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novafarma/docs/NEXT_ANIMATIONS_PLAN.md
2026-01-20 01:05:17 +01:00

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# 🎬 NASLEDNJI KORAK: Animacije
**Po končani generaciji slik → prehod na animacije**
---
## 🎯 Cilj:
**Animirane sprite sheet-e** za dinamičen game feel:
- 🌾 **Trava** - veter, premikanje
- 🐕 **Živali** - hoja, tek, jedenje
- 💧 **Voda** - valovanje, odblesk
- 🍂 **Drevo listi** - veter
- 🔥 **Ogenj** - plamen animacija
---
## 📋 Kaj potrebujemo:
### **1. Walking Cycles (4-8 frami):**
- Živali (Susi, krave, ovce, konji)
- NPCs (že imamo osnovo)
- Glavne karakterje (Gronk, Kai, Ana)
### **2. Idle Animacije (2-4 frami):**
- Dihanje/breathing
- Tail wag (psi, mačke)
- Head turn (living things)
### **3. Environmental:**
- Grass sway (3-4 frami)
- Water ripple (loop)
- Tree leaves rustle
- Fire flicker
### **4. Special Actions:**
- Eating (farm animals)
- Digging (zombie, player)
- Attacking (combat)
- Vaping (Gronk!) 💨
---
## 🛠️ Postopek:
### **Option 1: Sprite Sheet Generator**
```
Frame 1 → Frame 2 → Frame 3 → Frame 4 → Loop
```
### **Option 2: Manual Generation**
- Generiraj vsak frame posebej
- Združi v sprite sheet
- Test v Phaser/game engine
### **Option 3: Animation AI Tools**
- Runway ML (video to sprite)
- Pika Labs (motion generation)
- EbSynth (frame interpolation)
---
## 📊 Prioriteta Animacij:
### **MUST HAVE:**
1. ✅ Main characters walking (4 smeri)
2. ✅ Susi walking/running
3. ✅ Grass swaying
4. ✅ Water animation
### **NICE TO HAVE:**
5. Farm animals walking
6. Environmental details
7. Combat animations
8. Special effects
---
## 🎨 Tehnične Specifikacije:
- **Format:** PNG Sprite Sheet
- **Frame size:** 512x512 (match current assets)
- **Transparency:** DA
- **Frame rate:** 8-12 FPS (game dependent)
- **Frames per cycle:** 4-8 (walking), 2-4 (idle)
---
## 📝 Naslednje Seje:
1. **Session 1:** Main character walking cycles
2. **Session 2:** Animal animations
3. **Session 3:** Environmental animations
4. **Session 4:** Combat & special
---
**Ko končate z all static assets, nadaljujte tukaj!** 🎬
**Created:** 29.12.2025 03:53
**Status:** Planning for post-asset-generation phase