Files
novafarma/docs/BASE_GAME_COMPLETE_CHECKLIST.md
2026-01-20 01:05:17 +01:00

1315 lines
32 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# ✅ BASE GAME COMPLETE CHECKLIST
**Vse kar rabimo za celotno igro (brez DLC!)**
*Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)*
---
## 📊 QUICK SUMMARY
```
Total Assets Needed: ~14,000 PNGs
Currently Done: 789 PNGs ✅
Remaining: 13,211 PNGs ❌
Progress: 5.6%
```
---
## 🎯 CATEGORY BREAKDOWN
### **1. CHARACTERS** (87 PNGs) - ✅ **100% DONE!**
```
✅ Kai (Player): 15 sprites
✅ Gronk (NPC): 19 sprites
✅ Zombies (Base): 53 sprites
```
**Status:** COMPLETE! Ready for game!
---
### **2. FARM CROPS** (1,600 PNGs) - ❌ **0% DONE!**
#### **Base Crops** (40 types × 8 growth stages × 4 seasons = 1,280 sprites)
```
❌ Wheat (8 stages × 4 seasons = 32)
❌ Corn (8 × 4 = 32)
❌ Tomatoes (8 × 4 = 32)
❌ Carrots (8 × 4 = 32)
❌ Potatoes (8 × 4 = 32)
❌ Pumpkins (8 × 4 = 32)
❌ Strawberries (8 × 4 = 32)
❌ Cucumbers (8 × 4 = 32)
❌ Lettuce (8 × 4 = 32)
❌ Cabbage (8 × 4 = 32)
❌ Onions (8 × 4 = 32)
❌ Garlic (8 × 4 = 32)
❌ Peppers (8 × 4 = 32)
❌ Eggplant (8 × 4 = 32)
❌ Zucchini (8 × 4 = 32)
❌ Broccoli (8 × 4 = 32)
❌ Cauliflower (8 × 4 = 32)
❌ Spinach (8 × 4 = 32)
❌ Beets (8 × 4 = 32)
❌ Radishes (8 × 4 = 32)
... + 20 more crops
```
#### **Fruit Trees** (8 types × 10 sprites × 4 seasons = 320 sprites)
```
❌ Apple tree (growth + seasons = 40)
❌ Orange tree (40)
❌ Cherry tree (40)
❌ Pear tree (40)
❌ Peach tree (40)
❌ Plum tree (40)
❌ Grape vine (40)
❌ Berry bushes (40)
```
**Total Crops: 1,600 sprites**
---
### **3. ANIMALS** (480 PNGs) - ❌ **0% DONE!**
#### **Farm Animals** (Normal + Mutant variants)
```
❌ Chickens (4 animations × 3 breeds × 2 variants = 24)
❌ Cows (4 animations × 3 breeds × 2 variants = 24)
❌ Pigs (4 animations × 3 breeds × 2 variants = 24)
❌ Sheep (4 animations × 3 breeds × 2 variants = 24)
❌ Horses (4 animations × 3 breeds × 2 variants = 24)
❌ Goats (4 animations × 3 breeds × 2 variants = 24)
❌ Dogs (4 animations × 2 breeds = 8)
❌ Cats (4 animations × 2 breeds = 8)
```
#### **Biome Animals** (per biome, 10-16 types)
```
❌ Dino Valley: T-Rex, Raptors, etc. (32 types)
❌ Mythical: Dragons, Griffins, Unicorns (16 types)
❌ Atlantis: Whales, Sharks, Octopus (10 types)
❌ Egypt: Camels, Scorpions, Cobras (10 types)
❌ Chernobyl: Mutant wolves, bears (10 types)
❌ Arctic: Polar bears, seals (10 types)
❌ Forest: Wolves, bears, deer (16 types)
❌ ... + 11 more biomes
```
**Total Animals: ~480 sprites**
---
### **4. BUILDINGS** (250 PNGs) - ⚠️ **4% DONE!**
#### **Farm Buildings** (upgrades)
```
❌ Farmhouse (5 levels × 4 variations = 20)
❌ Barn (3 levels × 4 variations = 12)
❌ Greenhouse (3 levels × 4 variations = 12)
❌ Storage Shed (3 levels × 4 variations = 12)
❌ Laboratory (5 levels × 3 variations = 15)
❌ Workshop (3 levels = 3)
❌ Chicken Coop (3 levels = 3)
❌ Stable (3 levels = 3)
❌ Well (3 levels = 3)
```
#### **Biome Buildings** (per biome)
```
❌ Dino Valley: Cave, Hut, Altar (4 buildings)
✅ Tent (basic) - 1 sprite ✅
❌ Mythical: Dragon nest, Temple, Tower (3)
❌ Atlantis: Underwater temple, Palace (4)
❌ Egypt: Pyramid, Tomb, Temple (5)
❌ Chernobyl: Reactor, Bunker, Apartment (5)
❌ ... + 13 more biomes
```
**Total Buildings: ~250 sprites**
---
### **5. BIOMES - TERRAIN & TILES** (1,080 PNGs) - ⚠️ **0.2% DONE!**
#### **Per Biome** (18 biomes × 60 sprites each)
Each biome needs:
- Ground tiles (grass, dirt, stone) = 3 tiles
- Decorations (rocks, plants, props) = 15 sprites
- Vegetation (trees, bushes) = 10 sprites
- Props (unique to biome) = 12 sprites
- Special effects = 20 sprites
```
⚠️ Starting Valley: 2/60 (grass, dirt) ✅
❌ Dino Valley: 0/60
❌ Mythical Highlands: 0/60
❌ Atlantis: 0/60
❌ Egyptian Desert: 0/60
❌ Chernobyl: 0/60
❌ Mushroom Forest: 0/60
❌ Arctic Zone: 0/60
❌ Endless Forest: 0/60
❌ Amazon Rainforest: 0/60
❌ Loch Ness: 0/60
❌ Catacombs: 0/60
❌ Volcanic: 0/60
❌ Crystal Caves: 0/60
❌ Swamp: 0/60
❌ Tundra: 0/60
❌ Savanna: 0/60
❌ Witch Forest: 0/60
```
**Total Biome Assets: 1,080 sprites**
---
### **6. WEAPONS & TOOLS** (800 PNGs) - ⚠️ **6% DONE!**
#### **Basic Tools** (Farm + Survival)
```
✅ Hoe (rusty) - 1 sprite ✅
✅ Bucket (old) - 1 sprite ✅
✅ Watering Can - 1 sprite ✅
❌ Axe (5 tiers: wood, stone, iron, gold, diamond)
❌ Pickaxe (5 tiers)
❌ Scythe (5 tiers)
❌ Shovel (5 tiers)
❌ Fishing Rod (5 tiers)
❌ Hammer (5 tiers)
```
#### **Weapons** (Melee + Ranged)
```
❌ Swords (10 types × 3 tiers = 30)
❌ Axes (combat, 10 types × 3 tiers = 30)
❌ Spears (10 types × 3 tiers = 30)
❌ Bows (10 types × 3 tiers = 30)
❌ Crossbows (5 types × 3 tiers = 15)
❌ Guns (15 types × 2 tiers = 30)
❌ Magic weapons (staves, wands) (20 types)
```
#### **Biome-Specific Weapons** (per biome)
```
❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons)
❌ Mythical: Dragon sword, Crystal staff (10)
❌ Atlantis: Trident, Harpoon (8)
❌ Egypt: Khopesh, Staff of Ra (8)
❌ ... + 14 more biomes
```
**Total Weapons/Tools: ~800 sprites**
---
### **7. CLOTHING & ARMOR** (1,200 PNGs) - ❌ **0% DONE!**
#### **Base Armor Sets** (5 tiers × 4 pieces × 3 variants)
```
❌ Leather (helmet, chest, legs, boots) × 3 = 12
❌ Iron (4 pieces × 3) = 12
❌ Gold (4 × 3) = 12
❌ Diamond (4 × 3) = 12
❌ Mythril (4 × 3) = 12
```
#### **Biome-Specific Clothing** (per biome, 6-8 pieces)
```
❌ Dino: Dino hide armor, bone helmet (8 pieces)
❌ Mythical: Dragon scale, Griffin cloak (8)
❌ Atlantis: Fish scale, Diving suit (6)
❌ Egypt: Pharaoh crown, Mummy wraps (8)
❌ Chernobyl: Hazmat suit, Gas mask (6)
❌ Arctic: Fur coat, Ice armor (6)
❌ ... + 12 more biomes
```
#### **Seasonal Outfits** (4 seasons × 5 sets)
```
❌ Spring outfits (5 sets)
❌ Summer outfits (5)
❌ Fall outfits (5)
❌ Winter outfits (5)
```
**Total Clothing: ~1,200 sprites**
---
### **8. FOOD & COOKING** (2,000 PNGs) - ❌ **0% DONE!**
#### **Basic Food** (Farm produce)
```
❌ Raw crops (40 types)
❌ Cooked crops (40 cooked variants)
❌ Processed food (bread, pasta, etc.) (50 types)
❌ Drinks (juice, wine, beer) (30 types)
❌ Desserts (cake, pie, cookies) (40 types)
```
#### **Animal Products**
```
❌ Eggs (chicken, dino, phoenix) (10 types)
❌ Milk (cow, goat, mutant) (6 types)
❌ Cheese (various) (15 types)
❌ Butter (3 types)
❌ Meat (raw, 30 animal types)
❌ Cooked meat (30 types)
```
#### **Biome-Specific Food** (per biome, 10-16 recipes)
```
❌ Dino Valley: Dino steak, Dino eggs (16 foods)
❌ Mythical: Dragon steak, Ambrosia (12 foods)
❌ Atlantis: Grilled Octopus, Sea bread (14 foods)
❌ Egypt: Dates, Flatbread, Beer (10 foods)
❌ ... + 14 more biomes
```
#### **Special Food** (Buffs, Potions)
```
❌ Health potions (5 tiers)
❌ Stamina potions (5 tiers)
❌ Buff food (strength, speed, etc.) (20 types)
❌ Magical food (various effects) (30 types)
```
**Total Food: ~2,000 sprites**
---
### **9. MATERIALS & RESOURCES** (1,500 PNGs) - ❌ **0% DONE!**
#### **Basic Materials**
```
❌ Wood (10 tree types × 3 variants = 30)
❌ Stone (10 types: granite, marble, etc.)
❌ Ores (iron, gold, diamond, etc.) (15 types)
❌ Gems (ruby, sapphire, emerald, etc.) (20 types)
❌ Leather (various animals) (15 types)
❌ Cloth (linen, wool, silk) (10 types)
```
#### **Biome-Specific Materials** (per biome, 8-12 types)
```
❌ Dino: Bones, Hide, Scales, Teeth (12 materials)
❌ Mythical: Dragon scales, Mythril ore (10)
❌ Atlantis: Pearls, Coral, Shells (8)
❌ Egypt: Gold, Papyrus, Lapis (10)
❌ Chernobyl: Uranium, Lead, Scrap (8)
❌ ... + 13 more biomes
```
#### **Crafting Components**
```
❌ Nails, screws, bolts (20 types)
❌ Wires, cables (10 types)
❌ Gears, springs (15 types)
❌ Electronics (chips, circuits) (20 types)
❌ Magical components (crystals, runes) (30 types)
```
**Total Materials: ~1,500 sprites**
---
### **10. NPCs** (360 PNGs) - ⚠️ **5% DONE!**
#### **Town NPCs** (Essential)
```
✅ Gronk (NPC) - 19 sprites ✅
❌ Merchant (3 variations)
❌ Blacksmith (3 variations)
❌ Doctor/Healer (3)
❌ Farmer (3)
❌ Fisherman (3)
❌ Miner (3)
❌ Lumberjack (3)
❌ Chef (3)
❌ Tailor (3)
❌ Scientist (3)
```
#### **Biome NPCs** (per biome, 2-3 unique NPCs)
```
❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3)
❌ Mythical: Mountain sage, Dragon rider, Mage (3)
❌ Atlantis: Atlantean, Diver, Treasure hunter (3)
❌ Egypt: Archaeologist, Tomb raider, Nomad (3)
❌ ... + 14 more biomes
```
#### **Quest NPCs** (Story + Side quests)
```
❌ Ana (sister, various stages) (10 sprites)
❌ Main story NPCs (20 characters)
❌ Side quest NPCs (30 characters)
```
**Total NPCs: ~360 sprites**
---
### **11. ENEMIES & BOSSES** (1,800 PNGs) - ⚠️ **3% DONE!**
#### **Basic Zombies** (Already done!)
```
✅ Base zombie variants - 53 sprites ✅
```
#### **Biome Enemies** (per biome, 10-15 enemy types × 4 animations)
```
❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128)
❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64)
❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40)
❌ Egypt: Mummies, Sand zombies (10 × 4 = 40)
❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40)
❌ ... + 13 more biomes
```
#### **Bosses** (1 per biome + special)
```
❌ Dino Valley Boss: Alpha T-Rex (6 animations)
❌ Mythical Boss: Ancient Dragon (8 animations)
❌ Atlantis Boss: Kraken (8 animations)
❌ Egypt Boss: Pharaoh's Curse (6 animations)
❌ ... + 14 more biome bosses
❌ Final Boss: Master Zombie (12 animations)
```
**Total Enemies: ~1,800 sprites**
---
### **12. UI & ICONS** (1,500 PNGs) - ⚠️ **5% DONE!**
#### **Inventory Icons** (Every item needs icon)
```
❌ Item icons (all items, ~1000 icons)
❌ Tool icons (100)
❌ Weapon icons (200)
❌ Food icons (200)
❌ Material icons (300)
```
#### **UI Elements**
```
❌ Buttons (50 types)
❌ Panels (20 types)
❌ Status bars (health, stamina, etc.) (15)
❌ Menus (inventory, crafting, etc.) (30 screens)
❌ Icons (stats, buffs, debuffs) (100 icons)
```
#### **Character Portraits**
```
❌ Kai portraits (emotions, aging) (20 portraits)
❌ Ana portraits (20)
❌ NPC portraits (50 NPCs × 3 emotions = 150)
```
**Total UI: ~1,500 sprites**
---
### **13. EFFECTS & PARTICLES** (500 PNGs) - ❌ **0% DONE!**
```
❌ Magic effects (fire, ice, lightning, etc.) (100)
❌ Weather effects (rain, snow, fog) (50)
❌ Combat effects (slash, explosion, blood) (80)
❌ Farming effects (dust, sparkles, growth) (40)
❌ Environmental effects (water splash, smoke) (60)
❌ Status effects (poison, burn, freeze) (40)
❌ Biome-specific effects (per biome, 10 each) (180)
```
**Total Effects: ~500 sprites**
---
### **14. VEHICLES & TRANSPORTATION** (120 PNGs) - ❌ **0% DONE!**
```
❌ Bicycle (3 variations)
❌ Motorcycle (3 variations)
❌ Scooter (3 variations)
❌ Horse cart (3 variations)
❌ Boat (5 types)
❌ Submarine (2 types)
❌ Minecart (2 types)
❌ Train (10 variations)
❌ Hot air balloon (2 types)
❌ Hang glider (2 types)
```
**Total Vehicles: ~120 sprites**
---
### **15. FURNITURE & DECORATIONS** (800 PNGs) - ❌ **0% DONE!**
#### **House Furniture** (Per room)
```
❌ Bedroom (bed, dresser, nightstand, etc.) (20 items)
❌ Kitchen (stove, fridge, counter, etc.) (25 items)
❌ Living room (couch, TV, table, etc.) (20 items)
❌ Bathroom (toilet, sink, shower, etc.) (15 items)
❌ Dining room (table, chairs, etc.) (10 items)
❌ Office (desk, computer, bookshelf) (15 items)
```
#### **Farm Decorations**
```
❌ Fences (10 types)
❌ Paths (10 types)
❌ Lights (lamps, torches) (20 types)
❌ Planters (10 types)
❌ Statues (15 types)
❌ Decorative objects (100+ items)
```
**Total Furniture: ~800 sprites**
---
## 📊 FINAL SUMMARY
| Category | Sprites Needed | Done | Remaining | % Complete |
|----------|----------------|------|-----------|------------|
| **Characters** | 87 | 87 ✅ | 0 | 100% |
| **Farm Crops** | 1,600 | 0 | 1,600 ❌ | 0% |
| **Animals** | 480 | 0 | 480 ❌ | 0% |
| **Buildings** | 250 | 10 | 240 ❌ | 4% |
| **Biomes** | 1,080 | 2 | 1,078 ❌ | 0.2% |
| **Weapons/Tools** | 800 | 50 | 750 ❌ | 6% |
| **Clothing** | 1,200 | 0 | 1,200 ❌ | 0% |
| **Food** | 2,000 | 0 | 2,000 ❌ | 0% |
| **Materials** | 1,500 | 0 | 1,500 ❌ | 0% |
| **NPCs** | 360 | 19 | 341 ❌ | 5% |
| **Enemies** | 1,800 | 53 | 1,747 ❌ | 3% |
| **UI** | 1,500 | 75 | 1,425 ❌ | 5% |
| **Effects** | 500 | 0 | 500 ❌ | 0% |
| **Vehicles** | 120 | 0 | 120 ❌ | 0% |
| **Furniture** | 800 | 3 | 797 ❌ | 0.4% |
| **TOTAL** | **14,077** | **299** | **13,778** | **2.1%** |
---
## ⭐ TOP 5 PRIORITIES
### **1. FARM CROPS** ⭐⭐⭐⭐⭐
**Needed:** 1,600 sprites
**Why:** Core gameplay loop!
**Time:** 4-6 weeks
### **2. ANIMALS** ⭐⭐⭐⭐
**Needed:** 480 sprites
**Why:** Farm management essential
**Time:** 2-3 weeks
### **3. FOOD SYSTEM** ⭐⭐⭐⭐
**Needed:** 2,000 sprites
**Why:** Survival mechanics
**Time:** 4-5 weeks
### **4. BIOME TILES** ⭐⭐⭐
**Needed:** 1,080 sprites
**Why:** World exploration
**Time:** 3-4 weeks
### **5. WEAPONS/TOOLS** ⭐⭐⭐
**Needed:** 800 sprites
**Why:** Combat & progression
**Time:** 2-3 weeks
---
## ⏱️ PRODUCTION TIMELINE
### **REALISTIC (50 sprites/day):**
```
13,778 sprites ÷ 50 = 276 days
= ~9 months (to October 2026)
```
### **AGGRESSIVE (100 sprites/day):**
```
13,778 ÷ 100 = 138 days
= ~4.5 months (to June 2026)
```
### **WITH TEAM (200 sprites/day):**
```
13,778 ÷ 200 = 69 days
= ~2.3 months (to April 2026)
```
---
## ✅ RECOMMENDED APPROACH
**FOCUS ON CORE SYSTEMS FIRST:**
1. **Month 1:** Crops (1,600) → Enables farming
2. **Month 2:** Animals (480) + Food (1,000) → Complete farm loop
3. **Month 3:** Biomes (1,080) → World exploration
4. **Month 4-6:** Everything else (~10,000) → Polish & complete
**FULL GAME READY: June-July 2026!** 🎮
---
*Generated: Jan 03, 2026 @ 22:38*
*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*
---
## 🏚️ SPECIAL BUILDING: UNDERGROUND BUNKER (Grow Room)
**Added: Jan 03, 2026 @ 22:50**
### **UNDERGROUND BUNKER** (15 sprites total)
**Purpose:** Secret underground facility for cultivating "special" crops (Cannabis & Magic Mushrooms)
#### **5 UPGRADE LEVELS:**
**Level 1: Hidden Basement** (3 sprites)
```
Size: 3×3 tiles (small room)
Capacity: 10 plants OR 5 mushroom boxes
Features:
- Basic stone walls
- Wooden door (hidden entrance)
- Single grow light (basic)
- Manual watering system
- No climate control
Cost: 5,000 Zł
Materials: 50 Wood, 100 Stone, 20 Iron
Build Time: 2 days
Visual: Stone basement with wooden supports
```
**Level 2: Basic Grow Room** (3 sprites)
```
Size: 5×5 tiles (medium room)
Capacity: 25 plants OR 15 mushroom boxes
Features:
- Concrete walls
- Steel door (lockable)
- Multiple grow lights (LED)
- Irrigation system (auto-water)
- Basic ventilation fan
- Temperature gauge
Cost: 15,000 Zł
Materials: 100 Stone, 50 Steel, 30 Glass, 10 Electronics
Build Time: 3 days
Visual: Modern basement with metal fixtures
```
**Level 3: Advanced Facility** (3 sprites)
```
Size: 8×8 tiles (large room)
Capacity: 60 plants OR 30 mushroom boxes
Features:
- Reinforced walls (soundproof)
- Keypad-locked entrance
- Full spectrum LEDs (optimal growth)
- Automated drip irrigation
- Climate control (temp + humidity)
- Carbon filter (odor control!)
- Multiple chambers (separate strains)
Cost: 40,000 Zł
Materials: 200 Concrete, 100 Steel, 50 Electronics, 20 Gold
Build Time: 5 days
Visual: Professional grow room with tech
```
**Level 4: Professional Setup** (3 sprites)
```
Size: 12×12 tiles (xl room)
Capacity: 120 plants OR 60 mushroom boxes
Features:
- All Level 3 features PLUS:
- Separate veg/flower rooms
- Automated nutrient dosing
- CO2 enrichment system
- Security cameras (monitors outside)
- Air conditioning (precise temp)
- Dehumidifier (precise humidity)
- Clone/mother room (breeding)
Cost: 100,000 Zł
Materials: 500 Concrete, 200 Steel, 100 Electronics, 50 Gold
Build Time: 7 days
Visual: Industrial-grade facility
```
**Level 5: Secret Laboratory** (3 sprites)
```
Size: 15×15 tiles (massive)
Capacity: 250 plants OR 120 mushroom boxes
Features:
- All Level 4 features PLUS:
- Research lab (genetics)
- Tissue culture station (cloning)
- Extraction lab (concentrates)
- Drying/curing room (automated)
- Multiple entrances (escape routes)
- Hidden from radar (undetectable)
- Bunker blast door (apocalypse-proof!)
- Living quarters (can stay underground)
Cost: 250,000 Zł
Materials: 1000 Concrete, 500 Steel, 300 Electronics, 100 Gold, 50 Diamond
Build Time: 10 days
Visual: High-tech underground complex
```
---
### **BUNKER FEATURES:**
#### **Security System:**
```
Level 1-2: Basic lock
- NPCs can discover if nearby
- Police raids possible (if illegal)
Level 3-4: Advanced security
- Keypad entry
- Hidden entrance (hard to find)
- Security cameras (early warning)
Level 5: Maximum security
- Biometric lock (fingerprint)
- Multiple exits (escape tunnels)
- Undetectable (satellite/radar proof)
- Panic room (if raided, hide here)
```
#### **Climate Control:**
**Cannabis Optimization:**
```
Vegetative Stage:
- Temperature: 24-26°C (75-79°F)
- Humidity: 60-70%
- Light: 18 hours on, 6 hours off
- Nutrients: Nitrogen-rich
Flowering Stage:
- Temperature: 20-24°C (68-75°F)
- Humidity: 40-50%
- Light: 12 hours on, 12 hours off
- Nutrients: Phosphorus/potassium-rich
```
**Mushroom Optimization:**
```
Colonization (Mycelium Growth):
- Temperature: 24-27°C (75-81°F)
- Humidity: 95-100%
- Light: None (complete darkness)
- Fresh air: Minimal
Fruiting (Mushroom Formation):
- Temperature: 18-24°C (64-75°F)
- Humidity: 85-95%
- Light: 12 hours indirect light
- Fresh air: High (FAE - Fresh Air Exchange)
```
#### **Automation Features:**
**Level 3+ Automation:**
```
✅ Auto-watering (scheduled drip system)
✅ Auto-feeding (nutrient dosing)
✅ Auto-climate (temp/humidity adjust)
✅ Auto-lights (timer controlled)
✅ Auto-harvest alert (when ready)
✅ Growth tracking (database logs)
```
**Level 5 AI System:**
```
🤖 AI Grower Assistant:
- Monitors all plants 24/7
- Detects problems (pests, disease, deficiency)
- Adjusts environment automatically
- Suggests strain improvements
- Predicts harvest dates
- Optimizes yield (learns from past grows)
```
---
### **BUNKER LOCATIONS:**
```
Location Options:
1. Under Farmhouse (most common)
- Entrance: Basement trapdoor
- Pro: Convenient access
- Con: More visible
2. Under Barn
- Entrance: False wall in barn
- Pro: Larger space available
- Con: Animals might notice smell
3. Under Greenhouse
- Entrance: Tunnel from greenhouse
- Pro: Disguised as greenhouse overflow
- Con: Must own greenhouse first
4. Remote Forest Location
- Entrance: Hidden cave entrance
- Pro: Maximum secrecy
- Con: Far from farm base
5. Abandoned Mine Shaft
- Entrance: Old mine elevator
- Pro: Pre-existing space (cheaper!)
- Con: Requires mine access quest
```
---
### **GAMEPLAY MECHANICS:**
#### **Discovery Risk:**
```
Base Risk (if illegal):
- NPC discovery chance: 5% per day
- Police suspicion: Power usage monitored
- Smell detection: Neighbors complain
Risk Reduction:
- Carbon filter: -70% smell detection
- Solar panels: -80% power suspicion
- Remote location: -60% NPC discovery
- Level 5 bunker: -95% all detection
```
#### **Production Bonuses:**
```
Bunker vs. Outdoor Growing:
Cannabis:
- Outdoor: 2-3 harvests/year, weather-dependent
- Bunker: 4-6 harvests/year, year-round!
- Quality: +50% (controlled environment)
- Yield: +100% (optimal conditions)
Mushrooms:
- Outdoor: Seasonal only (fall/spring)
- Bunker: Year-round unlimited!
- Contamination: -90% (sterile environment)
- Multiple flushes: +200% total yield
```
---
### **QUESTS:**
**"Underground Farmer" Quest:**
```
1. Discover blueprints (find in abandoned bunker)
2. Gather materials (build Level 1)
3. First grow (cannabis or mushrooms)
4. Survive first harvest (avoid detection)
5. Reward: Automation unlocked
```
**"The Grow Op" Quest:**
```
1. Mysterious buyer wants quality product
2. Must build Level 3+ bunker
3. Grow specific strain (perfect conditions)
4. Deliver discreetly (stealth mission)
5. Reward: 50,000 Zł + rare genetics
```
**"Bunker Raid!" Event:**
```
- Random event (if illegal + discovered)
- Police raid incoming (30 second warning!)
- Options:
A) Flee to escape tunnel (lose harvest, keep bunker)
B) Hide in panic room (risky, might get caught)
C) Fight (very risky, consequences!)
D) Surrender (jail time, lose everything)
- Best: Level 5 bunker = unraidable!
```
---
### **ACHIEVEMENTS:**
```
🏚️ "Bunker Builder" - Build first underground bunker
🏚️ "Green Thumb Engineer" - Unlock Level 5 bunker
🏚️ "Master Cultivator" - 100 successful harvests from bunker
🏚️ "Stealth 100" - Never get caught (50+ grows)
🏚️ "Mad Scientist" - Research 10 new strains in bunker lab
```
---
## 📊 BUNKER SPRITES NEEDED:
```
Underground Bunker Building:
═══════════════════════════════════════════════════════════════
Level 1: Hidden Basement 3 sprites (exterior, interior, door)
Level 2: Basic Grow Room 3 sprites
Level 3: Advanced Facility 3 sprites
Level 4: Professional Setup 3 sprites
Level 5: Secret Laboratory 3 sprites
───────────────────────────────────────────────────────────────
Total Bunker Sprites: 15 sprites
Interior Equipment:
───────────────────────────────────────────────────────────────
Grow lights (3 types) 3 sprites
Ventilation (fans, filters) 3 sprites
Climate control (AC, dehumid) 2 sprites
Irrigation system 2 sprites
Security (cameras, locks) 3 sprites
Lab equipment (microscope, etc) 3 sprites
Storage (jars, drying racks) 4 sprites
───────────────────────────────────────────────────────────────
Total Equipment Sprites: 20 sprites
GRAND TOTAL: 35 sprites ✅
═══════════════════════════════════════════════════════════════
```
---
## 🎮 BUNKER IN GAME:
**Perfect for:**
- 🌿 Cannabis cultivation (year-round, maximum quality)
- 🍄 Mushroom farming (sterile, contamination-free)
- 🔬 Genetic research (breeding new strains)
- 💰 High-value production (premium products)
- 🕵️ Stealth operations (if illegal phase)
- 🏆 Achievement hunting (master cultivator)
**Becomes legal after "Legalization" quest, but bunker still useful for:**
- Quality control (perfect environment)
- Year-round growing (no seasons)
- Maximum yield (automated optimization)
- Research/genetics (breeding programs)
---
*Bunker Added: Jan 03, 2026 @ 22:51*
*Break Bad? Nah, Grow Good! 🌿🍄😂*
---
## ⚠️ EXTREME CONTENT WARNING ⚠️
```
═══════════════════════════════════════════════════════════════
The following content is FICTIONAL and for SATIRICAL purposes.
This is a game mechanic in a post-apocalyptic zombie survival game.
This content is NOT instructional and deliberately abstracted.
Real-world facts:
- Heroin destroys lives and communities
- Opioid epidemic is a serious health crisis
- Manufacturing is extremely dangerous and illegal
- Addiction requires medical help, not criminalization
If you or someone you know needs help:
SAMHSA: 1-800-662-4357 | Narcotics Anonymous: na.org
This game:
✅ Shows severe consequences
✅ Promotes legitimate/redemption path
✅ Is clearly satirical fiction
✅ Age-gated 18+ Mature rating
Proceed only if you understand this is dark satire of Breaking Bad.
═══════════════════════════════════════════════════════════════
```
---
## 🧪 UNDERGROUND CHEMISTRY LAB (Crafting Station)
**"You're Goddamn Right" Achievement Path**
### **Building: SECRET LAB** (10 sprites)
```
Location: Deep in bunker (Level 4+ required)
Cost: 50,000 Zł + rare materials
Build Time: 5 days
Unlock: Complete "Chemistry Teacher" quest
```
**Lab Levels:**
**Level 1: Makeshift Lab** (50,000 Zł)
```
Equipment:
- Hot plate (cooking)
- Mason jars (containers)
- Coffee filters (basic filtration)
- Rubber gloves (safety... ish)
Capability: Very basic processes
Quality: 40% purity (low grade)
Risk: High (explosions, fires, toxic fumes!)
Output: Low
```
**Level 2: Amateur Lab** (150,000 Zł)
```
Equipment:
- Burner + stand
- Glass beakers
- Thermometer
- pH strips
- Fume hood (ventilation)
Capability: Intermediate processes
Quality: 60% purity
Risk: Medium (still dangerous)
Output: Medium
```
**Level 3: Professional Lab** (500,000 Zł)
```
Equipment:
- Lab-grade glassware
- Heating mantles
- Vacuum pump
- Rotary evaporator
- Safety equipment
- Chemical storage
Capability: Advanced processes
Quality: 85% purity (high grade)
Risk: Low (proper safety)
Output: High
```
**Level 4: Breaking Bad Lab** (1,000,000 Zł) ⭐
```
Equipment:
- Industrial equipment
- Full safety systems
- Automated processes
- Quality control station
- Waste disposal system
Capability: Expert processes
Quality: 99.1% purity ("Blue Sky")
Risk: Very Low (professional)
Output: Maximum
Special: "Heisenberg" status unlocked
```
---
## 🧪 CRAFTING MECHANICS (ABSTRACTED!)
**⚠️ NOTE: Game uses SIMPLIFIED, NON-SPECIFIC mechanics!**
**NO real chemistry! Just game resources + time = product**
### **Basic Game Mechanic:**
```
Input Materials (in-game items):
- Opium Latex (from poppies)
- Chemistry Set (purchased item)
- Solvents (generic game item)
- Reagents (generic game item)
- Time (in-game hours)
Process (BLACK BOX - not shown):
1. Place materials in lab
2. Start process (button click)
3. Wait X hours (progress bar)
4. Collect product
Output:
- Processed Product (game item)
- Quality rating (40-99%)
- Yield (amount)
```
**NO detailed chemistry! Just resource management minigame!**
---
## 💊 PRODUCT TIERS (Game Items)
```
Low Grade (40-60% purity):
- Value: 1,000 Zł/unit
- Effect: Customers dissatisfied
- Reputation: -10
- Risk: Angry clientele
Medium Grade (61-80% purity):
- Value: 5,000 Zł/unit
- Effect: Customers satisfied
- Reputation: Stable
- Risk: Competition
High Grade (81-95% purity):
- Value: 15,000 Zł/unit
- Effect: Customers very happy
- Reputation: +20
- Risk: Attracts gangs, authorities
"Blue Sky" (96-99.1% purity):
- Value: 50,000 Zł/unit
- Effect: Legendary product
- Reputation: +100 (underground)
- Risk: EXTREME (everyone wants it!)
- Special: Heisenberg Legend status
```
---
## ⚠️ CONSEQUENCES SYSTEM (Heavy!)
### **Health Risks:**
```
Lab Accidents:
- Explosion (5% chance if rushing) → Hospital, -50% HP
- Fire (3% if careless) → Burns, -30% HP
- Toxic Fumes (10% if no ventilation) → Poisoned status
- Chemical Burns (8% if no gloves) → Scarring
Lab Level Reduces Risk:
- Level 1: All risks at 100%
- Level 2: Risks at 50%
- Level 3: Risks at 25%
- Level 4: Risks at 5%
```
### **Legal Consequences:**
```
If Caught Operating Lab:
First Time:
- Arrest: 30 days jail
- Fine: 500,000 Zł
- Lab Destruction: Total loss
- Reputation: -1000
- Blacklisted: Cannot trade legally for 60 days
Second Time:
- Arrest: 90 days jail
- Fine: 2,000,000 Zł
- Asset Seizure: Lose 50% of all property
- Reputation: -5000
- Permanent Criminal Record
Third Time:
- Arrest: 365 days jail (full year!)
- Fine: All money confiscated
- Asset Seizure: Lose everything
- Game Over: "Life Sentence" ending
- Must start new game
```
### **Gang/Rival Consequences:**
```
High-Grade Production Attracts Attention:
Rival Dealers:
- 20% chance per week of attack
- Steal product
- Destroy lab
- Injure/kill player
Criminal Syndicates:
- Force you to work for them
- "Protection" racket (pay 50% profits)
- Refuse = Death
Turf Wars:
- Zombies are least of your worries
- Human enemies more dangerous
- Violence escalates
```
---
## 🎮 QUEST: "The Chemistry Teacher"
**Unlock Path for Lab:**
```
Quest Giver: "Dr. Müller" (Ex-Pharmacist)
Chapter 1: "The Diagnosis"
- Dr. Müller has terminal illness
- Needs money for treatment
- Desperation leads to... idea
- Unlock: Chemistry basics
Chapter 2: "The First Cook"
- Build makeshift lab
- First batch (tutorial)
- Sell to pay for medicine
- Unlock: Amateur lab
Chapter 3: "Expansion"
- Demand increases
- Upgrade to professional lab
- Hire assistant (Jesse parallel)
- Unlock: Distribution network
Chapter 4: "Empire"
- Full operation running
- Zombie dealers managing sales
- Massive profits rolling in
- Unlock: Breaking Bad lab
Chapter 5: "The Reckoning"
- Consequences catch up
- Rivals, law, violence
- CHOICE:
A) Continue (dark path, bad ending likely)
B) Quit (redemption path, good ending)
C) Legalize (pharmaceutical path, best ending)
```
---
## 🌟 REDEMPTION PATH (Recommended!)
**"I Did It For My Family" → "Now I Do It Right"**
### **Late-Game Quest: "Going Legitimate"**
```
After making 10,000,000 Zł (drug money):
Option 1: Clean Exit
- Destroy lab
- Stop all production
- Donate money to hospital
- Clean Record quest
- Peaceful life ending
Option 2: Pharmaceutical Company
- License application (1,000,000 Zł)
- Convert lab to legal facility
- Produce medical morphine (legal!)
- Supply hospitals
- Legitimate business owner
- Same money, zero risk!
- "Breaking Good" ending
Option 3: Therapy/Social Work
- Fund addiction treatment center
- Help others recover
- Atone for past actions
- "Redemption" ending
```
---
## 📊 SPRITES NEEDED
```
CHEMISTRY LAB:
- Building exterior/interior: 10 sprites
- Equipment (4 tiers): 20 sprites
- Materials/reagents: 10 sprites
- Product containers: 5 sprites
- Safety equipment: 5 sprites
- Dr. Müller NPC: 3 sprites
───────────────────────────────────────────
TOTAL LAB: 53 sprites
═══════════════════════════════════════════
```
---
## 🏆 ACHIEVEMENTS (Dark Path)
```
🧪 "The Chemistry Teacher" - Build first lab
🧪 "Blue Sky" - Create 99.1% purity product
🧪 "Empire Business" - Earn 10M from production
🧪 "Heisenberg" - Legendary reputation
💀 "Say My Name" - Everyone fears you
💀 "I Am The Danger" - Intimidation maxed
🌟 REDEMPTION ACHIEVEMENTS:
✨ "Breaking Good" - Convert to pharmaceutical
✨ "The Cure" - Fund treatment center
✨ "Atonement" - Help 100 addicts recover
✨ "Clean" - Quit and destroy lab
```
---
## ⚠️ FINAL REMINDER
```
═══════════════════════════════════════════════════════════════
THIS IS FICTIONAL GAME CONTENT
Purpose:
- Satirize Breaking Bad TV show
- Explore consequences of choices
- Show redemption is possible
- Educational about addiction crisis
Game actively discourages this path:
✅ Heavy consequences (jail, violence, death)
✅ Redemption path presented as better option
✅ Legitimate pharmaceutical route shown
✅ Treatment/recovery path available
Real-world resources:
SAMHSA National Helpline: 1-800-662-4357 (24/7/365)
Substance Abuse Treatment: findtreatment.gov
Narcotics Anonymous: na.org
Recovery is possible. Help is available.
Rating: M for Mature (18+)
Contains: Drug references, violence, mature themes
═══════════════════════════════════════════════════════════════
```
---
*Underground Chemistry Lab Added: Jan 03, 2026 @ 23:00*
*"I did it for me. I liked it. I was good at it... And I was alive."*
*But redemption is always an option. Choose wisely. 🌟*