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novafarma/docs/KICKSTARTER_DEMO_PLAN.md
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# 🎮 KICKSTARTER DEMO - MINIMUM VIABLE ASSET LIST
**Goal:** Playable 15-20 minute demo showing core gameplay loop
**Budget:** €400-500 (1,000-1,250 assets)
**Timeline:** 1-2 weeks production
**Result:** FUNDABLE Kickstarter campaign
---
## 🔴 TIER 1: ABSOLUTELY REQUIRED (€240 / 600 assets)
### **A. Main Characters (€40 / 100 assets)**
**Kai (Player Character):**
- ✅ Idle sprite (1)
- ✅ Walk cycle (4 frames × 4 directions = 16)
- ✅ Run cycle (4 frames × 4 directions = 16)
- ✅ Attack animation (3 frames × 4 directions = 12)
- ✅ Portrait (dialogue) (1)
- ✅ Hurt sprite (1)
- ✅ Death sprite (1)
**Subtotal:** 48 assets
**Ana (Quest NPC):**
- ✅ Idle sprite (1)
- ✅ Portrait (3 emotions: neutral, happy, sad)
**Subtotal:** 4 assets
**Gronk (Companion):**
- ✅ Idle sprite (1)
- ✅ Walk cycle (4 frames × 4 directions = 16)
- ✅ Portrait (2 emotions)
**Subtotal:** 19 assets
**Key NPCs for Demo (5):**
- ✅ Merchant (shop keeper)
- ✅ Farmer (tutorial)
- ✅ Guard (quest giver)
- ✅ Elder (story)
- ✅ Child (side quest)
Each: Idle + Portrait = 10 assets
**Susi (Baby dinosaur - bonus):**
- ✅ Idle + Walk (8 frames)
**Subtotal:** 8 assets
**Total:** 89 assets (round to 100 with variations)
---
### **B. Core Enemies (€60 / 150 assets)**
**Zombies (Main threat):**
1. ✅ Basic Zombie - Idle, Walk (8 frames), Attack (4) = 13 × 3 variants = 39
2. ✅ Runner Zombie - Idle, Run (8), Attack (4) = 13
3. ✅ Tank Zombie (boss) - Idle, Walk (8), Attack (6) = 15
**Wildlife (Farmable):**
4. ✅ Wild Boar - Idle, Walk (4), Attack (3) = 8
5. ✅ Wolf - Idle, Walk (6), Attack (4) = 11
6. ✅ Bear (mini-boss) - Idle, Walk (8), Attack (6) = 15
**Dino Valley Preview:**
7. ✅ Baby T-Rex (friendly) - Idle, Walk (4) = 5
8. ✅ Raptor (hostile) - Idle, Walk (6), Attack (4) = 11
**Each with:**
- Death animation (1)
- Hurt sprite (1)
**Total:** ~150 assets
---
### **C. Demo Biome: Base Farm + Preview (€80 / 200 assets)**
**Farm Zone (Starting area):**
- ✅ Grass tiles (4 variants)
- ✅ Dirt tiles (4 variants)
- ✅ Path tiles (4 variants)
- ✅ Water tiles (animated 4 frames)
- ✅ Fence (8 pieces)
- ✅ Farmhouse (exterior)
- ✅ Barn (exterior)
- ✅ Tool Shed
- ✅ Crops (8 types × 3 growth stages = 24)
- ✅ Trees (6 types)
- ✅ Bushes/decoration (10 variants)
**Subtotal:** 80 assets
**Dino Valley Preview (Teaser area):**
- ✅ Volcanic terrain (8 tiles)
- ✅ Prehistoric vegetation (12 from existing)
- ✅ Props: skulls, bones, nests (8)
- ✅ Cave entrance (1)
- ✅ Lava pool prop (1)
**Subtotal:** 30 assets
**Transition Zone (Forest path):**
- ✅ Forest grass (4)
- ✅ Trees (6)
- ✅ Rocks/stumps (6)
- ✅ Path markers (4)
**Subtotal:** 20 assets
**Town Square (Hub):**
- ✅ Cobblestone (4 tiles)
- ✅ Shop exterior (1)
- ✅ Town hall (1)
- ✅ Well (1)
- ✅ Market stall (2)
- ✅ Benches/decorations (6)
**Subtotal:** 15 assets
**Interior: Farmhouse (1 room demo):**
- ✅ Wood floor (4)
- ✅ Walls (8 pieces)
- ✅ Furniture: bed, table, chest, chair, stove (10)
- ✅ Decorations (8)
**Subtotal:** 30 assets
**Interior: Shop (1 room):**
- ✅ Floor tiles (4)
- ✅ Walls (8)
- ✅ Counter (2)
- ✅ Shelves (4)
- ✅ Items on display (7)
**Subtotal:** 25 assets
**Total:** 200 assets
---
### **D. Essential Items & Equipment (€40 / 100 assets)**
**Weapons (visible in combat):**
- ✅ Wooden Sword (starter)
- ✅ Iron Sword (upgrade)
- ✅ Axe
- ✅ Bow + Arrow
- ✅ Pistol (modern gear)
- ✅ Baseball Bat (scavenger)
**Subtotal:** 6 assets
**Tools (farming/gathering):**
- ✅ Hoe
- ✅ Watering Can
- ✅ Axe (chopping)
- ✅ Pickaxe
- ✅ Fishing Rod
**Subtotal:** 5 assets
**Consumables (inventory icons):**
- ✅ Health Potion (3 tiers)
- ✅ Food items (10: bread, meat, vegetables)
- ✅ Seeds (6 types)
- ✅ Water Bottle
**Subtotal:** 20 assets
**Crafting Materials:**
- ✅ Wood Log
- ✅ Stone
- ✅ Iron Ore
- ✅ Cloth
- ✅ Leather
- ✅ Rope
- ✅ Nails
**Subtotal:** 7 assets
**Quest Items (story):**
- ✅ Ana's Diary (key item)
- ✅ Strange Egg (dinosaur)
- ✅ Map Fragment
- ✅ Radio (broken)
- ✅ Photograph (family)
**Subtotal:** 5 assets
**Armor (visible equipment):**
- ✅ Leather Vest
- ✅ Iron Chestplate
- ✅ Helmet
- ✅ Boots
**Subtotal:** 4 assets
**Misc Demo Items:**
- ✅ Coins/Currency (3)
- ✅ Backpack icon
- ✅ Key
- ✅ Torch/Lantern
- ✅ First Aid Kit
**Subtotal:** 7 assets
**Farm Animals (interactable):**
- ✅ Chicken (idle + walk = 5)
- ✅ Cow (idle + walk = 5)
- ✅ Pig (idle + walk = 5)
**Subtotal:** 15 assets
**Collectibles (eggs, milk, etc):**
- ✅ Egg, Milk, Wool, Leather (raw)
- ✅ Cooked variants (4)
**Subtotal:** 8 assets
**Demo-specific Tutorial Icons:**
- ✅ WASD keys
- ✅ Mouse click
- ✅ E (interact)
- ✅ I (inventory)
- ✅ Q (quest log)
**Subtotal:** 5 assets
**Total:** 87 → round to 100 with variations
---
### **E. UI & HUD (€20 / 50 assets)**
**Core HUD:**
- ✅ Health bar (3 states: full, half, low)
- ✅ Stamina bar (3 states)
- ✅ Hunger bar (3 states)
- ✅ Quick slot (8 icons)
- ✅ Mini-map background
**Subtotal:** 18 assets
**Inventory UI:**
- ✅ Slot background (1)
- ✅ Selected slot highlight (1)
- ✅ Category tabs (5: weapons, tools, food, materials, quest)
- ✅ Sort buttons (3)
**Subtotal:** 10 assets
**Dialogue UI:**
- ✅ Dialogue box (3 variants)
- ✅ Name plate (1)
- ✅ Continue arrow (1)
- ✅ Choice buttons (2)
**Subtotal:** 7 assets
**Menu Icons:**
- ✅ Settings gear
- ✅ Quest log book
- ✅ Map icon
- ✅ Save icon
- ✅ Exit icon
**Subtotal:** 5 assets
**Status Icons:**
- ✅ Poisoned, Bleeding, Frozen, Burning (4)
- ✅ Buff icons (2)
**Subtotal:** 6 assets
**Misc UI:**
- ✅ Button (normal, hover, pressed = 3)
- ✅ Checkbox (checked, unchecked = 2)
**Subtotal:** 5 assets
**Total:** 51 → round to 50
---
## 🟡 TIER 2: HIGHLY RECOMMENDED (€160 / 400 assets)
### **F. VFX & Particles (€40 / 100 assets)**
**Combat Effects:**
- ✅ Slash effect (4 frames × 3 variants = 12)
- ✅ Blood splatter (3 variants)
- ✅ Bullet impact (2)
- ✅ Muzzle flash (2)
**Subtotal:** 19 assets
**Magic/Special (preview):**
- ✅ Healing sparkles (4 frames)
- ✅ Poison cloud (4 frames)
- ✅ Fire burst (6 frames)
**Subtotal:** 14 assets
**Environmental:**
- ✅ Dust clouds (3)
- ✅ Water splash (4 frames)
- ✅ Leaf scatter (3)
- ✅ Smoke puff (4 frames)
**Subtotal:** 14 assets
**UI Effects:**
- ✅ Level up shine (6 frames)
- ✅ Item pickup glow (4 frames)
- ✅ Damage numbers (0-9 + symbols = 15)
- ✅ Coin sparkle (4 frames)
**Subtotal:** 29 assets
**Weather (ambient):**
- ✅ Rain drop (2)
- ✅ Snow flake (2)
- ✅ Fog overlay (1)
**Subtotal:** 5 assets
**Misc:**
- ✅ Explosion (8 frames)
- ✅ Portal/teleport (6 frames)
- ✅ Footstep dust (2)
**Subtotal:** 16 assets
**Total:** 97 → round to 100
---
### **G. Additional NPCs & Variety (€40 / 100 assets)**
**Town NPCs (background life):**
- ✅ Villagers (male, female, child × 3 = 9)
- ✅ Each: Idle, Walk (4 frames), Portrait = 6 each = 54
**Subtotal:** 54 assets
**Merchants/Services:**
- ✅ Blacksmith (Idle, Portrait, working animation = 8)
- ✅ Doctor (Idle, Portrait, healing gesture = 6)
- ✅ Innkeeper (Idle, Portrait = 3)
**Subtotal:** 17 assets
**Quest-related NPCs:**
- ✅ Lost Child (for side quest) (3)
- ✅ Injured Survivor (2)
- ✅ Mysterious Stranger (3)
**Subtotal:** 8 assets
**Romance Preview (Kickstarter stretch goal tease):**
- ✅ Romantic Interest #1 (Idle, Portrait × 3 emotions = 4)
- ✅ Romantic Interest #2 (same = 4)
**Subtotal:** 8 assets
**Misc NPCs:**
- ✅ Dead NPC (corpse variants = 3)
- ✅ Pet Dog (Idle, Walk = 5)
- ✅ Cat (Idle, Walk = 5)
**Subtotal:** 13 assets
**Total:** 100 assets
---
### **H. Extended Biome Content (€40 / 100 assets)**
**More Farm Variations:**
- ✅ Seasonal crops (4 seasons × 4 crops = 16)
- ✅ Farm decorations (scarecrow, trough, etc = 8)
- ✅ Weather tiles (wet grass, snow = 8)
**Subtotal:** 32 assets
**Forest Expansion:**
- ✅ Different tree types (8)
- ✅ Forest floor variety (6)
- ✅ Wildlife: Deer, Rabbit, Squirrel (9 each = 27)
- ✅ Berries, Mushrooms (6)
**Subtotal:** 47 assets
**Dino Valley Expansion:**
- ✅ More dinosaurs from existing (12 already done) ✅
- ✅ Additional props (5)
- ✅ More vegetation (6)
**Subtotal:** 11 assets (using existing)
**Town Expansion:**
- ✅ More shop interiors (2 rooms × 15 = 30)
**Subtotal:** 30 assets
**Total:** 120 → trim to 100 priority items
---
### **I. Sound Indicators (Visual cues) (€40 / 100 assets)**
**Visual Sound Cues (Accessibility):**
- ✅ Footstep indicator (4 directions)
- ✅ Gunshot indicator (4 directions)
- ✅ Zombie growl (4 directions)
- ✅ Animal sounds (4 directions)
- ✅ Ambient markers (wind, water, etc = 8)
**Subtotal:** 24 assets
**Tutorial Prompts:**
- ✅ "Press E to interact" (+ 10 similar = 11)
- ✅ "WASD to move" (1)
- ✅ Quest markers (arrow × 4 directions = 4)
- ✅ Exclamation mark (quest available = 1)
- ✅ Question mark (talk = 1)
**Subtotal:** 18 assets
**In-world Signs:**
- ✅ Farm sign (1)
- ✅ Shop sign (1)
- ✅ Danger sign (1)
- ✅ Direction arrows (4)
**Subtotal:** 7 assets
**Cutscene Assets (Ana discovery):**
- ✅ Diary close-up (1)
- ✅ Photo (family) (1)
- ✅ Radio static visual (3 frames)
- ✅ Flashback overlay (1)
**Subtotal:** 6 assets
**Achievement Icons (for Kickstarter tease):**
- ✅ "First Blood" (1)
- ✅ "Green Thumb" (farming) (1)
- ✅ "Dino Hunter" (1)
- ✅ "Survivor" (1)
**Subtotal:** 4 assets
**Loading/Transition:**
- ✅ Loading spinner (8 frames)
- ✅ Transition fade (1)
- ✅ Zone entering text box (1)
**Subtotal:** 10 assets
**Misc Demo-specific:**
- ✅ Kickstarter logo (in-game Easter egg) (1)
- ✅ Credits scroll background (1)
- ✅ Title screen background (1)
- ✅ Main menu buttons (5)
**Subtotal:** 8 assets
**Death/Respawn:**
- ✅ "You Died" screen (1)
- ✅ Grave marker (respawn point) (1)
**Subtotal:** 2 assets
**Extra Buffer:**
- ✅ Placeholder/misc (22)
**Total:** 101 → round to 100
---
## 🟢 TIER 3: POLISH / STRETCH (€100 / 250 assets)
*(Only if budget allows, ~€500-600 total)*
### **J. Animation Polish (€50 / 125 assets)**
- Character emotes (laugh, cry, wave, etc)
- Idle variations (scratching, yawning)
- Combat finishers
- Tool-using animations (chopping, mining)
### **K. Biome #3 Preview (€30 / 75 assets)**
- Mythical Highlands teaser (partial)
- 1-2 unique creatures
- 20 vegetation/props
- Terrain samples
### **L. Extra Enemies (€20 / 50 assets)**
- 2-3 more zombie variants
- 1 wildlife boss
- Special infected types
---
## 📊 DEMO ASSET BREAKDOWN:
| Tier | Category | Assets | Cost | Priority |
|------|----------|--------|------|----------|
| 🔴 **T1** | Characters | 100 | €40 | MUST |
| 🔴 **T1** | Enemies | 150 | €60 | MUST |
| 🔴 **T1** | Biomes | 200 | €80 | MUST |
| 🔴 **T1** | Items | 100 | €40 | MUST |
| 🔴 **T1** | UI | 50 | €20 | MUST |
| 🟡 **T2** | VFX | 100 | €40 | HIGH |
| 🟡 **T2** | NPCs | 100 | €40 | HIGH |
| 🟡 **T2** | Biome Ext. | 100 | €40 | HIGH |
| 🟡 **T2** | Visual Cues | 100 | €40 | HIGH |
| 🟢 **T3** | Polish | 250 | €100 | NICE |
| **TOTAL** | | **1,250** | **€500** | |
---
## ✅ REALISTIC PRODUCTION PLAN:
### **Week 1: TIER 1 (€240)**
**Days 1-2:** Characters (100)
**Days 3-4:** Enemies (150)
**Days 5-6:** Biomes (200)
**Day 7:** Items + UI (150)
**Result:** MINIMAL PLAYABLE (600 assets)
### **Week 2: TIER 2 (€160)**
**Days 8-9:** VFX + NPCs (200)
**Days 10-11:** Biome Extensions (100)
**Days 12-14:** Visual Cues + Polish (100)
**Result:** KICKSTARTER-READY (1,000 assets)
### **Optional Week 3: TIER 3 (€100)**
If budget allows, add extra polish for WOW factor.
---
## 🎯 WHAT THE DEMO WILL SHOW:
**Core Gameplay Loop:**
- Wake up on farm
- Tutorial (plant crop, harvest, craft)
- First zombie encounter (combat)
- Explore to Dino Valley preview
- Find Ana's diary (story hook)
- Meet Gronk (companion system)
- Return to town (trading, quests)
- **END: "To be continued... Fund us on Kickstarter!"**
**15-20 min playtime**
**Shows ALL core mechanics**
**Story hook (WHERE IS ANA?!)**
**Visual proof of concept**
**Dinosaur teaser (unique selling point)**
---
## 💰 FINAL BUDGET:
**Minimum (Tier 1):** €240 → Playable but basic
**Recommended (T1 + T2):** €400 → Polished & fundable ✅
**Ideal (T1 + T2 + T3):** €500 → Maximum impact
**Remaining credit after demo:** €617-877
**Use for:** Kickstarter campaign visuals, stretch goals showcase
---
## 🚀 DELIVERABLES:
1. **Playable .exe / .app build** (Windows + Mac)
2. **Trailer-ready footage** (all assets in action)
3. **Screenshot gallery** (10-15 high-quality shots)
4. **Kickstarter page assets** (GIFs, images)
5. **Press kit ready**
---
**This is realistic, achievable, and FUNDABLE!** 🎮✅
_Budget: €400-500 / Timeline: 2 weeks / Result: KICKSTARTER CAMPAIGN READY_