║ ║
║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
║ TOTAL MISSING: 255 assets ║
║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
║ ║
╚═══════════════════════════════════════════════════════╝
```
---
## 🎯 **RECOMMENDED PRIORITY ORDER**
### **PHASE 1: DEMO (Immediate - This Week)**
1. Generate 18 HIGH PRIORITY assets (tileset, crops, buildings, trees)
2. Generate 8 zombie walking sprites
3. Build Tiled map (16×16)
4. Code gameplay logic
5. **DEMO READY FOR KICKSTARTER!** 🚀
**Time: 5-7 hours total**
---
### **PHASE 2: FAZA 1 (Next 2-3 Weeks)**
1. **Week 1:** Animal animations (39 sprites)
2. **Week 2:** Infrastructure (13 sprites)
3. **Week 3:** Tool upgrades (18 sprites)
4. **FAZA 1 COMPLETE!**
**Time: ~18 hours spread over 3 weeks**
---
### **PHASE 3: FAZA 2 (Month 2-3)**
1. **Week 1:** First ruined house + town square (13 sprites)
2. **Week 2-3:** Core buildings (40 sprites)
3. **Week 4:** Town infrastructure (26 sprites)
4. **Week 5:** NPCs (88 sprites)
5. **FAZA 2 COMPLETE!**
**Time: 4-5 weeks**
---
## 💎 **WHAT WE ALREADY HAVE**
### ✅ **CHARACTERS (1,749 sprites):**
- Kai: 1,131 complete animations
- Ana: 196 sprites
- Gronk: 181 sprites
- NPCs: 241 sprites (various)
### ✅ **ANIMALS (279 sprites):**
- Domestic: 235 (cow, chicken, sheep, pig, etc.)
- Wild: 44 (deer, wolf, bear, fox...)
### ✅ **ENVIRONMENT (1,134 sprites):**
- Narava: 799 (trees, plants, bushes)
- Rudnik: 177 (rocks, ores)
- Tla: 156 (ground textures)
### ✅ **ITEMS (Organized):**
- Tools: 427 (by material tier)
- Seeds: 96
- Crops: 227
- Weapons: 96
- Consumables: 12
- Camping: 62
- UI: 69
**TOTAL EXISTING ASSETS: 3,000+ sprites organized!** 🎉
---
## 📁 **FILE LOCATIONS**
- **Plans:** `/docs/DEMO_COMPLETE_PLAN.md`
- **Plans:** `/docs/FAZA_1_PRODUCTION_PLAN.md`
- **Plans:** `/docs/FAZA_2_PRODUCTION_PLAN.md`
- **Assets:** `/assets/slike/` (fully organized!)
---
**NEXT STEP: Start with DEMO assets! 🚀**
Generate 26 missing assets → Build demo → Launch Kickstarter!