Files
novafarma/docs/PHASE28_SESSION3_LOG.md
NovaFarma Dev de18cda507 Phase 28 Session 3: Debug borders for chunk visualization
Added visual debugging to verify chunk rendering:

Flat2DTerrainSystem.js changes:
- Added red border around each rendered chunk
- Border: 2px red, semi-transparent (0.5 alpha)
- High depth (100) to ensure visibility
- Console log for each border created

Purpose:
- Verify chunks are actually being rendered
- See chunk boundaries visually
- Debug if chunks overlap or have gaps
- Confirm 3x3 chunk grid (9 chunks = 9 red boxes)

Expected visual:
- 9 red rectangles around player (3x3 grid)
- Each rectangle = 50x50 tiles = 2400x2400 pixels
- Player should be in center rectangle

Session 3: Visual testing in progress
Next: Reload and verify red borders appear
2025-12-15 17:19:42 +01:00

2.7 KiB

🧪 PHASE 28 - SESSION 3: BIOME VISUAL TESTING

Date: 15.12.2025 17:18
Session: Visual Verification & Debugging
Status: 🔄 IN PROGRESS


🎯 SESSION 3 OBJECTIVES:

  1. Verify Console Output - Check if biomes are loading
  2. Visual Verification - See if biome colors are different
  3. Chunk Boundaries - Check for visual seams
  4. Performance - Verify 60 FPS
  5. Debug - Fix any rendering issues

🔍 EXPECTED CONSOLE OUTPUT:

🌍 Initializing Biome System (500x500 world)...
🌍 Generating biome map...
✅ Biome map generated!
💾 Initializing Chunk Manager...
💾 ChunkManager initialized (chunk size: 50x50)
✅ BiomeSystem & ChunkManager connected to terrainSystem
🎨 Flat2DTerrainSystem initialized (500x500 world)
🗺️ Generating flat 2D map...
🌍 Using BiomeSystem for chunk-based terrain generation
🎨 Creating biome-aware background...
✅ Biome background created, ready for chunks
👤 Spawning player at world center: (250, 250)
💾 Loading initial chunks around player...
📦 Loading chunk (4, 4)
📦 Loading chunk (4, 5)
📦 Loading chunk (4, 6)
📦 Loading chunk (5, 4)
📦 Loading chunk (5, 5)  ← Player chunk (center)
📦 Loading chunk (5, 6)
📦 Loading chunk (6, 4)
📦 Loading chunk (6, 5)
📦 Loading chunk (6, 6)
✅ Chunk (5, 5) rendered with biomes
✅ Loaded 9 chunks (22500 tiles)

🐛 POTENTIAL ISSUE:

Problem: Chunk tiles might be rendering UNDER the background!

Reason: Background depth = 0, chunk tiles depth = 1

Solution: Check if tiles are actually visible or covered


TESTING CHECKLIST:

  • Game loads without errors
  • Console shows biome initialization
  • Console shows chunk loading (9 chunks)
  • Player spawns at (250, 250)
  • Can see biome-colored tiles
  • Different colors in different areas
  • No visual gaps between chunks
  • 60 FPS maintained
  • Player can move to trigger chunk loading
  • New chunks load as player moves

📊 DEBUG COMMANDS:

Open console (F12) and try:

// Check if biomeSystem exists
console.log(this.scene.scenes[1].biomeSystem);

// Check if chunkManager exists
console.log(this.scene.scenes[1].chunkManager);

// Get chunk stats
console.log(this.scene.scenes[1].chunkManager.getStats());

// Get biome stats
console.log(this.scene.scenes[1].biomeSystem.getBiomeStats());

// Check current player position
const pos = this.scene.scenes[1].player.getPosition();
console.log(`Player at (${pos.x}, ${pos.y})`);

// Get biome at player position
const biome = this.scene.scenes[1].biomeSystem.getBiomeAt(pos.x, pos.y);
console.log(`Player is in: ${biome} biome`);

Status: Awaiting game load... Time: 17:18 Next: Check console output