Files
novafarma/docs/FAZA_2_DETAJLNI_NACRT.md
2026-01-20 01:05:17 +01:00

13 KiB
Raw Permalink Blame History

ok # 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT

Town Restoration - Complete Work Breakdown

Status: 53/182 sprites (29%)
Last Updated: 9. Januar 2026, 03:15
Reference Inventory: 889 PNG files trenutno

⚰️ SPECIAL: Cemetery added for ghost spawns!


🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES

COMPLETE CATEGORIES:

FAZA 1 - 100% LOCKED:

  • Farm Animals: 40 files (10 animals × 4 frames)
    • creatures/farm_animals/ - cow, pig, sheep, chicken, duck, goat, horse, rabbit, donkey, llama
  • Farm Infrastructure: 14 files
    • faza1_infrastructure/ - greenhouse (5), irrigation (4), storage (3), farm elements (2)
  • Tool Upgrades: 27 files
    • tool_upgrades/ - wood (4), stone (6), iron (6), steel (6), special (4)

EXISTING REFERENCE GOLDMINE:

  • NPCs: 179 files (30 categories)
    • Ready for conversion to sprites!
    • Categories: Blacksmith, Mayor, Priest, Teacher, biome NPCs
  • Crops: 135 files
    • Full growth stages, multiple varieties
  • Biomes: 53 files
    • Grassland, forest, desert, winter, jungle, volcanic, frozen
  • Enemies: 58 files
    • Zombie variants, mutants, wild animals
  • Bosses: 21+ categories
    • Giant Troll King, dragons, etc.
  • Main Characters: 46 files
    • Kai, Ana, Gronk full references
  • Companions: 17 files
    • Susi dog (4 animations), zombie scout
  • Buildings (existing): 29 files
    • Barn (7), Kai house (5), well animated (6), misc
  • Shop: 15 files
    • Gothic counter, shelves, UI elements
  • Farm Props: 16 files
    • Scarecrow, tools, crates, etc.
  • UI: 31 files
    • Complete UI system
  • Trees: 23 files
    • Various tree types

🎯 FAZA 2 - ŠTO MORAMO NAREDITI

PRIORITY 1: TOWN BUILDINGS (45 sprites) - WEEKS 2-3

Core 9 Buildings × 5 Stages Each:

  1. TOWN HALL (5 stages)

    • Civic center, mayor's office
    • Quest hub, permits, city management
    • Gothic government building
    • STATUS: 🔴 Not started
  2. CHURCH (5 stages)

    • Priest, spiritual center
    • Wedding venue, blessings
    • Gothic cathedral with bell tower
    • STATUS: 🔴 Not started
  3. BLACKSMITH (5 stages)

    • Ivan Kovač workshop
    • Tool upgrades, enchanting table
    • Forge with anvil and furnace
    • REFERENCE EXISTS: npcs/ivan_kovac/
    • STATUS: 🔴 Not started
  4. GENERAL STORE (5 stages)

    • Upgraded from demo shop
    • Full inventory, trading
    • Gothic merchant building
    • REFERENCE EXISTS: shop/ (15 files)
    • STATUS: 🔴 Not started
  5. INN/TAVERN (5 stages)

    • NPC gathering place
    • Rooms for rent, quests
    • Gothic pub aesthetic
    • STATUS: 🔴 Not started
  6. SCHOOL (5 stages)

    • Teacher NPC
    • Children safety, education
    • Gothic schoolhouse
    • REFERENCE EXISTS: npcs/teacher/
    • STATUS: 🔴 Not started
  7. GUARD POST (5 stages)

    • Town defense, security
    • Guard captain NPC
    • Gothic barracks/tower
    • STATUS: 🔴 Not started
  8. APOTHECARY (5 stages)

    • Potions, medicine, herbs
    • Alchemy shop
    • Gothic medicine shop
    • STATUS: COMPLETE!
  9. CEMETERY (5 stages) 👻⚰️

    • Graveyard for the town
    • Ghost spawn point (night haunting!)
    • Father Marko blessing quests
    • Gothic cemetery with mausoleums
    • STATUS: 🔴 Not started

Each Building Needs:

  • Stage 1: Ruined (collapsed, debris)
  • Stage 2: Foundation (cleared, stable)
  • Stage 3: Walls (standing, no roof)
  • Stage 4: Roof (functional)
  • Stage 5: Restored (beautiful, detailed)

PRIORITY 2: TOWN INFRASTRUCTURE (36 sprites) - WEEK 4

ROADS & PATHS (12 sprites):

  1. Cobblestone Straight (3 variants)

    • Broken, patched, pristine
    • STATUS: 🔴 Not started
  2. Cobblestone Corner (3 variants)

    • 90° turns, 3 quality levels
    • STATUS: 🔴 Not started
  3. Cobblestone T-Junction (3 variants)

    • 3-way intersection, 3 quality levels
    • STATUS: 🔴 Not started
  4. Town Entrance Archway (3 stages)

    • Town gate restoration
    • STATUS: 🔴 Not started

LIGHTING (6 sprites):

  1. Gothic Street Lamp A (2 states: off/lit)

    • Tall ornate lamp
    • STATUS: 🔴 Not started
  2. Gothic Street Lamp B (2 states)

    • Wall-mounted variant
    • STATUS: 🔴 Not started
  3. Gothic Street Lamp C (2 states)

    • Courtyard lamp
    • STATUS: 🔴 Not started

DECORATIONS (8 sprites):

  1. Town Banners (4 designs)

    • Different colors/crests
    • STATUS: 🔴 Not started
  2. Flower Boxes (2 variants)

    • Window decorations
    • STATUS: 🔴 Not started
  3. Town Statue/Monument (2 stages)

    • Broken → restored memorial
    • STATUS: 🔴 Not started

GRAVEYARD PROPS (10 sprites): 👻⚰️

  1. Gravestones (5 variants)

    • Different shapes/sizes
    • Gothic designs with epitaphs
    • STATUS: 🔴 Not started
  2. Gothic Crosses (3 variants)

    • Stone, iron, ornate
    • Different sizes
    • STATUS: 🔴 Not started
  3. Angel Statues (2 variants)

    • Weeping angel, prayer angel
    • Cemetery decorations
    • STATUS: 🔴 Not started

💀 GHOST MECHANICS: Ghosts spawn from cemetery at night to haunt town!


PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH

Remaining Week 1 Assets:

  1. Street Lamp Basic

    • First lamp for town square
    • STATUS: 🔴 Not started
  2. Town Square Center

    • Open plaza tile/pattern
    • STATUS: 🔴 Not started
  3. Entrance Arch Basic

    • Simple archway
    • STATUS: 🔴 Not started

Week 1 Current: 10/13 (77%)


PRIORITY 4: TOWN NPCs (88 sprites) - WEEK 5

8 Primary NPCs × 11 Sprites Each:

NPC SPRITE REQUIREMENTS (per character):

  • Idle: 4 (front, back, left, right)
  • Walk: 4 (front, back, left, right)
  • Unique Action: 2 (character-specific)
  • Portrait: 1 (dialogue/UI)
  • TOTAL: 11 sprites per NPC

NPC LIST:

  1. Mayor Viktor (11 sprites)

    • Elderly, formal suit
    • Restoration coordinator
    • REFERENCE EXISTS: npcs/mayor/ (13 files)
    • STATUS: 🔴 Needs sprite conversion
  2. Father Marko (11 sprites)

    • Priest, spiritual guide
    • Quest giver
    • REFERENCE EXISTS: npcs/priest/ (6 files)
    • STATUS: 🔴 Needs sprite conversion
  3. Ivan Kovač (Blacksmith Gronk) (11 sprites)

    • Tool upgrades, enchanting
    • REFERENCE EXISTS: npcs/ivan_kovac/ (11 files)
    • ALREADY DESIGNED: Gronk can double!
    • STATUS: ⚠️ Partial (Gronk exists as companion)
  4. Mrs. Novak (11 sprites)

    • General store owner
    • Supplies merchant
    • STATUS: 🔴 Not started
  5. Inn Keeper Janez (11 sprites)

    • Tavern host, gossip
    • STATUS: 🔴 Not started
  6. Teacher Ana (11 sprites)

    • School teacher, children
    • REFERENCE EXISTS: npcs/teacher/ (10 files)
    • NOTE: NOT the same Ana as twin!
    • STATUS: 🔴 Needs sprite conversion
  7. Guard Captain Luka (11 sprites)

    • Town defense, zombie protection
    • STATUS: 🔴 Not started
  8. Elder Marta (11 sprites)

    • Town historian, lore keeper
    • STATUS: 🔴 Not started

📊 FAZA 2 - COMPLETE BREAKDOWN

TOTAL SPRITES NEEDED: 182

Category Sprites Status %
Week 1 (Town Square) 13 13 done 100%
Weeks 2-3 (Buildings) 45 40 done 🔄 89%
Week 4 (Infrastructure) 36 0 done 0%
Week 5 (NPCs) 88 0 done 0%
TOTAL FAZA 2 182 53 done 29%

(Updated: +9th building Cemetery + 10 graveyard props)


🔥 IMMEDIATE ACTION PLAN - NEXT SESSION

FINISH WEEK 1 (3 sprites):

  1. First ruined house (5 stages) - DONE
  2. Fountain (3 stages) - DONE
  3. Bench - DONE
  4. Notice board - DONE
  5. 🔴 Street lamp basic - TODO
  6. 🔴 Town square center - TODO
  7. 🔴 Entrance arch - TODO

FINISH WEEK 2 (5 sprites):

  1. Cemetery (5 stages) - Ghost spawn point! 👻⚰️
    • Ruined → Restored graveyard
    • Mausoleums, gates, fog effects

START WEEK 4 (10 sprites):

  1. Graveyard Props (10 total)
    • Gravestones (5), Crosses (3), Angels (2)

💡 REFERENCE CONVERSION STRATEGY

NPCs THAT EXIST AS REFERENCES (179 files!):

Can be converted directly to sprites:

  • Mayor (13 files ready)
  • Priest (6 files ready)
  • Blacksmith/Ivan Kovač (11 files ready)
  • Teacher (10 files ready)
  • Arborist (6 files ready)
  • Miro Pravnik (lawyer, 8 files)
  • Glavni Smetar (janitor, 7 files)
  • Kustos (caretaker, 12 files)
  • Pek (baker, 8 files)
  • Sivilja (seamstress, 9 files)
  • Tehnik (technician, 10 files)

Plus 18 biome-specific NPC categories!

CONVERSION WORKFLOW:

  1. Review existing reference images
  2. Use as base for sprite generation (walk, idle, actions)
  3. Add animations + portrait
  4. 11 sprites per NPC = efficient batch process!

🎨 BUILDING STYLE CONSISTENCY

ALL Faza 2 buildings must match:

  • Gothic aesthetic (like greenhouse deluxe)
  • 5-stage progression (ruined → restored)
  • Thick black outlines
  • Dark stone/wood materials
  • Gothic arch windows
  • Weathering on lower stages
  • Decorative details on stage 5

Reference for quality:

  • Ruined house stages 1-5
  • Greenhouse progression
  • Fountain ornate

📅 REALISTIC TIMELINE

WEEK 1 COMPLETION:

  • 3 sprites remaining
  • Time: 15-20 minutes
  • Next session: Finish immediately!

WEEK 2-3 (40 building sprites):

  • 8 buildings × 5 stages
  • Time: ~3-4 hours (batch generation)
  • Sessions: 2-3 working sessions

WEEK 4 (26 infrastructure):

  • Roads, lamps, decorations
  • Time: ~2 hours (tileable assets)
  • Sessions: 1-2 working sessions

WEEK 5 (88 NPC sprites):

  • 8 NPCs × 11 sprites
  • Time: ~4-5 hours (use existing references!)
  • Sessions: 2-3 working sessions

TOTAL FAZA 2 ESTIMATE: 10-12 hours production


🎯 SUCCESS METRICS

WHEN IS FAZA 2 COMPLETE?

Assets (167 sprites):

  • All 8 core buildings (5 stages each)
  • Complete road system (12 pieces)
  • Street lighting (6 lamps)
  • Town decorations (8 pieces)
  • 8 primary NPCs (11 sprites each)
  • Town square finished (13 total)

Integration:

  • Buildings placed in Tiled town map
  • NPCs have dialogue lines
  • Restoration progression works
  • Town feels alive and populated

🗂️ FOLDER TARGETS

Will create these new folders:

assets/references/faza2_buildings/
├── town_hall/           (5 stages)
├── church/              (5 stages)
├── blacksmith/          (5 stages)
├── general_store/       (5 stages)
├── inn_tavern/          (5 stages)
├── school/              (5 stages)
├── guard_post/          (5 stages)
└── apothecary/          (5 stages)

assets/references/faza2_infrastructure/
├── roads/               (12 pieces)
├── lamps/               (6 pieces)
├── decorations/         (8 pieces)
└── town_square/         (13 total - 10 done)

assets/references/faza2_npcs/
├── mayor_viktor/        (11 sprites)
├── father_marko/        (11 sprites)
├── mrs_novak/           (11 sprites)
├── inn_keeper_janez/    (11 sprites)
├── teacher_ana/         (11 sprites)
├── guard_captain_luka/  (11 sprites)
├── elder_marta/         (11 sprites)
└── (ivan_kovac = use Gronk)

💎 BONUS DISCOVERIES IN REFERENCES

Assets we have that could be used:

  • 179 NPC references - huge time saver!
  • 135 crop files - already have full variety
  • 53 biome tiles - can start other areas
  • 21 boss references - ready for later phases
  • Companion sprites (Susi fully animated)
  • Complete UI system (31 files)
  • VFX effects (3 poof frames)

This means:

  • Faza 2 NPCs = mostly conversion work!
  • Can batch generate from existing references
  • Style already locked and consistent

🚀 NEXT SESSION PLAN

IMMEDIATE (15 min):

  1. Generate street lamp
  2. Generate town square center
  3. Generate entrance arch
  4. Week 1 COMPLETE!

THEN (3-4 hours):

  1. Town Hall (5 stages)
  2. Church (5 stages)
  3. Blacksmith (5 stages)
  4. General Store (5 stages)
  5. Week 2 COMPLETE!

MOMENTUM: Keep going!


📝 NOTES

Things to remember:

  • Use existing building references as quality benchmark
  • NPCs have 179 reference files - USE THEM!
  • Gothic style throughout (gargoyles, arches, weathering)
  • 5-stage progression tells story of restoration
  • Each building unlocks NPC + services

Avoid:

  • Generic modern buildings (keep gothic!)
  • Inconsistent style between stages
  • Forgetting weathering on lower stages
  • Making stage 5 too similar to stage 4

STATUS: Ready to resume production!
NEXT: Finish Week 1 → Start Week 2 buildings! 🏗️