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🎮 KICKSTARTER DEMO - COMPLETE ASSET CHECKLIST

Target: March 2025 Kickstarter Launch
Created: 30.12.2025 03:59
Demo Length: 15-20 minutes playable content


🎯 DEMO SCOPE

What players will do in demo:

  1. Watch opening cutscene (Kai wakes up, intro story)
  2. Complete tutorial (learn controls, zombie management, farming basics)
  3. Explore small starter area (8×8 farm + nearby town ruins)
  4. Meet 3-5 NPCs (trader, blacksmith, healer)
  5. Fight 2-3 enemy types (basic zombies, 1 mutant)
  6. Build 2-3 structures (upgrade tent → shack)
  7. Plant first crops (wheat cycle)
  8. Complete 1-2 quests (find supplies, talk to NPCs)
  9. End with teaser (Ana clue hint, show bigger world)

📊 ABSOLUTE MINIMUM DEMO ASSETS (200 total)

CHARACTERS (50 assets)

Kai (Main Character) - 40 frames:

  • Idle: 4 frames × 4 directions = 16
  • Walk: 4 frames × 4 directions = 16
  • Run: 4 frames × 2 directions = 8
  • Portrait (dialogue): 1
  • Wake up animation: 4
  • Pickup item: 4

NPCs (3 essential) - 9 frames:

  • Trader: idle front view + portrait
  • Blacksmith: idle front view + portrait
  • Healer/Doctor: idle front view + portrait
  • (Each: 1 sprite + 1 portrait + 1 expression variation)

Ana (Flashback/Portrait) - 1 asset:

  • Portrait for locket + flashback

ENEMIES (15 assets)

Zombies (12 frames):

  • Basic Zombie: idle (4), walk (4), attack (4)

Mutant (Optional for demo end):

  • Mutant beast: idle (1), attack (2)

BUILDINGS (12 assets)

Essential Structures:

  1. Tent (starting shelter) - DONE
  2. Shack (first upgrade)
  3. Campfire (cooking station)
  4. Storage chest
  5. Water well
  6. Wooden fence (×4 variations for enclosure)
  7. Ruined house (in town area, decoration)

ENVIRONMENT (30 assets)

Terrain Tiles (16):

  • Grass: 4 variations
  • Dirt: 4 variations
  • Tilled soil: 4 variations
  • Stone path: 4 variations

Decorations (14):

  • Tree: 3 types (oak, pine, dead)
  • Rock: 3 sizes (small, medium, large)
  • Bush: 2 types
  • Grass tuft: 2 variations
  • Grave stone: 2 types
  • Ruined wall: 2 pieces

CROPS & RESOURCES (20 assets)

Wheat (Tutorial Crop):

  • Seeds (planted): 1
  • Stage 1 (sprout): 1
  • Stage 2 (growing): 1
  • Stage 3 (harvest ready): 1

Resources/Items:

  • Wood log: 1
  • Stone: 1
  • Iron ore: 1
  • Wheat bundle (harvested): 1
  • Bread (crafted): 1
  • Water bucket: 1
  • Seeds (inventory icon): 1
  • Coin: 1

Tools (Essential):

  • Wooden hoe: 1
  • Watering can: 1
  • Axe: 1
  • Pickaxe: 1
  • Backpack (Kai's): 1
  • Mother's locket: 1
  • Sleeping bag: 1

UI ELEMENTS (25 assets)

HUD (always visible):

  • Health bar frame: 1
  • Health bar fill: 1
  • Stamina bar frame: 1
  • Stamina bar fill: 1
  • Day/night indicator: 1
  • Time display: 1
  • Coin counter icon: 1

Inventory System:

  • Inventory panel background: 1
  • Item slot frame: 1
  • Item slot highlight (selected): 1
  • Hotbar (quick slots): 1

Dialogue System:

  • Dialogue box: 1
  • NPC portrait frame: 1
  • Continue arrow: 1

Quest System:

  • Quest marker (over NPC head): 1
  • Quest panel: 1
  • Quest complete checkmark: 1

Menus:

  • Button (normal): 1
  • Button (hover): 1
  • Button (pressed): 1
  • Panel background: 1
  • Title card: 1
  • Settings icon: 1

SPECIAL/CUTSCENE ASSETS (15 assets)

Opening Sequence:

  • Tent interior view: 1
  • Mother's locket (open): 1
  • Baby twins (flashback): 1
  • Child Kai + Ana (flashback): 1
  • Family photo (flashback): 1
  • Troll attack scene (flashback): 1
  • Ana screaming (flashback): 1

Effects:

  • Dust particle: 1
  • Sparkle effect: 1
  • Question mark (confused): 1
  • Exclamation mark (alert): 1
  • Fade to black overlay: 1
  • Vignette overlay: 1

Audio Visualizations (Optional):

  • Sound wave icon: 1
  • Music note: 1

ANIMATIONS & EFFECTS (15 assets)

Environmental Animations:

  • Water tile animated: 4 frames
  • Campfire flame: 4 frames
  • Wind effect (grass): 2 frames

UI Animations:

  • Loading spinner: 4 frames
  • Quest marker pulse: 1 (can be shader effect)

📊 TOTAL COUNT

Category Asset Count Notes
Characters 50 Kai (40) + NPCs (9) + Ana (1)
Enemies 15 Zombies + 1 mutant
Buildings 12 Essential structures only
Environment 30 Tiles + decorations
Crops/Resources 20 Tutorial wheat + tools
UI Elements 25 HUD + menus + dialogue
Cutscene/Special 15 Flashbacks + effects
Animations 15 Water, fire, effects
TOTAL 182 Absolute minimum

🎯 EXPANDED DEMO (Impressive Kickstarter)

For IMPRESSIVE demo, add:

+50 Assets (Nice to Have):

  • 2 more NPCs: Farmer, Guard (+6)
  • 3 more enemy types: Skeleton, Mutant variations (+12)
  • 5 more buildings: Blacksmith shop, Bakery, Clinic, Barn, Warehouse (+5)
  • More crops: Corn, Tomato (×3 stages each) (+6)
  • More animals: Cow, Chicken, Sheep (+6)
  • Extra decorations: Flowers, Barrels, Crates, Signs (+10)
  • Polish UI: More buttons, icons, panels (+5)

TOTAL IMPRESSIVE: ~230 assets


+100 Assets (Kickstarter WOW Factor):

  • Gronk character animated (+20)
  • Ana basic idle (+4)
  • Susi dog companion (+8)
  • More zombie variations (+12)
  • 1-2 Boss encounters (+20)
  • Weather effects (rain, fog) (+10)
  • Day/night cycle enhanced (+6)
  • More buildings (inn, tavern, church ruined) (+8)
  • Expanded town area (+12)

TOTAL WOW: ~330 assets


📅 GENERATION TIMELINE

WEEK 1 (Dec 30 - Jan 5): CORE (100 assets)

Focus: Playable basics

Priority:

  • Day 1-2: Kai animations (40)
  • Day 3: Zombies + terrain (25)
  • Day 4-5: Buildings + crops (20)
  • Day 6-7: UI + items (15)

Result: Basic gameplay loop functional


WEEK 2 (Jan 6-12): CONTENT (80 assets)

Focus: Demo content

Priority:

  • NPCs (9)
  • Flashback assets (7)
  • More environment (20)
  • More items/tools (15)
  • Effects + animations (15)
  • Enemies expanded (14)

Result: 180 assets = MINIMUM DEMO COMPLETE!


WEEK 3 (Jan 13-19): POLISH (50 assets)

Focus: Make it impressive

Priority:

  • More NPCs
  • More buildings
  • Animals
  • Decorations
  • UI polish

Result: 230 assets = IMPRESSIVE DEMO! 🌟


WEEK 4+ (Jan 20+): WOW FACTOR (100+ assets)

Focus: Kickstarter wow

Priority:

  • Gronk animations
  • Bosses
  • Weather/effects
  • Expanded world

Result: 330+ assets = KICKSTARTER READY! 🚀


DEMO FEATURE CHECKLIST

Must Have (Week 1-2):

  • Kai movement (walk, run, idle)
  • Zombie worker (dig, walk, idle)
  • Farming basics (plant, water, harvest wheat)
  • Building basics (tent, upgrade to shack)
  • 3 NPCs with dialogue
  • Combat basics (1 zombie enemy type)
  • Inventory system
  • Quest markers
  • Day/night cycle basic
  • Opening cutscene
  • Tutorial prompts

Should Have (Week 3):

  • 5 NPCs total
  • 2-3 enemy types
  • More buildings (6-8 total)
  • Multiple crops
  • Crafting basics
  • Save/load system
  • Settings menu
  • Sound effects
  • Background music

Nice to Have (Week 4+):

  • Gronk character
  • Ana appearance
  • Susi dog
  • Boss encounter teaser
  • Weather effects
  • Expanded world map
  • More quests
  • Achievement system

🎬 DEMO FLOW (Player Experience)

0:00 - 0:30 → Opening cutscene (black screen, voice-over, tent dawn)
0:30 - 2:00 → Tutorial start (Kai wakes up, controls explained)
2:00 - 5:00 → Zombie management tutorial (assign zombie to dig, plant wheat)
5:00 - 8:00 → Exploration (walk around 8×8 farm, see town ruins nearby)
8:00 - 12:00 → First quest (meet trader NPC, fetch supplies from ruins)
12:00 - 15:00 → Combat introduction (fight basic zombie, return to trader)
15:00 - 18:00 → Building tutorial (upgrade tent → shack with resources)
18:00 - 20:00 → Cutscene/teaser (Ana clue hint, "to be continued" screen)

TOTAL: 15-20 minutes = Perfect Kickstarter demo length!


💰 COST ESTIMATE

Using Google Free Tier:

  • Week 1-2: 180 assets (within 1,000 free quota) = 0€
  • Week 3: 50 assets = 0€
  • Week 4+: 100 assets = 0€

IF speed needed (paid tier):

  • 330 assets × $0.02 = $6.60 total

🚀 KICKSTARTER PACKAGE

What you'll have for Kickstarter:

15-20 min playable demo
330+ quality assets
Opening cutscene with story
Core gameplay loop (farm, fight, build, explore)
Multiple NPCs with dialogue
Tutorial + first quests
Demo video (gameplay recording)
Screenshots (10+)
Gritty Noir visual style consistent


📝 PRIORITY ORDER (Smart Generation)

Batch 1 (Day 1): Kai Movement - 40 assets

Must have to test anything!

Batch 2 (Day 2): Core Gameplay - 25 assets

Zombie + terrain = Can test farming!

Batch 3 (Day 3): Buildings + Crops - 20 assets

Can test building/harvesting!

Batch 4 (Day 4): UI + Items - 15 assets

Inventory functional!

Batch 5 (Day 5-7): NPCs + Enemies - 24 assets

Dialogue + combat!

Batch 6 (Week 2): Cutscenes + Polish - 56 assets

DEMO COMPLETE!

Batch 7+ (Week 3-4): Expansion - 150 assets

WOW factor!


TOMORROW MORNING ACTION

When you wake up:

  1. ☐ Review tonight's 70 test samples
  2. ☐ Approve Gritty Noir style /
  3. CONFIRM NPC facial detail requirement (eyes, mouth visible)
  4. START Batch 1: Kai animations (40 frames)

By tomorrow evening:

  • Kai character ready
  • Can test movement in game!

DEMO READY BY: Mid-February
KICKSTARTER LAUNCH: Early March
TOTAL COST: 0€ (free tier) or $6-10 (if speed boost needed)


READY? LET'S BUILD THIS DEMO! 🎮


Created: 30.12.2025 03:59
Next: Wake up, review, START GENERATION!