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novafarma/docs/FULL_PRODUCTION_PLAN.md
2026-01-20 01:05:17 +01:00

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# 🎬 FULL PRODUCTION PLAN - 9,000+ Animation Frames
**Decision Date:** 30.12.2025 03:23
**Scope:** Complete game asset library with animations
**Target:** 9,000+ frames
---
## 📊 PRODUCTION BREAKDOWN
### Phase 1: BASE SPRITES (422 assets) ⏳ CURRENT
**Status:** 216/422 complete (51%)
**Remaining:** ~206 base assets
**ETA:** 1-2 days
**Categories:**
- Buildings: 40
- Workstations: 30
- Crops/Plants: 57
- NPCs: 40
- Animals: 50
- Mutants: 25
- Bosses: 20
- Items: 80
- Environment: 60
- UI: 20
---
### Phase 2: CHARACTER ANIMATIONS (180 NPCs × 40 frames = 7,200 frames)
**Animation cycles per NPC:**
- Idle (4 frames × 4 directions) = 16 frames
- Walk (4 frames × 4 directions) = 16 frames
- Run (4 frames × 2 directions) = 8 frames
**Total per character:** ~40 frames
**Total characters:** 180 NPCs
**TOTAL:** 7,200 NPC frames
---
### Phase 3: ANIMAL ANIMATIONS (50 species × 24 frames = 1,200 frames)
**Animation cycles per animal:**
- Idle (4 frames)
- Walk (8 frames × 2 directions) = 16 frames
- Eat (4 frames)
**Total per animal:** ~24 frames
**Total animals:** 50 species
**TOTAL:** 1,200 animal frames
---
### Phase 4: ENEMY/BOSS ANIMATIONS (45 types × 32 frames = 1,440 frames)
**Animation cycles:**
- Idle (4 frames × 4 directions) = 16 frames
- Attack (4 frames × 4 directions) = 16 frames
**Total per enemy:** ~32 frames
**Total enemies:** 45 types (25 mutants + 20 bosses)
**TOTAL:** 1,440 enemy frames
---
### Phase 5: ENVIRONMENTAL ANIMATIONS (100 objects × 4 frames = 400 frames)
**Animated objects:**
- Water tiles (4 frames)
- Campfire (4 frames)
- Windmill blades (4 frames)
- Portal effects (8 frames)
- Trees swaying (4 frames)
**TOTAL:** ~400 environment frames
---
## 🎯 GRAND TOTAL ESTIMATE
| Category | Base Assets | Animation Frames | Total Images |
|:---------|------------:|------------------:|-------------:|
| Base Sprites | 422 | 0 | 422 |
| NPC Animations | 180 | 7,200 | 7,380 |
| Animal Animations | 50 | 1,200 | 1,250 |
| Enemy Animations | 45 | 1,440 | 1,485 |
| Environment Animations | 100 | 400 | 500 |
| **GRAND TOTAL** | **797** | **10,240** | **11,037** |
---
## ⏰ TIME ESTIMATES (With API Rate Limits)
### Conservative (60s per image):
- **11,037 images × 60s = 662,220 seconds**
- **= 11,037 minutes = 184 hours = 7.6 DAYS** (non-stop)
### Realistic (with breaks, errors, reviews):
- **~10-14 DAYS** continuous generation
### Optimistic (if we can speed up):
- **~5-7 DAYS** with parallel generation strategies
---
## 🚀 SMART STRATEGY (Phased Approach)
### Week 1: BASE LIBRARY (422 assets)
✅ Complete all base sprites first
✅ This makes game PLAYABLE immediately
✅ ~2-3 days
### Week 2: PRIORITY ANIMATIONS
- Main characters (Kai, Gronk, Ana, Susi): 160 frames
- Key NPCs (10 most important): 400 frames
- Farm animals (5 types): 120 frames
- **TOTAL:** ~680 frames = 1-2 days
### Week 3: NPC ANIMATIONS
- All 180 NPCs with full animation sets
- **TOTAL:** 7,200 frames = 3-4 days
### Week 4: ENEMIES & POLISH
- All enemies/bosses animated
- Environmental animations
- UI animations
- **TOTAL:** 1,840 frames = 2-3 days
---
## 💡 PRIORITY DECISION POINTS
### Option A: BASE FIRST (RECOMMENDED) ⭐
1. ✅ Complete 422 base assets (~2 days)
2. ✅ Game becomes PLAYABLE with static sprites
3. ✅ Add animations incrementally
4. ✅ Can test gameplay early
### Option B: FULL PRODUCTION NOW
1. Start generating everything including animations
2. Game stays unplayable longer
3. Higher risk if style needs adjustment
4. All-or-nothing approach
---
## 🎬 TONIGHT'S ACTION PLAN
**If going FULL production:** I'll start with:
1. **Complete remaining 206 base sprites** (Priority 1)
2. **Generate Kai animation cycle** (walk, idle, run) - 40 frames
3. **Generate Gronk animation cycle** - 40 frames
4. **Generate 3 farm animals animated** - 72 frames
5. **Generate 2 key NPCs animated** - 80 frames
**TOTAL TONIGHT:** ~440 new assets (base + priority animations)
---
## ❓ YOUR DECISION
**What do you want to prioritize TONIGHT?**
**A)** Finish all 206 base sprites first ⭐ (RECOMMENDED - makes game playable)
**B)** Start animations for main characters (Kai, Gronk) immediately
**C)** Mix: ~100 base + ~100 animations (balanced approach)
---
**Tell me A, B, or C and I'll start the overnight production!** 🌙✨
---
**Created:** 30.12.2025 03:24
**Estimated Completion:** Jan 10-14, 2026 (full 11,000 frames)