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novafarma/docs/SESSION_DNEVNIK_JAN_11_12_2026_PLANNING_MARATHON.md
2026-01-20 01:05:17 +01:00

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🎮 SESSION DNEVNIK - 11./12. Januar 2026

Datum: 11. Januar 2026 (Sobota) 23:00 → 12. Januar 2026 (Nedelja) 00:49 CET
Trajanje: ~1 ura 49 minut
Session Type: Strategic Planning & Game Design
Status: COMPLETE - MAJOR DECISIONS LOCKED


🎯 SESSION SUMMARY:

Main Achievement: Zabetonirali smo celotno game release strategijo, pricing model, in detajlne plane za Faza 3 & 4!


💰 MAJOR DECISION #1: PRICING LOCKED

OFFICIAL PRICING:

  • DEMO: FREE
  • Early Access (Faza 1-2): €10
  • Full Release v1.0 (All 10 Fazas): €30

NO DLC POLICY:

  • Brez dodatnih DLC-jev
  • Brez mikrotransakcij
  • Ena igra, ena cena
  • Early Access kupci dobijo VSE future updates BREZPLAČNO!

Philosophy: Fair games, fair prices, no bullshit.

Prihranek za Early Access kupce: €20 (plačajo €10, dobijo €30 vrednost!)


📅 MAJOR DECISION #2: 10-FAZA RELEASE MODEL

Release Structure:

  1. DEMO (FREE) - Farm tutorial, 2-3h
  2. Faza 1 (€10 EA) - Farm Complete
  3. Faza 2 (+FREE) - Town Restoration
  4. Faza 3 (+FREE) - First Exploration (4 biomi)
  5. Faza 4 (+FREE) - Exotic Lands (4 biomi)
  6. Faza 5 (+FREE) - Magical Biomes 1
  7. Faza 6 (+FREE) - Magical Biomes 2
  8. Faza 7 (+FREE) - Boss Rush
  9. Faza 8 (+FREE) - Ana's Story
  10. Faza 9-10 (€30 full) - Endgame & Finale

Development Timeline: ~18 months (Faza per month)

Why 10 Fazas?

  • ADHD-friendly milestones
  • Regular content drops
  • Marketing opportunities (10 release events!)
  • Obvladljivo za solo dev

🌍 MAJOR DECISION #3: FAZA 3 & 4 BIOMES

8 Biomov (6 Normal + 2 Magical):

FAZA 3 (3 Normal + 1 Magical):

  1. 🌲 Forest (Endless Forest)
  2. 🏜️ Desert (Egyptian Desert lite)
  3. 🐸 Swamp
  4. 🌙 Witch Forest - MAGICAL!

FAZA 4 (3 Normal + 1 Magical):

  1. ❄️ Arctic/Snow
  2. ⛏️ Deep Caves (MINING!)
  3. 🌋 Volcanic
  4. 🦖 Dino Valley - MAGICAL!

Why This Mix?

  • Prvi okus magical világa (Witch Forest)
  • DINOSAURS za hype! (Everyone loves dinos)
  • Mining sistem (10 rud!)
  • Balanced normal/magical ratio

🎮 MAJOR SYSTEMS ADDED:

🌀 Portal System (Faza 3):

  • 8 broken portals (1 per biome)
  • Repair quest (blueprints + crystals)
  • Fast travel network
  • Portal Hub later

🚂 Railway System (Faza 4):

  • 5 railway stations
  • Build tracks between biomes
  • Train fast travel (alternative to portals)
  • Mobile storage (bring items!)

⛏️ Mining System (Faza 4 - Caves):

10 Ores:

  1. Copper
  2. Tin
  3. Iron
  4. Silver
  5. Gold
  6. Titanium
  7. Crystal
  8. Gems (Diamond, Ruby, Emerald)
  9. Radioactive
  10. Obsidian

Mechanics:

  • Pickaxe progression (Wood → Titanium)
  • Smelter building
  • Mining skill leveling
  • Build own mine on farm!

🛹 Longboard Quest (Emotional!):

  • Find father's broken longboard
  • Repair quest (4 biome resources)
  • Unlock longboard mount (2x speed!)
  • Emotional flashback: Papa teaching Kai

🧟 Zombie Scout → Zombi Skavt (5 Levels):

  • Send scouts to explore
  • Gain XP, level up
  • Lv5 = Elite Scout (finds blueprints!)
  • Evolves into full Zombi Skavt system

🦖 Animal Taming (Faza 4):

  • Tame wild animals (companions)
  • DINOSAURS tameable!
  • T-Rex mount!
  • Pterodactyl flying!

💭 Memory System (20/50):

  • 10 memories in Faza 3
  • 10 memories in Faza 4
  • Memory #20: Ana's VOICE! (First time heard!)
  • Twin Bond strengthens (40% by Faza 4)

🌿 MAJOR DECISION #4: DRUG EMPIRE SYSTEM

Underground Bunker (Already in Faza 1-2!):

  • Secret grow room under Kai's house
  • Cannabis room
  • Magic Mushroom room (Faza 2+)
  • HIDDEN from Guards!

Guard Post Activation (Faza 3):

Guard Captain Luka NPC:

  • Activates when you harvest 10+ cannabis
  • Offers license (€50) OR risk raids

License System:

  • Legal protection
  • +20% selling price
  • VIP customers access
  • No more raids

Raid System (Unlicensed):

  • 10% chance per harvest
  • Fine (€30) OR confiscation OR bribe (€100)
  • Reputation impact

🧟‍♂️ ZOMBIE DEALERS (Faza 3+):

Train zombies as dealers!

  • 5 Levels: Runner → Hustler → Dealer → Kingpin → Don
  • Send to NPCs, they sell automatically
  • Passive income while exploring!
  • Risk: Can be caught by guards

🌺 Opium System (Faza 4+):

Medical Path (Legal):

  • Medical license (€100)
  • Sell to Doctor Petra (€50/unit)
  • Craft Morphine (€100!)
  • Ethical, profitable

Black Market Path (Illegal):

  • Black Market Dealer (€80/unit!)
  • No license needed
  • Higher risk (jail: 3 days + €200 fine)
  • Craft opium paste (€120!)

🕵️ Black Market Dealer (Faza 4):

Location: Hidden basement in Inn

  • Password: "Purple Haze"
  • Night only (22:00-04:00)
  • Buys EVERYTHING (no license!)
  • Smuggling missions (€200-€500)

Reputation System (0-100):

  • 0-25: Unknown
  • 26-50: Trusted (better prices)
  • 51-75: Partner (exclusive jobs)
  • 76-100: KINGPIN (unlimited access, VIP room!)

📦 COMPLETE BIOME BREAKDOWN:

Created: COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md

Per Biome:

  • 5 Buildings/Structures
  • 3 NPCs
  • 5 Wild Animals (+ 5 Dinos in Dino Valley!)
  • 5 Plants/Crops
  • 3-4 Weapons/Tools
  • 5+ Resources
  • 1 Mini-Boss
  • 2-3 Ana Memories

Totals Across 8 Biomes:

  • 40 Buildings
  • 24 NPCs
  • 45 Animals (40 + 5 Dinos)
  • 40 Plants
  • 27 Weapons/Tools
  • 45+ Resources
  • 8 Mini-Bosses
  • 20 Memories

🏗️ INFRASTRUCTURE CREATED:

Phase Packs Organized:

Created folder structure:

  • assets/PHASE_PACKS/0_DEMO/
  • assets/PHASE_PACKS/1_FAZA_1/
  • assets/PHASE_PACKS/2_FAZA_2/
  • assets/PHASE_PACKS/3_FAZA_3/ (new!)
  • assets/PHASE_PACKS/4_FAZA_4/ (new!)

Each with subfolders:

  • crops, animals, buildings, infrastructure, npcs, biomes, etc.

Starter Packs System:

Standard Start:

  • Workbench Tier 1
  • Basic tools (wood axe, pickaxe)
  • Basic food (bread)
  • Basic seeds (tomato, potato)

Founders Pack (First 40 buyers):

  • Workbench Tier 2 (head start!)
  • Better tools (iron)
  • Gronk companion (from start!)
  • Cannabis seeds (bonus!)

📄 DOCUMENTS CREATED TONIGHT:

  1. GAME_RELEASE_STRATEGY.md - Pricing & philosophy
  2. FINAL_10_FAZA_STRUCTURE.md - 10-Faza breakdown
  3. FAZA_3_4_DETAILED_PLAN.md - Complete Faza 3-4 plan
  4. GUARD_POST_DRUG_SYSTEM.md - Drug empire mechanics
  5. COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md - All 8 biomes detailed
  6. STARTER_PACKS_DOC.md - Starting gear system
  7. SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md - Pricing decision log
  8. REVIEW_TASKS_JAN_12_2026.md - Tomorrow's checklist
  9. Updated MasterConfig.js - Starter packs in code
  10. Updated GAME_BIBLE_2.md - Pricing info

Total: 10 new/updated files!


🎨 ASSETS GENERATED:

NPCs Started (Style 32):

  1. Mason Zidar (Chibi portrait) - NEW!
  2. Mayor Viktor walk sheet (4-frame)
  3. Priest Marko walk sheet (4-frame)
  4. Teacher Ana walk sheet (4-frame)
  5. Mason walk sheet (4-frame)

Status: Need to review existing NPCs tomorrow (Luka, Novak, Marta, Ivan)


🔮 NEXT SESSION TASKS:

Created: REVIEW_TASKS_JAN_12_2026.md

Tomorrow (Po službi):

  1. Review pricing (€10/€30)
  2. Review 10-Faza structure
  3. Review Faza 3-4 content
  4. Review Drug System (too edgy?)
  5. Review Biome Breakdown
  6. Review/Regenerate NPCs
  7. Approve or revise

Time needed: 30min - 2h

Decision: GO / REVISE / RETHINK


💡 KEY INSIGHTS:

Why This Works:

For Solo ADHD Dev (You):

  • 10 Fazas = Small, achievable goals
  • 1-2 months per Faza = Sustainable pace
  • Regular dopamine hits (releases!)
  • No burnout risk
  • Flexibility to adjust

For Players:

  • €10 Early Access = Fair entry
  • Free updates = Great value
  • Regular content drops = Excitement
  • No DLC bullshit = Respect
  • 10 release events = Word of mouth

For Marketing:

  • "Build drug empire with zombie dealers!" = Headlines
  • "Tame dinosaurs!" = MASSIVE hype
  • "€10 → €30 game free!" = Early bird incentive
  • "No DLC, no BS" = Indie cred
  • Controversial (cannabis) = Attention

🎯 PHILOSOPHY LOCKED:

Game Design:

  • Fair, ethical monetization
  • Complete game at launch (no cut content as DLC)
  • ADHD-friendly development pace
  • Player-first approach

Marketing:

  • Edgy but not offensive
  • Honest pricing
  • Community-driven
  • Transparent development

Development:

  • Small milestones
  • Sustainable pace
  • Quality over speed
  • Fun first, always

📊 PRODUCTION STATUS:

Phase Content Assets Status
DEMO Defined 90% 🔄 Testing
Faza 1 Defined 95% 🔄 Polishing
Faza 2 Defined 90% 🔄 NPCs needed
Faza 3 DEFINED TONIGHT 0% 📋 Planned
Faza 4 DEFINED TONIGHT 0% 📋 Planned
Faza 5-10 Partially defined 0% 📋 Future

🔥 HIGHLIGHTS OF SESSION:

  1. €10/€30 Pricing - Fair, locked, final!
  2. 10-Faza Model - ADHD-friendly, sustainable
  3. 8 Biomes - Mix of normal + magical
  4. Witch Forest - First magic biome (Faza 3)
  5. Dino Valley - DINOSAURS! (Faza 4)
  6. Mining System - 10 ores, deep caves
  7. Zombie Dealers - GENIUS marketing hook!
  8. Drug Empire - Controversial, profitable
  9. Railway + Portals - Dual fast travel
  10. Complete Breakdown - Every biome detailed

🎮 MARKETING TAGLINES (From Tonight):

  • "Build your drug empire... with zombie dealers!"
  • "Tame a T-Rex. Ride a dinosaur. Save your sister."
  • "€10 Early Access → €30 Full Game FREE!"
  • "No DLC. No Microtransactions. No Bullshit."
  • "From solo dev with ADHD. For players with taste."

⏱️ SESSION TIMELINE:

23:00 - Session start, pricing discussion
23:15 - €10/€30 pricing locked
23:30 - 10-Faza structure created
23:45 - Faza 3 biomes planned
00:00 - Faza 4 biomes + mining system
00:15 - Drug system brainstorm
00:30 - Zombie dealers idea (GOLD!)
00:40 - Complete biome breakdown started
00:49 - Session end, commit time

Duration: 1h 49min of PURE PRODUCTIVITY! 🔥


📈 METRICS:

Documents Created: 10
Plans Locked: 4 major decisions
Biomes Designed: 8 complete
Systems Designed: 6 new
NPCs Started: 5 sprites
Lines Written: ~3,000+
Decisions Made: PRICING, STRUCTURE, CONTENT


WHAT'S LOCKED (NO MORE CHANGES):

  1. Pricing: €10 / €30
  2. NO DLC Policy
  3. 10-Faza Structure
  4. Faza 3-4 Biomes (8 total)
  5. Drug System (mechanics locked)
  6. Railway + Portals (dual fast travel)
  7. Mining System (10 ores)

🔄 WHAT NEEDS REVIEW (Tomorrow):

  1. 🔍 Final approval on pricing
  2. 🔍 Confirm 10-Faza timeline realistic
  3. 🔍 Drug system - too edgy check
  4. 🔍 NPC quality review
  5. 🔍 Any content additions/cuts

🎯 COMMIT MESSAGE:

MAJOR: Strategic Planning Session - Pricing, 10-Faza Model, Faza 3-4 Complete

- LOCKED: €10 Early Access / €30 Full Release pricing
- LOCKED: 10-Faza release structure (ADHD-friendly milestones)
- ADDED: Complete Faza 3-4 plans (8 biomes, 6 normal + 2 magical)
- ADDED: Guard Post & Drug Empire system (zombie dealers!)
- ADDED: Portal fast travel system
- ADDED: Railway network system
- ADDED: Mining system (10 ores, Deep Caves)
- ADDED: Longboard emotional quest
- ADDED: Complete biome breakdown (40 buildings, 24 NPCs, 45 animals, etc.)
- UPDATED: Phase Packs folder structure (Faza 3-4)
- UPDATED: Starter Packs with workbench tiers
- UPDATED: MasterConfig.js with starter loadouts
- CREATED: 10 new planning documents
- TOTAL: ~3,000 lines of documentation

Session: 11.01.2026 23:00 → 12.01.2026 00:49 CET (1h 49min)
Status: ✅ READY FOR REVIEW TOMORROW
Next: Review all decisions, then GO/NO-GO for production

🌟 FINAL NOTES:

This was a MASSIVE planning session!

We went from:

  • Uncertain pricing → €10/€30 LOCKED
  • Vague "maybe DLC" → NO DLC EVER
  • Unclear Faza structure → 10-Faza Model LOCKED
  • No Faza 3-4 plan → 8 Biomes COMPLETE
  • No drug system → Full Empire Mechanics

Total Planning Value: Easily 10+ hours of thinking compressed into 2 hours of FOCUSED execution.

ADHD Superpower = Hyperfocus!


Session End Time: 12.01.2026 00:49 CET
Status: COMPLETE
Mood: 🔥 ENERGIZED
Next Session: 12.01.2026 večer (review po službi)

Laku noč, HIPO! 🌙💤


Signed:
David "HIPO" Kotnik
Hipodevil666 Studios™
Living ADHD dreams, one Faza at a time 🎮