# ๐ŸŽฎ SESSION DNEVNIK - 11./12. Januar 2026 **Datum:** 11. Januar 2026 (Sobota) 23:00 โ†’ 12. Januar 2026 (Nedelja) 00:49 CET **Trajanje:** ~1 ura 49 minut **Session Type:** Strategic Planning & Game Design **Status:** โœ… COMPLETE - MAJOR DECISIONS LOCKED --- ## ๐ŸŽฏ SESSION SUMMARY: **Main Achievement:** Zabetonirali smo celotno game release strategijo, pricing model, in detajlne plane za Faza 3 & 4! --- ## ๐Ÿ’ฐ MAJOR DECISION #1: PRICING LOCKED ### **OFFICIAL PRICING:** - **DEMO:** FREE - **Early Access (Faza 1-2):** โ‚ฌ10 - **Full Release v1.0 (All 10 Fazas):** โ‚ฌ30 ### **NO DLC POLICY:** - โŒ Brez dodatnih DLC-jev - โŒ Brez mikrotransakcij - โœ… Ena igra, ena cena - โœ… Early Access kupci dobijo VSE future updates BREZPLAฤŒNO! **Philosophy:** Fair games, fair prices, no bullshit. **Prihranek za Early Access kupce:** โ‚ฌ20 (plaฤajo โ‚ฌ10, dobijo โ‚ฌ30 vrednost!) --- ## ๐Ÿ“… MAJOR DECISION #2: 10-FAZA RELEASE MODEL ### **Release Structure:** 1. **DEMO** (FREE) - Farm tutorial, 2-3h 2. **Faza 1** (โ‚ฌ10 EA) - Farm Complete 3. **Faza 2** (+FREE) - Town Restoration 4. **Faza 3** (+FREE) - First Exploration (4 biomi) 5. **Faza 4** (+FREE) - Exotic Lands (4 biomi) 6. **Faza 5** (+FREE) - Magical Biomes 1 7. **Faza 6** (+FREE) - Magical Biomes 2 8. **Faza 7** (+FREE) - Boss Rush 9. **Faza 8** (+FREE) - Ana's Story 10. **Faza 9-10** (โ‚ฌ30 full) - Endgame & Finale **Development Timeline:** ~18 months (Faza per month) **Why 10 Fazas?** - ADHD-friendly milestones - Regular content drops - Marketing opportunities (10 release events!) - Obvladljivo za solo dev --- ## ๐ŸŒ MAJOR DECISION #3: FAZA 3 & 4 BIOMES ### **8 Biomov (6 Normal + 2 Magical):** #### **FAZA 3 (3 Normal + 1 Magical):** 1. ๐ŸŒฒ **Forest** (Endless Forest) 2. ๐Ÿœ๏ธ **Desert** (Egyptian Desert lite) 3. ๐Ÿธ **Swamp** 4. ๐ŸŒ™ **Witch Forest** - MAGICAL! โœจ #### **FAZA 4 (3 Normal + 1 Magical):** 1. โ„๏ธ **Arctic/Snow** 2. โ›๏ธ **Deep Caves** (MINING!) 3. ๐ŸŒ‹ **Volcanic** 4. ๐Ÿฆ– **Dino Valley** - MAGICAL! โœจ **Why This Mix?** - Prvi okus magical vilรกga (Witch Forest) - DINOSAURS za hype! (Everyone loves dinos) - Mining sistem (10 rud!) - Balanced normal/magical ratio --- ## ๐ŸŽฎ MAJOR SYSTEMS ADDED: ### **๐ŸŒ€ Portal System (Faza 3):** - 8 broken portals (1 per biome) - Repair quest (blueprints + crystals) - Fast travel network - Portal Hub later ### **๐Ÿš‚ Railway System (Faza 4):** - 5 railway stations - Build tracks between biomes - Train fast travel (alternative to portals) - Mobile storage (bring items!) ### **โ›๏ธ Mining System (Faza 4 - Caves):** **10 Ores:** 1. Copper 2. Tin 3. Iron 4. Silver 5. Gold 6. Titanium 7. Crystal 8. Gems (Diamond, Ruby, Emerald) 9. Radioactive 10. Obsidian **Mechanics:** - Pickaxe progression (Wood โ†’ Titanium) - Smelter building - Mining skill leveling - Build own mine on farm! ### **๐Ÿ›น Longboard Quest (Emotional!):** - Find father's broken longboard - Repair quest (4 biome resources) - Unlock longboard mount (2x speed!) - Emotional flashback: Papa teaching Kai ### **๐ŸงŸ Zombie Scout โ†’ Zombi Skavt (5 Levels):** - Send scouts to explore - Gain XP, level up - Lv5 = Elite Scout (finds blueprints!) - Evolves into full Zombi Skavt system ### **๐Ÿฆ– Animal Taming (Faza 4):** - Tame wild animals (companions) - **DINOSAURS tameable!** - T-Rex mount! - Pterodactyl flying! ### **๐Ÿ’ญ Memory System (20/50):** - 10 memories in Faza 3 - 10 memories in Faza 4 - **Memory #20: Ana's VOICE!** (First time heard!) - Twin Bond strengthens (40% by Faza 4) --- ## ๐ŸŒฟ MAJOR DECISION #4: DRUG EMPIRE SYSTEM ### **Underground Bunker (Already in Faza 1-2!):** - Secret grow room under Kai's house - Cannabis room - Magic Mushroom room (Faza 2+) - **HIDDEN from Guards!** ### **Guard Post Activation (Faza 3):** **Guard Captain Luka NPC:** - Activates when you harvest 10+ cannabis - Offers license (โ‚ฌ50) OR risk raids **License System:** - Legal protection - +20% selling price - VIP customers access - No more raids **Raid System (Unlicensed):** - 10% chance per harvest - Fine (โ‚ฌ30) OR confiscation OR bribe (โ‚ฌ100) - Reputation impact ### **๐ŸงŸโ€โ™‚๏ธ ZOMBIE DEALERS (Faza 3+):** **Train zombies as dealers!** - 5 Levels: Runner โ†’ Hustler โ†’ Dealer โ†’ Kingpin โ†’ Don - Send to NPCs, they sell automatically - **Passive income while exploring!** - Risk: Can be caught by guards ### **๐ŸŒบ Opium System (Faza 4+):** **Medical Path (Legal):** - Medical license (โ‚ฌ100) - Sell to Doctor Petra (โ‚ฌ50/unit) - Craft Morphine (โ‚ฌ100!) - Ethical, profitable **Black Market Path (Illegal):** - Black Market Dealer (โ‚ฌ80/unit!) - No license needed - Higher risk (jail: 3 days + โ‚ฌ200 fine) - Craft opium paste (โ‚ฌ120!) ### **๐Ÿ•ต๏ธ Black Market Dealer (Faza 4):** **Location:** Hidden basement in Inn - Password: "Purple Haze" - Night only (22:00-04:00) - Buys EVERYTHING (no license!) - Smuggling missions (โ‚ฌ200-โ‚ฌ500) **Reputation System (0-100):** - 0-25: Unknown - 26-50: Trusted (better prices) - 51-75: Partner (exclusive jobs) - 76-100: **KINGPIN** (unlimited access, VIP room!) --- ## ๐Ÿ“ฆ COMPLETE BIOME BREAKDOWN: ### **Created:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` **Per Biome:** - 5 Buildings/Structures - 3 NPCs - 5 Wild Animals (+ 5 Dinos in Dino Valley!) - 5 Plants/Crops - 3-4 Weapons/Tools - 5+ Resources - 1 Mini-Boss - 2-3 Ana Memories **Totals Across 8 Biomes:** - 40 Buildings - 24 NPCs - 45 Animals (40 + 5 Dinos) - 40 Plants - 27 Weapons/Tools - 45+ Resources - 8 Mini-Bosses - 20 Memories --- ## ๐Ÿ—๏ธ INFRASTRUCTURE CREATED: ### **Phase Packs Organized:** Created folder structure: - `assets/PHASE_PACKS/0_DEMO/` - `assets/PHASE_PACKS/1_FAZA_1/` - `assets/PHASE_PACKS/2_FAZA_2/` - `assets/PHASE_PACKS/3_FAZA_3/` (new!) - `assets/PHASE_PACKS/4_FAZA_4/` (new!) Each with subfolders: - crops, animals, buildings, infrastructure, npcs, biomes, etc. ### **Starter Packs System:** **Standard Start:** - Workbench Tier 1 - Basic tools (wood axe, pickaxe) - Basic food (bread) - Basic seeds (tomato, potato) **Founders Pack (First 40 buyers):** - Workbench Tier 2 (head start!) - Better tools (iron) - Gronk companion (from start!) - Cannabis seeds (bonus!) --- ## ๐Ÿ“„ DOCUMENTS CREATED TONIGHT: 1. โœ… `GAME_RELEASE_STRATEGY.md` - Pricing & philosophy 2. โœ… `FINAL_10_FAZA_STRUCTURE.md` - 10-Faza breakdown 3. โœ… `FAZA_3_4_DETAILED_PLAN.md` - Complete Faza 3-4 plan 4. โœ… `GUARD_POST_DRUG_SYSTEM.md` - Drug empire mechanics 5. โœ… `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - All 8 biomes detailed 6. โœ… `STARTER_PACKS_DOC.md` - Starting gear system 7. โœ… `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Pricing decision log 8. โœ… `REVIEW_TASKS_JAN_12_2026.md` - Tomorrow's checklist 9. โœ… Updated `MasterConfig.js` - Starter packs in code 10. โœ… Updated `GAME_BIBLE_2.md` - Pricing info **Total:** 10 new/updated files! --- ## ๐ŸŽจ ASSETS GENERATED: ### **NPCs Started (Style 32):** 1. โœ… Mason Zidar (Chibi portrait) - NEW! 2. โœ… Mayor Viktor walk sheet (4-frame) 3. โœ… Priest Marko walk sheet (4-frame) 4. โœ… Teacher Ana walk sheet (4-frame) 5. โœ… Mason walk sheet (4-frame) **Status:** Need to review existing NPCs tomorrow (Luka, Novak, Marta, Ivan) --- ## ๐Ÿ”ฎ NEXT SESSION TASKS: **Created:** `REVIEW_TASKS_JAN_12_2026.md` **Tomorrow (Po sluลพbi):** 1. Review pricing (โ‚ฌ10/โ‚ฌ30) 2. Review 10-Faza structure 3. Review Faza 3-4 content 4. Review Drug System (too edgy?) 5. Review Biome Breakdown 6. Review/Regenerate NPCs 7. Approve or revise **Time needed:** 30min - 2h **Decision:** GO / REVISE / RETHINK --- ## ๐Ÿ’ก KEY INSIGHTS: ### **Why This Works:** **For Solo ADHD Dev (You):** - โœ… 10 Fazas = Small, achievable goals - โœ… 1-2 months per Faza = Sustainable pace - โœ… Regular dopamine hits (releases!) - โœ… No burnout risk - โœ… Flexibility to adjust **For Players:** - โœ… โ‚ฌ10 Early Access = Fair entry - โœ… Free updates = Great value - โœ… Regular content drops = Excitement - โœ… No DLC bullshit = Respect - โœ… 10 release events = Word of mouth **For Marketing:** - โœ… "Build drug empire with zombie dealers!" = Headlines - โœ… "Tame dinosaurs!" = MASSIVE hype - โœ… "โ‚ฌ10 โ†’ โ‚ฌ30 game free!" = Early bird incentive - โœ… "No DLC, no BS" = Indie cred - โœ… Controversial (cannabis) = Attention --- ## ๐ŸŽฏ PHILOSOPHY LOCKED: **Game Design:** - Fair, ethical monetization - Complete game at launch (no cut content as DLC) - ADHD-friendly development pace - Player-first approach **Marketing:** - Edgy but not offensive - Honest pricing - Community-driven - Transparent development **Development:** - Small milestones - Sustainable pace - Quality over speed - Fun first, always --- ## ๐Ÿ“Š PRODUCTION STATUS: | Phase | Content | Assets | Status | |-------|---------|--------|--------| | **DEMO** | Defined | 90% | ๐Ÿ”„ Testing | | **Faza 1** | Defined | 95% | ๐Ÿ”„ Polishing | | **Faza 2** | Defined | 90% | ๐Ÿ”„ NPCs needed | | **Faza 3** | **DEFINED TONIGHT** | 0% | ๐Ÿ“‹ Planned | | **Faza 4** | **DEFINED TONIGHT** | 0% | ๐Ÿ“‹ Planned | | **Faza 5-10** | Partially defined | 0% | ๐Ÿ“‹ Future | --- ## ๐Ÿ”ฅ HIGHLIGHTS OF SESSION: 1. **โ‚ฌ10/โ‚ฌ30 Pricing** - Fair, locked, final! 2. **10-Faza Model** - ADHD-friendly, sustainable 3. **8 Biomes** - Mix of normal + magical 4. **Witch Forest** - First magic biome (Faza 3) 5. **Dino Valley** - DINOSAURS! (Faza 4) 6. **Mining System** - 10 ores, deep caves 7. **Zombie Dealers** - GENIUS marketing hook! 8. **Drug Empire** - Controversial, profitable 9. **Railway + Portals** - Dual fast travel 10. **Complete Breakdown** - Every biome detailed --- ## ๐ŸŽฎ MARKETING TAGLINES (From Tonight): - *"Build your drug empire... with zombie dealers!"* - *"Tame a T-Rex. Ride a dinosaur. Save your sister."* - *"โ‚ฌ10 Early Access โ†’ โ‚ฌ30 Full Game FREE!"* - *"No DLC. No Microtransactions. No Bullshit."* - *"From solo dev with ADHD. For players with taste."* --- ## โฑ๏ธ SESSION TIMELINE: **23:00** - Session start, pricing discussion **23:15** - โ‚ฌ10/โ‚ฌ30 pricing locked **23:30** - 10-Faza structure created **23:45** - Faza 3 biomes planned **00:00** - Faza 4 biomes + mining system **00:15** - Drug system brainstorm **00:30** - Zombie dealers idea (GOLD!) **00:40** - Complete biome breakdown started **00:49** - Session end, commit time **Duration:** 1h 49min of PURE PRODUCTIVITY! ๐Ÿ”ฅ --- ## ๐Ÿ“ˆ METRICS: **Documents Created:** 10 **Plans Locked:** 4 major decisions **Biomes Designed:** 8 complete **Systems Designed:** 6 new **NPCs Started:** 5 sprites **Lines Written:** ~3,000+ **Decisions Made:** PRICING, STRUCTURE, CONTENT --- ## โœ… WHAT'S LOCKED (NO MORE CHANGES): 1. โœ… **Pricing:** โ‚ฌ10 / โ‚ฌ30 2. โœ… **NO DLC Policy** 3. โœ… **10-Faza Structure** 4. โœ… **Faza 3-4 Biomes** (8 total) 5. โœ… **Drug System** (mechanics locked) 6. โœ… **Railway + Portals** (dual fast travel) 7. โœ… **Mining System** (10 ores) --- ## ๐Ÿ”„ WHAT NEEDS REVIEW (Tomorrow): 1. ๐Ÿ” Final approval on pricing 2. ๐Ÿ” Confirm 10-Faza timeline realistic 3. ๐Ÿ” Drug system - too edgy check 4. ๐Ÿ” NPC quality review 5. ๐Ÿ” Any content additions/cuts --- ## ๐ŸŽฏ COMMIT MESSAGE: ``` MAJOR: Strategic Planning Session - Pricing, 10-Faza Model, Faza 3-4 Complete - LOCKED: โ‚ฌ10 Early Access / โ‚ฌ30 Full Release pricing - LOCKED: 10-Faza release structure (ADHD-friendly milestones) - ADDED: Complete Faza 3-4 plans (8 biomes, 6 normal + 2 magical) - ADDED: Guard Post & Drug Empire system (zombie dealers!) - ADDED: Portal fast travel system - ADDED: Railway network system - ADDED: Mining system (10 ores, Deep Caves) - ADDED: Longboard emotional quest - ADDED: Complete biome breakdown (40 buildings, 24 NPCs, 45 animals, etc.) - UPDATED: Phase Packs folder structure (Faza 3-4) - UPDATED: Starter Packs with workbench tiers - UPDATED: MasterConfig.js with starter loadouts - CREATED: 10 new planning documents - TOTAL: ~3,000 lines of documentation Session: 11.01.2026 23:00 โ†’ 12.01.2026 00:49 CET (1h 49min) Status: โœ… READY FOR REVIEW TOMORROW Next: Review all decisions, then GO/NO-GO for production ``` --- ## ๐ŸŒŸ FINAL NOTES: **This was a MASSIVE planning session!** We went from: - Uncertain pricing โ†’ **โ‚ฌ10/โ‚ฌ30 LOCKED** - Vague "maybe DLC" โ†’ **NO DLC EVER** - Unclear Faza structure โ†’ **10-Faza Model LOCKED** - No Faza 3-4 plan โ†’ **8 Biomes COMPLETE** - No drug system โ†’ **Full Empire Mechanics** **Total Planning Value:** Easily 10+ hours of thinking compressed into 2 hours of FOCUSED execution. **ADHD Superpower = Hyperfocus! โšก** --- **Session End Time:** 12.01.2026 00:49 CET **Status:** โœ… COMPLETE **Mood:** ๐Ÿ”ฅ ENERGIZED **Next Session:** 12.01.2026 veฤer (review po sluลพbi) **Laku noฤ, HIPO! ๐ŸŒ™๐Ÿ’ค** --- **Signed:** David "HIPO" Kotnik Hipodevil666 Studiosโ„ข *Living ADHD dreams, one Faza at a time* ๐ŸŽฎโœจ