Added visual debugging to verify chunk rendering: Flat2DTerrainSystem.js changes: - Added red border around each rendered chunk - Border: 2px red, semi-transparent (0.5 alpha) - High depth (100) to ensure visibility - Console log for each border created Purpose: - Verify chunks are actually being rendered - See chunk boundaries visually - Debug if chunks overlap or have gaps - Confirm 3x3 chunk grid (9 chunks = 9 red boxes) Expected visual: - 9 red rectangles around player (3x3 grid) - Each rectangle = 50x50 tiles = 2400x2400 pixels - Player should be in center rectangle Session 3: Visual testing in progress Next: Reload and verify red borders appear
2.7 KiB
2.7 KiB
🧪 PHASE 28 - SESSION 3: BIOME VISUAL TESTING
Date: 15.12.2025 17:18
Session: Visual Verification & Debugging
Status: 🔄 IN PROGRESS
🎯 SESSION 3 OBJECTIVES:
- Verify Console Output - Check if biomes are loading
- Visual Verification - See if biome colors are different
- Chunk Boundaries - Check for visual seams
- Performance - Verify 60 FPS
- Debug - Fix any rendering issues
🔍 EXPECTED CONSOLE OUTPUT:
🌍 Initializing Biome System (500x500 world)...
🌍 Generating biome map...
✅ Biome map generated!
💾 Initializing Chunk Manager...
💾 ChunkManager initialized (chunk size: 50x50)
✅ BiomeSystem & ChunkManager connected to terrainSystem
🎨 Flat2DTerrainSystem initialized (500x500 world)
🗺️ Generating flat 2D map...
🌍 Using BiomeSystem for chunk-based terrain generation
🎨 Creating biome-aware background...
✅ Biome background created, ready for chunks
👤 Spawning player at world center: (250, 250)
💾 Loading initial chunks around player...
📦 Loading chunk (4, 4)
📦 Loading chunk (4, 5)
📦 Loading chunk (4, 6)
📦 Loading chunk (5, 4)
📦 Loading chunk (5, 5) ← Player chunk (center)
📦 Loading chunk (5, 6)
📦 Loading chunk (6, 4)
📦 Loading chunk (6, 5)
📦 Loading chunk (6, 6)
✅ Chunk (5, 5) rendered with biomes
✅ Loaded 9 chunks (22500 tiles)
🐛 POTENTIAL ISSUE:
Problem: Chunk tiles might be rendering UNDER the background!
Reason: Background depth = 0, chunk tiles depth = 1
Solution: Check if tiles are actually visible or covered
✅ TESTING CHECKLIST:
- Game loads without errors
- Console shows biome initialization
- Console shows chunk loading (9 chunks)
- Player spawns at (250, 250)
- Can see biome-colored tiles
- Different colors in different areas
- No visual gaps between chunks
- 60 FPS maintained
- Player can move to trigger chunk loading
- New chunks load as player moves
📊 DEBUG COMMANDS:
Open console (F12) and try:
// Check if biomeSystem exists
console.log(this.scene.scenes[1].biomeSystem);
// Check if chunkManager exists
console.log(this.scene.scenes[1].chunkManager);
// Get chunk stats
console.log(this.scene.scenes[1].chunkManager.getStats());
// Get biome stats
console.log(this.scene.scenes[1].biomeSystem.getBiomeStats());
// Check current player position
const pos = this.scene.scenes[1].player.getPosition();
console.log(`Player at (${pos.x}, ${pos.y})`);
// Get biome at player position
const biome = this.scene.scenes[1].biomeSystem.getBiomeAt(pos.x, pos.y);
console.log(`Player is in: ${biome} biome`);
Status: Awaiting game load... Time: 17:18 Next: Check console output