14 KiB
🎯 KRVAVA ŽETEV - DEVELOPMENT TASKS
Updated: December 18, 2025 (Evening)
Status: Story Complete - Ready for Implementation
🔥 PRIORITY 1: STORY IMPLEMENTATION
📖 Dialogue & Cutscenes
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1.1 - Prologue Cutscene
- Parents death scene (Day 3)
- Giant Troll attack (Day 7)
- Kai's transformation (Alpha Hybrid)
- Ana's kidnapping
- Estimate: 4 hours
-
1.2 - Act 1 Dialogues
- Kai's internal monologues (searching for Ana)
- Dr. Chen conversation (clue #1)
- Jakob conversation + quest
- Twin Vision dream sequence
- Estimate: 6 hours
-
1.3 - Act 2 Dialogues
- Security footage cutscene (Dr. Krnić reveal)
- Ana's research notes (voice-over)
- Laboratory entrance sequence
- Estimate: 4 hours
-
1.4 - Act 3: THE REUNION 💜
- Kai rescues Ana (EMOTIONAL PEAK!)
- Twin bond restoration scene
- Chernobyl reveal conversation
- Estimate: 3 hours (CRITICAL SCENE!)
-
1.5 - Act 4 Dialogues
- Campfire scene (night before finale)
- Final boss confrontation
- Ending choice dialogue
- Estimate: 4 hours
-
1.6 - 4 Ending Cinematics
- Ending A: "Together Forever" ✅
- Ending B: "The Sacrifice" 💔
- Ending C: "Ana's Legacy" 😢
- Ending D: "The Dark Path" 💀
- Estimate: 8 hours (2hrs per ending)
Total Story Content: ~29 hours work
💜 PRIORITY 2: TWIN BOND SYSTEM
🎮 Core Mechanics
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2.1 - Twin Bond State Manager
- Severed state (Act 1-2)
- Active state (Act 3-4)
- Visual indicators (purple aura)
- Estimate: 3 hours
-
2.2 - Twin Telepathy
- Unlimited range communication
- Thought sharing UI
- Strategic hints system
- Estimate: 4 hours
-
2.3 - Twin Strike ⚔️
- Combined attack animation
- 2x damage calculation
- 60sec cooldown timer
- Estimate: 3 hours
-
2.4 - Twin Shield 🛡️
- Damage transfer mechanic
- 10sec duration
- 90sec cooldown
- Visual shield effect
- Estimate: 3 hours
-
2.5 - Twin Sense 🔮
- Enemy detection radius
- Hidden item finder
- +20% loot bonus
- Estimate: 2 hours
-
2.6 - Shared Buffs ✨
- Food buff sync
- Potion effect sharing
- Equipment bonus sharing
- XP split system
- Estimate: 3 hours
-
2.7 - Resurrection Ultimate 💖
- Death detection
- Revival animation
- 50% health sacrifice
- Once-per-day cooldown
- "Life debt" cutscene
- Estimate: 4 hours
Total Twin Bond: ~22 hours
🎯 PRIORITY 3: QUEST SYSTEM
Main Questline
-
3.1 - "Find My Twin" (Main Quest)
- Quest tracker UI
- Clue collection system
- Fragment counter (0/9)
- Laboratory unlock logic
- Estimate: 6 hours
-
3.2 - Key Fragment Quests
- 9 biome mini-boss fights
- Fragment drop logic
- Progress tracking
- Estimate: 4 hours
-
3.3 - Side Quests
- Jakob's Request (Desert Herbs)
- Dr. Chen's Medical Supplies
- Ivan's Blacksmith Requests
- Grok's Rock Never Dies chain
- Estimate: 8 hours
-
3.4 - Anomalous Zone Unlock Quests
- 9 zone-specific unlock conditions
- Special item requirements
- Discovery cutscenes
- Estimate: 10 hours
Total Quests: ~28 hours
👑 PRIORITY 4: BOSS FIGHTS
Main Campaign Bosses
-
4.1 - Biome Mini-Bosses (9)
- Mutant Boar Alpha (Grassland)
- Corrupted Stag (Forest)
- Toxic Behemoth (Swamp)
- Scorpion Queen (Desert)
- Thunder Raptor (Mountain)
- Frost Bear Titan (Snow)
- Death Stalker (Wasteland)
- Mesojedke Mother (Tropical)
- Radiation Colossus (Radioactive)
- Estimate: 18 hours (2hrs each)
-
4.2 - Zmaj Volk (Dragon-Wolf)
- Phase 1: Fire breath, claws
- Phase 2: Lightning speed
- Phase 3: Berserk mode
- Defeat triggers Ana rescue!
- Estimate: 4 hours
-
4.3 - Giant Troll King (FINAL BOSS)
- Phase 1: Enraged beast
- Phase 2: Mutated form
- Phase 3: Reactor meltdown!
- DNA sample drop
- Estimate: 6 hours
Event Bosses
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4.4 - Werewolf (Full Moon)
- Lunar cycle tracking
- Silver weapon requirement
- Special loot (Wolf Pelt, Lunar Essence)
- Estimate: 3 hours
-
4.5 - Slime King
- Cave boss encounter
- 6 slime types (Green, Blue, Red, Purple, Black, King)
- Estimate: 2 hours
Anomalous Zone Bosses (5)
- 4.6 - Animated Bosses
- Brown Bear Boss (4-frame animation)
- Stone Golem (4-frame animation)
- Toxic Frog (4-frame animation)
- Frost Yeti (4-frame animation)
- Green Orc (4-frame animation)
- Estimate: 10 hours (2hrs each)
Total Boss Fights: ~43 hours
♻️ PRIORITY 5: CRAFTING SYSTEMS
Smelting & Recycling
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5.1 - Furnace System
- Stone Furnace (Tier 1)
- Iron Furnace (Tier 2)
- Electric Kiln (Tier 3)
- Estimate: 4 hours
-
5.2 - Metal Recycling
- Durability-based yield
- Iron/Silver/Gold smelting
- +25% Industrial Smelter bonus
- Estimate: 3 hours
-
5.3 - Glass Crafting
- Sand → Glass conversion
- 4 glass types (Clear, Colored, Tempered, Lab)
- Greenhouse building (100x glass)
- Estimate: 3 hours
Weapon Crafting
-
5.4 - Silver Weapons (Werewolf Counter)
- Silver Bullets (300% damage)
- Silver Arrows (250% damage)
- Silver Sword (200% damage)
- Casing collection & recycling
- Estimate: 4 hours
-
5.5 - Arrows & Ammunition
- 5 arrow types (Normal, Fire, Ice, Poison, Explosive)
- Bow tiers (4 types)
- Ammo crafting recipes
- Estimate: 3 hours
Clothing System
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5.6 - Material Processing
- Cotton farming → Thread → Fabric
- Animal skinning (Cow, Deer, Bear, Wolf, Snake)
- Fur collection (Normal, Mutant, Mammoth!)
- Estimate: 4 hours
-
5.7 - Clothing Crafting Tiers
- Tier 1: Basic (Cotton, Wool, Cow Leather)
- Tier 2: Advanced (Deer Hide, Snake Skin, Wolf Fur)
- Tier 3: Legendary (Bear Fur, Mammoth Fur, Toxic Wool)
- Tier 4: Endgame (Dragon Scales, Mermaid Scales, Dino Leather)
- Estimate: 6 hours
-
5.8 - Dye System
- 8 dye colors (Red, Blue, Green, Yellow, Black, White, Purple, Orange)
- Clothing recoloring
- Estimate: 2 hours
Blueprints
- 5.9 - Blueprint System
- Blueprint discovery
- Crafting UI
- Recipe unlocks
- Legendary blueprints
- Estimate: 4 hours
Total Crafting: ~33 hours
🦣 PRIORITY 6: HUNTING & GATHERING
Legendary Creatures
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6.1 - Mammoth Hunting
- Spawn system (Snow + Dino Valley)
- 500 HP boss-tier fight
- Drops: Fur (8-12), Tusk (2), Meat (15-20), Hide (4-6)
- 7-day respawn timer
- Estimate: 4 hours
-
6.2 - Ocean Creatures
- 16+ species (Fish, Crab, Octopus, Shark, Kraken!)
- Fishing mechanics
- Loot tables
- Estimate: 5 hours
-
6.3 - Pets System
- Dogs (5 breeds) - Guard, Fetch, Hunt, Tank, Attack
- Cats (4 breeds) - Mouse catcher, Luck boost, Companion, Predator scare
- Feeding, Training, Breeding
- Estimate: 6 hours
Material Drops
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6.4 - Normal Animal Products
- Cow (Leather, Beef, Milk)
- Sheep (Wool, Mutton)
- Chicken (Eggs, Feathers, Meat)
- Deer (Hide, Venison, Antlers)
- Wolf (Fur, Meat)
- Bear (Fur, Meat, Claws)
- Snake (Skin, Venom)
- Estimate: 4 hours
-
6.5 - Mutant Animal Products
- Radioactive Milk
- Mutant Eggs
- Toxic Wool
- Contaminated Meat
- Strange Bacon
- Mutation Feathers
- Two-Headed Chicken
- Glowing Cheese
- Estimate: 3 hours
Total Hunting: ~22 hours
🏗️ PRIORITY 7: BUILDING SYSTEMS
Base Progression
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7.1 - Tent Camp (8x8 starter)
- Starting base setup
- Basic crafting table
- Campfire
- Storage crate
- Estimate: 2 hours
-
7.2 - House Upgrades (4 tiers)
- Wooden Shack (12x12)
- Stone House (20x20)
- Modern Base (30x30)
- Estimate: 6 hours
-
7.3 - Greenhouse System
- 4 upgrade stages
- 100x glass requirement
- Crops grow 2x faster
- Year-round farming
- Estimate: 4 hours
-
7.4 - Kitchen Upgrades (4 tiers)
- Tier 1: Broken Kitchen
- Tier 2: Basic Kitchen
- Tier 3: Modern Kitchen
- Tier 4: PRO Kitchen
- Cooking buffs per tier
- Estimate: 4 hours
-
7.5 - Barn Systems
- Animal Barn (equipment, auto-feed)
- Material Storage (4 tiers, up to UNLIMITED!)
- Estimate: 4 hours
City Restoration
-
7.6 - Repairable Buildings
- City buildings (5 stages: Ruined → Repaired)
- NPC unlock on repair
- Resource requirements
- Estimate: 6 hours
-
7.7 - Train System
- Train repair (5 stages)
- Track building
- Fast travel network
- Chernobyl final travel
- Estimate: 6 hours
Total Building: ~32 hours
🌍 PRIORITY 8: BIOME CONTENT
18 Biomes Implementation
Normal Biomes (9):
- 8.1 - Grassland (spawn area)
- 8.2 - Forest (wood, wildlife)
- 8.3 - Swamp (toxic, fishing)
- 8.4 - Desert (sand, gold)
- 8.5 - Mountain (silver, gems!)
- 8.6 - Snow (mammoth, fur)
- 8.7 - Wasteland (bones, scrap)
- 8.8 - Tropical (fruit, exotic)
- 8.9 - Radioactive (nuclear materials) Estimate: 18 hours (2hrs each)
Anomalous Zones (9):
- 8.10 - Dino Valley (Dino meat, fossils)
- 8.11 - Mythical Highlands (Dragon scales, magic)
- 8.12 - Endless Forest (Cryptid fur, Bigfoot)
- 8.13 - Loch Ness (Scottish gear, Nessie!)
- 8.14 - Catacombs (Necromancy, bones)
- 8.15 - Egyptian Desert (Treasures, mummies)
- 8.16 - Amazon Rainforest (Jungle herbs, piranhas)
- 8.17 - Atlantis (Underwater, mermaid scales!)
- 8.18 - Chernobyl (ENDGAME! Nuclear tech) Estimate: 27 hours (3hrs each)
Unlock Systems
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8.19 - Level-Based Unlocks (Normal biomes)
- Progressive access (Lvl 5-40)
- Estimate: 2 hours
-
8.20 - Story + Item Unlocks (Anomalous)
- Special keys, artifacts
- Discovery cutscenes
- Estimate: 8 hours
Total Biomes: ~55 hours
🎬 PRIORITY 9: UI & POLISH
User Interface
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9.1 - Quest Tracker
- Main quest display
- Side quest list
- Progress indicators
- Estimate: 3 hours
-
9.2 - Twin Bond UI
- Bond status indicator
- Ability cooldowns
- Telepathy chat window
- Estimate: 3 hours
-
9.3 - Crafting Menu
- Recipe browser
- Material requirements
- Blueprint collection
- Estimate: 4 hours
-
9.4 - Inventory System
- Item management
- Equipment slots
- Storage access
- Estimate: 4 hours
-
9.5 - Map System
- 500x500 world map
- Biome boundaries
- Quest markers
- Fast travel points
- Estimate: 6 hours
Audio
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9.6 - Music Tracks
- Main theme (Twin's Quest)
- Act 1-4 ambient
- Boss battle themes
- Reunion scene (emotional!)
- 4 ending themes
- Estimate: 8 hours (outsource music?)
-
9.7 - Sound Effects
- Combat sounds
- Crafting sounds
- Monster roars
- Twin bond activation
- Estimate: 4 hours
Total UI & Polish: ~32 hours
📊 TASK SUMMARY:
| Priority | Category | Tasks | Estimated Hours |
|---|---|---|---|
| P1 | Story Implementation | 6 | 29 hrs |
| P2 | Twin Bond System | 7 | 22 hrs |
| P3 | Quest System | 4 | 28 hrs |
| P4 | Boss Fights | 6 | 43 hrs |
| P5 | Crafting Systems | 9 | 33 hrs |
| P6 | Hunting & Gathering | 5 | 22 hrs |
| P7 | Building Systems | 7 | 32 hrs |
| P8 | Biome Content | 11 | 55 hrs |
| P9 | UI & Polish | 7 | 32 hrs |
GRAND TOTAL: 296 hours (~7.5 weeks full-time work)
🎯 RECOMMENDED DEVELOPMENT ORDER:
Phase 1: Core Story (Weeks 1-2)
- Prologue cutscene
- Act 1 dialogues
- Quest tracker
- Main quest implementation
Phase 2: Twin Bond (Week 3) 5. Twin Bond state management 6. All 6 twin abilities 7. UI indicators
Phase 3: Bosses & Combat (Weeks 4-5) 8. 9 Biome mini-bosses 9. Zmaj Volk 10. Giant Troll King (finale!) 11. Event bosses
Phase 4: World Content (Weeks 6-7) 12. 18 biomes implementation 13. Crafting systems 14. Building systems 15. Animal/hunting systems
Phase 5: Polish & Endings (Week 8) 16. 4 ending cinematics 17. UI/UX polish 18. Audio integration 19. Play testing 20. Bug fixes
✅ COMPLETED (This Session):
✅ Complete story written (8,500 words)
✅ All 4 acts designed
✅ 4 endings written
✅ Twin bond mechanics designed
✅ Boss gallery verified
✅ 130+ assets generated
✅ Crafting systems designed
✅ Material chains designed
✅ 18 biomes planned
✅ Documentation complete
🔥 READY FOR DEVELOPMENT!
Next Action: Start Phase 1 - Core Story Implementation!
Last Updated: December 18, 2025 20:40
Status: ALL SYSTEMS GO! 🚀