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📊 MASTER ASSET RAZPREDELNICA - KRVAVA ŽETEV

Kompletna Tabela Vseh Materialov & Assetov za Igro

Verzija: 1.0
Datum: 31.12.2025, 02:35
CILJ: 3,000 total slik (realistično!)


🏛️ 1. RUŠEVINE & MESTA (TOWNS/RUINS)

OSNOVNA MESTA (2 za začetek):

# IME TIP RUŠEVINE OBNOVLJIVE ZGRADBE NPCs START NPCs MAX PRIORITETA
1 Dolina Smrti (Home Base) Starter Town Tent → House 5 osnovnih 4 20
2 Bližnje Mesto (Nearby City) First Town Ruined City 8 trgovin 6 15

DOLINA SMRTI (Home Base) - STAVBE:

ZGRADBA REQUIREMENT MATERIAL NPC UNLOCK
Tent (Start) START 0 (začetna) 0
Shack Week 1 Wood×50, Stone×20 +1 Trader
House Week 2 Wood×100, Stone×50, Iron×10 +2 NPCs
Barn Lvl 10 Wood×150, Stone×80 +1 Blacksmith
Workshop Lvl 15 Wood×100, Iron×30 +1 Craftsman

MATERIJALSKA POTREBA (Dolina Smrti Total):

  • Wood: ~400x
  • Stone: ~150x
  • Iron: ~40x

BLIŽNJE MESTO (First Town) - RUŠEVINE:

RUŠEVINA ORIGINAL MATERIAL ZA OBNOVO NPC TYPE
Gostilna (Inn) Tavern Wood×200, Stone×100, Iron×20 🍺 Innkeeper
Kovačnica (Smithy) Blacksmith Stone×150, Iron×50, Coal×30 🔨 Blacksmith
Trgovina (Shop) General Store Wood×120, Stone×60 🛒 Merchant
Cerkev (Church) Church Stone×250, Wood×100 Priest
Kurnik (Coop) Chicken Coop Wood×80, Nails×40 🐔 Farmer
Silo Grain Storage Wood×100, Stone×80, Iron×15 🌾 Agricultural NPC
Hiša 1 Residential Wood×100, Stone×50 👨 Villager
Hiša 2 Residential Wood×100, Stone×50 👩 Villager F

MATERIJALSKA POTREBA (Bližnje Mesto Total):

  • Wood: ~1,000x
  • Stone: ~900x
  • Iron: ~85x
  • Coal: ~30x
  • Nails: ~40x

VSA MESTA (Full Game - 27 TOWNS):

Po Game Bible: 27 towns total

STRATEGIJA:

  • Faza 1: 2 mesti (Home + First Town)
  • Faza 2: +5 mest (Total 7)
  • Faza 3: +10 mest (Total 17)
  • Faza 4: +10 mest (Total 27 - full game)

👥 2. NPCs (NON-PLAYABLE CHARACTERS)

STARTER NPCs (4 - za Demo):

# IME ROLE LOKACIJA TRGOVINA QUEST PRIORITETA
1 Trgovec (Trader) Merchant Dolina Seeds, Tools "First Trade"
2 Kovacar (Blacksmith) Weaponsmith Bližnje Mesto Upgrades "Forge Weapon"
3 Zdravilec (Healer) Medic Bližnje Mesto Potions "Gather Herbs"
4 Potnik (Traveler) Quest Giver Random Ana Clue #1 "Find Ana"

MEDIUM NPCs (20 - Alpha):

KATEGORIJA ŠTEVILO PRIMERI
Trgovci (Merchants) 5 Trader (general), Weaponsmith, Seed Vendor, Animal Trader, Potion Seller
Obrtniki (Craftsmen) 4 Blacksmith, Tailor, Carpenter, Alchemist
Kmetje (Farmers) 3 Male Farmer, Female Farmer, Agricultural Specialist
Vaščani (Villagers) 4 Elder, Scout, Cook, Mechanic
Quest NPCs 4 Mysterious Traveler, Dr. Chen, Jakob, Ana (end-game)

SKUPAJ (Alpha): 4 (demo) + 20 (mid-game) = 24 NPCs

FULL GAME NPCs (180 total):

Po Game Bible: 180 NPCs across 27 towns

POVPREČJE: 180 / 27 = ~6.7 NPCs po mestu

RAZDELITEV:

  • Main Hub: 20 NPCs
  • Major Towns (6): 15 NPCs each = 90 NPCs
  • Medium Towns (10): 8 NPCs each = 80 NPCs
  • Small Towns (10): 4 NPCs each = 40 NPCs

SKUPAJ: 20 + 90 + 80 + 40 = 230 NPCs (z rezervo)


🧟 3. SOVRAŽNIKI (ENEMIES)

ZOMBIES (8 tipov):

# TIP HP DAMAGE POSEBNOST ASSET VERZIJE
1 Basic Zombie 50 5 Slow Idle, Walk, Attack
2 Runner Zombie 30 8 Fast Idle, Run, Attack
3 Bloated Zombie 150 10 Explodes Idle, Walk, Explode
4 Dreadlocks Zombie 70 6 Medium Idle, Walk, Attack
5 Worker Zombie 40 0 Controllable! Idle, Dig, Plant, Harvest
6 Crawler 25 4 Ground Crawl, Attack
7 Screamer 20 3 Alerts Idle, Scream
8 Zombie Horde 200 12 Group Formation, Attack

ANIMACIJE:

  • Idle: 1 frame
  • Walk/Run: 4 frames
  • Attack: 3 frames
  • Special: 2 frames

TOTAL ZA ZOMBIES: 8 tipov × (1 + 4 + 3 + 2) = 8 × 10 = 80 frameov (Style A + Style B = 160 slik)


MUTANTI & ŽIVALI (Wild):

TIP ŠTEVILO PRIMERI
Mutant Beasts 8 Mutated Dog, Rat, Bear, Wolf, Boar
Werewolves 2 Normal, Alpha
Skeletons 3 Warrior, Archer, Mage
Ghosts 2 Spirit, Wraith
Wild Animals 8 Wolf, Bear, Wild Boar, Fox, Deer, Rabbit, Owl, Bat

SKUPAJ: 8 + 2 + 3 + 2 + 8 = 23 enemy types

ANIMACIJE (average 8 frameov per type): 23 × 8 = 184 frameov (× 2 styles = 368 slik)


BOSSES (7 Major):

# IME LEVEL ANIMACIJE HP
1 Mutant King 10 12 frames 2,000
2 Zombie Horde Leader 20 14 frames 4,000
3 Ancient Tree 30 10 frames 6,000
4 Giant Troll King 43 16 frames 10,000
5 Ice Titan 40 12 frames 8,000
6 Fire Dragon 50 18 frames 15,000
7 King Slime 35 10 frames 7,000

TOTAL BOSS FRAMES: 12 + 14 + 10 + 16 + 12 + 18 + 10 = 92 frameov (× 2 styles = 184 slik)


🐾 4. ŽIVALI (ANIMALS)

FARM ANIMALS (Livestock - 5 base + mutant variants):

TIP BASIC MUTANT LEGENDARY ANIMACIJE (frames)
Sheep White Sheep Fire Sheep Golden Fleece Idle(1), Walk(4), Eat(2) = 7
Cow Brown Cow Mutant Cow - Idle(1), Walk(4), Eat(2) = 7
Chicken Chicken 3-Headed Chicken - Idle(1), Walk(4), Peck(2) = 7
Pig Pig Giant Pig - Idle(1), Walk(4), Eat(2) = 7
Horse Horse - Undead Horse Idle(1), Walk(4), Run(4) = 9

VERZIJE: 5 basic + 3 mutant + 2 legendary = 10 animal variants

TOTAL FRAMES: (4 × 7) + (1 × 9) + (mutants × 7) + (legendary × 9) = 28 + 9 + 21 + 18 = 76 frameov (× 2 styles = 152 slik)


WILD ANIMALS (9 for "Animal Rescue" quest):

# ANIMAL ANIMACIJE POSEBNOST DAY/NIGHT
1 Fox (Lisica) Idle(1), Walk(3), Hunt(2) = 6 Stealth, Fast Day
2 Deer (Jelen) Idle(1), Walk(4), Run(3) = 8 Fast, Skittish Day
3 Rabbit (Zajec) Idle(1), Hop(2), Eat(1) = 4 Small, Quick Day
4 Hedgehog (Jež) Idle(1), Walk(2), Curl(1) = 4 Defense (spike ball) Day/Night
5 Bear (Medved) Idle(1), Walk(4), Attack(5) = 10 Strong, Dangerous Day
6 Wolf (Volk) Idle(1), Walk(4), Attack(3) = 8 Pack hunter Day/Night
7 Wild Boar (Divji Merjasec) Idle(1), Walk(3), Charge(2) = 6 Charge attack Day
8 🦉 OWL (SOVA) Idle(1), Fly(2), Hoot(1) = 4 NIGHT ONLY! Night
9 🦇 BAT (NETOPIR) Idle(1), Fly(2), Screech(1) = 4 NIGHT ONLY! Night

TOTAL FRAMES: 6+8+4+4+10+8+6+4+4 = 54 frameov (× 2 styles = 108 slik)


🦉 SOVA (OWL) - NIGHT GUARDIAN:

POSEBNOSTI:

  • Active Time: Night Only! (sleeps during day)
  • Location: Forest biome, perched in trees
  • Sound: "Hoot hoot!" audio cue
  • Behavior: Watches player, flies away if approached
  • Rescue Quest: Can be caught with special net
  • Tamed Ability: Acts as NIGHT SCOUT - warns of danger!

ANIMACIJE (4 frames):

  1. Idle (perched) - Rotating head
  2. Fly - Wing flapping
  3. Hoot - Open beak animation
  4. Land - Landing on branch

🦇 NETOPIR (BAT) - CAVE DWELLER:

POSEBNOSTI:

  • Active Time: Night Only! (sleeps in caves during day)
  • Location: Caves, Catacombs, Ruins
  • Sound: High-pitched screech
  • Behavior: Flies in erratic patterns, harmless
  • Cave Indicator: Presence = Cave entrance nearby!
  • Rescue Quest: Can be lured with fruit
  • Special: Groups of 3-5 bats spawn together

ANIMACIJE (4 frames):

  1. Idle (hanging upside-down)
  2. Fly - Erratic wing beats
  3. Screech - Echolocation animation
  4. Land - Grab onto ceiling

NIGHT MECHANICS:

  • Both spawn at dusk (6 PM game time)
  • Disappear at dawn (6 AM game time)
  • Achievement: "Night Watchers" - rescue both Owl + Bat!

MAGICAL CREATURES (6 Mythical Beings):

# IME TIP LOKACIJA ANIMACIJE HP SPECIAL
1 Griffin (Grifon) Flying Beast Mountains Idle(1), Fly(6), Attack(5) = 12 500 Rideable
2 Pterodactyl Prehistoric Volcanic Zones Idle(1), Fly(5), Dive(4) = 10 400 Fast Mount
3 Hippogriff Hybrid Ancient Ruins Idle(1), Walk(3), Fly(6), Attack(2) = 12 450 Noble Mount
4 Sea Dragon (Morski Zmaj) Aquatic Ocean Floor Idle(1), Swim(8), Breath(5) = 14 800 Water Boss
5 Nessie (Loch Ness) Legendary Lakes Idle(1), Swim(6), Surface(3) = 10 600 Friendly!
6 Bigfoot/Yeti Cryptid Endless Forest/Snow Idle(1), Walk(4), Gather(3) = 8 300 Worker Creature

ANIMACIJE TOTAL:

  • Griffin: 12 frames
  • Pterodactyl: 10 frames
  • Hippogriff: 12 frames
  • Sea Dragon: 14 frames
  • Nessie: 10 frames
  • Bigfoot/Yeti: 8 frames

TOTAL: 12+10+12+14+10+8 = 66 frameov (× 2 styles = 132 slik)

POSEBNOSTI:

  • Griffin: Eagle head + Lion body, majestic mount
  • Pterodactyl: Fastest flying mount, volcano dweller
  • Hippogriff: Horse + Eagle hybrid, requires taming
  • Sea Dragon: Boss creature (Ocean biome), breathes underwater fire
  • Nessie: Friendly legendary, can be petted!, Lake guardian
  • Bigfoot: Dual role - Wild encounter OR Worker Creature (gathering specialist)

⚙️ 5. WORKER CREATURES (6 types)

# TIP SPECIALTY ANIMACIJE
1 Vilinci (Elves) Crafting Idle(1), Work(4), Carry(2) = 7
2 Gnomi (Gnomes) Mining Idle(1), Mine(4), Carry(2) = 7
3 Vile (Fairies) Plant Care Idle(1), Fly(4), Cast(2) = 7
4 Bigfoot/Yeti Gathering Idle(1), Walk(4), Gather(2) = 7
5 Golem Labor Idle(1), Walk(3), Build(3) = 7
6 Zmaj (Dragon) Ultimate Idle(1), Fly(6), Breathe Fire(3) = 10

TOTAL: (5 × 7) + 10 = 45 frameov (× 2 = 90 slik)


🌾 6. RASTLINE (PLANTS & CROPS)

OSNOVNI POSEVKI (Basic Crops):

# CROP GROWTH STAGES TOTAL FRAMES
1 Wheat (Pšenica) 5 stages 5
2 Corn (Koruza) 5 stages 5
3 Tomato (Paradižnik) 4 stages 4
4 Potato (Krompir) 4 stages 4
5 Carrot (Korenje) 4 stages 4
6 Pumpkin (Buča) 5 stages 5
7 Hemp (Konoplja) 4 stages 4
8 Biolum. Fungi 3 stages 3

TOTAL: 5+5+4+4+4+5+4+3 = 34 frameov (× 2 = 68 slik)


DREVESA (TREES):

TIP VARIETETE ANIMACIJE SEASONAL
Oak (Hrast) Normal, Dead 2 Spring, Summer, Fall, Winter = 4
Pine (Bor) Normal, Snow 2 4 seasonal
Birch (Breza) Normal 1 4 seasonal
Apple Tree Normal, Fruited 2 4 seasonal
Walnut Tree Normal 1 4 seasonal

VARIANTS: 2 + 2 + 1 + 2 + 1 = 8 tree types × 4 seasonal = 32 verzije (× 2 styles = 64 slik)


POSEBNE RASTLINE (Special Plants):

🌺 MESOJEDKA (Carnivorous Plant) - DEFENSE SYSTEM:

ZNAČILNOST PODATEK
Barva Pink (roza!)
Velikost Large (96×96px sprite)
HP 200
Damage 15 per bite
Range 64px (2 tiles)
Function Active Farm Defense

ANIMACIJE (6 frames):

  1. Idle (Closed) - 1 frame - Sleeping, waiting
  2. Detect - 1 frame - Senses enemy
  3. Open - 2 frames - Jaws opening
  4. Attack/Bite - 1 frame - Chomps enemy!
  5. Chew - 1 frame - Eating animation
  6. Close - (reuses Open reversed)

TOTAL: 6 unique frames × 2 styles = 12 slik

GAMEPLAY:

  • Plantable: Yes! (Advanced crop)
  • Seeds: Rare drop from Swamp biome
  • Growth Time: 7 days (longest crop!)
  • Lifespan: Permanent (doesn't die!)
  • Auto-Defense: Attacks nearby enemies automatically
  • Targets: Zombies, wolves, raiders
  • Special: Can be fed meat to "level up" (more damage!)

VERZIJE:

  • Baby Mesojedka: Small, 10 damage
  • Adult Mesojedka: Normal, 15 damage
  • Giant Mesojedka: Rare mutation, 25 damage, 3×3 range!

💡 BIOLUMINESCENT FUNGI (Svetleče Gobe):

ZNAČILNOST PODATEK
Barva Blue/Purple glow
Lokacija Swamp biome
Function Light source + crafting material

GROWTH STAGES (3):

  1. Spore - Tiny dot
  2. Growing - Small mushroom
  3. Mature - Large glowing cap

USAGE:

  • Craft into Glow Potions (night vision)
  • Natural farm lighting (no electricity needed!)
  • Decoration (beautiful glow effect)

TOTAL: 3 frames × 2 styles = 6 slik


🌿 OSTALE POSEBNE RASTLINE:

# PLANT VERSIONS FRAMES UPORABA
1 Bush (Grm) 3 types (green, brown, flowering) 3 Foraging berries
2 Flowers (Cvetje) 5 colors (red, yellow, pink, purple, white) 5 Decoration, bees
3 Tall Grass 4 variants (height, wind) 4 Hiding, fiber
4 Rocks (Kamni) 6 sizes (small → boulder) 6 Mining, decoration
5 Mushrooms (Gobe) 3 types (red, brown, poison) 3 Food/poison
6 Cactus (Kaktus) 2 sizes 2 Desert biome, damage
7 Reeds (Trstje) 2 variants 2 Water biome, crafting

TOTAL: 3+5+4+6+3+2+2 = 25 slik (× 2 = 50)


TOTAL PLANTS SUMMARY:

KATEGORIJA UNIQUE SPRITES × STYLES TOTAL
Basic Crops 34 frames 2 68
Trees 32 variants 2 64
Mesojedka 6 frames 2 12
Biolum. Fungi 3 frames 2 6
Special Plants 25 2 50
TOTAL RASTLINE 200 slik

🏗️ 7. ZGRADBE (BUILDINGS)

PLAYER BUILDINGS:

TIER BUILDING MATERIAL COST UNLOCK
1 Tent FREE (start) Start
2 Shack Wood×50, Stone×20 Week 1
3 House Wood×100, Stone×50, Iron×10 Week 2
4 Upgraded House Wood×200, Stone×100, Iron×30 End Game

PROIZVODNJA (Production Buildings):

# BUILDING MATERIAL FUNCTION
1 Barn Wood×150, Stone×80 Animal Storage
2 Greenhouse Wood×100, Glass×50 Year-round crops
3 Workshop Wood×100, Iron×30 Crafting
4 Laboratory Stone×150, Iron×50 Science
5 Vape Lab Wood×80, Glass×30 Vape Mix
6 Mint Stone×200, Gold×10 Coin Factory

TOWN BUILDINGS (za obnovo mest):

# BUILDING MATERIAL NPC
1 Gostilna (Inn) Wood×200, Stone×100, Iron×20 Innkeeper
2 Kovačnica (Smithy) Stone×150, Iron×50, Coal×30 Blacksmith
3 Trgovina (Shop) Wood×120, Stone×60 Merchant
4 Cerkev (Church) Stone×250, Wood×100 Priest
5 Kurnik (Coop) Wood×80, Nails×40 Farmer
6 Silo Wood×100, Stone×80, Iron×15 Agricultural NPC
7 Bakery Stone×100, Wood×80, Oven×1 Baker
8 Tavern Wood×180, Stone×90 Bartender

TOTAL UNIQUE BUILDINGS: 4 (player) + 6 (production) + 8 (town) = 18 building types

PER BUILDING: Normal + Ruined version = 2 verzije
TOTAL: 18 × 2 = 36 building sprites (× 2 styles = 72 slik)


⚔️ 8. OROŽJE (WEAPONS)

MELEE WEAPONS:

# WEAPON TIERS TOTAL
1 Wooden Sword Basic 1
2 Iron Sword Mid 1
3 Steel Sword Advanced 1
4 Legendary Sword Epic 1
5 Scythe Dual (farm/weapon) 1
6 Axe (Battle) Combat 1
7 War Hammer Heavy 1
8 Kosa (Scythe) Farm weapon 1

TOTAL MELEE: 8 × 2 styles = 16 slik


RANGED WEAPONS (Bows + Arrows):

BOWS (4) ARROWS (6)
Wooden Bow Fire Arrow
Crystal Bow Ice Arrow
Dragon Bow Lightning Arrow
Alpha Bow (Rainbow!) Bomb Arrow
Poison Arrow
Holy Arrow (Silver)

TOTAL RANGED: (4 bows + 6 arrows) × 2 styles = 20 slik


🛠️ 9. ORODJA (TOOLS)

# TOOL TIERS FUNCTION
1 Hoe Wood, Iron, Gold, Diamond Till Soil
2 Watering Can Basic, Copper, Iron, Gold Water Crops
3 Axe Wood, Iron, Gold, Diamond Chop Trees
4 Pickaxe Wood, Iron, Gold, Diamond Mine Rocks
5 Scythe Iron, Steel Harvest Crops
6 Fishing Rod Basic, Advanced Catch Fish

TOTAL: 6 tools × 4 tiers (avg) = 24 tool variants (× 2 = 48 slik)


⛏️ 10. RUDNIKI & RESOURCES

MINING RESOURCES (Ore Deposits):

RESOURCE DEPTH LEVEL KOLIČINA PO DEPOSIT SPAWN RATE
Stone Surface Infinite (terrain) High
Iron Ore 5-15 blocks 20-30 ore Medium
Gold Ore 10-20 blocks 10-15 ore Low
Silver Ore 20-30 blocks 8-12 ore (werewolf!) Rare
Coal 5-20 blocks 15-25 ore Medium
Diamond 25-40 blocks 3-5 ore Very Rare

MINING SYSTEM:

  • Deponiji v igri: Procedurally spawned
  • Povprečje per Biome: 50-100 deposits
  • 18 Biomes = 900-1,800 deposits

DEPOSIT SPRITES: 6 ore types × (pristine + mined + depleted) = 18 verzij (× 2 = 36 slik)


🌍 11. BIOMES (18 Total)

# BIOME IME TERRAIN TILES UNIQUE ASSETS
1 Grasslands (Travnik) 12 Flowers, Grass
2 Forest (Gozd) 12 Trees, Mushrooms
3 City Ruins (Mesto) 15 Rubble, Buildings
4 Industrial Decay 12 Factories, Metal
5 Underground Bunkers 10 Concrete, Steel
6 Ancient Catacombs 10 Stone, Bones
7 Swamps 12 Water, Fungi
8 Desert Wasteland 10 Sand, Cacti
9 Snow/Tundra 12 Snow, Ice
10 Mountains 10 Rock, Cliffs
11 Coastal Regions 12 Beach, Water
12 Lakes 8 Water, Reeds
13 Rivers 8 Water, Rocks
14 Volcanic Zones 12 Lava, Ash
15 Chernobyl 15 Radiation, Ruins
16 Ancient Ruins 12 Stone, Artifacts
17 Ocean Floor 10 Coral, Rocks
18 Atlantis 15 Tech, Crystals

AVERAGE TILES PER BIOME: ~11 tiles
TOTAL TERRAIN: 18 × 11 = 198 unique terrain tiles (× 2 = 396 slik)


🍖 12. HRANA (FOOD & ITEMS)

BASIC FOOD:

# ITEM SOURCE HEALING
1 Bread (Kruh) Wheat → Campfire 20 HP
2 Cooked Meat Hunting → Campfire 35 HP
3 Fish Fishing Rod 25 HP
4 Apple (Jabolko) Apple Trees 10 HP
5 Cheese (Sir) Cow Milk → Crafting 30 HP
6 Strawberries (Jagode) Wild Foraging 15 HP
7 Vegetables Carrots, Tomatoes 20 HP

TOTAL: 7 food types × 2 styles = 14 slik


POTIONS & SPECIAL ITEMS:

ITEM EFFECT MATERIAL
Health Potion +50 HP Herbs×3, Water
Stamina Potion +100 Stamina Berries×5
Antidote Cure Poison Special Herbs
Vape Liquid (Rainbow) +Speed Various
Mother's Locket Quest Item Story

TOTAL: 5 special items × 2 = 10 slik


13. EFEKTI (EFFECTS & VFX)

# EFFECT FRAMES USAGE
1 Magic Heal Glow 4 frames loop Healing
2 Slash Effect 3 frames Melee Attack
3 Fire Breath 5 frames Dragon Boss
4 Lightning Bolt 4 frames Arrow Effect
5 Poison Cloud 4 frames loop Bloated Zombie
6 Ice Shard 3 frames Ice Titan
7 Explosion 6 frames Bombs
8 Sparkles 4 frames loop Magic
9 Blood Splatter 2 frames Combat
10 Dust Cloud 3 frames Movement

TOTAL: 4+3+5+4+4+3+6+4+2+3 = 38 frameov (× 2 = 76 slik)


🎬 14. UI & CUTSCENES

UI ELEMENTS:

CATEGORY ITEMS TOTAL
Buttons 8 types 8
Bars HP, Stamina, XP 3
Icons Inventory (20) 20
Menus Main, Pause, Settings 3
Cursor Normal, Click 2

TOTAL UI: 8+3+20+3+2 = 36 slik


CUTSCENES:

# SCENE TYPE FRAMES
1 Intro - Kai in Forest Story 1 static
2 Ana Portrait Memory 1 static
3 Flashback - Happy Memory 1 static
4 Ana's Diary Item 1 static
5 Reunion - Hug Emotional 1 static
6 Ending - Ana Alive Victory 1 static
7 Ending - Reunion Victory 1 static

TOTAL CUTSCENES: 7 slik (už single style)



📊 FINALNA RAZPREDELNICA - SUMMARY

🎯 TOTAL ASSET COUNT (Realistic 3,000 Target)

KATEGORIJA UNIQUE SPRITES × STYLES × VERSIONS TOTAL
1. Ruševine & Zgradbe 18 2 2 (ruin+fixed) 72
2. NPCs 24 (demo+alpha) 2 3 (expressions) 144
3. Sovražniki (Zombies) 80 frames 2 1 160
4. Sovražniki (Other) 184 frames 2 1 368
5. Bosses 92 frames 2 1 184
6. Farm Animals 76 frames 2 1 152
7. Wild Animals 54 frames 2 1 108
8. Magical Creatures 66 frames 2 1 132
9. Worker Creatures 45 frames 2 1 90
10. Crops (Posevki) 34 frames 2 1 68
11. Trees 32 variants 2 1 64
12. Special Plants 24 2 1 48
13. Orožje (Weapons) 18 2 1 36
14. Orodja (Tools) 24 2 1 48
15. Mining Resources 18 2 1 36
16. Terrain (Biomes) 198 tiles 2 1 396
17. Hrana (Food) 12 2 1 24
18. Efekti (VFX) 38 frames 2 1 76
19. UI Elements 36 1 1 36
20. Cutscenes 7 1 1 7
21. Kai Animations 157 frames 2 1 314
22. Gronk & Ana 40 frames 2 1 80
SUBTOTAL (UNIQUE ORIGINALS) ~2,643
+ Preview Versions (256x256) +660
+ Sprite Versions (32x32) OPTIONAL
🎯 GRAND TOTAL ~3,303 slik

🎯 CILJ: 3,000 SLIK

TRENUTNO: ~800 slik (26.7%)
POTREBNO: ~2,200 slik
RATE: ~22 konceptov/uro
ČAS: ~100 ur = ~5 dni intenzivne generacije


💡 PRIORITIZATION (Kaj narediti PRVO?)

🔴 HIGH PRIORITY (Demo-ready):

  1. Kai animations (DONE - 157 frames)
  2. 4 starter NPCs (DONE)
  3. Basic Zombies (4 types - ~40 frames)
  4. Terrain tiles (Grassland + Forest - 24 tiles)
  5. Farm Animals (Sheep, Cow, Chicken - basic)
  6. Wheat growth cycle (5 stages)
  7. Basic buildings (Tent, Shack, Barn - 6 variants)
  8. Basic weapons (Wooden Sword, Bow, Scythe - 6)

DEMO MINIMUM: ~400 slik


🟡 MEDIUM PRIORITY (Alpha):

  • All 8 zombie types
  • All 18 biome terrain
  • All 24 NPCs
  • Wild animals (8 types)
  • More buildings (18 total)
  • All weapons & tools
  • Cutscenes (7 total)

ALPHA TARGET: ~1,500 slik


🟢 LOW PRIORITY (Full Game):

  • 180 total NPCs
  • All 7 bosses
  • Magical creatures
  • Advanced animations
  • Weather effects
  • Seasonal variants

FULL GAME: ~3,000 slik


STATUS: RAZPREDELNICA KOMPLETNA!

ZAPISAL: Antigravity AI
DATUM: 31.12.2025, 02:45
VERZIJA: 1.0 Master