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novafarma/docs/FAZA3_4_GENERATION_STATUS.md

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🎯 FAZA 3 & 4 - EXTENDED WORLD STATUS

Project: Mrtva Dolina (DolinaSmrti)
Last Updated: 2026-01-05 21:40 CET
Phase: Post-Kickstarter Demo - Full Game Expansion


📊 OVERALL PROGRESS

Category Tasks Complete In Progress Not Started Progress %
Biome Houses 20 0 0 20 0% 🔴
Town Buildings 26 0 0 26 0% 🔴
Base NPCs 6 0 0 6 0% 🔴
Town NPCs 180 0 0 180 0% 🔴
Industrial Buildings 5 0 0 5 0% 🔴
Family System 8 0 0 8 0% 🔴
Transportation 27 0 0 27 0% 🔴
Story Content 50 0 0 50 0% 🔴
TOTAL 322 0 0 322 0%

🏠 1. BIOME HOUSE VARIATIONS (20/20 Biomes)

Master Reference: /references/buildings/gothic_house/gothic_house_reference.png

Gothic House Biome Adaptations

Biome Style Variation Status Notes
Forest Green moss, vines, mushrooms 🔴 Not Started Keep dark gothic base
Desert Sun-bleached wood #4A4A5C, sand base 🔴 Not Started Lighter wood, same structure
Winter Heavy snow on roof, icicles 🔴 Not Started White snow, smoking chimney
Swamp Wet wood, algae, stilts 🔴 Not Started Elevated on posts
Jungle Heavy vines, tropical moss 🔴 Not Started Dense vegetation
Volcanic Scorched wood, lava cracks 🔴 Not Started Heat-resistant materials
Arctic Ice crystals, thick snow 🔴 Not Started Extreme cold adaptation
Savanna Dried wood, dust 🔴 Not Started Sun-bleached, minimal decoration
Taiga Pine decorations, moderate snow 🔴 Not Started Cold but forested
Tundra Minimal decoration, survival focus 🔴 Not Started Bare essentials
Beach Driftwood, shells, sand 🔴 Not Started Coastal adaptation
Cliff Stone reinforcement, wind-resistant 🔴 Not Started Mountain adaptation
Cave Underground entrance, mineral accents 🔴 Not Started Subterranean style
Ruins Crumbling walls, post-apocalyptic 🔴 Not Started Most damaged version
Oasis Palm leaves, water features 🔴 Not Started Desert paradise
Plateau Stone base, elevated 🔴 Not Started High-altitude
Valley Rich earth tones, grassy base 🔴 Not Started Fertile ground
Canyon Red rock accents, sturdy build 🔴 Not Started Rocky environment
Glacier Ice blocks, frozen materials 🔴 Not Started Extreme cold
Badlands Weathered, cracked wood 🔴 Not Started Harsh environment

Total Progress: 0/20 (0%)


🏘️ 2. EXTENDED TOWN BUILDINGS (26 Towns)

Per-Town Building Requirements

Each of the remaining 26 towns needs:

  • 1x Inn/Lodge (ruined + restored)
  • 1x Trading Post (ruined + restored)
  • 1x Storage Shed (ruined + restored)
  • 1x Town Hall (ruined + restored)
  • 1x Guard Post (ruined + restored)

Total Buildings Needed: 26 towns × 10 sprites (5 buildings × 2 states) = 260 sprites

Town List (3 Complete, 23 Remaining)

Town # Biome Status Buildings Done
1 Forest Sample Complete 6/6
2 Desert Sample Complete 6/6
3 Frozen Sample Complete 6/6
4-27 Various 🔴 Not Started 0/260 🔴

Progress: 18/278 buildings (6%)


👥 3. BASE NPC TEMPLATES (6 Citizens)

Purpose: Master templates for generating 180 town NPCs (6 base × 30 variations)

6 Base Citizen Types

Type Gender Profession Style Status
Worker Male Male Laborer, Builder Rugged, tool belt 🔴 Not Started
Worker Female Female Laborer, Farmer Practical, apron 🔴 Not Started
Merchant Male Male Shop owner Well-dressed, coin purse 🔴 Not Started
Merchant Female Female Shop owner Elegant, jewelry 🔴 Not Started
Elder Male Male Wise, advisor Gray hair, walking stick 🔴 Not Started
Elder Female Female Healer, teacher Gray hair, robes 🔴 Not Started

Master Style: Dark-Chibi Noir, punk aesthetic, red eyes with pupils, piercings/dreads optional

Progress: 0/6 (0%)


🏭 4. INDUSTRIAL BUILDINGS (Vape Factory Milestone)

Unlock: 50+ NPCs in Capital City

Industrial Complex Buildings

Building Purpose Status Notes
Vape Factory Liquid crafting, mod building 🔴 Not Started Main industrial structure
Chemical Lab Rare chemical processing 🔴 Not Started Tehnik supervision required
Worker Barracks Zombie workers housing 🔴 Not Started Delovni Zombiji quarters
Storage Warehouse Industrial materials 🔴 Not Started Large storage capacity
Loading Dock Import/export station 🔴 Not Started Trade hub

Progress: 0/5 (0%)


👨‍👩‍👧‍👦 5. FAMILY & GENERATIONS SYSTEM

Code Systems

Feature Description Status
5-Generation Tracking Family tree up to 5 generations 🔴 Code Needed
Aging System NPCs age over time 🔴 Code Needed
Death Mechanics Natural death, inheritance 🔴 Code Needed
Marriage System NPC relationships, weddings 🔴 Code Needed
Children System Birth, growth, stats 🔴 Code Needed
School Benefits +15% efficiency if schooled 🔴 Code Needed
Inheritance Farm/tools pass to next gen 🔴 Code Needed
Family UI Family tree visualization 🔴 Code Needed

Progress: 0/8 (0%)


🚗 6. TRANSPORTATION (27 Options)

Mount Types

Category Options Status
Animals Horse, Donkey, Camel, Elephant (9 total) 🔴 Not Started
Vehicles Bike, Scooter, Car, Truck (9 total) 🔴 Not Started
Fantasy Flying carpet, Broom, Dragon (9 total) 🔴 Not Started

Total: 27 transportation options

Progress: 0/27 (0%)


📖 7. STORY CONTENT (Ana's Clues)

50 Family Clues

Clue Type Count Status Notes
Photos 10 🔴 Not Started Family photos with Ana
Letters 10 🔴 Not Started Ana's written messages
Objects 10 🔴 Not Started Personal belongings
Research Notes 10 🔴 Not Started Parents' science work
Audio Logs 10 🔴 Not Started Ana voice recordings

Total: 50 clues

Voice Acting

  • 50 Ana voice clips (edge-tts Slovenian female voice)
  • Emotional delivery for each clue
  • Amnesia blur VFX integration

Progress: 0/50 (0%)


🎯 PHASE 3 & 4 ROADMAP

Week 1: Biome Houses & Base NPCs

  • Generate 20 biome house variations
  • Create 6 base NPC templates
  • Document biome color palettes

Week 2: Town Expansion

  • Generate buildings for Towns 4-13 (10 towns)
  • Create 60 town NPCs (10 towns × 6 NPCs)

Week 3: Industrial & Systems

  • Vape Factory complex (5 buildings)
  • Family & Generations code
  • Transportation sprites (first 9)

Week 4: Story & Content

  • 25 Ana clues (items + voice)
  • Remaining towns (14-27)
  • Polish & testing

📈 ESTIMATED COMPLETION

Total Tasks: 322
Current Progress: 0%
Estimated Time: 4-6 weeks (post-demo)
Priority: Start after Kickstarter Demo launch


🎨 ASSET GENERATION STRATEGY

Batch Generation Priorities

  1. Biome Houses (20) - FIRST (establishes style variations)
  2. Base NPCs (6) - SECOND (templates for 180 NPCs)
  3. Town Buildings (260) - THIRD (largest batch)
  4. Industrial (5) - FOURTH (milestone feature)
  5. Story Items (50) - ONGOING (narrative integration)
  6. Transportation (27) - LAST (quality of life)

Style Consistency Rules

  • All buildings follow Gothic Church / Gothic House master style
  • All NPCs follow Ana/Kai/Gronk punk aesthetic
  • Biome variations = color/detail changes, NOT structure changes
  • Smooth anti-aliased lines (NO pixel art)
  • Transparent PNGs, 160x160px standard
  • 5px thick black outlines

Status: 🔴 PLANNING PHASE
Next Action: Generate first batch (Biome Houses)
Updated: 2026-01-05 21:40 CET