EXTENDED SESSION (03:00 - 03:45 CET): 1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/): ✅ 10 unique assets created: - Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama - Forest: Fox, Bear, Wolf - Style: Dark Noir Steampunk Chibi 2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/): ✅ Organized 2,626 files into subfolders ✅ Created comprehensive biome structure (200 folders) ✅ Moved docs to docs/art_guidelines/ SESSION UPDATE: - Total Time: 3h 03min - Files Processed: 5,788+ - Status: SESSION COMPLETE! 🚀
182 lines
5.2 KiB
Markdown
182 lines
5.2 KiB
Markdown
# 🌍 BIOME VISUAL GUIDES - Style 32 Standards
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**Purpose:** Ensure ALL 20 biomes maintain consistent Style 32 aesthetic while having unique environmental characteristics.
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---
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## ❄️ WINTER BIOME (Zimski)
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**REQUIRED REFERENCE IMAGE:** `winter_terrain_style32.png`
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**Visual DNA:**
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- **Ground:** White/light blue snow with Style 32 thick outlines
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- **Edge Details:** Icicles on building edges, snow clumps on roofs
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- **Color Palette:**
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- Snow: `#F0F8FF` (Alice Blue)
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- Ice: `#B0E0E6` (Powder Blue)
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- Shadows: `#ADD8E6` (Light Blue)
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- Outlines: `#000000` (5px thick)
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- **Trees:** Pine trees with snow on branches
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- **Props:** Snowdrifts, ice crystals, frozen puddles
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- **Lighting:** Cold blue tint overall
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**Checklist:**
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- [ ] Thick 5px black outlines on ALL terrain elements
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- [ ] Flat cel shading (no soft gradients)
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- [ ] Snow particles visible but not realistic
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- [ ] Buildings have icicles/snow accumulation
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- [ ] Transparent background
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---
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## 🏜️ DESERT BIOME (Puščavski)
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**REQUIRED REFERENCE IMAGE:** `desert_terrain_style32.png`
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**Visual DNA:**
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- **Ground:** Sandy yellow/orange terrain
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- **Edge Details:** Rock outcroppings, cacti, sun-bleached bones
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- **Color Palette:**
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- Sand: `#EDC9AF` (Desert Sand)
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- Rocks: `#CD853F` (Peru)
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- Cacti: `#6B8E23` (Olive Drab)
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- Shadows: `#8B4513` (Saddle Brown)
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- Outlines: `#000000` (5px thick)
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- **Trees:** Cacti, palm trees, dead trees
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- **Props:** Sand dunes, rocks, pottery, tumbleweeds
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- **Lighting:** Warm orange/yellow tint
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**Checklist:**
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- [ ] Thick 5px black outlines
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- [ ] Flat cel shading
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- [ ] Heat shimmer effect (optional VFX, not in terrain)
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- [ ] Sand has texture but still Style 32
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- [ ] Transparent background
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---
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## 🌲 FOREST BIOME (Gozdni)
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**REQUIRED REFERENCE IMAGE:** `forest_terrain_style32.png`
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**Visual DNA:**
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- **Ground:** Green grass with darker patches
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- **Edge Details:** Tree roots, mushrooms, fallen logs
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- **Color Palette:**
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- Grass: `#228B22` (Forest Green)
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- Trees: `#2E8B57` (Sea Green)
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- Bark: `#8B4513` (Saddle Brown)
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- Shadows: `#006400` (Dark Green)
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- Outlines: `#000000` (5px thick)
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- **Trees:** Oaks, pines, broad-leafed trees
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- **Props:** Mushrooms, ferns, flowers, rocks
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- **Lighting:** Natural green tint
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**Checklist:**
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- [ ] Thick 5px black outlines
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- [ ] Flat cel shading
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- [ ] Trees have visible bark texture (chibi style)
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- [ ] Grass is vibrant, not muted
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- [ ] Transparent background
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---
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## 🌋 VOLCANIC BIOME
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**REQUIRED REFERENCE IMAGE:** `volcanic_terrain_style32.png`
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**Visual DNA:**
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- **Ground:** Dark rock/lava cracks
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- **Edge Details:** Lava flows, smoke vents, obsidian
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- **Color Palette:**
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- Rock: `#2F4F4F` (Dark Slate Gray)
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- Lava: `#FF4500` (Orange Red)
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- Glow: `#FFD700` (Gold)
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- Smoke: `#696969` (Dim Gray)
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- Outlines: `#000000` (5px thick)
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- **Trees:** Dead/burnt trees, heat-resistant plants
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- **Props:** Lava pools, volcanic rocks, ash piles
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- **Lighting:** Red/orange glow
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---
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## 🧊 FROZEN WASTELAND BIOME
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**REQUIRED REFERENCE IMAGE:** `frozen_wasteland_style32.png`
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**Visual DNA:**
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- **Ground:** Ice sheets, cracked frozen ground
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- **Edge Details:** Ice spikes, frozen waterfalls
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- **Color Palette:**
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- Ice: `#E0FFFF` (Light Cyan)
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- Cracks: `#4682B4` (Steel Blue)
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- Shadows: `#708090` (Slate Gray)
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- Outlines: `#000000` (5px thick)
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---
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## 🌴 JUNGLE BIOME
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**REQUIRED REFERENCE IMAGE:** `jungle_terrain_style32.png`
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**Visual DNA:**
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- **Ground:** Dark green undergrowth
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- **Edge Details:** Vines, large leaves, exotic flowers
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- **Color Palette:**
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- Leaves: `#00FF00` (Lime)
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- Dark Green: `#013220` (Dark Green)
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- Flowers: `#FF1493` (Deep Pink), `#FFD700` (Gold)
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- Outlines: `#000000` (5px thick)
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---
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## 🎨 UNIVERSAL BIOME RULES (ALL 20 BIOMES)
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1. **5px thick black outlines** - NO exceptions
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2. **Flat cel shading** - NO soft gradients
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3. **Vibrant colors** - NO muted/realistic tones
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4. **Chibi proportions** - Trees, rocks, props are cute
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5. **Transparent background** - ALWAYS
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6. **Cult of the Lamb aesthetic** - Match main character style
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---
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## 📋 BIOME CHECKLIST (Before approval)
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For EACH biome reference image:
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- [ ] Viewed Kai/Ana/Gronk references first
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- [ ] 5px thick black outlines on ALL elements
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- [ ] Flat cel shading (no gradients)
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- [ ] Colors are vibrant and match palette
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- [ ] Proportions are chibi/cute
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- [ ] Background is transparent
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- [ ] Overall matches main character visual DNA
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- [ ] Unique enough to distinguish biome
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- [ ] Can be tiled/repeated seamlessly (optional)
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---
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## 🚀 WHEN TO USE THIS GUIDE
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**Before generating ANY terrain/environment asset:**
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1. Check which biome it belongs to
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2. Load the biome reference image
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3. Extract color palette from reference
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4. Match outline thickness (5px)
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5. Match shading style (flat cel)
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6. Generate with explicit reference to biome guide
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**Example prompt:**
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```
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Desert terrain tile. EXACT Style 32 matching /references/biomes/desert/:
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THICK 5px BLACK OUTLINES, flat cel shading, sandy yellow (#EDC9AF),
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rocks (#CD853F), cacti visible, transparent background,
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Cult of the Lamb aesthetic.
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```
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---
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**STATUS:** Awaiting reference images for each biome
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**PRIORITY:** HIGH - needed before generating any of 27 town variants
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**NEXT STEP:** Generate master reference for at least 3 core biomes (Winter, Desert, Forest)
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