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# ✅ **MISSING ASSETS CHECKLIST - EXACT LIST**
**Created:** Jan 8, 2026 19:11 CET
**Purpose:** Točen seznam vseh slik ki še manjkajo
**Priority Order:** Demo → Faza 1 High → Faza 1 Med/Low → Faza 2
---
## 🎮 **DEMO - 0 MISSING! ✅**
**Status:** POPOLNOMA READY!
**Lahko launcha:** TAKOJ (z placeholder music)
**Še edino za polish:**
- ⚠️ Real music (7 tracks) - ne blokira demo
- ⚠️ Real SFX (23 sounds) - ne blokira demo
---
## 🎯 **FAZA 1 - PRIORITIZED CHECKLIST:**
### **HIGH PRIORITY (200 slik - za basic Faza 1):**
#### **BIOMES - 5 biomes (170 slik):**
**1. Desert Biome (35 slik):**
- [ ] Desert sand tiles (12 variants - light, dark, rippled)
- [ ] Sand dune props (4 sizes)
- [ ] Cactus (3 variants - small, medium, tall)
- [ ] Desert rocks (4 types - small, medium, large, crystal)
- [ ] Oasis water (animated, 6 frames)
- [ ] Palm tree (2 types - tall, short)
- [ ] Dead bush (2 variants)
- [ ] Scorpion enemy (optional - could use existing creature ref)
**2. Snow/Mountain Biome (35 slik):**
- [ ] Snow ground tiles (10 variants - fresh, packed, icy)
- [ ] Ice tiles (6 variants - clear ice, cracked, frost)
- [ ] Pine tree (3 types - tall, medium, small)
- [ ] Frozen water (animated, 4 frames)
- [ ] Icicles (4 sizes - hanging from trees/rocks)
- [ ] Snow-covered rocks (3 types)
- [ ] Igloo building (optional)
- [ ] Snowman decoration (optional)
**3. Cave/Underground Biome (40 slik):**
- [ ] Cave wall tiles (12 variants - dark stone, mossy, cracked)
- [ ] Stalactites (5 sizes - hanging from ceiling)
- [ ] Stalagmites (5 sizes - ground formations)
- [ ] Crystal formations (6 types - blue, green, red, purple, etc.)
- [ ] Underground water pool (animated, 4 frames)
- [ ] Glowing mushrooms (4 types - provides light)
- [ ] Cave entrance (2 variants - small, large)
- [ ] Mine cart prop (optional)
**4. Swamp Biome (30 slik):**
- [ ] Murky water tiles (animated, 6 frames - bubbling)
- [ ] Swamp grass (6 variants - tall, short, withered)
- [ ] Dead trees (3 types - twisted, bare, half-submerged)
- [ ] Lily pads (3 sizes - small, medium, large)
- [ ] Swamp rocks (3 types - mossy, cracked)
- [ ] Hanging vines (4 variants)
- [ ] Fog overlay (2 density levels - light, heavy)
- [ ] Firefly particles (optional - 2 frames)
**5. Beach/Coast Biome (30 slik):**
- [ ] Beach sand tiles (8 variants - dry, wet, shells)
- [ ] Water edge (animated, 6 frames - waves lapping)
- [ ] Seashells (4 types - spiral, clam, starfish, coral)
- [ ] Driftwood (3 pieces - logs, planks)
- [ ] Beach rocks (3 types - smooth, rough, tidal)
- [ ] Palm tree (2 types - curved, straight)
- [ ] Seagull prop (optional - 2 frames)
- [ ] Beach umbrella decoration (optional)
---
#### **NPCs - 5 critical NPCs (55 slik):**
**NPC Structure (each needs ~11 sprites):**
- Idle: 4 directions (down, left, right, up)
- Walk: 4 frames × 2 directions (left/right only minimum)
- Portrait: 1 close-up for dialogue
**Convert from existing 179 refs:**
**6. Mayor (11 slik):**
- [ ] Idle: 4 directions
- [ ] Walk: 4 frames left + 4 frames right = 8 total
- [ ] Portrait: 1
- **Ref:** Use grassland NPC refs
**7. Teacher (11 slik):**
- [ ] Idle: 4 directions
- [ ] Walk: 8 frames
- [ ] Portrait: 1
- **Ref:** Use forest NPC refs
**8. Blacksmith (11 slik):**
- [ ] Idle: 4 directions
- [ ] Walk: 8 frames
- [ ] Portrait: 1
- **Ref:** Use desert NPC refs
**9. Priest (11 slik):**
- [ ] Idle: 4 directions
- [ ] Walk: 8 frames
- [ ] Portrait: 1
- **Ref:** Use catacombs NPC refs
**10. Guard (11 slik):**
- [ ] Idle: 4 directions
- [ ] Walk: 8 frames
- [ ] Portrait: 1
- **Ref:** Use grassland NPC refs
---
#### **ENEMIES - 4 common types (44 slik):**
**Enemy Structure (each needs ~11 sprites):**
- Idle: 4 frames (animation loop)
- Walk: 4 frames
- Attack: 3 frames
**Convert from existing 112 creature refs:**
**11. Skeleton (11 slik):**
- [ ] Idle: 4 frames
- [ ] Walk: 4 frames
- [ ] Attack: 3 frames
- **Ref:** Use mythical creature refs
**12. Ghost (11 slik):**
- [ ] Idle: 4 frames (floating)
- [ ] Walk: 4 frames (transparent drift)
- [ ] Attack: 3 frames
- **Ref:** Use mythical creature refs
- **Note:** Add alpha transparency
**13. Spider (11 slik):**
- [ ] Idle: 4 frames
- [ ] Walk: 4 frames (8-legged movement)
- [ ] Attack: 3 frames (bite/jump)
- **Ref:** Use bug/creature refs
**14. Wolf (11 slik):**
- [ ] Idle: 4 frames (breathing)
- [ ] Walk: 4 frames (trot)
- [ ] Attack: 3 frames (lunge/bite)
- **Ref:** Use wild animals refs
---
**HIGH PRIORITY TOTAL: 200 slik**
**Time Estimate: 3-4 weeks** (converting refs + new biomes)
---
### **MEDIUM PRIORITY (300 slik - za expanded Faza 1):**
#### **BIOMES - 5 more biomes (160 slik):**
**15. Forest (Dense) Biome (30 slik):**
- [ ] Dense forest ground (8 variants)
- [ ] Thick tree trunks (5 types)
- [ ] Large mushrooms (3 sizes)
- [ ] Thick vines (4 variants)
- [ ] Forest rocks (3 types)
- [ ] Tree canopy overlay (2 density levels)
- [ ] Forest flowers (3 types)
- [ ] Fallen logs (2 variants)
**16. Jungle Biome (40 slik):**
- [ ] Jungle ground tiles (10 variants)
- [ ] Tropical trees (4 types - palm, banana, mahogany)
- [ ] Thick vines (5 variants - hanging, climbing)
- [ ] Exotic flowers (6 types - orchid, hibiscus, etc.)
- [ ] Jungle ruins (4 pieces - pillars, walls, statues)
- [ ] Canopy overlay (3 density levels)
- [ ] Jungle water (animated, 4 frames)
- [ ] Bamboo stalks (4 variants)
**17. Volcanic Biome (30 slik):**
- [ ] Lava tiles (animated, 8 frames - flowing)
- [ ] Scorched earth (6 variants - cracked, ash, obsidian)
- [ ] Volcanic rocks (5 types - sharp, smooth, pumice)
- [ ] Smoke effects (4 frames - rising)
- [ ] Dead burned trees (2 types)
- [ ] Lava geyser (animated, 4 frames)
- [ ] Obsidian crystals (1 type)
**18. Crystal Forest Biome (30 slik):**
- [ ] Crystal ground (8 variants - glowing)
- [ ] Crystal trees (4 types - different colors)
- [ ] Crystal formations (6 types - spires, clusters)
- [ ] Glowing moss (3 variants)
- [ ] Magic flowers (4 types)
- [ ] Sparkle particles (4 frames)
- [ ] Crystal water (animated, 3 frames)
**19. Corrupted Land Biome (30 slik):**
- [ ] Dark corrupted soil (8 variants)
- [ ] Corrupted trees (4 types - twisted, dead)
- [ ] Toxic plants (5 types - purple, green slime)
- [ ] Corruption crystals (4 types)
- [ ] Dark fog overlay (3 density levels)
- [ ] Corrupted rocks (3 types)
- [ ] Ooze puddles (animated, 3 frames)
---
#### **NPCs - 4 more NPCs (40 slik):**
**20. Farmer NPC (10 slik)**
**21. Child NPC (10 slik)**
**22. Elder NPC (10 slik)**
**23. Mysterious Stranger (10 slik)**
---
#### **ENEMIES - 3 special types (36 slik):**
**24. Raider (Human) (12 slik):**
- [ ] Idle: 4 directions
- [ ] Walk: 4 frames
- [ ] Attack: 4 frames (sword swing)
**25. Witch (12 slik):**
- [ ] Idle: 4 frames (floating)
- [ ] Walk: 4 frames
- [ ] Attack: 4 frames (magic cast)
**26. Gargoyle (Flying) (12 slik):**
- [ ] Idle: 4 frames (perched)
- [ ] Fly: 4 frames (wing flap)
- [ ] Attack: 4 frames (dive)
---
#### **ITEMS - Tool Upgrades (20 slik):**
**27. Stone Tier Tools (5 slik):**
- [ ] Stone Hoe
- [ ] Stone Axe
- [ ] Stone Pickaxe
- [ ] Stone Sword
- [ ] Stone Scythe
**28. Iron Tier Tools (5 slik):**
- [ ] Iron Hoe
- [ ] Iron Axe
- [ ] Iron Pickaxe
- [ ] Iron Sword
- [ ] Iron Scythe
**29. Gold Tier Tools (5 slik):**
- [ ] Gold Hoe (weak but fast)
- [ ] Gold Axe
- [ ] Gold Pickaxe
- [ ] Gold Sword
- [ ] Gold Scythe
**30. Diamond Tier Tools (5 slik):**
- [ ] Diamond Hoe
- [ ] Diamond Axe
- [ ] Diamond Pickaxe
- [ ] Diamond Sword
- [ ] Diamond Scythe
---
#### **CONSUMABLES (16 slik):**
**31. Food Items (10 slik):**
- [ ] Bread
- [ ] Apple
- [ ] Cooked meat
- [ ] Fish
- [ ] Soup
- [ ] Cheese
- [ ] Berries
- [ ] Mushroom
- [ ] Cake
- [ ] Honey
**32. Potions (6 slik):**
- [ ] Health potion (red)
- [ ] Stamina potion (green)
- [ ] Speed potion (blue)
- [ ] Strength potion (orange)
- [ ] Defense potion (purple)
- [ ] Antidote (yellow)
---
#### **QUEST ITEMS (6 slik):**
**33. Story Items:**
- [ ] Ana's Locket (key item)
- [ ] Ana's Diary (key item)
- [ ] Rusty Key
- [ ] Golden Key
- [ ] Silver Key
- [ ] Crystal Key
---
#### **ADVANCED UI (22 slik):**
**34. Minimap (4 slik):**
- [ ] Minimap frame (corner UI)
- [ ] Player marker
- [ ] NPC marker
- [ ] Quest marker
**35. Quest Log UI (6 slik):**
- [ ] Quest log background
- [ ] Quest icon (active)
- [ ] Quest icon (complete)
- [ ] Quest icon (failed)
- [ ] Quest tracker panel
- [ ] Objective checkbox
**36. Shop UI (8 slik):**
- [ ] Shop panel background
- [ ] Buy button
- [ ] Sell button
- [ ] Currency icon (gold)
- [ ] Item price tag
- [ ] Merchant portrait frame
- [ ] Inventory to shop arrow
- [ ] Shop to inventory arrow
**37. Skill Tree UI (4 slik):**
- [ ] Skill tree background
- [ ] Skill node (locked)
- [ ] Skill node (unlocked)
- [ ] Skill connection line
---
**MEDIUM PRIORITY TOTAL: 300 slik**
**Time Estimate: 4-5 weeks**
---
### **LOW PRIORITY (237 slik - za complete Faza 1):**
#### **BOSS ARENAS - 5 arenas (140 slik):**
**38. Dino Valley Arena (40 slik):**
- Use dinosaur refs + prehistoric environment
**39. Witch Forest Arena (30 slik):**
- Use witch forest refs + dark magic theme
**40. Cenotes Arena (30 slik):**
- Underground pools + Mayan ruins
**41. Catacombs Arena (30 slik):**
- Use catacombs refs + bones + coffins
**42. Final Boss Arena (10 slik):**
- Epic dramatic backdrop
---
#### **MINI-BOSSES - 3 bosses (46 slik):**
**43. Zombie Boss (16 slik):**
- Large variant of existing zombie
**44. Necromancer (15 slik):**
- Magic casting animations
**45. Demon (15 slik):**
- Dark creature with wings
---
#### **REMAINING NPCs - 3 NPCs (30 slik):**
**46-48:** Glavni Smetar, Ivan Kovač, Kustos
(Use existing refs, just convert)
---
#### **ENVIRONMENTAL PROPS (21 slik):**
**49. Misc Props:**
- [ ] Signposts (3 types)
- [ ] Barrels (2 types)
- [ ] Crates (2 types)
- [ ] Lanterns (3 types)
- [ ] Campfire (animated, 4 frames)
- [ ] Gravestone (3 types)
- [ ] Statue (2 types)
- [ ] Ruins pieces (2 types)
---
**LOW PRIORITY TOTAL: 237 slik**
**Time Estimate: 3-4 weeks**
---
## 🎯 **FAZA 2 - 280 SLIK:**
### **MULTIPLAYER (40 slik):**
- [ ] Player 2 avatar variants (10)
- [ ] Player 3 avatar variants (10)
- [ ] Player 4 avatar variants (10)
- [ ] Multiplayer UI elements (10)
### **ADVANCED BUILDINGS (60 slik):**
- [ ] Workshop exterior + interior (15)
- [ ] Forge exterior + interior (15)
- [ ] Laboratory exterior + interior (15)
- [ ] Greenhouse (10)
- [ ] Animal barn (5)
### **VEHICLES (30 slik):**
- [ ] Cart (8 sprites - 4 directions loaded + empty)
- [ ] Boat (8 sprites - 4 directions)
- [ ] Fast travel markers (4)
- [ ] Vehicle UI (10)
### **WEATHER EFFECTS (20 slik):**
- [ ] Rain overlay (4 frames)
- [ ] Snow overlay (4 frames)
- [ ] Fog overlay (3 density)
- [ ] Storm clouds (4 frames)
- [ ] Lightning (5 frames)
### **PARTICLE EFFECTS (30 slik):**
- [ ] Magic sparkles (6 frames)
- [ ] Explosion (6 frames)
- [ ] Smoke (4 frames)
- [ ] Dust (4 frames)
- [ ] Leaves (4 frames)
- [ ] Water splash (6 frames)
### **END-GAME BOSSES (80 slik):**
**50. Dinosaur King (20 slik):**
- Use dino refs + mega-boss scales
**51. Witch Queen (20 slik):**
- Magic boss with phased attacks
**52. Necromancer Lord (20 slik):**
- Zombie summoner boss
**53. FINAL BOSS (Ana's Fate) (20 slik):**
- Ultimate confrontation
### **CUTSCENE STILLS (20 slik):**
- [ ] 20 emotional story moments (finding Ana!)
---
## 📊 **TOTAL MISSING SUMMARY:**
| Priority | Sprites | Time | When |
|----------|---------|------|------|
| **HIGH** | 200 | 3-4 weeks | Start NOW |
| **MEDIUM** | 300 | 4-5 weeks | After high |
| **LOW** | 237 | 3-4 weeks | Complete Faza 1 |
| **FAZA 2** | 280 | 5-6 weeks | Post-Faza 1 |
| **TOTAL** | **1,017** | **15-19 weeks** | - |
---
## 🎯 **IMMEDIATE ACTION PLAN:**
### **THIS WEEK (Jan 8-14):**
Start HIGH PRIORITY #1-5 (Biomes):
- [ ] Desert biome (35 slik)
- [ ] Snow biome (35 slik)
### **NEXT WEEK (Jan 15-21):**
Continue HIGH PRIORITY:
- [ ] Cave biome (40 slik)
- [ ] Swamp biome (30 slik)
- [ ] Beach biome (30 slik)
- Start NPC conversions (#6-10)
### **WEEK 3 (Jan 22-28):**
Complete HIGH PRIORITY:
- [ ] Finish 5 NPCs (55 slik)
- [ ] Convert 4 enemies (44 slik)
---
**ŠTA MORAŠ NAREDIT:**
**Za DEMO:** ✅ NIČ! Ready!
**Za FAZA 1 (basic):** 200 HIGH PRIORITY slik
**Za FAZA 1 (full):** 737 slik total
**Za FAZA 2:** 280 slik additional
**Start with HIGH PRIORITY biomes (170 slik) - can use refs as guides!**