POST-APOCALYPTIC NARCO-FARMING = 93 sprites! NEW CONTENT: ═══════════════════════════════════════════════════════════════ 🌺 OPIUM POPPIES (40 sprites): - 5 varieties (Persian White, Afghan Purple, etc.) - Latex harvesting (raw opium) - Seed harvesting (legal cover story!) - Processing (morphine, pharmaceutical) - EXTREME RISK, EXTREME PROFIT - 2,000-10,000 Zł per plant! 💀 ZOMBIE DEALER SYSTEM: - Train zombies to deal for you! - 4 tiers (Shambler → Zombie Don) - Equipment (backpack, sunglasses, briefcase!) - 5 dealing routes (village, wasteland, black market) - Zombies take the fall if caught! - "That zombie stole my crops!" 😇 🎮 GAME MECHANICS: - Village Sheriff (corrupt, can bribe) - Wasteland Rangers (lawful, arrest) - Risk vs. Reward system - Territory control - 5-Phase Empire Progression: 1. Small-time (2-5k/week) 2. Medium op (10-20k/week) 3. Large scale (50-100k/week) 4. Drug Lord (200-500k/week!) 5. Legalization (clean money) 💰 CONSEQUENCES: - First offense: Fine + confiscation - Second: Jail + bunker raid - Third: Heavy penalties - Zombie caught: Minor (plausible deniability!) - Legalization quest: Go legitimate! 🏆 ACHIEVEMENTS: 💀 Breaking Dead (first zombie dealer) 💀 Zombie Cartel (10 dealers) 💀 The Don (legendary zombie) 💀 Empire (1M Zł from dealing) 🌺 Poppy Fields Forever 🌺 Pharmaceutical Tycoon ⚠️ SATIRE/EDUCATION: - Breaking Bad parody - NOT glorifying drugs - Shows consequences - Legitimate path exists - Harm reduction focus - 18+ Mature rating TOTAL: 1,944 farm sprites now! ✅ "I am the one who farms!" 😂💀🌺
36 KiB
🌾 FARM CROPS - COMPLETE LIST
Vse rastline za farmo - 1,600 sprites total
📊 QUICK BREAKDOWN
Total Farm Crops: 1,600 sprites
= 40 crop types
× 8 growth stages per crop
× 4 seasonal variants (spring, summer, fall, winter)
× 1.25 (withered/dead variants)
Base crops: 40 types
Growth stages: 8 per crop
Seasonal variants: 4 per crop
Total: 1,600 sprites
🌾 ALL 40 CROP TYPES
GRAINS (5 types = 160 sprites)
1. WHEAT (8 stages × 4 seasons = 32 sprites)
Growth Stages:
Stage 1: Seed/Planted
Stage 2: Sprout
Stage 3: Young plant
Stage 4: Growing
Stage 5: Mature
Stage 6: Pre-harvest
Stage 7: Ready to harvest (golden)
Stage 8: Withered/Dead (if not harvested)
Seasonal Variants:
- Spring wheat (green tint)
- Summer wheat (golden)
- Fall wheat (brown tint)
- Winter wheat (cold-resistant, blue tint)
Status: ✅ 4/32 done (demo has basic 4 stages, no seasons)
2. CORN (32 sprites)
Stages: Seed → Sprout → Stalk → Leaves → Taller → Tassels → Ears forming → Harvest ready → Dead
Seasons: Spring (light green) → Summer (bright green) → Fall (golden) → Winter (won't grow)
3. RICE (32 sprites)
Stages: Seed → Sprout → Tillering → Stem elongation → Panicle → Flowering → Mature → Harvest
Seasons: Requires water (paddy), grows spring/summer, dormant winter
Special: Needs flooded field!
4. OAT (32 sprites)
Stages: Similar to wheat but lighter color
Seasons: Cool season crop (spring/fall best)
5. BARLEY (32 sprites)
Stages: Similar to wheat
Seasons: All 4 seasons, used for beer brewing
VEGETABLES - ROOT (7 types = 224 sprites)
6. CARROTS (32 sprites)
Stages: Seed → Sprout → Small leaves → Growing → Top visible → Orange showing → Full size → Overgrown
Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy)
7. POTATOES (32 sprites)
Stages: Seed potato → Sprout → Leaves → Flowers → Growing → Mature → Harvest → Rotten
Seasons: All seasons, spring best
8. RADISH (32 sprites)
Stages: Seed → Sprout → Leaves → Root forming → Small radish → Full size → Harvest → Woody
Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type)
9. BEETS (32 sprites)
Stages: Seed → Sprout → Leaves → Root showing → Growing → Red/purple → Harvest → Overgrown
Seasons: All seasons
10. TURNIP (32 sprites)
Stages: Similar to radish but larger
Seasons: Cool season crop
11. PARSNIP (32 sprites)
Stages: Similar to carrots but white
Seasons: Fall/winter best
12. SWEET POTATO (32 sprites)
Stages: Slip → Vines → Leaves → Growing underground → Mature → Harvest → Overgrown
Seasons: Warm season (summer/fall)
VEGETABLES - LEAFY (8 types = 256 sprites)
13. LETTUCE (32 sprites)
Stages: Seed → Sprout → Small leaves → Rosette → Growing → Full head → Harvest → Bolted
Varieties: Green, red, romaine, butterhead
Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy)
14. CABBAGE (32 sprites)
Stages: Seed → Sprout → Leaves → Head forming → Growing → Tight head → Harvest → Split
Seasons: All seasons, different varieties
15. SPINACH (32 sprites)
Stages: Seed → Sprout → Small → Growing → Mature → Full → Harvest → Bolted
Seasons: Cool season (spring/fall best)
16. KALE (32 sprites)
Stages: Similar to cabbage but looser leaves
Seasons: All seasons, winter-hardy
17. BROCCOLI (32 sprites)
Stages: Seed → Sprout → Leaves → Stalk → Florets forming → Crown forming → Harvest → Flowering
Seasons: Cool season
18. CAULIFLOWER (32 sprites)
Stages: Similar to broccoli but white head
Seasons: Cool season, needs blanching
19. CELERY (32 sprites)
Stages: Seed → Sprout → Small stalks → Growing → Mature → Full → Harvest → Stringy
Seasons: Cool season
20. LEEK (32 sprites)
Stages: Seed → Sprout → Thin stalk → Growing → Thickening → Mature → Harvest → Flowering
Seasons: Cool season
VEGETABLES - FRUITING (10 types = 320 sprites)
21. TOMATOES (32 sprites)
Stages: Seed → Sprout → Seedling → Vines → Flowers → Green fruit → Ripening → Red/ripe → Rotten
Varieties: Cherry, roma, beefsteak, heirloom
Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only)
22. PEPPERS (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Green fruit → Color change → Ripe → Dried
Varieties: Bell, jalapeño, chili, habanero
Seasons: Warm season (summer best)
23. CUCUMBERS (32 sprites)
Stages: Seed → Sprout → Vines → Flowers → Small fruit → Growing → Full size → Overripe
Seasons: Summer crop
24. EGGPLANT (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Fruit forming → Purple fruit → Harvest → Overripe
Seasons: Warm season
25. ZUCCHINI (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Small zucchini → Growing → Harvest → Overgrown
Seasons: Summer
26. PUMPKIN (32 sprites)
Stages: Seed → Sprout → Vines → Leaves → Flowers → Green pumpkin → Orange pumpkin → Giant/ripe → Rotten
Seasons: Summer growing, fall harvest
Special: Halloween decoration!
27. WATERMELON (32 sprites)
Stages: Seed → Sprout → Vines → Flowers → Small melon → Growing → Striped/ripe → Overripe
Seasons: Summer
28. SQUASH (32 sprites)
Stages: Similar to pumpkin
Varieties: Butternut, acorn, spaghetti
Seasons: Summer/fall
29. BEANS (Green/String) (32 sprites)
Stages: Seed → Sprout → Vines → Leaves → Flowers → Pods forming → Green pods → Dried beans
Seasons: Summer
30. PEAS (32 sprites)
Stages: Seed → Sprout → Vines → Flowers → Pods forming → Green peas → Mature → Dried
Seasons: Cool season (spring/fall)
ALLIUMS (3 types = 96 sprites)
31. ONIONS (32 sprites)
Stages: Seed → Sprout → Shoots → Growing → Bulb forming → Mature → Ready → Flowering
Seasons: All seasons, different varieties
32. GARLIC (32 sprites)
Stages: Clove → Sprout → Shoots → Growing → Bulb forming → Scapes → Mature → Harvest
Seasons: Plant fall, harvest summer
33. SHALLOTS (32 sprites)
Stages: Similar to onions but smaller bulbs
Seasons: Similar to garlic
HERBS (5 types = 160 sprites)
34. BASIL (32 sprites)
Stages: Seed → Sprout → Small plant → Growing → Bushy → Flowering → Seed → Dried
Seasons: Warm season (summer)
35. PARSLEY (32 sprites)
Stages: Seed → Sprout → Small → Growing → Full → Harvest → Flowering → Seed
Seasons: Cool season
36. CORIANDER/CILANTRO (32 sprites)
Stages: Seed → Sprout → Leaves (cilantro) → Growing → Flowering → Seeds (coriander)
Seasons: Cool season
37. MINT (32 sprites)
Stages: Seed → Sprout → Small → Growing → Bushy → Flowering → Spreading → Invasive!
Seasons: Perennial (all seasons)
38. ROSEMARY (32 sprites)
Stages: Seed → Sprout → Small shrub → Growing → Mature → Flowering → Woody
Seasons: Perennial
SPECIALTY CROPS (2 types = 64 sprites)
39. SUNFLOWER (32 sprites)
Stages: Seed → Sprout → Stalk → Growing → Bud → Yellow flower → Drooping/seeds → Dead
Seasons: Summer
Special: Follows sun!
40. STRAWBERRIES (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Green berries → Ripening → Red/ripe → Rotten
Seasons: Spring flowers, summer berries
Special: Perennial!
🌳 FRUIT TREES (Bonus - 320 sprites)
8 Tree Types (8 × 40 = 320 sprites)
Each tree has:
- 4 growth stages (sapling → young → mature → old)
- 4 seasonal variants
- 2 states (with fruit / without fruit)
- 1 dead variant
Tree Types:
-
Apple Tree (40 sprites)
- Spring: Pink blossoms
- Summer: Green apples forming
- Fall: Red apples ready
- Winter: Bare branches
-
Orange Tree (40 sprites)
-
Cherry Tree (40 sprites)
-
Pear Tree (40 sprites)
-
Peach Tree (40 sprites)
-
Plum Tree (40 sprites)
-
Grape Vine (40 sprites)
-
Berry Bush (Blueberry/Raspberry) (40 sprites)
📊 FINAL SUMMARY
CATEGORY BREAKDOWN:
═══════════════════════════════════════════════════════════════
Grains: 5 types × 32 sprites = 160
Root Vegetables: 7 types × 32 sprites = 224
Leafy Vegetables: 8 types × 32 sprites = 256
Fruiting Vegetables: 10 types × 32 sprites = 320
Alliums: 3 types × 32 sprites = 96
Herbs: 5 types × 32 sprites = 160
Specialty: 2 types × 32 sprites = 64
───────────────────────────────────────────────────────────────
BASE CROPS SUBTOTAL: 40 types = 1,280 sprites
FRUIT TREES: 8 types = 320 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM CROPS: 48 types = 1,600 sprites ✅
═══════════════════════════════════════════════════════════════
🎯 PRODUCTION PRIORITY
PHASE 1: Essential Crops (320 sprites)
Week 1-2:
1. Wheat (32) ⭐⭐⭐
2. Corn (32) ⭐⭐⭐
3. Tomatoes (32) ⭐⭐⭐
4. Carrots (32) ⭐⭐⭐
5. Potatoes (32) ⭐⭐⭐
6. Lettuce (32) ⭐⭐
7. Pumpkin (32) ⭐⭐
8. Strawberries (32) ⭐⭐
9. Onions (32) ⭐
10. Peppers (32) ⭐
PHASE 2: Common Crops (640 sprites)
Week 3-4:
All remaining vegetables (20 types)
PHASE 3: Trees (320 sprites)
Week 5-6:
All 8 fruit tree types
PHASE 4: Specialty (320 sprites)
Week 7-8:
Herbs, specialty crops, variations
⏱️ TIME ESTIMATE
At 20 sprites/day (realistic): 80 days = ~11 weeks
At 50 sprites/day (aggressive): 32 days = ~5 weeks
At 100 sprites/day (team): 16 days = ~2 weeks
RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)
Last Updated: Jan 03, 2026 @ 22:41
🌿 SPECIAL ADDITION: CANNABIS/HEMP/GANJA
Found in game files! Adding to specialty crops:
41. HEMP (KONOPLJA) / CANNABIS (32 sprites)
Growth Stages:
Stage 1: Seed planted
Stage 2: Sprout (2 cotyledon leaves)
Stage 3: Seedling (true leaves forming)
Stage 4: Vegetative (growing, fan leaves)
Stage 5: Pre-flowering (showing sex)
Stage 6: Flowering (buds forming)
Stage 7: Mature (ready to harvest)
Stage 8: Overgrown/dried
Seasonal Variants:
Spring: Planting season (outdoor)
Summer: Vegetative growth + flowering
Fall: Harvest season
Winter: Indoor grow only (greenhouse required)
Strains/Varieties (Different visual variants):
- Industrial Hemp (tall, skinny, fiber production)
- Sativa (tall, thin leaves, energetic)
- Indica (short, wide leaves, relaxing)
- Ruderalis (auto-flowering, small)
- Hybrid (mixed characteristics)
Uses in Game:
Fiber Production (Hemp):
- Rope (crafting)
- Fabric (clothing)
- Paper (crafting)
- Building materials
Medicinal/Healing (Cannabis):
- Health restoration (+25 HP)
- Stress reduction (calming effect)
- Pain relief (status effect removal)
- Crafting ingredient (healing potions)
Trading:
- High value commodity
- Special NPC requests
- Black market sales (higher price, risk)
Game Mechanics:
Legal Status:
- Starts illegal (high risk, high reward)
- Quest unlock: "Legalization Act" → legal to grow
- Before legalization: Can be confiscated if caught
- After legalization: Normal crop, lower sale price
Growing:
- Requires: Greenhouse (for best quality)
- Water: High (daily watering needed)
- Fertilizer: Medium-high
- Growth time: 60-90 in-game days
- Yield: 3-8 buds per plant
Quality Tiers:
- Low quality (brown) - 50 Zł
- Medium quality (green) - 150 Zł
- High quality (frosty) - 500 Zł
- Premium (purple/exotic) - 1,500 Zł
Achievement:
🌿 "Green Thumb" - Grow 100 cannabis plants
🌿 "Connoisseur" - Grow all 5 strains
🌿 "Legalize It" - Complete legalization quest
Total Hemp/Cannabis Sprites: 32 (base) + 40 (variants) = 72 sprites
🦢 SPECIAL ADDITION: GEESE & DUCKS (GANZA!)
Found in game files! Adding to farm animals:
WATERFOWL ANIMALS (96 sprites)
1. GOOSE (GANZA) (24 sprites)
Animations:
- Idle (standing, preening)
- Walk (waddle)
- Eat (pecking)
- Honk (aggressive)
- Swim (if pond available)
- Sleep (tucked head)
Variants:
- White domestic goose
- Grey goose
- Canadian goose (wild)
Products:
- Goose eggs (large, valuable)
- Goose feathers (crafting, pillows)
- Goose meat (cooked)
- Down (premium bedding material)
Special Behavior:
- VERY AGGRESSIVE (attacks zombies!)
- Guards farm (alarm system)
- Honks when enemies near
- Forms flocks (5+ geese)
2. DUCK (RACA) (24 sprites)
Animations:
- Idle (standing)
- Walk (waddle)
- Swim (requires pond)
- Dive (feeding underwater)
- Quack
- Sleep
Variants:
- Mallard (colorful male, brown female)
- White domestic duck
- Pekin duck (all white)
Products:
- Duck eggs (rich, good for baking)
- Duck feathers
- Duck meat (fatty, flavorful)
Special Behavior:
- Requires pond/water source
- Eats bugs (pest control)
- Follows player if fed
3. GOLDEN GOOSE (24 sprites) ⭐ LEGENDARY!
Rarity: Ultra-rare (0.1% hatch chance from regular goose egg)
Animations:
- Idle (golden glow effect)
- Walk (sparkles trail)
- Lay golden egg (special animation!)
- Sleep (glowing)
Products:
- Golden Egg (10,000 Zł each!)
- Lays 1 golden egg every 7 days
- Never produces regular eggs
Acquisition:
- 0.1% random hatch from goose egg
- OR: Buy from mysterious merchant (100,000 Zł)
- OR: Complete "Fairy Tale" quest
Special:
- Immortal (cannot die)
- Sparkle effect
- Attracts fairies
- Legendary status item
4. TURKEY (24 sprites)
Animations:
- Idle (gobble display)
- Walk
- Peck (eating)
- Display (fan tail)
- Sleep
Variants:
- Wild turkey (brown, cautious)
- Domestic turkey (white, slower)
Products:
- Turkey eggs (large)
- Turkey feathers (large, decorative)
- Turkey meat (Thanksgiving special!)
Special Event:
- Thanksgiving quest (November)
- Turkey Boss (Giant Turkey, optional fight)
Total Waterfowl Sprites: 96 sprites
📊 UPDATED FARM TOTALS
ORIGINAL FARM CROPS: 1,600 sprites
+ Hemp/Cannabis variants: 72 sprites
+ Waterfowl (geese/ducks): 96 sprites
───────────────────────────────────────────
NEW TOTAL: 1,768 sprites ✅
CATEGORIES:
═══════════════════════════════════════════
Crops (40 types): 1,280 sprites
Fruit Trees (8 types): 320 sprites
Hemp/Cannabis (5 strains): 72 sprites
Waterfowl (4 types): 96 sprites
───────────────────────────────────────────
COMPLETE FARM PACKAGE: 1,768 sprites
═══════════════════════════════════════════
Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46 🌿🦢
🍄 SPECIAL ADDITION: MAGIC MUSHROOMS (MAGIČNE GOBICE)
For the adventurous farmer! 😂
42. MAGIC MUSHROOMS (PSILOCYBIN) (48 sprites)
Growth Stages:
Stage 1: Spores planted (invisible)
Stage 2: Mycelium forming (white fuzz)
Stage 3: Pinning (tiny mushroom bumps)
Stage 4: Baby mushrooms (small caps)
Stage 5: Growing (caps opening)
Stage 6: Mature (blue bruising visible)
Stage 7: Full size (ready to harvest)
Stage 8: Spore release (black gills, over-mature)
Seasonal Variants:
Spring: Golden variety (mild effects)
Summer: Blue variety (strong effects)
Fall: Forest variety (natural, balanced)
Winter: Indoor cultivation only (cave/dark room required)
Mushroom Varieties (6 types):
1. PSILOCYBE CUBENSIS (Golden Teacher) 🍄
- Most common, easiest to grow
- Golden-brown caps
- Medium potency
- Effects: Happy, giggly, colorful visuals
- Duration: 4-6 in-game hours
2. PSILOCYBE SEMILANCEATA (Liberty Cap) 🍄✨
- Small, pointed cap
- Found in grass fields
- Strong potency
- Effects: Euphoria, deep thoughts
- Duration: 6-8 hours
3. PSILOCYBE AZURESCENS (Flying Saucer) 🍄🚀
- STRONGEST natural mushroom
- Dark brown, wavy caps
- VERY high potency
- Effects: Intense visuals, time distortion, revelations
- Duration: 8-12 hours
- WARNING: Advanced users only!
4. PSILOCYBE CYANESCENS (Wavy Cap) 🍄🌊
- Wavy edges
- Blue bruising (oxidation)
- High potency
- Effects: Body high, giggles, nature connection
- Duration: 6-8 hours
5. PANAEOLUS CYANESCENS (Blue Meanie) 🍄💙
- Rare, powerful
- Deep blue bruising
- Very high potency
- Effects: Spiritual experiences, ego dissolution
- Duration: 8-10 hours
6. AMANITA MUSCARIA (Fly Agaric) 🍄🔴 DIFFERENT!
- Iconic red cap with white spots
- NOT psilocybin (muscimol instead)
- Unique effects (dreamy, sedative)
- Effects: Alice in Wonderland vibes, size perception shifts
- Duration: 4-6 hours
- Requires preparation (toxic if raw!)
Growing Requirements:
Location:
- Dark room (cave, basement, closet)
- OR: Shaded forest area
- Temperature: 20-25°C (68-77°F)
- Humidity: HIGH (80-95%)
Substrate Options:
- Manure (cow, horse) - classic method
- Compost (aged)
- Wood chips (for some species)
- Grain spawn (advanced)
Growth Time:
- Colonization: 14-21 in-game days
- Fruiting: 7-14 days
- Total: 21-35 days per flush
- Multiple flushes: 3-5 harvests per grow
Game Effects & Mechanics:
Visual Effects (Screen Shader Changes):
Mild (1-2 mushrooms):
- Slight color saturation increase
- Objects have gentle "breathing" animation
- Trails on moving objects
Medium (3-4 mushrooms):
- Strong color shifts (purple/pink tints)
- Geometric patterns overlay
- Trees/plants visibly "breathing"
- Everything looks alive
Strong (5+ mushrooms):
- Reality distortion
- Fractal patterns everywhere
- Time appears to slow down
- Profound revelations (random wisdom quotes)
- Ego dissolution effect
- Unity with nature
Gameplay Buffs:
Positive Effects:
+ Creativity boost (unique crafting recipes unlock)
+ Nature connection (animals approach, plants glow)
+ Stress relief (removes all negative status effects)
+ Spiritual insight (quest hints appear)
+ Enhanced perception (see hidden paths, secrets revealed)
+ Happiness +100 (mood boost for 24 in-game hours)
Neutral/Funny Effects:
~ Colors are VERY vibrant
~ Player character giggles randomly
~ Music becomes more intense
~ Time perception altered (clock seems slower)
~ Philosophical thoughts (text pop-ups with deep quotes)
Negative Effects (if too many):
- Paranoia (shadows seem threatening)
- Confusion (controls reverse randomly)
- Nausea (screen wobbles)
- Bad trip risk (dark visuals, scary thoughts)
- Cannot operate vehicles/machinery
Trip Duration:
Come-up: 30 minutes (effects start)
Peak: 2-4 hours (full effects)
Plateau: 2-3 hours (stable effects)
Come-down: 1-2 hours (fading)
Afterglow: 8-12 hours (mild mood boost)
Total: 4-12 in-game hours depending on dose
Quests & Lore:
"The Mushroom Shaman" Quest:
1. Meet mysterious hermit in forest
2. He teaches you about sacred mushrooms
3. Grow your first batch
4. Experience guided trip (tutorial)
5. Unlock: Mushroom cultivation knowledge
6. Reward: Spore syringes, grow kit, recipe book
"Healing the Mind" Quest:
- NPC with PTSD (survivor's guilt)
- Traditional medicine doesn't help
- Shaman suggests mushroom therapy
- Grow specific variety for healing
- Supervised trip for NPC
- Outcome: NPC healing, gratitude, unlocks advanced strains
Achievement:
🍄 "Mycologist" - Grow all 6 mushroom varieties
🍄 "Trip Advisor" - Experience 10 trips
🍄 "Shaman" - Help 5 NPCs with mushroom therapy
🍄 "Psychonaut" - Survive a heroic dose (10+ mushrooms)
🍄 "Set & Setting" - Perfect trip (good mood + nature + music)
Uses in Game:
1. Personal Consumption:
- Recreational (fun, exploration, creativity)
- Therapeutic (healing trauma, stress relief)
- Spiritual (quest insights, nature connection)
2. Medicine/Trading:
- Sell to Shaman NPC (500-2,000 Zł per dose)
- Underground market (risky, high profit)
- Gift to specific NPCs (unlocks unique dialogue)
- Crafting ingredient (potions, elixirs)
3. Research:
- Laboratory experiments (unlock recipes)
- Genetic selection (breed stronger strains)
- Controlled cultivation (optimize yield)
4. Integration:
- Post-trip journaling (diary entries)
- Artistic expression (unlock painting minigame)
- Meditation (energy recharge bonus)
Legal Status & Risk:
Initial: HIGHLY ILLEGAL
- Growing = instant jail if caught
- Possession = confiscation + fine
- Dealing = major consequences
After "Decriminalization Movement" Quest:
- Personal use tolerated (small amounts)
- Medical use allowed (with license)
- Research permitted
After "Full Legalization" (late game):
- Legal to grow, possess, use
- Regulated market (lower prices but safer)
- Mushroom dispensary opens in town
Safety & Responsibility Features:
Game includes educational messages:
"Set & Setting" Tutorial:
- Good mindset required (happy, calm)
- Safe environment (nature, comfortable space)
- Trusted friend nearby (optional NPC companion)
- Music enhances experience
- Water, snacks available
Bad Trip Prevention:
- Mood indicator (don't trip if sad/angry)
- Setting check (safe space required)
- Dosage warning (start low!)
- "Trip sitter" NPC option (guides experience)
Integration:
- Journaling after trips (unlocks insights)
- Meditation practice (process experience)
- Nature walks (ground yourself)
Total Magic Mushroom Sprites: 48 sprites
- 6 varieties × 8 growth stages = 48 total
🎮 DISCLAIMER (In-Game):
═══════════════════════════════════════════════════════════════
⚠️ EDUCATIONAL CONTENT - FOR MATURE AUDIENCES ⚠️
This game includes depictions of psychedelic mushrooms for:
- Educational purposes (mycology, ethnobotany)
- Harm reduction (safe practices if encountered)
- Cultural/spiritual exploration (indigenous practices)
- Therapeutic context (mental health awareness)
This content:
✅ Promotes responsible use & safety
✅ Shows both benefits and risks
✅ Emphasizes "set and setting"
✅ Includes educational resources
This content does NOT:
❌ Encourage illegal activity
❌ Glorify irresponsible use
❌ Target minors
❌ Provide cultivation instructions for illegal purposes
Real-world notice:
Legal status varies by location. Research your local laws.
If struggling: Psychedelic therapy is emerging as legitimate
mental health treatment in controlled, supervised settings.
Resources: MAPS.org, Erowid.org, PsychonautWiki
═══════════════════════════════════════════════════════════════
📊 FINAL FARM TOTALS (with Magic Mushrooms!)
COMPLETE PSYCHEDELIC FARM PACKAGE:
═══════════════════════════════════════════════════════════════
Base Crops (40 types): 1,280 sprites
Fruit Trees (8 types): 320 sprites
Cannabis/Hemp (5 strains): 72 sprites
Waterfowl (4 types): 96 sprites
Magic Mushrooms (6 varieties): 48 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM PACKAGE: 1,816 sprites ✅
═══════════════════════════════════════════════════════════════
WARNING: This is now officially the most zen farm sim ever! 🌿🍄😂
Added Magic Mushrooms: Jan 03, 2026 @ 22:48
Rating: M for Mature (Mycology!) 🍄✨
💀 DARK MODE: Post-Apocalyptic Drug Empire
Warning: Mature content! Education & satire! 18+ only!
🌺 OPIUM POPPY (Papaver Somniferum) (40 sprites)
The most dangerous crop... highest profit!
Growth Stages:
Stage 1: Seed (tiny black dots)
Stage 2: Sprout (green shoots)
Stage 3: Leaves (fuzzy, blue-green)
Stage 4: Stems growing (tall stalks)
Stage 5: Buds forming (green bulbs)
Stage 6: Flowering (pink/white/red flowers) 🌸
Stage 7: Seed pods (green bulbs, latex oozing)
Stage 8: Mature pods (brown, ready for harvest)
Varieties:
1. Persian White (high morphine)
2. Turkish Red (high codeine)
3. Afghan Purple (balanced alkaloids)
4. Tasmanian (pharmaceutical grade)
5. Ornamental (legal, low alkaloid - decoy crop!)
Harvesting Methods:
Method 1: Opium Latex (RAW) 🔪
Process:
1. Score pods with knife (shallow cuts)
2. Latex oozes out (sticky brown gum)
3. Collect next day (dry, scrape off)
4. Raw opium obtained
Yield: 10-50g per plant
Value: 500-2,000 Zł per plant
Risk: VERY HIGH (illegal, obvious)
Method 2: Poppy Seeds (LEGAL!)
Process:
1. Let pods fully dry
2. Harvest seed pods
3. Extract seeds (culinary use)
Yield: 100-200g seeds per plant
Value: 50-100 Zł per plant
Risk: LOW (legal in most places)
Use: Baking, bagels, bread
Cover Story: "I'm just making bread!" 😇
Method 3: Pharmaceutical (LATE GAME)
After "Medical License" quest:
- Legal morphine production
- Pain medication crafting
- Hospital supply contracts
- High profit, zero risk!
Processing (Underground Lab):
⚠️ EDUCATIONAL ONLY - DO NOT ATTEMPT IRL ⚠️
In-Game Process (simplified):
Raw Opium → Morphine:
- Chemistry station required
- Purification process (minigame)
- Yield: 10% of raw opium weight
- Value: 10x increase
Morphine → Other derivatives:
- Codeine (cough medicine, legal market)
- Laudanum (historical tincture)
- Pain patches (pharmaceutical)
Black Market Path (illegal, risky):
- Further processing (not detailed in game)
- Extremely high profit
- Extreme consequences if caught
- NOT RECOMMENDED (game warns heavily)
Growing Conditions:
Climate: Cool, dry
Soil: Well-drained, alkaline
Water: Low (drought-tolerant)
Sunlight: Full sun
Growth Time: 90-120 in-game days
Spacing: Dense (100+ plants per plot)
Best Locations:
- Mountain meadows (Afghanistan biome)
- Dry hills (Mediterranean climate)
- Greenhouse (year-round)
- Bunker (complete secrecy!)
💰 DRUG DEALING MECHANICS
THE BLACK MARKET SYSTEM:
Village Authority (Post-Apocalyptic):
Despite apocalypse, some order remains:
Village Sheriff (Corrupt):
- 10% chance to investigate per week
- Can be BRIBED (1,000-5,000 Zł)
- Double-crosses rarely (5% chance)
- Serves as "protection"
Wasteland Rangers (Lawful):
- 5% random patrol chance
- Cannot be bribed
- Will arrest on sight
- Confiscate crops + fine
Survivor Council:
- Community leaders
- Vote on rules/laws
- Can legalize (late-game quest)
Risk vs. Reward:
CANNABIS:
Risk: Medium (smell, visible)
Profit: 200-1,500 Zł per plant
Detection: Carbon filter helps
MUSHROOMS:
Risk: Low (odorless, small)
Profit: 500-2,000 Zł per batch
Detection: Rarely found
OPIUM POPPIES:
Risk: EXTREME (highly illegal, recognizable)
Profit: 2,000-10,000 Zł per plant
Detection: Satellite surveillance (late game)
Consequence: Major jail time or worse
💀 ZOMBIE DEALER SYSTEM
GENIUS IDEA: Zombies sell for you! 😂
"Breaking Dead" Quest Chain:
Quest 1: "The Undead Salesman"
1. Tame zombie (Zombie Worker System)
2. Train in "Sales" (new skill!)
3. Equip with backpack (inventory)
4. Send to town with product
5. Zombie makes sales, returns with money!
Advantages:
✅ You don't risk getting caught (zombie takes fall!)
✅ Zombies don't sleep (24/7 dealing)
✅ Intimidation factor (customers don't argue)
✅ Can have multiple zombie dealers
Disadvantages:
❌ Zombies are dumb (sometimes eat product)
❌ Might attack customers (bad for business)
❌ Obvious (people notice zombie dealers)
❌ Authorities target zombies first
Zombie Dealer Tiers:
Tier 1: Shambler Dealer (Basic)
Intelligence: Very Low
Sales Skill: 10%
Success Rate: 50%
Gets Lost: Often
Eats Product: 30% chance
Attacks Customer: 20% chance
Earnings: 100-500 Zł per run
Best For: Cannabis (low-value, bulk)
Tier 2: Smart Zombie (Trained)
Intelligence: Low
Sales Skill: 40%
Success Rate: 70%
Gets Lost: Rarely
Eats Product: 10% chance
Attacks Customer: 5% chance
Earnings: 500-2,000 Zł per run
Best For: Mushrooms (medium-value)
Tier 3: Elite Zombie (Enhanced)
Intelligence: Medium (mutation/serum)
Sales Skill: 80%
Success Rate: 90%
Gets Lost: Never (GPS chip)
Eats Product: 0% (conditioning)
Attacks Customer: 0% (trained)
Earnings: 2,000-10,000 Zł per run
Best For: Opium (high-value)
Special: Can negotiate prices!
Tier 4: Zombie Don (Legendary)
Intelligence: High (fully conscious)
Sales Skill: 100%
Success Rate: 95%
Gets Lost: Never
Eats Product: Never
Attacks Customer: Only if threatened
Earnings: 10,000-50,000 Zł per run
Best For: Empire management
Special Abilities:
- Recruits other zombie dealers
- Establishes territories
- Bribes authorities
- Handles competition
- Launders money
Zombie Dealer Equipment:
Basic Kit (500 Zł):
- Tattered backpack
- Product samples
- Crude map
Professional Kit (2,000 Zł):
- Leather jacket (intimidation +10)
- Quality backpack (capacity +50%)
- Burner phone (communication)
- Sunglasses (looks cool)
Elite Kit (10,000 Zł):
- Armored vest (protection)
- GPS tracker (never lost)
- Encrypted radio
- Business cards (professional!)
- Briefcase (high-value deals)
Dealing Routes:
Route 1: Village Center (HIGH RISK)
- Customers: 50+
- Profit: High
- Authority Presence: Maximum
- Best: Late night
Route 2: Outskirts (MEDIUM RISK)
- Customers: 20-30
- Profit: Medium
- Authority Presence: Low
- Best: Anytime
Route 3: Wasteland Camps (LOW RISK)
- Customers: 10-15
- Profit: Lower (desperate buyers)
- Authority Presence: None
- Best: Anytime, safest
Route 4: Underground Market (MEDIUM RISK)
- Customers: 100+ (black market hub)
- Profit: Maximum (wholesale)
- Authority Presence: Raids (10% chance)
- Best: Wholesale deals
Route 5: Rival Territory (EXTREME RISK)
- Customers: 30-40
- Profit: Very High (competition pricing)
- Gang Presence: Will defend territory!
- Combat Likely: Zombie might die
📊 DRUG EMPIRE PROGRESSION
Phase 1: Small-Time Grower
Week 1-4:
- Grow cannabis in bunker (10 plants)
- Sell personally (low volume)
- Build reputation
- Avoid authorities
- Earnings: 2,000-5,000 Zł/week
Phase 2: Medium Operation
Week 5-12:
- Expand bunker (50 plants)
- Recruit first zombie dealer
- Establish regular customers
- Bribe local sheriff
- Earnings: 10,000-20,000 Zł/week
Phase 3: Large Scale
Week 13-24:
- Level 4 bunker (120 plants)
- Multiple zombie dealers (5)
- Add mushrooms + poppies
- Territory control (routes)
- Earnings: 50,000-100,000 Zł/week
Phase 4: Drug Lord
Week 25+:
- Level 5 bunker (250 plants)
- Zombie dealer army (20+)
- Poppy fields (100+ plants)
- Pharmaceutical lab
- Legitimate business front
- Zombie Don (empire manager)
- Earnings: 200,000-500,000 Zł/week
Phase 5: Legalization & Legitimacy
Late Game:
- Complete "Legalization Movement" quest
- Open legal dispensary
- Pharmaceutical contracts
- Medical marijuana license
- Mushroom therapy clinic
- Earn clean money (lower profit but zero risk)
- Earnings: 100,000-200,000 Zł/week (legal!)
🎮 ACHIEVEMENTS
💀 "Breaking Dead" - Send first zombie dealer
💀 "Zombie Cartel" - Manage 10 zombie dealers
💀 "The Don" - Recruit legendary Zombie Don
💀 "Empire" - Earn 1,000,000 Zł from dealing
💀 "Kingpin" - Control all dealing routes
💀 "Going Legitimate" - Complete legalization quest
🌺 "Poppy Fields Forever" - Grow 100 opium poppies
🌺 "Pharmaceutical Tycoon" - Legal morphine production
⚠️ CONSEQUENCES SYSTEM
If Caught Dealing:
First Offense:
- Fine: 10,000 Zł
- Confiscation: All inventory
- Probation: Monitored for 30 days
- Reputation: -50
Second Offense:
- Fine: 50,000 Zł
- Bunker Raid: Lose equipment
- Jail Time: 7 in-game days
- Reputation: -100
- Customers scared off (restart needed)
Third Offense:
- Heavy Fine: 200,000 Zł
- Asset Seizure: Lose farm buildings
- Long Jail: 30 in-game days
- Reputation: -500
- Blacklisted from legal market
Zombie Dealer Caught:
- Zombie confiscated (can rescue later)
- You only lose product + zombie
- Reputation hit: Minor (-10)
- Advantage: Plausible deniability!
"That zombie stole my crops!" 😇
📊 TOTAL SPRITES FOR DRUG EMPIRE
Opium Poppies: 40 sprites
Zombie Dealer Equipment: 15 sprites
Drug Lab Equipment: 20 sprites
Dealing Locations: 10 sprites
Authority NPCs: 8 sprites
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DRUG EMPIRE TOTAL: 93 sprites
───────────────────────────────────────────
GRAND FARM TOTAL:
Base Crops: 1,280 sprites
Trees: 320 sprites
Cannabis: 72 sprites
Waterfowl: 96 sprites
Magic Mushrooms: 48 sprites
Bunker: 35 sprites
Drug Empire: 93 sprites
───────────────────────────────────────────
COMPLETE PACKAGE: 1,944 sprites ✅
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⚠️ FINAL DISCLAIMER
═══════════════════════════════════════════════════════════════
⚠️ SATIRICAL CONTENT - EDUCATIONAL PURPOSES ONLY ⚠️
This game feature is SATIRE of:
- Breaking Bad TV series
- War on Drugs absurdity
- Post-apocalyptic lawlessness
- Zombie tropes
Real-world facts:
❌ Drug dealing ruins lives
❌ Opium/heroin devastates communities
❌ Addiction is a serious health crisis
✅ Legalization/decriminalization debate is real
✅ Medical uses exist (morphine, PTSD therapy)
✅ Harm reduction saves lives
Game promotes:
✅ Consequences for actions (jail, fines)
✅ Legitimate path (legalization quest)
✅ Education (not glorification)
✅ Absurdist humor (zombie dealers!)
If struggling with addiction:
- SAMHSA Helpline: 1-800-662-4357
- Narcotics Anonymous: na.org
- Support exists. Recovery is possible.
Rating: M for Mature (18+)
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Post-Apocalyptic Drug Empire Added: Jan 03, 2026 @ 22:56
"I am the one who farms!" - Walter White, probably 😂