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novafarma/nova farma TRAE/MASTER_GAME_BIBLE.md

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Master Game Bible - Nova Farma

1. Game Overview

Title: Nova Farma
Genre: Survival / Farming Simulation / Isometric RPG
Platform: Desktop (Electron/Phaser 3)
Visual Style: Pixel Art (Isometric/Top-Down Hybrid)

2. Core World System: The Island

The game world has been refactored from a continuous map to an Island System.

  • Playable Area: A central island (20x20 tiles) defined by coordinate bounds.
  • Boundaries: Hard collision limits prevent the player from walking off into the ocean.
  • Ocean:
    • Code-drawn deep blue rectangle (0x004488) surrounds the island.
    • No external image assets are used for the water background to keep it clean and procedural.
  • Elevation:
    • A visual "cliff" effect is created using a dark brown (0x5C4033) tileSprite (ground_base) shifted 15px down.
    • A shadow rectangle (0x000000, alpha 0.3) simulates height above the water.

3. Characters

  • Kai: Main protagonist. Uses a spritesheet for animations.
  • Gronk: Secondary character/NPC. Uses a dedicated spritesheet.

4. UI & UX

  • HUD:
    • Health Bar (Top Left)
    • Weather Widget (Top Right)
    • Minimap (Bottom Right)
    • Hotbar (Bottom Center)
  • Visibility: All UI elements have increased padding (60px) and scale (1.0) for better readability on desktop screens.

5. Technical Stack

  • Engine: Phaser 3
  • Wrapper: Electron (v28.3.3)
  • Build System: electron-builder
  • Critical Configurations:
    • disableHardwareAcceleration: Enabled to prevent black screen issues on macOS.
    • no-sandbox & disable-gpu: Added for stability.
    • asar: false: Disabled to prevent file loading issues with local assets.
    • File Loading: Uses file:// protocol with absolute paths in electron-main.cjs.

6. Asset Management

  • Vegetation: Realistic trees and dense grass have been disabled/removed per "Clean Slate" approach.
  • Water: Ponds and puddles removed. Only the surrounding ocean exists.
  • Ground: Uses ground_base (dirt/grass hybrid) as the primary floor tile.

7. Future Expansion (Planned)

  • Bridge Hook: Coordinates reserved on the right edge of the island for a future bridge to "The City" or other islands.
  • Interaction: "Look at Ocean" idle animation to be implemented when approaching the edge.