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novafarma/docs/ASSET_STATUS_03_01_2026.md
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# 🎨 ASSET PRODUCTION STATUS - 03.01.2026
**Datum:** 03. januar 2026, 00:08 CET
**Total Progress:** 218/~14,000 (1.56%)
---
## ✅ CATEGORY 0: FARM CROPS - COMPLETE (103/103)
### **Sadje (36/36)** ✅
- apple_red, apple_green, apple_yellow
- pear, plum, cherry, peach, apricot
- orange, lemon, lime, grapefruit
- banana, kiwi, mango, papaya, pineapple
- strawberry, raspberry, blueberry, blackberry, cranberry
- grape_red, grape_green
- watermelon, melon, cantaloupe
- pomegranate, fig, date
- passion_fruit, dragon_fruit, star_fruit
- coconut, avocado, olive
### **Zelenjava (25/25)** ✅
- carrot, potato, tomato, cucumber, lettuce
- cabbage, broccoli, cauliflower, brussels_sprouts
- onion, garlic, leek, shallot
- pepper_red, pepper_green, pepper_yellow
- eggplant, zucchini, pumpkin, squash
- corn, peas, beans, radish, beet
### **Ganja (12/12)** ✅
- sativa, indica, hybrid, ruderalis
- purple_kush, og_kush, white_widow, northern_lights
- amnesia_haze, super_lemon_haze, blue_dream, girl_scout_cookies
### **Drevesa (30/30)** ✅
- oak, pine, maple, birch, willow
- apple_tree, pear_tree, cherry_tree, plum_tree, peach_tree
- orange_tree, lemon_tree
- palm, cactus, bamboo
- rose, tulip, sunflower, lavender, daisy
- lily, orchid, carnation, daffodil, iris
- poppy, violet, marigold, petunia, zinnia
- lily_of_the_valley
---
## ✅ CATEGORY 1: FARM BUILDINGS & ANIMALS - COMPLETE (55/55)
### **Farm Buildings (20/20)** ✅
- farmhouse, barn, silo, greenhouse
- chicken_coop, pigpen, stable
- tool_shed, windmill, well
- fence_wood, fence_stone, gate
- compost, beehive, trough
- lamp_post, sign, mailbox, rain_barrel
### **Farm Animals (15/15)** ✅
- chicken, rooster, duck, turkey
- cow, pig, sheep, goat
- horse, donkey, llama
- rabbit, cat, dog, bee
### **Farm Tools (20/20)** ✅
- hoe, shovel, rake, watering_can
- axe, pickaxe, scythe, sickle
- pitchfork, wheelbarrow, bucket
- shears, pruners, trowel, gloves
- hammer, saw, pliers, wrench, screwdriver
---
## ✅ CATEGORY 2: ITEMS & EQUIPMENT - COMPLETE (105/105)
### **Weapons (30/30)** ✅
- sword_basic, greatsword, katana, rapier
- axe, battle_axe, club, mace, flail
- sledgehammer, baseball_bat, crowbar, frying_pan, golf_club
- spear, staff, whip
- dagger, throwing_knife
- bow, crossbow
- pistol, revolver, rifle, shotgun
- chainsaw, machete, nailbat, pipe
- grenade, molotov
### **Armor (20/20)** ✅
- helmet_leather, helmet_iron, helmet_steel, helmet_gold
- chestplate_leather, chestplate_iron, chestplate_steel, chestplate_gold
- leggings_leather, leggings_iron, leggings_steel, leggings_gold
- boots_leather, boots_iron, boots_steel, boots_gold
- shield_wood, shield_iron, shield_steel, shield_gold
### **Consumables (25/25)** ✅
- health_potion, mana_potion, stamina_potion
- water_bottle, milk, coffee, soda_can, energy_drink
- bread, cheese, egg, cooked_meat
- apple, berries, mushroom
- sandwich, burger, pizza_slice, soup
- cake_slice, candy, chocolate_bar, honey
### **Crafting Materials (30/30)** ✅
- wood_log, wood_plank, stone, iron_ore, iron_bar
- coal, cloth, leather, rope
- nails, screws, wire, circuit_board, battery
- duct_tape, glue, spring, gear, chain
- pipe, glass_shards, rubber, plastic
- bone, feather, gunpowder, sulfur, crystal
- herbs, scrap_metal
---
## 🔄 CATEGORY 3: DINO VALLEY BIOME - IN PROGRESS (58/109)
### **Vegetation (15/15)** ✅ STYLE 30
- fern_large, fern_small
- mushroom_red_giant, mushroom_brown
- cycad_palm, cycad_tree
- moss_green, moss_glow
- horsetail, ginkgo_leaves
- cattail_giant, grass_prehistoric
- tree_fern, dead_tree
- volcanic_rock_plant
### **Dinosaurs (12/12)** ✅ STYLE 33
- trex, raptor, triceratops
- stegosaurus, brontosaurus, ankylosaurus
- pterodactyl, spinosaurus, dilophosaurus
- pachycephalosaurus, parasaurolophus, compsognathus
### **Items (12/12)** ✅ STYLE 33
- bone_small, bone_large
- hide, scales, tooth, claw, feather
- amber, volcanic_rock, tar, fossil, egg
### **Food (16/16)** ✅ STYLE 33
*Raw (7):*
- raw_trex_meat, raw_raptor_meat, raw_trike_meat
- raw_stego_meat, raw_bronto_meat, raw_ptero_meat
- dino_eggs_raw
*Cooked (6):*
- cooked_trex_steak, cooked_raptor_fillet, cooked_trike_roast
- cooked_stego_ribs, cooked_bronto_meat, cooked_ptero_wings
*Crafted (3):*
- dino_jerky, bone_broth, giant_berries
### **Clothing/Armor (3/8)** 🔄 IN PROGRESS
✅ tribal_loincloth, tooth_necklace, feather_cape
❌ dino_hide_chest, dino_hide_legs, bone_helmet, scale_boots, leather_bracers
### **Tools & Weapons (0/10)** ❌ PENDING
- bone_axe, stone_spear, dino_tooth_knife
- flint_pickaxe, bone_club, stone_hammer
- primitive_bow, obsidian_blade, bone_shovel, javelin
### **Props (0/8)** ❌ PENDING
- skull_trex, skull_trike, ribcage
- nest_empty, nest_eggs, tar_pit
- volcanic_rocks, bones_scattered
### **Buildings (0/4)** ❌ PENDING
- cave_entrance, primitive_hut, bone_fence, stone_altar
### **Terrain (0/4)** ❌ PENDING
- dirt_volcanic, grass_prehistoric, rock_lava, mud
### **Special Creatures (0/10)** ❌ PENDING
- baby_trex (baby)
- alpha_trex, thunder_raptor (bosses)
- dino_nest_eggs (special)
- zombie_prehistoric, zombie_dino_raptor, zombie_bone, zombie_tar (zombies)
- npc_tribal_hunter, npc_shaman (NPCs)
---
## ❌ CATEGORY 4: BIOMES - NOT STARTED (0/~1,700)
### **Mythical Highlands (~95 assets)**
- Vegetation, Creatures, Items, Food, Clothing, Tools, Props, Buildings, Terrain
### **Atlantis Ruins (~75 assets)**
- Underwater vegetation, Sea creatures, Nautical items, Buildings
### **Egyptian Desert (~70 assets)**
- Desert vegetation, Egyptian creatures, Artifacts, Pyramids
### **Chernobyl Zone (~65 assets)**
- Mutated plants, Radiation creatures, Soviet items, Ruins
### **Mushroom Forest (~60 assets)**
- Giant mushrooms, Fungal creatures, Spores, Structures
### **Arctic Zone (~55 assets)**
- Snow plants, Arctic animals, Ice structures, Igloos
### **Endless Forest (~85 assets)**
- Ancient trees, Forest creatures, Druidic items, Tree villages
### **+ 11 more biomes** (~1,200 assets)
- Volcanic Island, Haunted Swamp, Crystal Caves, etc.
---
## ❌ CATEGORY 5: ENEMIES & CREATURES (0/~500)
### **Zombies (0/50+)**
- Basic zombies, Runners, Tanks, Special variants
### **Wild Animals (0/50+)**
- Bears, wolves, boars, snakes, spiders
### **Magical Beings (0/50+)**
- Elementals, spirits, demons, angels
### **Bosses (0/20+)**
- Biome bosses, World bosses, Secret bosses
### **Biome-specific Creatures (0/330+)**
- Unique creatures per biome
---
## ❌ CATEGORY 6: NPCS & CHARACTERS (0/~150)
### **Main Characters (0/4)**
- Kai, Ana, Gronk, Susi (full sprite sets)
### **Merchants (0/30)**
- Blacksmith, Shopkeeper, Trader, etc.
### **Services (0/30)**
- Doctor, Mechanic, Farmer, Builder, etc.
### **Mentors (0/30)**
- Combat trainer, Magic teacher, Craftsman, etc.
### **Romance Options (0/20)**
- Various NPCs with relationship mechanics
### **Quest Givers (0/20)**
- Story NPCs, side quest givers
### **Background NPCs (0/16)**
- Townspeople, travelers, guards
---
## ❌ CATEGORY 7: BUILDINGS & STRUCTURES (0/~500)
### **Town Buildings (0/100)**
- Shops, houses, town hall, etc.
### **Special Buildings (0/100)**
- Churches, hospitals, schools, factories
### **Biome Structures (0/300)**
- Ruins, temples, caves, dungeons per biome
---
## ❌ CATEGORY 8: UI & EFFECTS (0/~300)
### **UI Icons (0/150)**
- Inventory slots, status icons, skill icons
### **Particles (0/100)**
- Dust, sparkles, smoke, fire, water splashes
### **VFX (0/50)**
- Magic effects, explosions, impacts, auras
---
## ❌ CATEGORY 9: ANIMATIONS & SPRITESHEETS (0/~8,000)
### **Character Animations (0/~2,000)**
- Walk cycles (4-8 frames × 150 characters)
- Run cycles
- Attack animations
- Idle animations
### **Enemy Animations (0/~2,000)**
- Movement
- Attacks
- Death animations
### **Effect Animations (0/~4,000)**
- Spell effects
- Environmental effects
- Combat effects
---
## ❌ CATEGORY 10: VARIATIONS & UPGRADES (0/~2,000)
### **Tool Upgrades (0/60)**
- Copper, Iron, Gold, Diamond versions of tools
### **Building Levels (0/100)**
- Level 1, 2, 3 variants
### **Seasonal Variants (0/400)**
- Spring, Summer, Fall, Winter versions of crops
### **Item Variations (0/1,440)**
- Color variants, damage states, enchanted versions
---
## 📊 OVERALL SUMMARY:
| Category | Done | Remaining | Total | % |
|----------|------|-----------|-------|---|
| **Farm Crops** | 103 | 0 | 103 | 100% |
| **Farm Buildings** | 55 | 0 | 55 | 100% |
| **Items & Equipment** | 105 | 0 | 105 | 100% |
| **Dino Valley** | 58 | 51 | 109 | 53% |
| **Other Biomes** | 0 | ~1,700 | ~1,700 | 0% |
| **Enemies** | 0 | ~500 | ~500 | 0% |
| **NPCs** | 0 | ~150 | ~150 | 0% |
| **Buildings** | 0 | ~500 | ~500 | 0% |
| **UI & Effects** | 0 | ~300 | ~300 | 0% |
| **Animations** | 0 | ~8,000 | ~8,000 | 0% |
| **Variations** | 0 | ~2,000 | ~2,000 | 0% |
| **TOTAL** | **218** | **~13,201** | **~13,419** | **1.62%** |
---
## 🎯 IMMEDIATE NEXT STEPS:
### **Tonight/Tomorrow:**
1. Finish Dino Valley (51 assets)
2. Start high-priority biomes (Mythical Highlands, Atlantis)
3. Generate core NPCs (Kai, Ana, Gronk, Susi)
### **This Week:**
4. Complete 3-5 major biomes
5. Generate all enemies & bosses
6. Create essential NPCs
### **This Month:**
7. All biomes complete
8. All characters & NPCs
9. All items & equipment variations
10. Start animations
---
## 💰 BUDGET ALLOCATION:
**Available:** €1,117.62
**Priority Spending:**
1. **Core Gameplay (€400)** - 1,000 slik
- Finish Dino Valley
- Main characters (Kai, Ana, Gronk, Susi)
- Core enemies (zombies, animals)
2. **Essential Biomes (€600)** - 1,500 slik
- 5 major biomes complete
- All vegetation, creatures, items
3. **Reserve (€117)** - 300 slik
- UI elements
- Emergency fixes
- Polish items
**Total:** 2,800 slik = **PLAYABLE GAME**
---
**Last Updated:** 03.01.2026, 00:08 CET
**Next Update:** When Dino Valley complete