# Master Game Bible - Nova Farma ## 1. Game Overview **Title:** Nova Farma **Genre:** Survival / Farming Simulation / Isometric RPG **Platform:** Desktop (Electron/Phaser 3) **Visual Style:** Pixel Art (Isometric/Top-Down Hybrid) ## 2. Core World System: The Island The game world has been refactored from a continuous map to an **Island System**. - **Playable Area:** A central island (20x20 tiles) defined by coordinate bounds. - **Boundaries:** Hard collision limits prevent the player from walking off into the ocean. - **Ocean:** - Code-drawn deep blue rectangle (`0x004488`) surrounds the island. - No external image assets are used for the water background to keep it clean and procedural. - **Elevation:** - A visual "cliff" effect is created using a dark brown (`0x5C4033`) tileSprite (`ground_base`) shifted 15px down. - A shadow rectangle (`0x000000`, alpha 0.3) simulates height above the water. ## 3. Characters - **Kai:** Main protagonist. Uses a spritesheet for animations. - **Gronk:** Secondary character/NPC. Uses a dedicated spritesheet. ## 4. UI & UX - **HUD:** - Health Bar (Top Left) - Weather Widget (Top Right) - Minimap (Bottom Right) - Hotbar (Bottom Center) - **Visibility:** All UI elements have increased padding (60px) and scale (1.0) for better readability on desktop screens. ## 5. Technical Stack - **Engine:** Phaser 3 - **Wrapper:** Electron (v28.3.3) - **Build System:** electron-builder - **Critical Configurations:** - `disableHardwareAcceleration`: Enabled to prevent black screen issues on macOS. - `no-sandbox` & `disable-gpu`: Added for stability. - `asar: false`: Disabled to prevent file loading issues with local assets. - File Loading: Uses `file://` protocol with absolute paths in `electron-main.cjs`. ## 6. Asset Management - **Vegetation:** Realistic trees and dense grass have been disabled/removed per "Clean Slate" approach. - **Water:** Ponds and puddles removed. Only the surrounding ocean exists. - **Ground:** Uses `ground_base` (dirt/grass hybrid) as the primary floor tile. ## 7. Future Expansion (Planned) - **Bridge Hook:** Coordinates reserved on the right edge of the island for a future bridge to "The City" or other islands. - **Interaction:** "Look at Ocean" idle animation to be implemented when approaching the edge.