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novafarma/docs/AUDIT_JAN_8_DEMO_SYSTEMS.md
2026-01-20 01:05:17 +01:00

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🔍 DEMO & GAME SYSTEMS AUDIT - JAN 8, 2026 (15:33 CET)

📊 EXECUTIVE SUMMARY:

REFERENCE ASSETS: 698 PNG files (100% complete for demo!)
GAME SYSTEMS: 169 JavaScript systems (MASSIVELY over-built for demo!)
DEMO READY: ⚠️ Assets YES, Systems TOO MANY!


📂 1. REFERENCE ASSET INVENTORY:

TOTAL: 698 PNG FILES

Category Count Status
Main Characters 46 Complete (Kai, Ana, Gronk)
Companions 17 Complete (Susi)
Zombies/Enemies 58 Complete (3 types)
Grassland Biome 53 Complete (tiles, props, trees)
Crops 135 Complete (5 demo crops × 5 stages each)
Tools 8 Complete (hoe, watering can, etc.)
UI Elements 28 Complete (bars, buttons, icons)
Buildings 13 Complete (well animations)
Demo Animations 11 Complete (Kai/Susi/Ana/environmental/UI)

🔊 2. AUDIO & VOICE INVENTORY:

TOTAL: 66 AUDIO FILES

Type Count Format Status
Voice Files 21 MP3 Complete
Sound Effects 45 WAV Complete
Music Tracks 0 - Missing

📢 VOICE FILES BY CHARACTER:

  1. Ana - 4 voice lines (MP3)
  2. Kai - 5 voice lines (MP3)
  3. Mayor - 4 voice lines (MP3)
  4. Narrator - 3 voice lines (MP3)
    • intro_cutscene.mp3
    • discovery_church.mp3
    • kai_memory_ana.mp3
  5. Teacher - 4 voice lines (MP3)

Location: /assets/audio/voices/[character]/

🔧 SOUND SYSTEM:

  • VoiceoverSystem.js (Implemented)
  • SoundManager.js (Implemented)
  • Edge TTS Integration (Auto voice generation)

⚠️ MISSING FOR DEMO:

  1. Background Music
    • Farm ambience track
    • Menu music
  2. Sound Effects ⚠️
    • 45 WAV files exist but need inventory
    • Crop planting sounds?
    • Harvest sounds?
    • Tool sounds?
  3. Quest Voice Lines ⚠️
    • Quest voice integration (v2.1 mentioned in KI)

🎮 3. GAME SYSTEMS AUDIT:

TOTAL: 169 JAVASCRIPT FILES IN /src/systems/

🚨 PROBLEM: TOO MANY SYSTEMS FOR DEMO!

Demo needs: ~10-15 core systems
Currently have: 169 systems!


🎯 3. DEMO-CRITICAL SYSTEMS (What MUST work):

IMPLEMENTED \u0026 IN CODE:

  1. TerrainSystem (Flat2DTerrainSystem.js)
  2. FarmingSystem (FarmingSystem.js)
  3. InventorySystem (InventorySystem.js)
  4. Player (Player class in GameScene)
  5. StatusEffectSystem (StatusEffectSystem.js)
  6. WeatherSystem (MasterWeatherSystem.js)
  7. TimeSystem (TimeSystem.js)
  8. LightingSystem (LightingSystem.js)
  9. InteractionSystem (InteractionSystem.js)
  10. CraftingSystem (CraftingSystem.js)

⚠️ DEMO-SPECIFIC MISSING:

  1. Trial Mode System (NOT FOUND!)

    • Needs: Demo restrictions (locked content, wooden tools only)
    • Needs: "Purchase to unlock" triggers
    • Needs: Save transfer on unlock
  2. Starting Chest System ⚠️ (StarterChestSystem.js exists but needs update)

    • Has: Basic implementation
    • Missing: Marijuana seeds (3-5)
    • Missing: Sleeping bag, bread, apple, torch
  3. Crop Growth System ⚠️ (In FarmingSystem but needs verification)

    • Needs: 6 stages for each crop
    • Needs: Watering mechanics
    • Needs: Wilting for neglect
  4. Demo Map/Fog System (NOT FOUND!)

    • Needs: 8×8 farm plot restriction
    • Needs: Town visible but locked
    • Needs: Fog of war past demo zone

🏗️ 4. PHASE 1 (ALPHA 1) SYSTEMS:

ALREADY IMPLEMENTED:

  1. BiomeSystem (500×500 world)
  2. ChunkManager (Dynamic loading)
  3. TransitionSystem (Biome transitions)
  4. RiverSystem (Procedural rivers)
  5. LakeSystem (Procedural lakes)
  6. StructureSystem (Buildings, landmarks)
  7. NPCPopulationSystem (NPC spawning)
  8. BiomeEnemySystem (Enemy spawns)
  9. LandmarkQuestSystem (Exploration quests)
  10. MapRevealSystem (Fog of war)
  11. MicroFarmSystem (PHASE 37 - farm plots)
  12. BuildSystem (Fence building)
  13. TownRestorationSystem (Building restoration)
  14. ZombieSystem (Multiple AI systems)
  15. VehicleSystem (Scooter, etc.)
  16. PortalSystem (Portal network)
  17. PathfindingSystem (A* pathfinding)

⚠️ NEEDS VERIFICATION:

  • QuestSystem.js - Does it have all Phase 1 quests?
  • NPCShopSystem.js - Is vendor implemented?
  • SleepSystem.js - Sleeping mechanics?

🚀 5. PHASE 2 SYSTEMS:

ALREADY IMPLEMENTED (!):

MASSIVE over-implementation! Phase 2 systems already exist:

  1. PyramidSystem.js (Dungeon!)
  2. MiningDungeonsSystem.js
  3. MiningSystem.js
  4. MagicSystem.js (Enchanting!)
  5. MarriageRomanceSystem.js (Romance!)
  6. TwinBondSystem.js (Twin mechanics!)
  7. FamilyTreeUI.js (Family system!)
  8. MuseumEvolutionSystem.js (Museum!)
  9. SchoolBuffSystem.js (School!)
  10. LawyerOfficeSystem.js (Lawyer!)
  11. ZombieEconomySystem.js (Zombie trading!)
  12. MultiplayerSystem.js (Multiplayer!)
  13. PortalRepairSystem.js (Portal repair!)
  14. TransportSystem.js (Vehicles!)
  15. WorkerCreaturesSystem.js (Automation!)

🚨 CRITICAL ISSUE: We have Phase 2-5 systems but demo isn't ready!


📋 6. WHAT'S ACTUALLY MISSING FOR DEMO:

🔴 HIGH PRIORITY (MUST HAVE):

  1. Trial Mode Restriction System

    • Lock content beyond demo zone
    • Disable tool upgrades
    • "Purchase to unlock" prompts
  2. Demo-Specific Starting Chest ⚠️

    • Update StarterChestSystem.js
    • Add marijuana seeds (3-5)
    • Add survival items (sleeping bag, bread, apple, torch)
  3. Demo Map Boundaries

    • 8×8 farm plot clear definition
    • Fog of war past demo zone
    • Visual "locked" indicators on buildings
  4. Single Vendor NPC ⚠️

    • Create DemoVendorNPC.js
    • Simple buy/sell interface
    • Located near farm spawn

🟡 MEDIUM PRIORITY (NICE TO HAVE):

  1. Crop Wilting Animation ⚠️

    • Use /demo_animations/environmental/crop_wilting.png
    • Trigger after X hours without water
  2. Kai Farming Animations ⚠️

    • Integrate /demo_animations/kai/kai_planting_reference.png
    • Integrate /demo_animations/kai/kai_watering_reference.png
  3. Susi Animations ⚠️

    • Sitting, sleeping, jumping
    • /demo_animations/susi/ folder
  4. UI Elements ⚠️

    • XP bar (/demo_animations/ui/xp_bar_set.png)
    • Weather/time icons (/demo_animations/ui/weather_time_icons.png)
    • Tutorial tooltips (/demo_animations/ui/tutorial_tooltips.png)

🟢 LOW PRIORITY (POLISH):

  1. Ana Memory Scene ⚠️

    • Ghost sprite
    • Diary portrait
    • Story trigger (optional for demo)
  2. Tutorial System ⚠️

    • Basic tooltips
    • WASD movement prompt
    • "Press E to interact" prompt

Step 1: DISABLE 90% OF SYSTEMS

Create /src/scenes/DemoLiteScene.js:

  • Copy GameScene.js
  • Remove 150+ systems
  • Keep ONLY 10-15 core systems
  • Add TrialModeSystem
  • Add DemoMapBoundaries

Step 2: IMPLEMENT DEMO-SPECIFIC SYSTEMS

  1. TrialModeSystem.js - Locks/restrictions
  2. DemoMapBoundaries.js - 8×8 zone + fog
  3. DemoVendorNPC.js - Single vendor
  4. Update StarterChestSystem.js - Marijuana + survival items

Step 3: INTEGRATE REFERENCE ASSETS

  1. Load all 698 PNGs into game
  2. Create sprite sheets for animations
  3. Test Kai/Susi/Ana animations
  4. Add UI elements to HUD

Step 4: TEST \u0026 POLISH

  1. Test demo restrictions work
  2. Verify 10-minute gameplay loop
  3. Test purchase unlock flow
  4. Polish UI/animations

🚨 CRITICAL FINDING:

You have built a FULL GAME engine but the DEMO isn't ready!

Assets: 100% complete (698 files!)
Code: 90% complete (169 systems!)
Demo Integration: 20% complete (missing trial mode!)

Next priority: Build DemoLiteScene.js + TrialModeSystem.js!


📊 FINAL STATS:

  • Reference Assets: 698 PNG ( Complete)
  • Game Systems: 169 JS files ( Complete but overkill)
  • Demo-Critical Systems: 4/10 (⚠️ 40% ready)
  • Demo Integration: NOT READY FOR LAUNCH

Estimated work to demo-ready: 8-12 hours focused implementation


Generated: 2026-01-08 15:33 CET
Status: ⚠️ Assets ready, systems need demo focus!