6.1 KiB
🎮 GAME OPENING SEQUENCE - Asset Priority Plan
Created: 30.12.2025 03:54
Purpose: Določiti KATERE assete potrebujemo NAJPREJ za intro + tutorial
🎬 OPENING SEQUENCE (Po konceptu igre)
SCENE 1: BLACK SCREEN + Voice-Over
Duration: 10 sekund
Kai voice: "My name is Kai Marković. 1 year ago, the world ended..."
Assets Needed: ❌ NONE (samo audio)
SCENE 2: Tent Camp Dawn
Duration: 20 sekund
Camera: Kai se zbudi v šotoru, pogleda ven na 8×8 farm
Assets Needed:
- ✅ tent.png (DONE!)
- ✅ kai_idle.png (partial - need animation)
- ⚠️ kai_wake_up.png (4 frames - waking animation)
- ⚠️ tent_interior.png (inside view)
- ⚠️ sleeping_bag.png
- ⚠️ backpack.png
- ⚠️ mothers_locket.png (key item!)
Environment: 8. ⚠️ grass_tile_dawn.png (early morning lighting) 9. ⚠️ dirt_path.png 10. ⚠️ small_fence.png (around 8×8 farm)
SCENE 3: Locket Close-Up
Duration: 5 sekund
Kai opens locket → Ana's photo inside
Assets Needed: 11. ⚠️ locket_open.png (UI element) 12. ⚠️ ana_portrait.png (photo in locket) 13. ⚠️ kai_sad_expression.png (portrait)
SCENE 4: Flashback Montage
Duration: 15 sekund (5 flashes × 3 sec each)**
Assets Needed: 14. ⚠️ baby_twins.png (hospital scene) 15. ⚠️ child_kai_ana.png (5 year olds) 16. ⚠️ family_photo.png (parents + twins) 17. ⚠️ troll_attack.png (giant troll breaking wall) 18. ⚠️ ana_screaming.png (being taken)
SCENE 5: Tutorial Start
Duration: 60 sekund (interactive)** Player gains control
Assets Needed:
Kai Animations (CRITICAL): 19. ⚠️ kai_idle (4 frames × 4 directions) = 16 frames 20. ⚠️ kai_walk (4 frames × 4 directions) = 16 frames 21. ⚠️ kai_run (4 frames × 2 directions) = 8 frames
First Zombie Worker: 22. ⚠️ zombie_basic_idle (4 frames) 23. ⚠️ zombie_basic_walk (4 frames) 24. ⚠️ zombie_digging (4 frames - tutorial action)
Farm Basics: 25. ✅ tent.png (DONE) 26. ⚠️ campfire.png (DONE but white bg) 27. ⚠️ storage_chest.png (DONE but white bg) 28. ⚠️ water_well.png 29. ⚠️ basic_fence.png
Terrain (8×8 starting area): 30. ⚠️ grass_tile.png (×4 variations) 31. ⚠️ dirt_tile.png (×4 variations) 32. ⚠️ tilled_soil.png (for planting)
First Crops (Tutorial): 33. ⚠️ wheat_seed.png 34. ⚠️ wheat_stage1.png 35. ⚠️ wheat_stage2.png 36. ⚠️ wheat_harvest.png
UI Elements: 37. ⚠️ health_bar.png (DONE but white bg) 38. ⚠️ stamina_bar.png 39. ⚠️ inventory_panel.png 40. ⚠️ dialogue_box.png 41. ⚠️ quest_marker.png
🎯 ABSOLUTE MINIMUM FOR PLAYABLE INTRO
Total: 65 assets (including animation frames)
Priority 1: MUST HAVE (Can't start without)
- Kai idle + walk animations (32 frames)
- Tent (exterior + interior)
- Zombie worker basic (idle + walk + dig)
- Terrain tiles (grass, dirt, tilled)
- First crop cycle (wheat 4 stages)
- UI basics (health, stamina, inventory, dialogue)
- Mother's locket + Ana portrait
- Campfire, storage chest, fence
TOTAL: ~65 assets
Priority 2: NICE TO HAVE (Polish)
- Flashback images (5 scenes)
- Kai wake-up animation
- Multiple zombie types
- More terrain variations
- Additional crops
TOTAL: +30 assets
Priority 3: LATER (Can add after demo works)
- More animations
- Effects
- Decorations
📅 GENERATION ORDER (Optimized for Intro)
DAY 1 (Tomorrow - Batch 1):
Kai Character Basics (40 assets):
- kai_idle_north (4 frames)
- kai_idle_south (4 frames)
- kai_idle_east (4 frames)
- kai_idle_west (4 frames)
- kai_walk_north (4 frames)
- kai_walk_south (4 frames)
- kai_walk_east (4 frames)
- kai_walk_west (4 frames)
- kai_run_east (4 frames)
- kai_run_west (4 frames)
DAY 2 (Batch 2):
Zombie Worker (12 assets):
- zombie_idle (4 frames)
- zombie_walk (4 frames)
- zombie_dig (4 frames)
Terrain Tiles (12 assets):
- grass_tile (4 variations)
- dirt_tile (4 variations)
- tilled_soil (4 variations)
DAY 3 (Batch 3):
Crops + Buildings (15 assets):
- wheat (4 growth stages)
- tent_interior
- water_well
- basic_fence
- sleeping_bag
- backpack
- mothers_locket
- ana_portrait
- kai_portrait_sad
UI Elements (6 assets):
- stamina_bar
- inventory_panel
- dialogue_box
- quest_marker
DAY 4 (Batch 4):
Flashback Scenes (5 assets):
- baby_twins
- child_kai_ana
- family_photo
- troll_attack
- ana_screaming
Polish (10 assets):
- More decorations
- Effects
- Additional items
✅ 3-DAY INTRO READY PLAN
End of Day 3:
- ✅ 65 core intro assets
- ✅ Kai fully animated
- ✅ Zombie worker functional
- ✅ Tutorial playable
- ✅ Opening sequence complete
End of Day 7:
- ✅ 100+ total assets
- ✅ All flashbacks
- ✅ Polished intro
- ✅ Demo-ready opening!
🎯 TOMORROW MORNING CHECKLIST
When you wake up:
- ☐ Open this file:
GAME_OPENING_ASSETS.md - ☐ Review tonight's 70 samples
- ☐ Decide: Google Cloud setup or Manual?
- ☐ START Batch 1: Kai animations (40 frames)
By tomorrow evening:
- ✅ Kai character ready!
- ✅ Can test basic movement!
💡 SMART STRATEGY
Instead of random 422 assets, we generate IN ORDER:
- ✅ Opening sequence first
- ✅ Tutorial second
- ✅ Demo content third
- ✅ Extra polish last
Result:
- ✅ Playable intro in 3 days!
- ✅ Full tutorial by day 7
- ✅ Demo ready by week 2
- ✅ All assets prioritized by game flow!
🚀 READY FOR TOMORROW!
Morning Plan:
- Review samples
- Start Kai animation batch
- By evening: Character ready!
This Week Plan:
- Day 1: Kai animations
- Day 2: Zombie + terrain
- Day 3: Crops + UI + buildings
- Day 4-7: Expand to full tutorial
Result: INTRO PLAYABLE by next weekend! 🎮✨
Created: 30.12.2025 03:54
Updated: Ready for tomorrow morning!
Next: Wake up, review, START GENERATION! 🚀