736 lines
24 KiB
Markdown
736 lines
24 KiB
Markdown
# 📊 MASTER ASSET RAZPREDELNICA - KRVAVA ŽETEV
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## Kompletna Tabela Vseh Materialov & Assetov za Igro
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**Verzija:** 1.0
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**Datum:** 31.12.2025, 02:35
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**CILJ:** 3,000 total slik (realistično!)
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---
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## 🏛️ 1. RUŠEVINE & MESTA (TOWNS/RUINS)
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### **OSNOVNA MESTA (2 za začetek):**
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| # | IME | TIP | RUŠEVINE | OBNOVLJIVE ZGRADBE | NPCs START | NPCs MAX | PRIORITETA |
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|---|-----|-----|----------|-------------------|------------|----------|------------|
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| **1** | **Dolina Smrti (Home Base)** | Starter Town | Tent → House | 5 osnovnih | 4 | 20 | ⭐⭐⭐⭐⭐ |
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| **2** | **Bližnje Mesto (Nearby City)** | First Town | Ruined City | 8 trgovin | 6 | 15 | ⭐⭐⭐⭐ |
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### **DOLINA SMRTI (Home Base) - STAVBE:**
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| ZGRADBA | REQUIREMENT | MATERIAL | NPC UNLOCK |
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|---------|-------------|----------|------------|
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| **Tent** (Start) | START | 0 (začetna) | 0 |
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| **Shack** | Week 1 | Wood×50, Stone×20 | +1 Trader |
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| **House** | Week 2 | Wood×100, Stone×50, Iron×10 | +2 NPCs |
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| **Barn** | Lvl 10 | Wood×150, Stone×80 | +1 Blacksmith |
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| **Workshop** | Lvl 15 | Wood×100, Iron×30 | +1 Craftsman |
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**MATERIJALSKA POTREBA (Dolina Smrti Total):**
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- **Wood:** ~400x
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- **Stone:** ~150x
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- **Iron:** ~40x
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---
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### **BLIŽNJE MESTO (First Town) - RUŠEVINE:**
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| RUŠEVINA | ORIGINAL | MATERIAL ZA OBNOVO | NPC TYPE |
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|----------|----------|-------------------|----------|
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| ⬜ **Gostilna (Inn)** | Tavern | Wood×200, Stone×100, Iron×20 | 🍺 Innkeeper |
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| ⬜ **Kovačnica (Smithy)** | Blacksmith | Stone×150, Iron×50, Coal×30 | 🔨 Blacksmith |
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| ⬜ **Trgovina (Shop)** | General Store | Wood×120, Stone×60 | 🛒 Merchant |
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| ⬜ **Cerkev (Church)** | Church | Stone×250, Wood×100 | ⛪ Priest |
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| ⬜ **Kurnik (Coop)** | Chicken Coop | Wood×80, Nails×40 | 🐔 Farmer |
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| ⬜ **Silo** | Grain Storage | Wood×100, Stone×80, Iron×15 | 🌾 Agricultural NPC |
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| ⬜ **Hiša 1** | Residential | Wood×100, Stone×50 | 👨 Villager |
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| ⬜ **Hiša 2** | Residential | Wood×100, Stone×50 | 👩 Villager F |
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**MATERIJALSKA POTREBA (Bližnje Mesto Total):**
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- **Wood:** ~1,000x
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- **Stone:** ~900x
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- **Iron:** ~85x
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- **Coal:** ~30x
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- **Nails:** ~40x
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---
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### **VSA MESTA (Full Game - 27 TOWNS):**
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Po Game Bible: **27 towns** total
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**STRATEGIJA:**
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- **Faza 1:** 2 mesti (Home + First Town)
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- **Faza 2:** +5 mest (Total 7)
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- **Faza 3:** +10 mest (Total 17)
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- **Faza 4:** +10 mest (Total 27 - full game)
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---
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## 👥 2. NPCs (NON-PLAYABLE CHARACTERS)
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### **STARTER NPCs (4 - za Demo):**
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| # | IME | ROLE | LOKACIJA | TRGOVINA | QUEST | PRIORITETA |
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|---|-----|------|----------|----------|-------|------------|
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| 1 | **Trgovec (Trader)** | Merchant | Dolina | Seeds, Tools | "First Trade" | ⭐⭐⭐⭐⭐ |
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| 2 | **Kovacar (Blacksmith)** | Weaponsmith | Bližnje Mesto | Upgrades | "Forge Weapon" | ⭐⭐⭐⭐ |
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| 3 | **Zdravilec (Healer)** | Medic | Bližnje Mesto | Potions | "Gather Herbs" | ⭐⭐⭐⭐ |
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| 4 | **Potnik (Traveler)** | Quest Giver | Random | Ana Clue #1 | "Find Ana" | ⭐⭐⭐⭐⭐ |
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### **MEDIUM NPCs (20 - Alpha):**
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| KATEGORIJA | ŠTEVILO | PRIMERI |
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|-----------|---------|---------|
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| **Trgovci (Merchants)** | 5 | Trader (general), Weaponsmith, Seed Vendor, Animal Trader, Potion Seller |
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| **Obrtniki (Craftsmen)** | 4 | Blacksmith, Tailor, Carpenter, Alchemist |
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| **Kmetje (Farmers)** | 3 | Male Farmer, Female Farmer, Agricultural Specialist |
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| **Vaščani (Villagers)** | 4 | Elder, Scout, Cook, Mechanic |
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| **Quest NPCs** | 4 | Mysterious Traveler, Dr. Chen, Jakob, Ana (end-game) |
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**SKUPAJ (Alpha):** 4 (demo) + 20 (mid-game) = **24 NPCs**
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### **FULL GAME NPCs (180 total):**
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Po Game Bible: **180 NPCs** across 27 towns
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**POVPREČJE:** 180 / 27 = ~6.7 NPCs po mestu
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**RAZDELITEV:**
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- Main Hub: 20 NPCs
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- Major Towns (6): 15 NPCs each = 90 NPCs
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- Medium Towns (10): 8 NPCs each = 80 NPCs
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- Small Towns (10): 4 NPCs each = 40 NPCs
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**SKUPAJ:** 20 + 90 + 80 + 40 = **230 NPCs** (z rezervo)
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---
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## 🧟 3. SOVRAŽNIKI (ENEMIES)
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### **ZOMBIES (8 tipov):**
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| # | TIP | HP | DAMAGE | POSEBNOST | ASSET VERZIJE |
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|---|-----|----|----|-----------|---------------|
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| 1 | **Basic Zombie** | 50 | 5 | Slow | Idle, Walk, Attack |
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| 2 | **Runner Zombie** | 30 | 8 | Fast | Idle, Run, Attack |
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| 3 | **Bloated Zombie** | 150 | 10 | Explodes | Idle, Walk, Explode |
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| 4 | **Dreadlocks Zombie** | 70 | 6 | Medium | Idle, Walk, Attack |
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| 5 | **Worker Zombie** | 40 | 0 | Controllable! | Idle, Dig, Plant, Harvest |
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| 6 | **Crawler** | 25 | 4 | Ground | Crawl, Attack |
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| 7 | **Screamer** | 20 | 3 | Alerts | Idle, Scream |
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| 8 | **Zombie Horde** | 200 | 12 | Group | Formation, Attack |
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**ANIMACIJE:**
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- Idle: 1 frame
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- Walk/Run: 4 frames
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- Attack: 3 frames
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- Special: 2 frames
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**TOTAL ZA ZOMBIES:**
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8 tipov × (1 + 4 + 3 + 2) = 8 × 10 = **80 frameov (Style A + Style B = 160 slik)**
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---
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### **MUTANTI & ŽIVALI (Wild):**
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| TIP | ŠTEVILO | PRIMERI |
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|-----|---------|---------|
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| **Mutant Beasts** | 8 | Mutated Dog, Rat, Bear, Wolf, Boar |
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| **Werewolves** | 2 | Normal, Alpha |
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| **Skeletons** | 3 | Warrior, Archer, Mage |
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| **Ghosts** | 2 | Spirit, Wraith |
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| **Wild Animals** | 8 | Wolf, Bear, Wild Boar, Fox, Deer, Rabbit, Owl, Bat |
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**SKUPAJ:** 8 + 2 + 3 + 2 + 8 = **23 enemy types**
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**ANIMACIJE (average 8 frameov per type):**
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23 × 8 = **184 frameov (× 2 styles = 368 slik)**
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---
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### **BOSSES (7 Major):**
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| # | IME | LEVEL | ANIMACIJE | HP |
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|---|-----|-------|-----------|-----|
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| 1 | **Mutant King** | 10 | 12 frames | 2,000 |
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| 2 | **Zombie Horde Leader** | 20 | 14 frames | 4,000 |
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| 3 | **Ancient Tree** | 30 | 10 frames | 6,000 |
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| 4 | **Giant Troll King** | 43 | 16 frames | 10,000 |
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| 5 | **Ice Titan** | 40 | 12 frames | 8,000 |
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| 6 | **Fire Dragon** | 50 | 18 frames | 15,000 |
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| 7 | **King Slime** | 35 | 10 frames | 7,000 |
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**TOTAL BOSS FRAMES:**
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12 + 14 + 10 + 16 + 12 + 18 + 10 = **92 frameov (× 2 styles = 184 slik)**
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---
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## 🐾 4. ŽIVALI (ANIMALS)
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### **FARM ANIMALS (Livestock - 5 base + mutant variants):**
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| TIP | BASIC | MUTANT | LEGENDARY | ANIMACIJE (frames) |
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|-----|-------|--------|-----------|-------------------|
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| **Sheep** | White Sheep | Fire Sheep | Golden Fleece | Idle(1), Walk(4), Eat(2) = 7 |
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| **Cow** | Brown Cow | Mutant Cow | - | Idle(1), Walk(4), Eat(2) = 7 |
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| **Chicken** | Chicken | 3-Headed Chicken | - | Idle(1), Walk(4), Peck(2) = 7 |
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| **Pig** | Pig | Giant Pig | - | Idle(1), Walk(4), Eat(2) = 7 |
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| **Horse** | Horse | - | Undead Horse | Idle(1), Walk(4), Run(4) = 9 |
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**VERZIJE:** 5 basic + 3 mutant + 2 legendary = **10 animal variants**
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**TOTAL FRAMES:**
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(4 × 7) + (1 × 9) + (mutants × 7) + (legendary × 9) = 28 + 9 + 21 + 18 = **76 frameov (× 2 styles = 152 slik)**
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---
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### **WILD ANIMALS (9 for "Animal Rescue" quest):**
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| # | ANIMAL | ANIMACIJE | POSEBNOST | DAY/NIGHT |
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|---|--------|-----------|-----------|-----------|
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| 1 | **Fox (Lisica)** | Idle(1), Walk(3), Hunt(2) = 6 | Stealth, Fast | Day |
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| 2 | **Deer (Jelen)** | Idle(1), Walk(4), Run(3) = 8 | Fast, Skittish | Day |
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| 3 | **Rabbit (Zajec)** | Idle(1), Hop(2), Eat(1) = 4 | Small, Quick | Day |
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| 4 | **Hedgehog (Jež)** | Idle(1), Walk(2), Curl(1) = 4 | Defense (spike ball) | Day/Night |
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| 5 | **Bear (Medved)** | Idle(1), Walk(4), Attack(5) = 10 | Strong, Dangerous | Day |
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| 6 | **Wolf (Volk)** | Idle(1), Walk(4), Attack(3) = 8 | Pack hunter | Day/Night |
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| 7 | **Wild Boar (Divji Merjasec)** | Idle(1), Walk(3), Charge(2) = 6 | Charge attack | Day |
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| 8 | **🦉 OWL (SOVA)** | Idle(1), Fly(2), Hoot(1) = 4 | **NIGHT ONLY!** | Night ⭐ |
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| 9 | **🦇 BAT (NETOPIR)** | Idle(1), Fly(2), Screech(1) = 4 | **NIGHT ONLY!** | Night ⭐ |
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**TOTAL FRAMES:** 6+8+4+4+10+8+6+4+4 = **54 frameov (× 2 styles = 108 slik)**
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---
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#### **🦉 SOVA (OWL) - NIGHT GUARDIAN:**
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**POSEBNOSTI:**
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- **Active Time:** Night Only! (sleeps during day)
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- **Location:** Forest biome, perched in trees
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- **Sound:** "Hoot hoot!" audio cue
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- **Behavior:** Watches player, flies away if approached
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- **Rescue Quest:** Can be caught with special net
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- **Tamed Ability:** Acts as NIGHT SCOUT - warns of danger!
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**ANIMACIJE (4 frames):**
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1. Idle (perched) - Rotating head
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2. Fly - Wing flapping
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3. Hoot - Open beak animation
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4. Land - Landing on branch
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---
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#### **🦇 NETOPIR (BAT) - CAVE DWELLER:**
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**POSEBNOSTI:**
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- **Active Time:** Night Only! (sleeps in caves during day)
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- **Location:** Caves, Catacombs, Ruins
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- **Sound:** High-pitched screech
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- **Behavior:** Flies in erratic patterns, harmless
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- **Cave Indicator:** Presence = Cave entrance nearby!
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- **Rescue Quest:** Can be lured with fruit
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- **Special:** Groups of 3-5 bats spawn together
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**ANIMACIJE (4 frames):**
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1. Idle (hanging upside-down)
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2. Fly - Erratic wing beats
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3. Screech - Echolocation animation
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4. Land - Grab onto ceiling
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**NIGHT MECHANICS:**
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- Both spawn at dusk (6 PM game time)
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- Disappear at dawn (6 AM game time)
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- **Achievement:** "Night Watchers" - rescue both Owl + Bat!
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---
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### **MAGICAL CREATURES (6 Mythical Beings):**
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| # | IME | TIP | LOKACIJA | ANIMACIJE | HP | SPECIAL |
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|---|-----|-----|----------|-----------|-----|---------|
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| 1 | **Griffin (Grifon)** | Flying Beast | Mountains | Idle(1), Fly(6), Attack(5) = 12 | 500 | Rideable |
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| 2 | **Pterodactyl** | Prehistoric | Volcanic Zones | Idle(1), Fly(5), Dive(4) = 10 | 400 | Fast Mount |
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| 3 | **Hippogriff** | Hybrid | Ancient Ruins | Idle(1), Walk(3), Fly(6), Attack(2) = 12 | 450 | Noble Mount |
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| 4 | **Sea Dragon (Morski Zmaj)** | Aquatic | Ocean Floor | Idle(1), Swim(8), Breath(5) = 14 | 800 | Water Boss |
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| 5 | **Nessie (Loch Ness)** | Legendary | Lakes | Idle(1), Swim(6), Surface(3) = 10 | 600 | Friendly! |
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| 6 | **Bigfoot/Yeti** | Cryptid | Endless Forest/Snow | Idle(1), Walk(4), Gather(3) = 8 | 300 | Worker Creature |
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**ANIMACIJE TOTAL:**
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- Griffin: 12 frames
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- Pterodactyl: 10 frames
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- Hippogriff: 12 frames
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- Sea Dragon: 14 frames
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- Nessie: 10 frames
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- Bigfoot/Yeti: 8 frames
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**TOTAL:** 12+10+12+14+10+8 = **66 frameov (× 2 styles = 132 slik)**
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**POSEBNOSTI:**
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- **Griffin:** Eagle head + Lion body, majestic mount
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- **Pterodactyl:** Fastest flying mount, volcano dweller
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- **Hippogriff:** Horse + Eagle hybrid, requires taming
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- **Sea Dragon:** Boss creature (Ocean biome), breathes underwater fire
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- **Nessie:** Friendly legendary, can be petted!, Lake guardian
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- **Bigfoot:** Dual role - Wild encounter OR Worker Creature (gathering specialist)
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---
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## ⚙️ 5. WORKER CREATURES (6 types)
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| # | TIP | SPECIALTY | ANIMACIJE |
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|---|-----|-----------|-----------|
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| 1 | **Vilinci (Elves)** | Crafting | Idle(1), Work(4), Carry(2) = 7 |
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| 2 | **Gnomi (Gnomes)** | Mining | Idle(1), Mine(4), Carry(2) = 7 |
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| 3 | **Vile (Fairies)** | Plant Care | Idle(1), Fly(4), Cast(2) = 7 |
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| 4 | **Bigfoot/Yeti** | Gathering | Idle(1), Walk(4), Gather(2) = 7 |
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| 5 | **Golem** | Labor | Idle(1), Walk(3), Build(3) = 7 |
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| 6 | **Zmaj (Dragon)** | Ultimate | Idle(1), Fly(6), Breathe Fire(3) = 10 |
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**TOTAL:** (5 × 7) + 10 = **45 frameov (× 2 = 90 slik)**
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---
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## 🌾 6. RASTLINE (PLANTS & CROPS)
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### **OSNOVNI POSEVKI (Basic Crops):**
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| # | CROP | GROWTH STAGES | TOTAL FRAMES |
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|---|------|---------------|--------------|
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| 1 | **Wheat (Pšenica)** | 5 stages | 5 |
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| 2 | **Corn (Koruza)** | 5 stages | 5 |
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| 3 | **Tomato (Paradižnik)** | 4 stages | 4 |
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| 4 | **Potato (Krompir)** | 4 stages | 4 |
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| 5 | **Carrot (Korenje)** | 4 stages | 4 |
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| 6 | **Pumpkin (Buča)** | 5 stages | 5 |
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| 7 | **Hemp (Konoplja)** | 4 stages | 4 |
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| 8 | **Biolum. Fungi** | 3 stages | 3 |
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**TOTAL:** 5+5+4+4+4+5+4+3 = **34 frameov (× 2 = 68 slik)**
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---
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### **DREVESA (TREES):**
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| TIP | VARIETETE | ANIMACIJE | SEASONAL |
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|-----|-----------|-----------|----------|
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| **Oak (Hrast)** | Normal, Dead | 2 | Spring, Summer, Fall, Winter = 4 |
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| **Pine (Bor)** | Normal, Snow | 2 | 4 seasonal |
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| **Birch (Breza)** | Normal | 1 | 4 seasonal |
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| **Apple Tree** | Normal, Fruited | 2 | 4 seasonal |
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| **Walnut Tree** | Normal | 1 | 4 seasonal |
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**VARIANTS:** 2 + 2 + 1 + 2 + 1 = 8 tree types × 4 seasonal = **32 verzije (× 2 styles = 64 slik)**
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---
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### **POSEBNE RASTLINE (Special Plants):**
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#### **🌺 MESOJEDKA (Carnivorous Plant) - DEFENSE SYSTEM:**
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| ZNAČILNOST | PODATEK |
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|------------|---------|
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| **Barva** | Pink (roza!) |
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| **Velikost** | Large (96×96px sprite) |
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| **HP** | 200 |
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| **Damage** | 15 per bite |
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| **Range** | 64px (2 tiles) |
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| **Function** | Active Farm Defense |
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**ANIMACIJE (6 frames):**
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1. **Idle (Closed)** - 1 frame - Sleeping, waiting
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2. **Detect** - 1 frame - Senses enemy
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3. **Open** - 2 frames - Jaws opening
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4. **Attack/Bite** - 1 frame - Chomps enemy!
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5. **Chew** - 1 frame - Eating animation
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6. **Close** - (reuses Open reversed)
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**TOTAL:** 6 unique frames × 2 styles = **12 slik**
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**GAMEPLAY:**
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- **Plantable:** Yes! (Advanced crop)
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- **Seeds:** Rare drop from Swamp biome
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- **Growth Time:** 7 days (longest crop!)
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- **Lifespan:** Permanent (doesn't die!)
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- **Auto-Defense:** Attacks nearby enemies automatically
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- **Targets:** Zombies, wolves, raiders
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- **Special:** Can be fed meat to "level up" (more damage!)
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**VERZIJE:**
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- **Baby Mesojedka:** Small, 10 damage
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- **Adult Mesojedka:** Normal, 15 damage
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- **Giant Mesojedka:** Rare mutation, 25 damage, 3×3 range!
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---
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#### **💡 BIOLUMINESCENT FUNGI (Svetleče Gobe):**
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| ZNAČILNOST | PODATEK |
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|------------|---------|
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| **Barva** | Blue/Purple glow |
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| **Lokacija** | Swamp biome |
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| **Function** | Light source + crafting material |
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**GROWTH STAGES (3):**
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1. **Spore** - Tiny dot
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2. **Growing** - Small mushroom
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3. **Mature** - Large glowing cap
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**USAGE:**
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- Craft into **Glow Potions** (night vision)
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- Natural farm lighting (no electricity needed!)
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- Decoration (beautiful glow effect)
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**TOTAL:** 3 frames × 2 styles = **6 slik**
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---
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#### **🌿 OSTALE POSEBNE RASTLINE:**
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| # | PLANT | VERSIONS | FRAMES | UPORABA |
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|---|-------|----------|--------|---------|
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| 1 | **Bush (Grm)** | 3 types (green, brown, flowering) | 3 | Foraging berries |
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| 2 | **Flowers (Cvetje)** | 5 colors (red, yellow, pink, purple, white) | 5 | Decoration, bees |
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| 3 | **Tall Grass** | 4 variants (height, wind) | 4 | Hiding, fiber |
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| 4 | **Rocks (Kamni)** | 6 sizes (small → boulder) | 6 | Mining, decoration |
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||
| 5 | **Mushrooms (Gobe)** | 3 types (red, brown, poison) | 3 | Food/poison |
|
||
| 6 | **Cactus (Kaktus)** | 2 sizes | 2 | Desert biome, damage |
|
||
| 7 | **Reeds (Trstje)** | 2 variants | 2 | Water biome, crafting |
|
||
|
||
**TOTAL:** 3+5+4+6+3+2+2 = **25 slik (× 2 = 50)**
|
||
|
||
---
|
||
|
||
### **TOTAL PLANTS SUMMARY:**
|
||
|
||
| KATEGORIJA | UNIQUE SPRITES | × STYLES | TOTAL |
|
||
|-----------|----------------|----------|--------|
|
||
| **Basic Crops** | 34 frames | 2 | 68 |
|
||
| **Trees** | 32 variants | 2 | 64 |
|
||
| **Mesojedka** | 6 frames | 2 | 12 |
|
||
| **Biolum. Fungi** | 3 frames | 2 | 6 |
|
||
| **Special Plants** | 25 | 2 | 50 |
|
||
| | | | |
|
||
| **TOTAL RASTLINE** | | | **200 slik** |
|
||
|
||
---
|
||
|
||
## 🏗️ 7. ZGRADBE (BUILDINGS)
|
||
|
||
### **PLAYER BUILDINGS:**
|
||
|
||
| TIER | BUILDING | MATERIAL COST | UNLOCK |
|
||
|------|----------|---------------|--------|
|
||
| 1 | **Tent** | FREE (start) | Start |
|
||
| 2 | **Shack** | Wood×50, Stone×20 | Week 1 |
|
||
| 3 | **House** | Wood×100, Stone×50, Iron×10 | Week 2 |
|
||
| 4 | **Upgraded House** | Wood×200, Stone×100, Iron×30 | End Game |
|
||
|
||
**PROIZVODNJA (Production Buildings):**
|
||
|
||
| # | BUILDING | MATERIAL | FUNCTION |
|
||
|---|----------|----------|----------|
|
||
| 1 | **Barn** | Wood×150, Stone×80 | Animal Storage |
|
||
| 2 | **Greenhouse** | Wood×100, Glass×50 | Year-round crops |
|
||
| 3 | **Workshop** | Wood×100, Iron×30 | Crafting |
|
||
| 4 | **Laboratory** | Stone×150, Iron×50 | Science |
|
||
| 5 | **Vape Lab** | Wood×80, Glass×30 | Vape Mix |
|
||
| 6 | **Mint** | Stone×200, Gold×10 | Coin Factory |
|
||
|
||
**TOWN BUILDINGS (za obnovo mest):**
|
||
|
||
| # | BUILDING | MATERIAL | NPC |
|
||
|---|----------|----------|-----|
|
||
| 1 | **Gostilna (Inn)** | Wood×200, Stone×100, Iron×20 | Innkeeper |
|
||
| 2 | **Kovačnica (Smithy)** | Stone×150, Iron×50, Coal×30 | Blacksmith |
|
||
| 3 | **Trgovina (Shop)** | Wood×120, Stone×60 | Merchant |
|
||
| 4 | **Cerkev (Church)** | Stone×250, Wood×100 | Priest |
|
||
| 5 | **Kurnik (Coop)** | Wood×80, Nails×40 | Farmer |
|
||
| 6 | **Silo** | Wood×100, Stone×80, Iron×15 | Agricultural NPC |
|
||
| 7 | **Bakery** | Stone×100, Wood×80, Oven×1 | Baker |
|
||
| 8 | **Tavern** | Wood×180, Stone×90 | Bartender |
|
||
|
||
**TOTAL UNIQUE BUILDINGS:** 4 (player) + 6 (production) + 8 (town) = **18 building types**
|
||
|
||
**PER BUILDING:** Normal + Ruined version = 2 verzije
|
||
**TOTAL:** 18 × 2 = **36 building sprites (× 2 styles = 72 slik)**
|
||
|
||
---
|
||
|
||
## ⚔️ 8. OROŽJE (WEAPONS)
|
||
|
||
### **MELEE WEAPONS:**
|
||
|
||
| # | WEAPON | TIERS | TOTAL |
|
||
|---|--------|-------|-------|
|
||
| 1 | **Wooden Sword** | Basic | 1 |
|
||
| 2 | **Iron Sword** | Mid | 1 |
|
||
| 3 | **Steel Sword** | Advanced | 1 |
|
||
| 4 | **Legendary Sword** | Epic | 1 |
|
||
| 5 | **Scythe** | Dual (farm/weapon) | 1 |
|
||
| 6 | **Axe (Battle)** | Combat | 1 |
|
||
| 7 | **War Hammer** | Heavy | 1 |
|
||
| 8 | **Kosa (Scythe)** | Farm weapon | 1 |
|
||
|
||
**TOTAL MELEE:** 8 × 2 styles = **16 slik**
|
||
|
||
---
|
||
|
||
### **RANGED WEAPONS (Bows + Arrows):**
|
||
|
||
| BOWS (4) | ARROWS (6) |
|
||
|----------|-----------|
|
||
| Wooden Bow | Fire Arrow |
|
||
| Crystal Bow | Ice Arrow |
|
||
| Dragon Bow | Lightning Arrow |
|
||
| Alpha Bow (Rainbow!) | Bomb Arrow |
|
||
| | Poison Arrow |
|
||
| | Holy Arrow (Silver) |
|
||
|
||
**TOTAL RANGED:** (4 bows + 6 arrows) × 2 styles = **20 slik**
|
||
|
||
---
|
||
|
||
## 🛠️ 9. ORODJA (TOOLS)
|
||
|
||
| # | TOOL | TIERS | FUNCTION |
|
||
|---|------|-------|----------|
|
||
| 1 | **Hoe** | Wood, Iron, Gold, Diamond | Till Soil |
|
||
| 2 | **Watering Can** | Basic, Copper, Iron, Gold | Water Crops |
|
||
| 3 | **Axe** | Wood, Iron, Gold, Diamond | Chop Trees |
|
||
| 4 | **Pickaxe** | Wood, Iron, Gold, Diamond | Mine Rocks |
|
||
| 5 | **Scythe** | Iron, Steel | Harvest Crops |
|
||
| 6 | **Fishing Rod** | Basic, Advanced | Catch Fish |
|
||
|
||
**TOTAL:** 6 tools × 4 tiers (avg) = **24 tool variants (× 2 = 48 slik)**
|
||
|
||
---
|
||
|
||
## ⛏️ 10. RUDNIKI & RESOURCES
|
||
|
||
### **MINING RESOURCES (Ore Deposits):**
|
||
|
||
| RESOURCE | DEPTH LEVEL | KOLIČINA PO DEPOSIT | SPAWN RATE |
|
||
|----------|-------------|-------------------|------------|
|
||
| **Stone** | Surface | Infinite (terrain) | High |
|
||
| **Iron Ore** | 5-15 blocks | 20-30 ore | Medium |
|
||
| **Gold Ore** | 10-20 blocks | 10-15 ore | Low |
|
||
| **Silver Ore** | 20-30 blocks | 8-12 ore (werewolf!) | Rare |
|
||
| **Coal** | 5-20 blocks | 15-25 ore | Medium |
|
||
| **Diamond** | 25-40 blocks | 3-5 ore | Very Rare |
|
||
|
||
**MINING SYSTEM:**
|
||
- Deponiji v igri: **Procedurally spawned**
|
||
- Povprečje per Biome: **50-100 deposits**
|
||
- 18 Biomes = **900-1,800 deposits**
|
||
|
||
**DEPOSIT SPRITES:** 6 ore types × (pristine + mined + depleted) = **18 verzij (× 2 = 36 slik)**
|
||
|
||
---
|
||
|
||
## 🌍 11. BIOMES (18 Total)
|
||
|
||
| # | BIOME IME | TERRAIN TILES | UNIQUE ASSETS |
|
||
|---|-----------|---------------|---------------|
|
||
| 1 | Grasslands (Travnik) | 12 | Flowers, Grass |
|
||
| 2 | Forest (Gozd) | 12 | Trees, Mushrooms |
|
||
| 3 | City Ruins (Mesto) | 15 | Rubble, Buildings |
|
||
| 4 | Industrial Decay | 12 | Factories, Metal |
|
||
| 5 | Underground Bunkers | 10 | Concrete, Steel |
|
||
| 6 | Ancient Catacombs | 10 | Stone, Bones |
|
||
| 7 | Swamps | 12 | Water, Fungi |
|
||
| 8 | Desert Wasteland | 10 | Sand, Cacti |
|
||
| 9 | Snow/Tundra | 12 | Snow, Ice |
|
||
| 10 | Mountains | 10 | Rock, Cliffs |
|
||
| 11 | Coastal Regions | 12 | Beach, Water |
|
||
| 12 | Lakes | 8 | Water, Reeds |
|
||
| 13 | Rivers | 8 | Water, Rocks |
|
||
| 14 | Volcanic Zones | 12 | Lava, Ash |
|
||
| 15 | Chernobyl | 15 | Radiation, Ruins |
|
||
| 16 | Ancient Ruins | 12 | Stone, Artifacts |
|
||
| 17 | Ocean Floor | 10 | Coral, Rocks |
|
||
| 18 | Atlantis | 15 | Tech, Crystals |
|
||
|
||
**AVERAGE TILES PER BIOME:** ~11 tiles
|
||
**TOTAL TERRAIN:** 18 × 11 = **198 unique terrain tiles (× 2 = 396 slik)**
|
||
|
||
---
|
||
|
||
## 🍖 12. HRANA (FOOD & ITEMS)
|
||
|
||
### **BASIC FOOD:**
|
||
|
||
| # | ITEM | SOURCE | HEALING |
|
||
|---|------|--------|---------|
|
||
| 1 | **Bread (Kruh)** | Wheat → Campfire | 20 HP |
|
||
| 2 | **Cooked Meat** | Hunting → Campfire | 35 HP |
|
||
| 3 | **Fish** | Fishing Rod | 25 HP |
|
||
| 4 | **Apple (Jabolko)** | Apple Trees | 10 HP |
|
||
| 5 | **Cheese (Sir)** | Cow Milk → Crafting | 30 HP |
|
||
| 6 | **Strawberries (Jagode)** | Wild Foraging | 15 HP |
|
||
| 7 | **Vegetables** | Carrots, Tomatoes | 20 HP |
|
||
|
||
**TOTAL:** 7 food types × 2 styles = **14 slik**
|
||
|
||
---
|
||
|
||
### **POTIONS & SPECIAL ITEMS:**
|
||
|
||
| ITEM | EFFECT | MATERIAL |
|
||
|------|--------|----------|
|
||
| **Health Potion** | +50 HP | Herbs×3, Water |
|
||
| **Stamina Potion** | +100 Stamina | Berries×5 |
|
||
| **Antidote** | Cure Poison | Special Herbs |
|
||
| **Vape Liquid (Rainbow)** | +Speed | Various |
|
||
| **Mother's Locket** | Quest Item | Story |
|
||
|
||
**TOTAL:** 5 special items × 2 = **10 slik**
|
||
|
||
---
|
||
|
||
## ✨ 13. EFEKTI (EFFECTS & VFX)
|
||
|
||
| # | EFFECT | FRAMES | USAGE |
|
||
|---|--------|--------|-------|
|
||
| 1 | **Magic Heal Glow** | 4 frames loop | Healing |
|
||
| 2 | **Slash Effect** | 3 frames | Melee Attack |
|
||
| 3 | **Fire Breath** | 5 frames | Dragon Boss |
|
||
| 4 | **Lightning Bolt** | 4 frames | Arrow Effect |
|
||
| 5 | **Poison Cloud** | 4 frames loop | Bloated Zombie |
|
||
| 6 | **Ice Shard** | 3 frames | Ice Titan |
|
||
| 7 | **Explosion** | 6 frames | Bombs |
|
||
| 8 | **Sparkles** | 4 frames loop | Magic |
|
||
| 9 | **Blood Splatter** | 2 frames | Combat |
|
||
| 10 | **Dust Cloud** | 3 frames | Movement |
|
||
|
||
**TOTAL:** 4+3+5+4+4+3+6+4+2+3 = **38 frameov (× 2 = 76 slik)**
|
||
|
||
---
|
||
|
||
## 🎬 14. UI & CUTSCENES
|
||
|
||
### **UI ELEMENTS:**
|
||
|
||
| CATEGORY | ITEMS | TOTAL |
|
||
|----------|-------|-------|
|
||
| **Buttons** | 8 types | 8 |
|
||
| **Bars** | HP, Stamina, XP | 3 |
|
||
| **Icons** | Inventory (20) | 20 |
|
||
| **Menus** | Main, Pause, Settings | 3 |
|
||
| **Cursor** | Normal, Click | 2 |
|
||
|
||
**TOTAL UI:** 8+3+20+3+2 = **36 slik**
|
||
|
||
---
|
||
|
||
### **CUTSCENES:**
|
||
|
||
| # | SCENE | TYPE | FRAMES |
|
||
|---|-------|------|--------|
|
||
| 1 | **Intro - Kai in Forest** | Story | 1 static |
|
||
| 2 | **Ana Portrait** | Memory | 1 static |
|
||
| 3 | **Flashback - Happy** | Memory | 1 static |
|
||
| 4 | **Ana's Diary** | Item | 1 static |
|
||
| 5 | **Reunion - Hug** | Emotional | 1 static |
|
||
| 6 | **Ending - Ana Alive** | Victory | 1 static |
|
||
| 7 | **Ending - Reunion** | Victory | 1 static |
|
||
|
||
**TOTAL CUTSCENES:** 7 slik (už single style)
|
||
|
||
---
|
||
|
||
---
|
||
|
||
# 📊 FINALNA RAZPREDELNICA - SUMMARY
|
||
|
||
## 🎯 TOTAL ASSET COUNT (Realistic 3,000 Target)
|
||
|
||
| KATEGORIJA | UNIQUE SPRITES | × STYLES | × VERSIONS | **TOTAL** |
|
||
|-----------|----------------|----------|------------|-----------|
|
||
| **1. Ruševine & Zgradbe** | 18 | 2 | 2 (ruin+fixed) | **72** |
|
||
| **2. NPCs** | 24 (demo+alpha) | 2 | 3 (expressions) | **144** |
|
||
| **3. Sovražniki (Zombies)** | 80 frames | 2 | 1 | **160** |
|
||
| **4. Sovražniki (Other)** | 184 frames | 2 | 1 | **368** |
|
||
| **5. Bosses** | 92 frames | 2 | 1 | **184** |
|
||
| **6. Farm Animals** | 76 frames | 2 | 1 | **152** |
|
||
| **7. Wild Animals** | 54 frames | 2 | 1 | **108** |
|
||
| **8. Magical Creatures** | 66 frames | 2 | 1 | **132** |
|
||
| **9. Worker Creatures** | 45 frames | 2 | 1 | **90** |
|
||
| **10. Crops (Posevki)** | 34 frames | 2 | 1 | **68** |
|
||
| **11. Trees** | 32 variants | 2 | 1 | **64** |
|
||
| **12. Special Plants** | 24 | 2 | 1 | **48** |
|
||
| **13. Orožje (Weapons)** | 18 | 2 | 1 | **36** |
|
||
| **14. Orodja (Tools)** | 24 | 2 | 1 | **48** |
|
||
| **15. Mining Resources** | 18 | 2 | 1 | **36** |
|
||
| **16. Terrain (Biomes)** | 198 tiles | 2 | 1 | **396** |
|
||
| **17. Hrana (Food)** | 12 | 2 | 1 | **24** |
|
||
| **18. Efekti (VFX)** | 38 frames | 2 | 1 | **76** |
|
||
| **19. UI Elements** | 36 | 1 | 1 | **36** |
|
||
| **20. Cutscenes** | 7 | 1 | 1 | **7** |
|
||
| **21. Kai Animations** | 157 frames | 2 | 1 | **314** |
|
||
| **22. Gronk & Ana** | 40 frames | 2 | 1 | **80** |
|
||
| | | | | |
|
||
| **SUBTOTAL (UNIQUE ORIGINALS)** | | | | **~2,643** |
|
||
| **+ Preview Versions (256x256)** | | | | **+660** |
|
||
| **+ Sprite Versions (32x32)** | | | | **OPTIONAL** |
|
||
| | | | | |
|
||
| **🎯 GRAND TOTAL** | | | | **~3,303 slik** |
|
||
|
||
---
|
||
|
||
## 🎯 CILJ: 3,000 SLIK
|
||
|
||
**TRENUTNO:** ~800 slik (26.7%)
|
||
**POTREBNO:** ~2,200 slik
|
||
**RATE:** ~22 konceptov/uro
|
||
**ČAS:** ~100 ur = **~5 dni intenzivne generacije**
|
||
|
||
---
|
||
|
||
## 💡 PRIORITIZATION (Kaj narediti PRVO?)
|
||
|
||
### **🔴 HIGH PRIORITY (Demo-ready):**
|
||
1. ✅ Kai animations (DONE - 157 frames)
|
||
2. ✅ 4 starter NPCs (DONE)
|
||
3. ✅ Basic Zombies (4 types - ~40 frames)
|
||
4. ⏳ Terrain tiles (Grassland + Forest - 24 tiles)
|
||
5. ⏳ Farm Animals (Sheep, Cow, Chicken - basic)
|
||
6. ⏳ Wheat growth cycle (5 stages)
|
||
7. ⏳ Basic buildings (Tent, Shack, Barn - 6 variants)
|
||
8. ⏳ Basic weapons (Wooden Sword, Bow, Scythe - 6)
|
||
|
||
**DEMO MINIMUM:** ~400 slik
|
||
|
||
---
|
||
|
||
### **🟡 MEDIUM PRIORITY (Alpha):**
|
||
- All 8 zombie types
|
||
- All 18 biome terrain
|
||
- All 24 NPCs
|
||
- Wild animals (8 types)
|
||
- More buildings (18 total)
|
||
- All weapons & tools
|
||
- Cutscenes (7 total)
|
||
|
||
**ALPHA TARGET:** ~1,500 slik
|
||
|
||
---
|
||
|
||
### **🟢 LOW PRIORITY (Full Game):**
|
||
- 180 total NPCs
|
||
- All 7 bosses
|
||
- Magical creatures
|
||
- Advanced animations
|
||
- Weather effects
|
||
- Seasonal variants
|
||
|
||
**FULL GAME:** ~3,000 slik
|
||
|
||
---
|
||
|
||
**STATUS:** ✅ **RAZPREDELNICA KOMPLETNA!**
|
||
|
||
**ZAPISAL:** Antigravity AI
|
||
**DATUM:** 31.12.2025, 02:45
|
||
**VERZIJA:** 1.0 Master
|