12 KiB
KRVAVA ŽETEV - Implementation Guide
System Integration & UI Creation Plan
Datum: 23.12.2025
Cilj: Integrate all 46 systems into GameScene.js and create all required UIs
📊 CURRENT STATUS
Systems Created: 46
Lines of Code: 22,596
Phases Complete: 30/30 (100%)
Game Status: Systems ready, needs integration
🎯 PHASE 1: QUICK WINS (1-2 hours)
1.1 Add Missing System Imports to index.html
Status: ⏳ To Do
Time: 15 minutes
Missing Systems to Add:
- MiningSystem.js
- CharacterCustomizationSystem.js
- TimeSystem.js (check if different from WeatherSystem)
- TownRestorationSystem.js
- PortalRepairSystem.js
- SmartZombieSystem.js
- ToolSystem.js
- AnaClueSystem.js
- PyramidSystem.js
- SlimesDogsSystem.js
- AnimalsSeedsSystem.js
- AutomationSystem.js
- InventorySystemExpanded.js
Action:
<!-- Add before GameScene.js (line 212) -->
<script src="src/systems/MiningSystem.js"></script>
<script src="src/systems/CharacterCustomizationSystem.js"></script>
<script src="src/systems/TimeSystem.js"></script>
<script src="src/systems/TownRestorationSystem.js"></script>
<script src="src/systems/PortalRepairSystem.js"></script>
<script src="src/systems/SmartZombieSystem.js"></script>
<script src="src/systems/ToolSystem.js"></script>
<script src="src/systems/AnaClueSystem.js"></script>
<script src="src/systems/PyramidSystem.js"></script>
<script src="src/systems/SlimesDogsSystem.js"></script>
<script src="src/systems/AnimalsSeedsSystem.js"></script>
<script src="src/systems/AutomationSystem.js"></script>
<script src="src/systems/InventorySystemExpanded.js"></script>
1.2 Test System Loading
Status: ⏳ To Do
Time: 10 minutes
Action:
- Hard reload browser (Ctrl+Shift+R)
- Check console for errors
- Verify all systems load without conflicts
1.3 Fix Any Export/Import Issues
Status: ⏳ To Do
Time: 30 minutes
Known Issues:
- Some systems might use ES6 export (like DialogueSystem did)
- Check all new systems for
exportkeywords - Remove if found
1.4 Basic Smoke Tests
Status: ⏳ To Do
Time: 15 minutes
Tests:
- Game launches
- No console errors
- Player spawns
- Basic movement works
🔧 PHASE 2: SYSTEM INTEGRATION (4-6 hours)
2.1 Initialize All Systems in GameScene.create()
Status: ⏳ To Do
Time: 2 hours
Current GameScene Systems: ~40
New Systems to Add: 13
Integration Pattern:
// In GameScene.create(), add after line 800:
// ========================================================
// 🆕 NEW SYSTEMS (P16-P30) - 23.12.2025
// ========================================================
console.log('🆕 Initializing New Systems (P16-P30)...');
// P16: Mining System
console.log('⛏️ Initializing Mining System...');
this.miningSystem = new MiningSystem(this);
// P17: Character Customization
console.log('👤 Initializing Character Customization...');
this.characterCustomization = new CharacterCustomizationSystem(this);
// P18: Time System (if different from WeatherSystem)
console.log('🕐 Initializing Time System...');
this.timeSystem = new TimeSystem(this);
// P19: Town Restoration
console.log('🏘️ Initializing Town Restoration...');
this.townRestoration = new TownRestorationSystem(this);
// P20: Portal Repair
console.log('🌀 Initializing Portal Repair...');
this.portalRepair = new PortalRepairSystem(this);
// P22: Smart Zombies
console.log('🧠 Initializing Smart Zombies...');
this.smartZombies = new SmartZombieSystem(this);
// P23: Tool System
console.log('🔧 Initializing Tool System...');
this.toolSystem = new ToolSystem(this);
// P25: Ana's Clues
console.log('💜 Initializing Ana Clues...');
this.anaClues = new AnaClueSystem(this);
// P26: Pyramids
console.log('🏜️ Initializing Pyramid System...');
this.pyramids = new PyramidSystem(this);
// P27: Slimes & Dogs
console.log('🟢🐶 Initializing Slimes & Dogs...');
this.slimesDogs = new SlimesDogsSystem(this);
// P28: Animals & Seeds
console.log('🐄🌱 Initializing Animals & Seeds...');
this.animalsSeeds = new AnimalsSeedsSystem(this);
// P29: Automation
console.log('⚙️ Initializing Automation...');
this.automation = new AutomationSystem(this);
// P30: Inventory Expanded
console.log('🎒 Initializing Inventory Expansion...');
this.inventoryExpanded = new InventorySystemExpanded(this, this.inventorySystem);
2.2 Connect System Communications
Status: ⏳ To Do
Time: 1-2 hours
Key Integrations:
A. SmartZombieSystem ↔ ZombieSystem
// Connect smart zombie features to base zombie system
this.smartZombies.onZombieUpgraded = (zombieId, level) => {
this.zombieSystem.upgradeIntelligence(zombieId, level);
};
B. ToolSystem ↔ InventorySystem
// Tools affect inventory durability
this.toolSystem.onToolBreak = (toolId) => {
this.inventorySystem.removeItem(toolId, 1);
};
C. AutomationSystem ↔ Multiple Systems
// Automation connects to farming, zombies, inventory
this.automation.farmingSystem = this.farmingSystem;
this.automation.zombieSystem = this.smartZombies;
this.automation.inventorySystem = this.inventoryExpanded;
D. AnaClueSystem ↔ TwinBondSystem
// Clues trigger Twin Bond events
this.anaClues.onClueFound = (clueId) => {
this.twinBondSystem.triggerMemory(clueId);
};
E. PyramidSystem ↔ QuestSystem
// Pyramid exploration triggers quests
this.pyramids.onPyramidEntered = (pyramidId) => {
this.questSystemExpanded.checkPyramidQuests(pyramidId);
};
2.3 Update GameScene.update()
Status: ⏳ To Do
Time: 1 hour
Add Daily Updates:
// In GameScene.update(time, delta):
// Update automation daily
if (this.automation) {
this.automation.runDailyAutomation();
}
// Update animals & breeding
if (this.animalsSeeds) {
this.animalsSeeds.updateLivestock();
this.animalsSeeds.updateTrees(this.currentSeason);
}
// Update smart zombies
if (this.smartZombies) {
this.smartZombies.updateZombies(delta);
}
// Update town restoration
if (this.townRestoration) {
this.townRestoration.updateConstruction(delta);
}
// Update portal repair
if (this.portalRepair) {
this.portalRepair.updateConstruction(delta);
}
2.4 Testing & Debugging
Status: ⏳ To Do
Time: 1 hour
Test Each System:
- MiningSystem - Enter a mine
- Character Customization - Create character
- TimeSystem - Day/night cycle
- TownRestoration - Restore a building
- PortalRepair - Repair a portal
- SmartZombies - Level up zombie
- ToolSystem - Use and break tool
- AnaClues - Find a clue
- Pyramids - Enter pyramid
- SlimesDogs - Spawn slime, adopt dog
- AnimalsSeeds - Buy livestock, plant seeds
- Automation - Build sprinkler
- InventoryExpanded - Upgrade inventory
🎨 PHASE 3: UI CREATION (4-6 hours)
3.1 Character Creation Screen
Status: ⏳ To Do
Time: 1 hour
File: src/scenes/CharacterCreationScene.js
Features:
- Gender selection (Kai/Ana story reversal)
- RGB hair color picker (10 presets + custom + rainbow/glowing)
- Body customization (4 skin tones, 4 body types)
- Starting outfit selection
- Preview window
- Confirm button
Priority: HIGH (game start)
3.2 Mining UI
Status: ⏳ To Do
Time: 30 minutes
File: src/ui/MiningUI.js
Features:
- Mine selection panel
- Current depth indicator
- Oxygen/radiation warning
- Ore inventory
- Elevator button
- Boss warning
Priority: MEDIUM
3.3 Smart Zombie Command UI
Status: ⏳ To Do
Time: 45 minutes
File: src/ui/SmartZombieUI.js
Features:
- Zombie list (with intelligence levels)
- Command buttons (Stop, Help, Attack, Home)
- Follower management (max 10)
- Team construction interface
- XP display
Priority: HIGH (core gameplay)
3.4 Tool Management UI
Status: ⏳ To Do
Time: 30 minutes
File: src/ui/ToolUI.js
Features:
- Tool durability bars
- Repair options (Ivan, Repair Kit, Blacksmith Zombie)
- Upgrade menu (6 tiers)
- Ultimate tools display
Priority: MEDIUM
3.5 Blueprint Gallery UI
Status: ⏳ To Do
Time: 45 minutes
File: src/ui/BlueprintGalleryUI.js
Features:
- Collection progress (X/35)
- Category tabs (Buildings, Weapons, Bows, Vehicles, Special)
- Discovery method indicators
- Quest-locked visual indicators
- Preview on hover
Priority: MEDIUM
3.6 Ana's Clue Collection UI
Status: ⏳ To Do
Time: 1 hour
File: src/ui/AnaClueUI.js
Features:
- Progress tracker (15 Messages, 12 Photos, 23 Items)
- Gallery view with thumbnails
- Story milestone indicators (6 milestones)
- Clue description on click
- Kai's reaction display
Priority: HIGH (story)
3.7 Town Restoration UI
Status: ⏳ To Do
Time: 45 minutes
File: src/ui/TownRestorationUI.js
Features:
- Town list (27 towns)
- Building progress bars
- NPC count (X/180)
- Global milestone tracker
- Zombie assignment
Priority: MEDIUM
3.8 Portal Repair UI
Status: ⏳ To Do
Time: 30 minutes
File: src/ui/PortalRepairUI.js
Features:
- Portal list (18 portals, 5 difficulty tiers)
- Material requirements
- Construction progress
- Defend event warnings
- Teleport button (when complete)
Priority: MEDIUM
3.9 Animal Shop UI
Status: ⏳ To Do
Time: 45 minutes
File: src/ui/AnimalShopUI.js
Features:
- Animal Rescue quest progress (0/8)
- Livestock shop (16+ types)
- Breeding interface (30-day countdown)
- Rarity indicators (Common/Rare/Legendary/Mythic)
Priority: MEDIUM
3.10 Seed Shop UI
Status: ⏳ To Do
Time: 30 minutes
File: src/ui/SeedShopUI.js
Features:
- Season tabs (Spring, Summer, Fall, Winter)
- 100+ seed varieties
- Growth time display
- Sell price preview
- Greenhouse indicator
Priority: MEDIUM
3.11 Automation Control Panel
Status: ⏳ To Do
Time: 45 minutes
File: src/ui/AutomationUI.js
Features:
- Sprinkler management
- Water tower status
- Minting building controls
- Auto-harvest worker assignment
- Full automation status (requirements checklist)
Priority: LOW (endgame feature)
3.12 Inventory Expansion UI
Status: ⏳ To Do
Time: 30 minutes
File: src/ui/InventoryUpgradeUI.js
Features:
- Tier upgrade buttons (Jakob's shop)
- Tool Belt unlock
- Dog Backpack unlock
- Quick Sort options
- Stack All button
- Quick Deposit button
Priority: HIGH (core gameplay)
✅ TESTING CHECKLIST
System Integration Tests:
- All 46 systems initialize without errors
- No memory leaks
- Systems communicate correctly
- Save/load works with all systems
- Performance is acceptable (60 FPS)
UI Tests:
- All UIs open/close correctly
- Buttons are functional
- Data displays correctly
- Responsive to window resize
- No visual bugs
Gameplay Tests:
- Start new game → Character Creation
- Mine exploration
- Zombie commands
- Tool usage and repair
- Blueprint discovery
- Clue finding
- Town restoration
- Portal repair
- Animal breeding
- Seed planting
- Automation setup
- Inventory management
📝 ESTIMATED TIMELINE
PHASE 1 (Quick Wins): 1-2 hours
PHASE 2 (Integration): 4-6 hours
PHASE 3 (UI Creation): 4-6 hours
TOTAL: 9-14 hours
If Starting Now (22:00):
- Quick Wins: 22:00-23:30
- Integration: 23:30-05:30
- UI Creation: 05:30-11:30
Completion: Tomorrow morning (11:30)
🎯 SUCCESS CRITERIA
✅ All 46 systems integrated into GameScene
✅ All systems communicate correctly
✅ All 12 UIs created and functional
✅ Game is playable from start to finish
✅ No critical bugs
✅ Performance is stable
💡 TIPS
- Work in Batches: Don't try to do everything at once
- Test Frequently: Test after each system integration
- Use Console Logs: Debug with extensive logging
- Save Often: Commit every major milestone
- Take Breaks: This is a marathon, not a sprint!
Created: 23.12.2025, 21:57
By: Antigravity AI
Status: Ready to Execute