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novafarma/docs/ASSET_COVERAGE_ANALYSIS_01_01_2026.md
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# 🔍 ASSET COVERAGE ANALYSIS
**Cross-reference: Master Manifest vs ALL_BIOMES_COMPLETE_BREAKDOWN**
**Date:** January 1st, 2026 21:06 CET
**Status:** Full audit complete
---
## 📊 **RECONCILIATION:**
### **MASTER_ASSET_MANIFEST.md Says:**
- **Total game assets:** ~4,201 PNG
- Biomes (18): 1,871 PNG
- Characters (5): 335 PNG
- NPCs (50): 450 PNG
- Enemies (40): 880 PNG
- Items (250): 250 PNG
- UI (265): 265 PNG
- Effects (150): 150 PNG
### **ALL_BIOMES_COMPLETE_BREAKDOWN.md Says:**
- **Biomes only (21):** 3,121 PNG
- 19 Anomalous zones
- 2 Base game biomes
---
## ⚠️ **DISCREPANCY IDENTIFIED:**
**MASTER has 18 biomes, ALL_BIOMES has 21!**
**Missing from MASTER:**
1. ❌ Dino Valley (not in original 18!)
2. ❌ Base Farm (listed separately)
3. ❌ Dark Forest (listed separately)
**RESOLUTION:** ALL_BIOMES is **CORRECT and MORE COMPLETE!**
---
## ✅ **COMPLETE ASSET BREAKDOWN (UPDATED):**
### **🌍 BIOME ASSETS:** 3,121 PNG
**Includes (from ALL_BIOMES):**
- 21 biomes × 10 categories × 2 styles
- Every asset type: fauna, terrain, vegetation, props, buildings, food, materials, clothing, tools, NPCs
**Current Progress:**
- ✅ Dino Valley: 69/212 PNG (33%)
- ⏸️ Other 20 biomes: 0/2,909 PNG (0%)
---
### **👤 CHARACTER SPRITES:** ~500 PNG
**Main Cast (5 characters):**
1. **Kai** - 75 frames (40 done = 35 TODO)
- Animations: idle, walk, run, farm actions, combat, emotes
- Portraits: 7 emotions
2. **Gronk** - 82 frames
- Same as Kai + companion specific
3. **Grok** - 87 frames
- Same + vaping animations + ADHD mechanics
4. **Ana** - 50 frames
- Fewer (mostly cutscenes)
- 10 emotion portraits
5. **Susi** (Dog) - 41 frames
- Pet animations (walk, run, sit, bark, eat, sleep)
**Character Subtotal:** 335 frames base × 2 styles × 4 directions = **~500 PNG**
---
### **🧟 ENEMIES & BOSSES:** ~1,200 PNG
**From MASTER:**
- Basic zombies/enemies (30 types) × 16 frames = 480
- Bosses (10 types) × 40 frames = 400
- Subtotal × 2 styles = **1,760 PNG**
**From ALL_BIOMES (biome-specific):**
- Already counted in biome fauna!
**Adjusted Total:** **~400 PNG** (unique non-biome enemies)
---
### **🎒 ITEMS & COLLECTIBLES:** ~800 PNG
**From MASTER:**
- Tools (30): 60 PNG (tiers + styles)
- Seeds (40): 80 PNG
- Food (60): 120 PNG
- Resources (40): 80 PNG
- Equipment (50): 100 PNG
- Magical (30): 60 PNG
- **Subtotal:** 500 PNG
**From ALL_BIOMES (biome-specific items):**
- Food: 336 PNG (already in biomes!)
- Materials: 294 PNG (already in biomes!)
- Clothing: 210 PNG (already in biomes!)
- Tools: 210 PNG (already in biomes!)
**Adjusted:** **300 PNG unique items** (not biome-specific)
---
### **🎨 UI & EFFECTS:** ~500 PNG
**UI Elements:**
- HUD: 20 PNG
- Menus: 30 PNG
- Dialogue: 15 PNG
- Icons: 200 PNG
- **UI Subtotal:** 265 PNG
**Effects:**
- Magic: 60 PNG
- Weather: 20 PNG
- Particles: 30 PNG
- Animations: 40 PNG
- **Effects Subtotal:** 150 PNG
**Total:** **415 PNG**
---
## 🎯 **FINAL RECONCILED TOTAL:**
| Category | Unique PNG | Notes |
|:---------|:----------:|:------|
| **Biomes (21)** | 3,121 | Includes biome NPCs, items, creatures |
| **Main Characters** | 500 | Kai, Gronk, Grok, Ana, Susi - full animations |
| **Global Enemies** | 400 | Non-biome specific bosses/enemies |
| **Global Items** | 300 | Non-biome specific tools, UI items |
| **UI & Effects** | 415 | Menus, HUD, particles, weather |
| **GRAND TOTAL** | **~4,736 PNG** | **Complete game** |
---
## ⚙️ **PRODUCTION VARIANTS:**
**If adding rotations + states:**
- × 4 rotations (top-down view) = 18,944 PNG
- + Damaged states, seasons, etc. = **~20,000-25,000 PNG total**
**But for ALPHA/BETA:**
- **Core unique assets:** 4,736 PNG
- **Essential variants:** +2,000 PNG
- **Realistic target:** **~6,500-7,000 PNG**
---
## 💰 **COST PROJECTIONS:**
**@ €0.018 per image:**
| Scope | PNG Count | Cost | Credits Available |
|:------|:---------:|:----:|:-----------------:|
| **Biomes only** | 3,121 | €56.18 | €1,121.80 ✅ |
| **Core game** | 4,736 | €85.25 | €1,121.80 ✅ |
| **With variants** | 7,000 | €126.00 | €1,121.80 ✅ |
| **Full production** | 12,400 | €223.20 | €1,121.80 ✅ |
**ALL SCENARIOS FULLY COVERED!** 🎉
---
## ⏱️ **TIME ESTIMATES:**
**@ 6 images/minute (Vertex AI):**
| Scope | Time | Days @ 8hr/day |
|:------|:----:|:--------------:|
| **Biomes** | 8.7 hours | 1.1 days |
| **Core game** | 13.2 hours | 1.7 days |
| **With variants** | 19.4 hours | 2.4 days |
| **Full production** | 34.4 hours | 4.3 days |
---
## ✅ **MISSING ELEMENTS CHECK:**
### **From MASTER that's NOT in ALL_BIOMES:**
1. ⚠️ **Global Enemies** (40 types) - NOT biome-specific
- Zombies, mutants, bosses that appear everywhere
- **Need to add:** ~400 PNG
2. ⚠️ **Global Items** (base tools/weapons)
- Hoe tiers, axe tiers, universal equipment
- **Need to add:** ~300 PNG
3.**UI & Effects** - Already separate, good!
4.**Character animations** - Already tracked separately
### **From ALL_BIOMES that's NOT in MASTER:**
1.**Dino Valley** - NEW biome, not in original 18!
2.**More detailed breakdowns** - Better granularity
3.**Dual style specification** - Clear A/B split
---
## 🎯 **RECOMMENDATIONS:**
### **PHASE 1: Biomes Focus (NOW)**
**Generate:** 3,121 PNG (21 biomes complete)
- ✅ Covers 66% of total game!
- ✅ All environments ready
- ✅ Biome-specific items/NPCs done
- **Cost:** €56
- **Time:** 8.7 hours
### **PHASE 2: Characters & UI**
**Generate:** 915 PNG (characters + UI)
- Main cast animations
- All UI elements
- Particle effects
- **Cost:** €16.50
- **Time:** 2.5 hours
### **PHASE 3: Global Systems**
**Generate:** 700 PNG (global enemies/items)
- Universal zombies
- Tier-based tools
- Boss encounters
- **Cost:** €12.60
- **Time:** 2 hours
### **TOTAL PHASED APPROACH:**
- **4,736 PNG** generated
- **€85.30** total cost
- **13.2 hours** total time
- **2 days** to complete everything!
---
## 🚀 **GENERATION PRIORITIES:**
1. **IMMEDIATE:** Dino Valley completion (142 PNG - 24 min)
2. **THIS WEEK:** All 21 biomes (3,121 PNG - 8.7 hr)
3. **NEXT WEEK:** Characters + UI (915 PNG - 2.5 hr)
4. **MONTH 1:** Global systems (700 PNG - 2 hr)
**COMPLETE GAME ASSETS IN 2 WEEKS!** 🎮
---
**STATUS:** ✅ Analysis complete, all systems cross-referenced, ready for production! 🚀