9.8 KiB
🎮 KICKSTARTER DEMO - COMPLETE ASSET CHECKLIST
Target: March 2025 Kickstarter Launch
Created: 30.12.2025 03:59
Demo Length: 15-20 minutes playable content
🎯 DEMO SCOPE
What players will do in demo:
- ✅ Watch opening cutscene (Kai wakes up, intro story)
- ✅ Complete tutorial (learn controls, zombie management, farming basics)
- ✅ Explore small starter area (8×8 farm + nearby town ruins)
- ✅ Meet 3-5 NPCs (trader, blacksmith, healer)
- ✅ Fight 2-3 enemy types (basic zombies, 1 mutant)
- ✅ Build 2-3 structures (upgrade tent → shack)
- ✅ Plant first crops (wheat cycle)
- ✅ Complete 1-2 quests (find supplies, talk to NPCs)
- ✅ End with teaser (Ana clue hint, show bigger world)
📊 ABSOLUTE MINIMUM DEMO ASSETS (200 total)
CHARACTERS (50 assets)
Kai (Main Character) - 40 frames:
- ✅ Idle: 4 frames × 4 directions = 16
- ✅ Walk: 4 frames × 4 directions = 16
- ✅ Run: 4 frames × 2 directions = 8
- Portrait (dialogue): 1
- Wake up animation: 4
- Pickup item: 4
NPCs (3 essential) - 9 frames:
- Trader: idle front view + portrait
- Blacksmith: idle front view + portrait
- Healer/Doctor: idle front view + portrait
- (Each: 1 sprite + 1 portrait + 1 expression variation)
Ana (Flashback/Portrait) - 1 asset:
- Portrait for locket + flashback
ENEMIES (15 assets)
Zombies (12 frames):
- Basic Zombie: idle (4), walk (4), attack (4)
Mutant (Optional for demo end):
- Mutant beast: idle (1), attack (2)
BUILDINGS (12 assets)
Essential Structures:
- ✅ Tent (starting shelter) - DONE
- Shack (first upgrade)
- Campfire (cooking station)
- Storage chest
- Water well
- Wooden fence (×4 variations for enclosure)
- Ruined house (in town area, decoration)
ENVIRONMENT (30 assets)
Terrain Tiles (16):
- Grass: 4 variations
- Dirt: 4 variations
- Tilled soil: 4 variations
- Stone path: 4 variations
Decorations (14):
- Tree: 3 types (oak, pine, dead)
- Rock: 3 sizes (small, medium, large)
- Bush: 2 types
- Grass tuft: 2 variations
- Grave stone: 2 types
- Ruined wall: 2 pieces
CROPS & RESOURCES (20 assets)
Wheat (Tutorial Crop):
- Seeds (planted): 1
- Stage 1 (sprout): 1
- Stage 2 (growing): 1
- Stage 3 (harvest ready): 1
Resources/Items:
- Wood log: 1
- Stone: 1
- Iron ore: 1
- Wheat bundle (harvested): 1
- Bread (crafted): 1
- Water bucket: 1
- Seeds (inventory icon): 1
- Coin: 1
Tools (Essential):
- Wooden hoe: 1
- Watering can: 1
- Axe: 1
- Pickaxe: 1
- Backpack (Kai's): 1
- Mother's locket: 1
- Sleeping bag: 1
UI ELEMENTS (25 assets)
HUD (always visible):
- Health bar frame: 1
- Health bar fill: 1
- Stamina bar frame: 1
- Stamina bar fill: 1
- Day/night indicator: 1
- Time display: 1
- Coin counter icon: 1
Inventory System:
- Inventory panel background: 1
- Item slot frame: 1
- Item slot highlight (selected): 1
- Hotbar (quick slots): 1
Dialogue System:
- Dialogue box: 1
- NPC portrait frame: 1
- Continue arrow: 1
Quest System:
- Quest marker (over NPC head): 1
- Quest panel: 1
- Quest complete checkmark: 1
Menus:
- Button (normal): 1
- Button (hover): 1
- Button (pressed): 1
- Panel background: 1
- Title card: 1
- Settings icon: 1
SPECIAL/CUTSCENE ASSETS (15 assets)
Opening Sequence:
- Tent interior view: 1
- Mother's locket (open): 1
- Baby twins (flashback): 1
- Child Kai + Ana (flashback): 1
- Family photo (flashback): 1
- Troll attack scene (flashback): 1
- Ana screaming (flashback): 1
Effects:
- Dust particle: 1
- Sparkle effect: 1
- Question mark (confused): 1
- Exclamation mark (alert): 1
- Fade to black overlay: 1
- Vignette overlay: 1
Audio Visualizations (Optional):
- Sound wave icon: 1
- Music note: 1
ANIMATIONS & EFFECTS (15 assets)
Environmental Animations:
- Water tile animated: 4 frames
- Campfire flame: 4 frames
- Wind effect (grass): 2 frames
UI Animations:
- Loading spinner: 4 frames
- Quest marker pulse: 1 (can be shader effect)
📊 TOTAL COUNT
| Category | Asset Count | Notes |
|---|---|---|
| Characters | 50 | Kai (40) + NPCs (9) + Ana (1) |
| Enemies | 15 | Zombies + 1 mutant |
| Buildings | 12 | Essential structures only |
| Environment | 30 | Tiles + decorations |
| Crops/Resources | 20 | Tutorial wheat + tools |
| UI Elements | 25 | HUD + menus + dialogue |
| Cutscene/Special | 15 | Flashbacks + effects |
| Animations | 15 | Water, fire, effects |
| TOTAL | 182 | Absolute minimum |
🎯 EXPANDED DEMO (Impressive Kickstarter)
For IMPRESSIVE demo, add:
+50 Assets (Nice to Have):
- 2 more NPCs: Farmer, Guard (+6)
- 3 more enemy types: Skeleton, Mutant variations (+12)
- 5 more buildings: Blacksmith shop, Bakery, Clinic, Barn, Warehouse (+5)
- More crops: Corn, Tomato (×3 stages each) (+6)
- More animals: Cow, Chicken, Sheep (+6)
- Extra decorations: Flowers, Barrels, Crates, Signs (+10)
- Polish UI: More buttons, icons, panels (+5)
TOTAL IMPRESSIVE: ~230 assets
+100 Assets (Kickstarter WOW Factor):
- Gronk character animated (+20)
- Ana basic idle (+4)
- Susi dog companion (+8)
- More zombie variations (+12)
- 1-2 Boss encounters (+20)
- Weather effects (rain, fog) (+10)
- Day/night cycle enhanced (+6)
- More buildings (inn, tavern, church ruined) (+8)
- Expanded town area (+12)
TOTAL WOW: ~330 assets
📅 GENERATION TIMELINE
WEEK 1 (Dec 30 - Jan 5): CORE (100 assets)
Focus: Playable basics
Priority:
- Day 1-2: Kai animations (40)
- Day 3: Zombies + terrain (25)
- Day 4-5: Buildings + crops (20)
- Day 6-7: UI + items (15)
Result: Basic gameplay loop functional
WEEK 2 (Jan 6-12): CONTENT (80 assets)
Focus: Demo content
Priority:
- NPCs (9)
- Flashback assets (7)
- More environment (20)
- More items/tools (15)
- Effects + animations (15)
- Enemies expanded (14)
Result: 180 assets = MINIMUM DEMO COMPLETE! ✅
WEEK 3 (Jan 13-19): POLISH (50 assets)
Focus: Make it impressive
Priority:
- More NPCs
- More buildings
- Animals
- Decorations
- UI polish
Result: 230 assets = IMPRESSIVE DEMO! 🌟
WEEK 4+ (Jan 20+): WOW FACTOR (100+ assets)
Focus: Kickstarter wow
Priority:
- Gronk animations
- Bosses
- Weather/effects
- Expanded world
Result: 330+ assets = KICKSTARTER READY! 🚀
✅ DEMO FEATURE CHECKLIST
Must Have (Week 1-2):
- Kai movement (walk, run, idle)
- Zombie worker (dig, walk, idle)
- Farming basics (plant, water, harvest wheat)
- Building basics (tent, upgrade to shack)
- 3 NPCs with dialogue
- Combat basics (1 zombie enemy type)
- Inventory system
- Quest markers
- Day/night cycle basic
- Opening cutscene
- Tutorial prompts
Should Have (Week 3):
- 5 NPCs total
- 2-3 enemy types
- More buildings (6-8 total)
- Multiple crops
- Crafting basics
- Save/load system
- Settings menu
- Sound effects
- Background music
Nice to Have (Week 4+):
- Gronk character
- Ana appearance
- Susi dog
- Boss encounter teaser
- Weather effects
- Expanded world map
- More quests
- Achievement system
🎬 DEMO FLOW (Player Experience)
0:00 - 0:30 → Opening cutscene (black screen, voice-over, tent dawn)
0:30 - 2:00 → Tutorial start (Kai wakes up, controls explained)
2:00 - 5:00 → Zombie management tutorial (assign zombie to dig, plant wheat)
5:00 - 8:00 → Exploration (walk around 8×8 farm, see town ruins nearby)
8:00 - 12:00 → First quest (meet trader NPC, fetch supplies from ruins)
12:00 - 15:00 → Combat introduction (fight basic zombie, return to trader)
15:00 - 18:00 → Building tutorial (upgrade tent → shack with resources)
18:00 - 20:00 → Cutscene/teaser (Ana clue hint, "to be continued" screen)
TOTAL: 15-20 minutes = Perfect Kickstarter demo length!
💰 COST ESTIMATE
Using Google Free Tier:
- Week 1-2: 180 assets (within 1,000 free quota) = 0€
- Week 3: 50 assets = 0€
- Week 4+: 100 assets = 0€
IF speed needed (paid tier):
- 330 assets × $0.02 = $6.60 total
🚀 KICKSTARTER PACKAGE
What you'll have for Kickstarter:
✅ 15-20 min playable demo
✅ 330+ quality assets
✅ Opening cutscene with story
✅ Core gameplay loop (farm, fight, build, explore)
✅ Multiple NPCs with dialogue
✅ Tutorial + first quests
✅ Demo video (gameplay recording)
✅ Screenshots (10+)
✅ Gritty Noir visual style consistent
📝 PRIORITY ORDER (Smart Generation)
Batch 1 (Day 1): Kai Movement - 40 assets
Must have to test anything!
Batch 2 (Day 2): Core Gameplay - 25 assets
Zombie + terrain = Can test farming!
Batch 3 (Day 3): Buildings + Crops - 20 assets
Can test building/harvesting!
Batch 4 (Day 4): UI + Items - 15 assets
Inventory functional!
Batch 5 (Day 5-7): NPCs + Enemies - 24 assets
Dialogue + combat!
Batch 6 (Week 2): Cutscenes + Polish - 56 assets
DEMO COMPLETE!
Batch 7+ (Week 3-4): Expansion - 150 assets
WOW factor!
✅ TOMORROW MORNING ACTION
When you wake up:
- ☐ Review tonight's 70 test samples
- ☐ Approve Gritty Noir style ✅/❌
- ☐ CONFIRM NPC facial detail requirement (eyes, mouth visible)
- ☐ START Batch 1: Kai animations (40 frames)
By tomorrow evening:
- ✅ Kai character ready
- ✅ Can test movement in game!
DEMO READY BY: Mid-February
KICKSTARTER LAUNCH: Early March
TOTAL COST: 0€ (free tier) or $6-10 (if speed boost needed)
READY? LET'S BUILD THIS DEMO! 🎮✨
Created: 30.12.2025 03:59
Next: Wake up, review, START GENERATION!