EXTENDED SESSION (03:00 - 03:45 CET): 1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/): ✅ 10 unique assets created: - Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama - Forest: Fox, Bear, Wolf - Style: Dark Noir Steampunk Chibi 2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/): ✅ Organized 2,626 files into subfolders ✅ Created comprehensive biome structure (200 folders) ✅ Moved docs to docs/art_guidelines/ SESSION UPDATE: - Total Time: 3h 03min - Files Processed: 5,788+ - Status: SESSION COMPLETE! 🚀
5.2 KiB
🌍 BIOME VISUAL GUIDES - Style 32 Standards
Purpose: Ensure ALL 20 biomes maintain consistent Style 32 aesthetic while having unique environmental characteristics.
❄️ WINTER BIOME (Zimski)
REQUIRED REFERENCE IMAGE: winter_terrain_style32.png
Visual DNA:
- Ground: White/light blue snow with Style 32 thick outlines
- Edge Details: Icicles on building edges, snow clumps on roofs
- Color Palette:
- Snow:
#F0F8FF(Alice Blue) - Ice:
#B0E0E6(Powder Blue) - Shadows:
#ADD8E6(Light Blue) - Outlines:
#000000(5px thick)
- Snow:
- Trees: Pine trees with snow on branches
- Props: Snowdrifts, ice crystals, frozen puddles
- Lighting: Cold blue tint overall
Checklist:
- Thick 5px black outlines on ALL terrain elements
- Flat cel shading (no soft gradients)
- Snow particles visible but not realistic
- Buildings have icicles/snow accumulation
- Transparent background
🏜️ DESERT BIOME (Puščavski)
REQUIRED REFERENCE IMAGE: desert_terrain_style32.png
Visual DNA:
- Ground: Sandy yellow/orange terrain
- Edge Details: Rock outcroppings, cacti, sun-bleached bones
- Color Palette:
- Sand:
#EDC9AF(Desert Sand) - Rocks:
#CD853F(Peru) - Cacti:
#6B8E23(Olive Drab) - Shadows:
#8B4513(Saddle Brown) - Outlines:
#000000(5px thick)
- Sand:
- Trees: Cacti, palm trees, dead trees
- Props: Sand dunes, rocks, pottery, tumbleweeds
- Lighting: Warm orange/yellow tint
Checklist:
- Thick 5px black outlines
- Flat cel shading
- Heat shimmer effect (optional VFX, not in terrain)
- Sand has texture but still Style 32
- Transparent background
🌲 FOREST BIOME (Gozdni)
REQUIRED REFERENCE IMAGE: forest_terrain_style32.png
Visual DNA:
- Ground: Green grass with darker patches
- Edge Details: Tree roots, mushrooms, fallen logs
- Color Palette:
- Grass:
#228B22(Forest Green) - Trees:
#2E8B57(Sea Green) - Bark:
#8B4513(Saddle Brown) - Shadows:
#006400(Dark Green) - Outlines:
#000000(5px thick)
- Grass:
- Trees: Oaks, pines, broad-leafed trees
- Props: Mushrooms, ferns, flowers, rocks
- Lighting: Natural green tint
Checklist:
- Thick 5px black outlines
- Flat cel shading
- Trees have visible bark texture (chibi style)
- Grass is vibrant, not muted
- Transparent background
🌋 VOLCANIC BIOME
REQUIRED REFERENCE IMAGE: volcanic_terrain_style32.png
Visual DNA:
- Ground: Dark rock/lava cracks
- Edge Details: Lava flows, smoke vents, obsidian
- Color Palette:
- Rock:
#2F4F4F(Dark Slate Gray) - Lava:
#FF4500(Orange Red) - Glow:
#FFD700(Gold) - Smoke:
#696969(Dim Gray) - Outlines:
#000000(5px thick)
- Rock:
- Trees: Dead/burnt trees, heat-resistant plants
- Props: Lava pools, volcanic rocks, ash piles
- Lighting: Red/orange glow
🧊 FROZEN WASTELAND BIOME
REQUIRED REFERENCE IMAGE: frozen_wasteland_style32.png
Visual DNA:
- Ground: Ice sheets, cracked frozen ground
- Edge Details: Ice spikes, frozen waterfalls
- Color Palette:
- Ice:
#E0FFFF(Light Cyan) - Cracks:
#4682B4(Steel Blue) - Shadows:
#708090(Slate Gray) - Outlines:
#000000(5px thick)
- Ice:
🌴 JUNGLE BIOME
REQUIRED REFERENCE IMAGE: jungle_terrain_style32.png
Visual DNA:
- Ground: Dark green undergrowth
- Edge Details: Vines, large leaves, exotic flowers
- Color Palette:
- Leaves:
#00FF00(Lime) - Dark Green:
#013220(Dark Green) - Flowers:
#FF1493(Deep Pink),#FFD700(Gold) - Outlines:
#000000(5px thick)
- Leaves:
🎨 UNIVERSAL BIOME RULES (ALL 20 BIOMES)
- 5px thick black outlines - NO exceptions
- Flat cel shading - NO soft gradients
- Vibrant colors - NO muted/realistic tones
- Chibi proportions - Trees, rocks, props are cute
- Transparent background - ALWAYS
- Cult of the Lamb aesthetic - Match main character style
📋 BIOME CHECKLIST (Before approval)
For EACH biome reference image:
- Viewed Kai/Ana/Gronk references first
- 5px thick black outlines on ALL elements
- Flat cel shading (no gradients)
- Colors are vibrant and match palette
- Proportions are chibi/cute
- Background is transparent
- Overall matches main character visual DNA
- Unique enough to distinguish biome
- Can be tiled/repeated seamlessly (optional)
🚀 WHEN TO USE THIS GUIDE
Before generating ANY terrain/environment asset:
- Check which biome it belongs to
- Load the biome reference image
- Extract color palette from reference
- Match outline thickness (5px)
- Match shading style (flat cel)
- Generate with explicit reference to biome guide
Example prompt:
Desert terrain tile. EXACT Style 32 matching /references/biomes/desert/:
THICK 5px BLACK OUTLINES, flat cel shading, sandy yellow (#EDC9AF),
rocks (#CD853F), cacti visible, transparent background,
Cult of the Lamb aesthetic.
STATUS: Awaiting reference images for each biome PRIORITY: HIGH - needed before generating any of 27 town variants NEXT STEP: Generate master reference for at least 3 core biomes (Winter, Desert, Forest)