Files
novafarma/docs/KRVAVA_ZETEV_TASKS.md

14 KiB

🎯 KRVAVA ŽETEV - DEVELOPMENT TASKS

Updated: December 18, 2025 (Evening)
Status: Story Complete - Ready for Implementation


🔥 PRIORITY 1: STORY IMPLEMENTATION

📖 Dialogue & Cutscenes

  • 1.1 - Prologue Cutscene

    • Parents death scene (Day 3)
    • Giant Troll attack (Day 7)
    • Kai's transformation (Alpha Hybrid)
    • Ana's kidnapping
    • Estimate: 4 hours
  • 1.2 - Act 1 Dialogues

    • Kai's internal monologues (searching for Ana)
    • Dr. Chen conversation (clue #1)
    • Jakob conversation + quest
    • Twin Vision dream sequence
    • Estimate: 6 hours
  • 1.3 - Act 2 Dialogues

    • Security footage cutscene (Dr. Krnić reveal)
    • Ana's research notes (voice-over)
    • Laboratory entrance sequence
    • Estimate: 4 hours
  • 1.4 - Act 3: THE REUNION 💜

    • Kai rescues Ana (EMOTIONAL PEAK!)
    • Twin bond restoration scene
    • Chernobyl reveal conversation
    • Estimate: 3 hours (CRITICAL SCENE!)
  • 1.5 - Act 4 Dialogues

    • Campfire scene (night before finale)
    • Final boss confrontation
    • Ending choice dialogue
    • Estimate: 4 hours
  • 1.6 - 4 Ending Cinematics

    • Ending A: "Together Forever"
    • Ending B: "The Sacrifice" 💔
    • Ending C: "Ana's Legacy" 😢
    • Ending D: "The Dark Path" 💀
    • Estimate: 8 hours (2hrs per ending)

Total Story Content: ~29 hours work


💜 PRIORITY 2: TWIN BOND SYSTEM

🎮 Core Mechanics

  • 2.1 - Twin Bond State Manager

    • Severed state (Act 1-2)
    • Active state (Act 3-4)
    • Visual indicators (purple aura)
    • Estimate: 3 hours
  • 2.2 - Twin Telepathy

    • Unlimited range communication
    • Thought sharing UI
    • Strategic hints system
    • Estimate: 4 hours
  • 2.3 - Twin Strike ⚔️

    • Combined attack animation
    • 2x damage calculation
    • 60sec cooldown timer
    • Estimate: 3 hours
  • 2.4 - Twin Shield 🛡️

    • Damage transfer mechanic
    • 10sec duration
    • 90sec cooldown
    • Visual shield effect
    • Estimate: 3 hours
  • 2.5 - Twin Sense 🔮

    • Enemy detection radius
    • Hidden item finder
    • +20% loot bonus
    • Estimate: 2 hours
  • 2.6 - Shared Buffs

    • Food buff sync
    • Potion effect sharing
    • Equipment bonus sharing
    • XP split system
    • Estimate: 3 hours
  • 2.7 - Resurrection Ultimate 💖

    • Death detection
    • Revival animation
    • 50% health sacrifice
    • Once-per-day cooldown
    • "Life debt" cutscene
    • Estimate: 4 hours

Total Twin Bond: ~22 hours


🎯 PRIORITY 3: QUEST SYSTEM

Main Questline

  • 3.1 - "Find My Twin" (Main Quest)

    • Quest tracker UI
    • Clue collection system
    • Fragment counter (0/9)
    • Laboratory unlock logic
    • Estimate: 6 hours
  • 3.2 - Key Fragment Quests

    • 9 biome mini-boss fights
    • Fragment drop logic
    • Progress tracking
    • Estimate: 4 hours
  • 3.3 - Side Quests

    • Jakob's Request (Desert Herbs)
    • Dr. Chen's Medical Supplies
    • Ivan's Blacksmith Requests
    • Grok's Rock Never Dies chain
    • Estimate: 8 hours
  • 3.4 - Anomalous Zone Unlock Quests

    • 9 zone-specific unlock conditions
    • Special item requirements
    • Discovery cutscenes
    • Estimate: 10 hours

Total Quests: ~28 hours


👑 PRIORITY 4: BOSS FIGHTS

Main Campaign Bosses

  • 4.1 - Biome Mini-Bosses (9)

    • Mutant Boar Alpha (Grassland)
    • Corrupted Stag (Forest)
    • Toxic Behemoth (Swamp)
    • Scorpion Queen (Desert)
    • Thunder Raptor (Mountain)
    • Frost Bear Titan (Snow)
    • Death Stalker (Wasteland)
    • Mesojedke Mother (Tropical)
    • Radiation Colossus (Radioactive)
    • Estimate: 18 hours (2hrs each)
  • 4.2 - Zmaj Volk (Dragon-Wolf)

    • Phase 1: Fire breath, claws
    • Phase 2: Lightning speed
    • Phase 3: Berserk mode
    • Defeat triggers Ana rescue!
    • Estimate: 4 hours
  • 4.3 - Giant Troll King (FINAL BOSS)

    • Phase 1: Enraged beast
    • Phase 2: Mutated form
    • Phase 3: Reactor meltdown!
    • DNA sample drop
    • Estimate: 6 hours

Event Bosses

  • 4.4 - Werewolf (Full Moon)

    • Lunar cycle tracking
    • Silver weapon requirement
    • Special loot (Wolf Pelt, Lunar Essence)
    • Estimate: 3 hours
  • 4.5 - Slime King

    • Cave boss encounter
    • 6 slime types (Green, Blue, Red, Purple, Black, King)
    • Estimate: 2 hours

Anomalous Zone Bosses (5)

  • 4.6 - Animated Bosses
    • Brown Bear Boss (4-frame animation)
    • Stone Golem (4-frame animation)
    • Toxic Frog (4-frame animation)
    • Frost Yeti (4-frame animation)
    • Green Orc (4-frame animation)
    • Estimate: 10 hours (2hrs each)

Total Boss Fights: ~43 hours


♻️ PRIORITY 5: CRAFTING SYSTEMS

Smelting & Recycling

  • 5.1 - Furnace System

    • Stone Furnace (Tier 1)
    • Iron Furnace (Tier 2)
    • Electric Kiln (Tier 3)
    • Estimate: 4 hours
  • 5.2 - Metal Recycling

    • Durability-based yield
    • Iron/Silver/Gold smelting
    • +25% Industrial Smelter bonus
    • Estimate: 3 hours
  • 5.3 - Glass Crafting

    • Sand → Glass conversion
    • 4 glass types (Clear, Colored, Tempered, Lab)
    • Greenhouse building (100x glass)
    • Estimate: 3 hours

Weapon Crafting

  • 5.4 - Silver Weapons (Werewolf Counter)

    • Silver Bullets (300% damage)
    • Silver Arrows (250% damage)
    • Silver Sword (200% damage)
    • Casing collection & recycling
    • Estimate: 4 hours
  • 5.5 - Arrows & Ammunition

    • 5 arrow types (Normal, Fire, Ice, Poison, Explosive)
    • Bow tiers (4 types)
    • Ammo crafting recipes
    • Estimate: 3 hours

Clothing System

  • 5.6 - Material Processing

    • Cotton farming → Thread → Fabric
    • Animal skinning (Cow, Deer, Bear, Wolf, Snake)
    • Fur collection (Normal, Mutant, Mammoth!)
    • Estimate: 4 hours
  • 5.7 - Clothing Crafting Tiers

    • Tier 1: Basic (Cotton, Wool, Cow Leather)
    • Tier 2: Advanced (Deer Hide, Snake Skin, Wolf Fur)
    • Tier 3: Legendary (Bear Fur, Mammoth Fur, Toxic Wool)
    • Tier 4: Endgame (Dragon Scales, Mermaid Scales, Dino Leather)
    • Estimate: 6 hours
  • 5.8 - Dye System

    • 8 dye colors (Red, Blue, Green, Yellow, Black, White, Purple, Orange)
    • Clothing recoloring
    • Estimate: 2 hours

Blueprints

  • 5.9 - Blueprint System
    • Blueprint discovery
    • Crafting UI
    • Recipe unlocks
    • Legendary blueprints
    • Estimate: 4 hours

Total Crafting: ~33 hours


🦣 PRIORITY 6: HUNTING & GATHERING

Legendary Creatures

  • 6.1 - Mammoth Hunting

    • Spawn system (Snow + Dino Valley)
    • 500 HP boss-tier fight
    • Drops: Fur (8-12), Tusk (2), Meat (15-20), Hide (4-6)
    • 7-day respawn timer
    • Estimate: 4 hours
  • 6.2 - Ocean Creatures

    • 16+ species (Fish, Crab, Octopus, Shark, Kraken!)
    • Fishing mechanics
    • Loot tables
    • Estimate: 5 hours
  • 6.3 - Pets System

    • Dogs (5 breeds) - Guard, Fetch, Hunt, Tank, Attack
    • Cats (4 breeds) - Mouse catcher, Luck boost, Companion, Predator scare
    • Feeding, Training, Breeding
    • Estimate: 6 hours

Material Drops

  • 6.4 - Normal Animal Products

    • Cow (Leather, Beef, Milk)
    • Sheep (Wool, Mutton)
    • Chicken (Eggs, Feathers, Meat)
    • Deer (Hide, Venison, Antlers)
    • Wolf (Fur, Meat)
    • Bear (Fur, Meat, Claws)
    • Snake (Skin, Venom)
    • Estimate: 4 hours
  • 6.5 - Mutant Animal Products

    • Radioactive Milk
    • Mutant Eggs
    • Toxic Wool
    • Contaminated Meat
    • Strange Bacon
    • Mutation Feathers
    • Two-Headed Chicken
    • Glowing Cheese
    • Estimate: 3 hours

Total Hunting: ~22 hours


🏗️ PRIORITY 7: BUILDING SYSTEMS

Base Progression

  • 7.1 - Tent Camp (8x8 starter)

    • Starting base setup
    • Basic crafting table
    • Campfire
    • Storage crate
    • Estimate: 2 hours
  • 7.2 - House Upgrades (4 tiers)

    • Wooden Shack (12x12)
    • Stone House (20x20)
    • Modern Base (30x30)
    • Estimate: 6 hours
  • 7.3 - Greenhouse System

    • 4 upgrade stages
    • 100x glass requirement
    • Crops grow 2x faster
    • Year-round farming
    • Estimate: 4 hours
  • 7.4 - Kitchen Upgrades (4 tiers)

    • Tier 1: Broken Kitchen
    • Tier 2: Basic Kitchen
    • Tier 3: Modern Kitchen
    • Tier 4: PRO Kitchen
    • Cooking buffs per tier
    • Estimate: 4 hours
  • 7.5 - Barn Systems

    • Animal Barn (equipment, auto-feed)
    • Material Storage (4 tiers, up to UNLIMITED!)
    • Estimate: 4 hours

City Restoration

  • 7.6 - Repairable Buildings

    • City buildings (5 stages: Ruined → Repaired)
    • NPC unlock on repair
    • Resource requirements
    • Estimate: 6 hours
  • 7.7 - Train System

    • Train repair (5 stages)
    • Track building
    • Fast travel network
    • Chernobyl final travel
    • Estimate: 6 hours

Total Building: ~32 hours


🌍 PRIORITY 8: BIOME CONTENT

18 Biomes Implementation

Normal Biomes (9):

  • 8.1 - Grassland (spawn area)
  • 8.2 - Forest (wood, wildlife)
  • 8.3 - Swamp (toxic, fishing)
  • 8.4 - Desert (sand, gold)
  • 8.5 - Mountain (silver, gems!)
  • 8.6 - Snow (mammoth, fur)
  • 8.7 - Wasteland (bones, scrap)
  • 8.8 - Tropical (fruit, exotic)
  • 8.9 - Radioactive (nuclear materials) Estimate: 18 hours (2hrs each)

Anomalous Zones (9):

  • 8.10 - Dino Valley (Dino meat, fossils)
  • 8.11 - Mythical Highlands (Dragon scales, magic)
  • 8.12 - Endless Forest (Cryptid fur, Bigfoot)
  • 8.13 - Loch Ness (Scottish gear, Nessie!)
  • 8.14 - Catacombs (Necromancy, bones)
  • 8.15 - Egyptian Desert (Treasures, mummies)
  • 8.16 - Amazon Rainforest (Jungle herbs, piranhas)
  • 8.17 - Atlantis (Underwater, mermaid scales!)
  • 8.18 - Chernobyl (ENDGAME! Nuclear tech) Estimate: 27 hours (3hrs each)

Unlock Systems

  • 8.19 - Level-Based Unlocks (Normal biomes)

    • Progressive access (Lvl 5-40)
    • Estimate: 2 hours
  • 8.20 - Story + Item Unlocks (Anomalous)

    • Special keys, artifacts
    • Discovery cutscenes
    • Estimate: 8 hours

Total Biomes: ~55 hours


🎬 PRIORITY 9: UI & POLISH

User Interface

  • 9.1 - Quest Tracker

    • Main quest display
    • Side quest list
    • Progress indicators
    • Estimate: 3 hours
  • 9.2 - Twin Bond UI

    • Bond status indicator
    • Ability cooldowns
    • Telepathy chat window
    • Estimate: 3 hours
  • 9.3 - Crafting Menu

    • Recipe browser
    • Material requirements
    • Blueprint collection
    • Estimate: 4 hours
  • 9.4 - Inventory System

    • Item management
    • Equipment slots
    • Storage access
    • Estimate: 4 hours
  • 9.5 - Map System

    • 500x500 world map
    • Biome boundaries
    • Quest markers
    • Fast travel points
    • Estimate: 6 hours

Audio

  • 9.6 - Music Tracks

    • Main theme (Twin's Quest)
    • Act 1-4 ambient
    • Boss battle themes
    • Reunion scene (emotional!)
    • 4 ending themes
    • Estimate: 8 hours (outsource music?)
  • 9.7 - Sound Effects

    • Combat sounds
    • Crafting sounds
    • Monster roars
    • Twin bond activation
    • Estimate: 4 hours

Total UI & Polish: ~32 hours


📊 TASK SUMMARY:

Priority Category Tasks Estimated Hours
P1 Story Implementation 6 29 hrs
P2 Twin Bond System 7 22 hrs
P3 Quest System 4 28 hrs
P4 Boss Fights 6 43 hrs
P5 Crafting Systems 9 33 hrs
P6 Hunting & Gathering 5 22 hrs
P7 Building Systems 7 32 hrs
P8 Biome Content 11 55 hrs
P9 UI & Polish 7 32 hrs

GRAND TOTAL: 296 hours (~7.5 weeks full-time work)


Phase 1: Core Story (Weeks 1-2)

  1. Prologue cutscene
  2. Act 1 dialogues
  3. Quest tracker
  4. Main quest implementation

Phase 2: Twin Bond (Week 3) 5. Twin Bond state management 6. All 6 twin abilities 7. UI indicators

Phase 3: Bosses & Combat (Weeks 4-5) 8. 9 Biome mini-bosses 9. Zmaj Volk 10. Giant Troll King (finale!) 11. Event bosses

Phase 4: World Content (Weeks 6-7) 12. 18 biomes implementation 13. Crafting systems 14. Building systems 15. Animal/hunting systems

Phase 5: Polish & Endings (Week 8) 16. 4 ending cinematics 17. UI/UX polish 18. Audio integration 19. Play testing 20. Bug fixes


COMPLETED (This Session):

Complete story written (8,500 words)
All 4 acts designed
4 endings written
Twin bond mechanics designed
Boss gallery verified
130+ assets generated
Crafting systems designed
Material chains designed
18 biomes planned
Documentation complete


🔥 READY FOR DEVELOPMENT!

Next Action: Start Phase 1 - Core Story Implementation!


Last Updated: December 18, 2025 20:40
Status: ALL SYSTEMS GO! 🚀