543 lines
13 KiB
Markdown
543 lines
13 KiB
Markdown
# 🎮 KICKSTARTER DEMO - MINIMUM VIABLE ASSET LIST
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**Goal:** Playable 15-20 minute demo showing core gameplay loop
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**Budget:** €400-500 (1,000-1,250 assets)
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**Timeline:** 1-2 weeks production
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**Result:** FUNDABLE Kickstarter campaign
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---
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## 🔴 TIER 1: ABSOLUTELY REQUIRED (€240 / 600 assets)
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### **A. Main Characters (€40 / 100 assets)**
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**Kai (Player Character):**
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- ✅ Idle sprite (1)
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- ✅ Walk cycle (4 frames × 4 directions = 16)
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- ✅ Run cycle (4 frames × 4 directions = 16)
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- ✅ Attack animation (3 frames × 4 directions = 12)
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- ✅ Portrait (dialogue) (1)
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- ✅ Hurt sprite (1)
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- ✅ Death sprite (1)
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**Subtotal:** 48 assets
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**Ana (Quest NPC):**
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- ✅ Idle sprite (1)
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- ✅ Portrait (3 emotions: neutral, happy, sad)
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**Subtotal:** 4 assets
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**Gronk (Companion):**
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- ✅ Idle sprite (1)
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- ✅ Walk cycle (4 frames × 4 directions = 16)
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- ✅ Portrait (2 emotions)
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**Subtotal:** 19 assets
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**Key NPCs for Demo (5):**
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- ✅ Merchant (shop keeper)
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- ✅ Farmer (tutorial)
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- ✅ Guard (quest giver)
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- ✅ Elder (story)
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- ✅ Child (side quest)
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Each: Idle + Portrait = 10 assets
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**Susi (Baby dinosaur - bonus):**
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- ✅ Idle + Walk (8 frames)
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**Subtotal:** 8 assets
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**Total:** 89 assets (round to 100 with variations)
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---
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### **B. Core Enemies (€60 / 150 assets)**
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**Zombies (Main threat):**
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1. ✅ Basic Zombie - Idle, Walk (8 frames), Attack (4) = 13 × 3 variants = 39
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2. ✅ Runner Zombie - Idle, Run (8), Attack (4) = 13
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3. ✅ Tank Zombie (boss) - Idle, Walk (8), Attack (6) = 15
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**Wildlife (Farmable):**
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4. ✅ Wild Boar - Idle, Walk (4), Attack (3) = 8
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5. ✅ Wolf - Idle, Walk (6), Attack (4) = 11
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6. ✅ Bear (mini-boss) - Idle, Walk (8), Attack (6) = 15
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**Dino Valley Preview:**
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7. ✅ Baby T-Rex (friendly) - Idle, Walk (4) = 5
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8. ✅ Raptor (hostile) - Idle, Walk (6), Attack (4) = 11
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**Each with:**
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- Death animation (1)
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- Hurt sprite (1)
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**Total:** ~150 assets
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---
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### **C. Demo Biome: Base Farm + Preview (€80 / 200 assets)**
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**Farm Zone (Starting area):**
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- ✅ Grass tiles (4 variants)
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- ✅ Dirt tiles (4 variants)
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- ✅ Path tiles (4 variants)
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- ✅ Water tiles (animated 4 frames)
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- ✅ Fence (8 pieces)
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- ✅ Farmhouse (exterior)
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- ✅ Barn (exterior)
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- ✅ Tool Shed
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- ✅ Crops (8 types × 3 growth stages = 24)
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- ✅ Trees (6 types)
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- ✅ Bushes/decoration (10 variants)
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**Subtotal:** 80 assets
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**Dino Valley Preview (Teaser area):**
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- ✅ Volcanic terrain (8 tiles)
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- ✅ Prehistoric vegetation (12 from existing)
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- ✅ Props: skulls, bones, nests (8)
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- ✅ Cave entrance (1)
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- ✅ Lava pool prop (1)
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**Subtotal:** 30 assets
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**Transition Zone (Forest path):**
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- ✅ Forest grass (4)
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- ✅ Trees (6)
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- ✅ Rocks/stumps (6)
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- ✅ Path markers (4)
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**Subtotal:** 20 assets
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**Town Square (Hub):**
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- ✅ Cobblestone (4 tiles)
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- ✅ Shop exterior (1)
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- ✅ Town hall (1)
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- ✅ Well (1)
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- ✅ Market stall (2)
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- ✅ Benches/decorations (6)
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**Subtotal:** 15 assets
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**Interior: Farmhouse (1 room demo):**
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- ✅ Wood floor (4)
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- ✅ Walls (8 pieces)
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- ✅ Furniture: bed, table, chest, chair, stove (10)
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- ✅ Decorations (8)
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**Subtotal:** 30 assets
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**Interior: Shop (1 room):**
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- ✅ Floor tiles (4)
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- ✅ Walls (8)
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- ✅ Counter (2)
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- ✅ Shelves (4)
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- ✅ Items on display (7)
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**Subtotal:** 25 assets
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**Total:** 200 assets
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---
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### **D. Essential Items & Equipment (€40 / 100 assets)**
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**Weapons (visible in combat):**
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- ✅ Wooden Sword (starter)
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- ✅ Iron Sword (upgrade)
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- ✅ Axe
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- ✅ Bow + Arrow
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- ✅ Pistol (modern gear)
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- ✅ Baseball Bat (scavenger)
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**Subtotal:** 6 assets
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**Tools (farming/gathering):**
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- ✅ Hoe
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- ✅ Watering Can
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- ✅ Axe (chopping)
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- ✅ Pickaxe
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- ✅ Fishing Rod
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**Subtotal:** 5 assets
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**Consumables (inventory icons):**
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- ✅ Health Potion (3 tiers)
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- ✅ Food items (10: bread, meat, vegetables)
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- ✅ Seeds (6 types)
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- ✅ Water Bottle
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**Subtotal:** 20 assets
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**Crafting Materials:**
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- ✅ Wood Log
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- ✅ Stone
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- ✅ Iron Ore
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- ✅ Cloth
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- ✅ Leather
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- ✅ Rope
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- ✅ Nails
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**Subtotal:** 7 assets
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**Quest Items (story):**
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- ✅ Ana's Diary (key item)
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- ✅ Strange Egg (dinosaur)
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- ✅ Map Fragment
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- ✅ Radio (broken)
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- ✅ Photograph (family)
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**Subtotal:** 5 assets
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**Armor (visible equipment):**
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- ✅ Leather Vest
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- ✅ Iron Chestplate
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- ✅ Helmet
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- ✅ Boots
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**Subtotal:** 4 assets
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**Misc Demo Items:**
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- ✅ Coins/Currency (3)
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- ✅ Backpack icon
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- ✅ Key
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- ✅ Torch/Lantern
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- ✅ First Aid Kit
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**Subtotal:** 7 assets
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**Farm Animals (interactable):**
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- ✅ Chicken (idle + walk = 5)
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- ✅ Cow (idle + walk = 5)
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- ✅ Pig (idle + walk = 5)
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**Subtotal:** 15 assets
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**Collectibles (eggs, milk, etc):**
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- ✅ Egg, Milk, Wool, Leather (raw)
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- ✅ Cooked variants (4)
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**Subtotal:** 8 assets
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**Demo-specific Tutorial Icons:**
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- ✅ WASD keys
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- ✅ Mouse click
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- ✅ E (interact)
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- ✅ I (inventory)
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- ✅ Q (quest log)
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**Subtotal:** 5 assets
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**Total:** 87 → round to 100 with variations
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---
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### **E. UI & HUD (€20 / 50 assets)**
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**Core HUD:**
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- ✅ Health bar (3 states: full, half, low)
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- ✅ Stamina bar (3 states)
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- ✅ Hunger bar (3 states)
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- ✅ Quick slot (8 icons)
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- ✅ Mini-map background
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**Subtotal:** 18 assets
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**Inventory UI:**
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- ✅ Slot background (1)
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- ✅ Selected slot highlight (1)
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- ✅ Category tabs (5: weapons, tools, food, materials, quest)
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- ✅ Sort buttons (3)
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**Subtotal:** 10 assets
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**Dialogue UI:**
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- ✅ Dialogue box (3 variants)
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- ✅ Name plate (1)
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- ✅ Continue arrow (1)
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- ✅ Choice buttons (2)
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**Subtotal:** 7 assets
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**Menu Icons:**
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- ✅ Settings gear
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- ✅ Quest log book
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- ✅ Map icon
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- ✅ Save icon
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- ✅ Exit icon
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**Subtotal:** 5 assets
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**Status Icons:**
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- ✅ Poisoned, Bleeding, Frozen, Burning (4)
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- ✅ Buff icons (2)
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**Subtotal:** 6 assets
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**Misc UI:**
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- ✅ Button (normal, hover, pressed = 3)
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- ✅ Checkbox (checked, unchecked = 2)
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**Subtotal:** 5 assets
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**Total:** 51 → round to 50
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---
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## 🟡 TIER 2: HIGHLY RECOMMENDED (€160 / 400 assets)
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### **F. VFX & Particles (€40 / 100 assets)**
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**Combat Effects:**
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- ✅ Slash effect (4 frames × 3 variants = 12)
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- ✅ Blood splatter (3 variants)
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- ✅ Bullet impact (2)
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- ✅ Muzzle flash (2)
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**Subtotal:** 19 assets
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**Magic/Special (preview):**
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- ✅ Healing sparkles (4 frames)
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- ✅ Poison cloud (4 frames)
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- ✅ Fire burst (6 frames)
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**Subtotal:** 14 assets
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**Environmental:**
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- ✅ Dust clouds (3)
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- ✅ Water splash (4 frames)
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- ✅ Leaf scatter (3)
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- ✅ Smoke puff (4 frames)
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**Subtotal:** 14 assets
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**UI Effects:**
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- ✅ Level up shine (6 frames)
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- ✅ Item pickup glow (4 frames)
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- ✅ Damage numbers (0-9 + symbols = 15)
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- ✅ Coin sparkle (4 frames)
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**Subtotal:** 29 assets
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**Weather (ambient):**
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- ✅ Rain drop (2)
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- ✅ Snow flake (2)
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- ✅ Fog overlay (1)
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**Subtotal:** 5 assets
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**Misc:**
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- ✅ Explosion (8 frames)
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- ✅ Portal/teleport (6 frames)
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- ✅ Footstep dust (2)
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**Subtotal:** 16 assets
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**Total:** 97 → round to 100
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---
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### **G. Additional NPCs & Variety (€40 / 100 assets)**
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**Town NPCs (background life):**
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- ✅ Villagers (male, female, child × 3 = 9)
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- ✅ Each: Idle, Walk (4 frames), Portrait = 6 each = 54
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**Subtotal:** 54 assets
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**Merchants/Services:**
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- ✅ Blacksmith (Idle, Portrait, working animation = 8)
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- ✅ Doctor (Idle, Portrait, healing gesture = 6)
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- ✅ Innkeeper (Idle, Portrait = 3)
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**Subtotal:** 17 assets
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**Quest-related NPCs:**
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- ✅ Lost Child (for side quest) (3)
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- ✅ Injured Survivor (2)
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- ✅ Mysterious Stranger (3)
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**Subtotal:** 8 assets
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**Romance Preview (Kickstarter stretch goal tease):**
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- ✅ Romantic Interest #1 (Idle, Portrait × 3 emotions = 4)
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- ✅ Romantic Interest #2 (same = 4)
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**Subtotal:** 8 assets
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**Misc NPCs:**
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- ✅ Dead NPC (corpse variants = 3)
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- ✅ Pet Dog (Idle, Walk = 5)
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- ✅ Cat (Idle, Walk = 5)
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**Subtotal:** 13 assets
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**Total:** 100 assets
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---
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### **H. Extended Biome Content (€40 / 100 assets)**
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**More Farm Variations:**
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- ✅ Seasonal crops (4 seasons × 4 crops = 16)
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- ✅ Farm decorations (scarecrow, trough, etc = 8)
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- ✅ Weather tiles (wet grass, snow = 8)
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**Subtotal:** 32 assets
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**Forest Expansion:**
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- ✅ Different tree types (8)
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- ✅ Forest floor variety (6)
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- ✅ Wildlife: Deer, Rabbit, Squirrel (9 each = 27)
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- ✅ Berries, Mushrooms (6)
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**Subtotal:** 47 assets
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**Dino Valley Expansion:**
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- ✅ More dinosaurs from existing (12 already done) ✅
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- ✅ Additional props (5)
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- ✅ More vegetation (6)
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**Subtotal:** 11 assets (using existing)
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**Town Expansion:**
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- ✅ More shop interiors (2 rooms × 15 = 30)
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**Subtotal:** 30 assets
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**Total:** 120 → trim to 100 priority items
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---
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### **I. Sound Indicators (Visual cues) (€40 / 100 assets)**
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**Visual Sound Cues (Accessibility):**
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- ✅ Footstep indicator (4 directions)
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- ✅ Gunshot indicator (4 directions)
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- ✅ Zombie growl (4 directions)
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- ✅ Animal sounds (4 directions)
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- ✅ Ambient markers (wind, water, etc = 8)
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**Subtotal:** 24 assets
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**Tutorial Prompts:**
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- ✅ "Press E to interact" (+ 10 similar = 11)
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- ✅ "WASD to move" (1)
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- ✅ Quest markers (arrow × 4 directions = 4)
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- ✅ Exclamation mark (quest available = 1)
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- ✅ Question mark (talk = 1)
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**Subtotal:** 18 assets
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**In-world Signs:**
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- ✅ Farm sign (1)
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- ✅ Shop sign (1)
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- ✅ Danger sign (1)
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- ✅ Direction arrows (4)
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**Subtotal:** 7 assets
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**Cutscene Assets (Ana discovery):**
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- ✅ Diary close-up (1)
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- ✅ Photo (family) (1)
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- ✅ Radio static visual (3 frames)
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- ✅ Flashback overlay (1)
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**Subtotal:** 6 assets
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**Achievement Icons (for Kickstarter tease):**
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- ✅ "First Blood" (1)
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- ✅ "Green Thumb" (farming) (1)
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- ✅ "Dino Hunter" (1)
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- ✅ "Survivor" (1)
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**Subtotal:** 4 assets
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**Loading/Transition:**
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- ✅ Loading spinner (8 frames)
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- ✅ Transition fade (1)
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- ✅ Zone entering text box (1)
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**Subtotal:** 10 assets
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**Misc Demo-specific:**
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- ✅ Kickstarter logo (in-game Easter egg) (1)
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- ✅ Credits scroll background (1)
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- ✅ Title screen background (1)
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- ✅ Main menu buttons (5)
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**Subtotal:** 8 assets
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**Death/Respawn:**
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- ✅ "You Died" screen (1)
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- ✅ Grave marker (respawn point) (1)
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**Subtotal:** 2 assets
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**Extra Buffer:**
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- ✅ Placeholder/misc (22)
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**Total:** 101 → round to 100
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---
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## 🟢 TIER 3: POLISH / STRETCH (€100 / 250 assets)
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*(Only if budget allows, ~€500-600 total)*
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### **J. Animation Polish (€50 / 125 assets)**
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- Character emotes (laugh, cry, wave, etc)
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- Idle variations (scratching, yawning)
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- Combat finishers
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- Tool-using animations (chopping, mining)
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### **K. Biome #3 Preview (€30 / 75 assets)**
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- Mythical Highlands teaser (partial)
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- 1-2 unique creatures
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- 20 vegetation/props
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- Terrain samples
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### **L. Extra Enemies (€20 / 50 assets)**
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- 2-3 more zombie variants
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- 1 wildlife boss
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- Special infected types
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---
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## 📊 DEMO ASSET BREAKDOWN:
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| Tier | Category | Assets | Cost | Priority |
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|------|----------|--------|------|----------|
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| 🔴 **T1** | Characters | 100 | €40 | MUST |
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| 🔴 **T1** | Enemies | 150 | €60 | MUST |
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| 🔴 **T1** | Biomes | 200 | €80 | MUST |
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| 🔴 **T1** | Items | 100 | €40 | MUST |
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| 🔴 **T1** | UI | 50 | €20 | MUST |
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| 🟡 **T2** | VFX | 100 | €40 | HIGH |
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| 🟡 **T2** | NPCs | 100 | €40 | HIGH |
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| 🟡 **T2** | Biome Ext. | 100 | €40 | HIGH |
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| 🟡 **T2** | Visual Cues | 100 | €40 | HIGH |
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| 🟢 **T3** | Polish | 250 | €100 | NICE |
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| **TOTAL** | | **1,250** | **€500** | |
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---
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## ✅ REALISTIC PRODUCTION PLAN:
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### **Week 1: TIER 1 (€240)**
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**Days 1-2:** Characters (100)
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**Days 3-4:** Enemies (150)
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**Days 5-6:** Biomes (200)
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**Day 7:** Items + UI (150)
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**Result:** MINIMAL PLAYABLE (600 assets)
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### **Week 2: TIER 2 (€160)**
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**Days 8-9:** VFX + NPCs (200)
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**Days 10-11:** Biome Extensions (100)
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**Days 12-14:** Visual Cues + Polish (100)
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**Result:** KICKSTARTER-READY (1,000 assets)
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### **Optional Week 3: TIER 3 (€100)**
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If budget allows, add extra polish for WOW factor.
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---
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## 🎯 WHAT THE DEMO WILL SHOW:
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✅ **Core Gameplay Loop:**
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- Wake up on farm
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- Tutorial (plant crop, harvest, craft)
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- First zombie encounter (combat)
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- Explore to Dino Valley preview
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- Find Ana's diary (story hook)
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- Meet Gronk (companion system)
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- Return to town (trading, quests)
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- **END: "To be continued... Fund us on Kickstarter!"**
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✅ **15-20 min playtime**
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✅ **Shows ALL core mechanics**
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✅ **Story hook (WHERE IS ANA?!)**
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✅ **Visual proof of concept**
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✅ **Dinosaur teaser (unique selling point)**
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---
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## 💰 FINAL BUDGET:
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**Minimum (Tier 1):** €240 → Playable but basic
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**Recommended (T1 + T2):** €400 → Polished & fundable ✅
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**Ideal (T1 + T2 + T3):** €500 → Maximum impact
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**Remaining credit after demo:** €617-877
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**Use for:** Kickstarter campaign visuals, stretch goals showcase
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---
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## 🚀 DELIVERABLES:
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1. **Playable .exe / .app build** (Windows + Mac)
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2. **Trailer-ready footage** (all assets in action)
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3. **Screenshot gallery** (10-15 high-quality shots)
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4. **Kickstarter page assets** (GIFs, images)
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5. **Press kit ready**
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---
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**This is realistic, achievable, and FUNDABLE!** 🎮✅
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_Budget: €400-500 / Timeline: 2 weeks / Result: KICKSTARTER CAMPAIGN READY_
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