257 lines
6.3 KiB
Markdown
257 lines
6.3 KiB
Markdown
# 🔍 ASSET COVERAGE ANALYSIS
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**Cross-reference: Master Manifest vs ALL_BIOMES_COMPLETE_BREAKDOWN**
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**Date:** January 1st, 2026 21:06 CET
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**Status:** Full audit complete
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---
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## 📊 **RECONCILIATION:**
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### **MASTER_ASSET_MANIFEST.md Says:**
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- **Total game assets:** ~4,201 PNG
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- Biomes (18): 1,871 PNG
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- Characters (5): 335 PNG
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- NPCs (50): 450 PNG
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- Enemies (40): 880 PNG
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- Items (250): 250 PNG
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- UI (265): 265 PNG
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- Effects (150): 150 PNG
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### **ALL_BIOMES_COMPLETE_BREAKDOWN.md Says:**
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- **Biomes only (21):** 3,121 PNG
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- 19 Anomalous zones
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- 2 Base game biomes
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---
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## ⚠️ **DISCREPANCY IDENTIFIED:**
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**MASTER has 18 biomes, ALL_BIOMES has 21!**
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**Missing from MASTER:**
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1. ❌ Dino Valley (not in original 18!)
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2. ❌ Base Farm (listed separately)
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3. ❌ Dark Forest (listed separately)
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**RESOLUTION:** ALL_BIOMES is **CORRECT and MORE COMPLETE!**
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---
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## ✅ **COMPLETE ASSET BREAKDOWN (UPDATED):**
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### **🌍 BIOME ASSETS:** 3,121 PNG
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**Includes (from ALL_BIOMES):**
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- 21 biomes × 10 categories × 2 styles
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- Every asset type: fauna, terrain, vegetation, props, buildings, food, materials, clothing, tools, NPCs
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**Current Progress:**
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- ✅ Dino Valley: 69/212 PNG (33%)
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- ⏸️ Other 20 biomes: 0/2,909 PNG (0%)
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---
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### **👤 CHARACTER SPRITES:** ~500 PNG
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**Main Cast (5 characters):**
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1. **Kai** - 75 frames (40 done = 35 TODO)
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- Animations: idle, walk, run, farm actions, combat, emotes
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- Portraits: 7 emotions
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2. **Gronk** - 82 frames
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- Same as Kai + companion specific
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3. **Grok** - 87 frames
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- Same + vaping animations + ADHD mechanics
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4. **Ana** - 50 frames
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- Fewer (mostly cutscenes)
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- 10 emotion portraits
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5. **Susi** (Dog) - 41 frames
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- Pet animations (walk, run, sit, bark, eat, sleep)
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**Character Subtotal:** 335 frames base × 2 styles × 4 directions = **~500 PNG**
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---
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### **🧟 ENEMIES & BOSSES:** ~1,200 PNG
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**From MASTER:**
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- Basic zombies/enemies (30 types) × 16 frames = 480
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- Bosses (10 types) × 40 frames = 400
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- Subtotal × 2 styles = **1,760 PNG**
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**From ALL_BIOMES (biome-specific):**
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- Already counted in biome fauna!
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**Adjusted Total:** **~400 PNG** (unique non-biome enemies)
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---
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### **🎒 ITEMS & COLLECTIBLES:** ~800 PNG
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**From MASTER:**
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- Tools (30): 60 PNG (tiers + styles)
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- Seeds (40): 80 PNG
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- Food (60): 120 PNG
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- Resources (40): 80 PNG
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- Equipment (50): 100 PNG
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- Magical (30): 60 PNG
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- **Subtotal:** 500 PNG
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**From ALL_BIOMES (biome-specific items):**
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- Food: 336 PNG (already in biomes!)
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- Materials: 294 PNG (already in biomes!)
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- Clothing: 210 PNG (already in biomes!)
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- Tools: 210 PNG (already in biomes!)
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**Adjusted:** **300 PNG unique items** (not biome-specific)
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---
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### **🎨 UI & EFFECTS:** ~500 PNG
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**UI Elements:**
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- HUD: 20 PNG
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- Menus: 30 PNG
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- Dialogue: 15 PNG
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- Icons: 200 PNG
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- **UI Subtotal:** 265 PNG
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**Effects:**
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- Magic: 60 PNG
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- Weather: 20 PNG
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- Particles: 30 PNG
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- Animations: 40 PNG
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- **Effects Subtotal:** 150 PNG
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**Total:** **415 PNG**
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---
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## 🎯 **FINAL RECONCILED TOTAL:**
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| Category | Unique PNG | Notes |
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|:---------|:----------:|:------|
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| **Biomes (21)** | 3,121 | Includes biome NPCs, items, creatures |
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| **Main Characters** | 500 | Kai, Gronk, Grok, Ana, Susi - full animations |
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| **Global Enemies** | 400 | Non-biome specific bosses/enemies |
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| **Global Items** | 300 | Non-biome specific tools, UI items |
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| **UI & Effects** | 415 | Menus, HUD, particles, weather |
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| **GRAND TOTAL** | **~4,736 PNG** | **Complete game** |
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---
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## ⚙️ **PRODUCTION VARIANTS:**
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**If adding rotations + states:**
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- × 4 rotations (top-down view) = 18,944 PNG
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- + Damaged states, seasons, etc. = **~20,000-25,000 PNG total**
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**But for ALPHA/BETA:**
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- **Core unique assets:** 4,736 PNG
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- **Essential variants:** +2,000 PNG
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- **Realistic target:** **~6,500-7,000 PNG**
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---
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## 💰 **COST PROJECTIONS:**
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**@ €0.018 per image:**
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| Scope | PNG Count | Cost | Credits Available |
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|:------|:---------:|:----:|:-----------------:|
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| **Biomes only** | 3,121 | €56.18 | €1,121.80 ✅ |
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| **Core game** | 4,736 | €85.25 | €1,121.80 ✅ |
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| **With variants** | 7,000 | €126.00 | €1,121.80 ✅ |
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| **Full production** | 12,400 | €223.20 | €1,121.80 ✅ |
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**ALL SCENARIOS FULLY COVERED!** 🎉
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---
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## ⏱️ **TIME ESTIMATES:**
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**@ 6 images/minute (Vertex AI):**
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| Scope | Time | Days @ 8hr/day |
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|:------|:----:|:--------------:|
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| **Biomes** | 8.7 hours | 1.1 days |
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| **Core game** | 13.2 hours | 1.7 days |
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| **With variants** | 19.4 hours | 2.4 days |
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| **Full production** | 34.4 hours | 4.3 days |
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---
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## ✅ **MISSING ELEMENTS CHECK:**
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### **From MASTER that's NOT in ALL_BIOMES:**
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1. ⚠️ **Global Enemies** (40 types) - NOT biome-specific
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- Zombies, mutants, bosses that appear everywhere
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- **Need to add:** ~400 PNG
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2. ⚠️ **Global Items** (base tools/weapons)
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- Hoe tiers, axe tiers, universal equipment
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- **Need to add:** ~300 PNG
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3. ✅ **UI & Effects** - Already separate, good!
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4. ✅ **Character animations** - Already tracked separately
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### **From ALL_BIOMES that's NOT in MASTER:**
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1. ✅ **Dino Valley** - NEW biome, not in original 18!
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2. ✅ **More detailed breakdowns** - Better granularity
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3. ✅ **Dual style specification** - Clear A/B split
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---
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## 🎯 **RECOMMENDATIONS:**
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### **PHASE 1: Biomes Focus (NOW)**
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**Generate:** 3,121 PNG (21 biomes complete)
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- ✅ Covers 66% of total game!
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- ✅ All environments ready
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- ✅ Biome-specific items/NPCs done
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- **Cost:** €56
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- **Time:** 8.7 hours
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### **PHASE 2: Characters & UI**
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**Generate:** 915 PNG (characters + UI)
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- Main cast animations
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- All UI elements
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- Particle effects
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- **Cost:** €16.50
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- **Time:** 2.5 hours
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### **PHASE 3: Global Systems**
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**Generate:** 700 PNG (global enemies/items)
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- Universal zombies
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- Tier-based tools
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- Boss encounters
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- **Cost:** €12.60
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- **Time:** 2 hours
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### **TOTAL PHASED APPROACH:**
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- **4,736 PNG** generated
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- **€85.30** total cost
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- **13.2 hours** total time
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- **2 days** to complete everything!
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---
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## 🚀 **GENERATION PRIORITIES:**
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1. **IMMEDIATE:** Dino Valley completion (142 PNG - 24 min)
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2. **THIS WEEK:** All 21 biomes (3,121 PNG - 8.7 hr)
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3. **NEXT WEEK:** Characters + UI (915 PNG - 2.5 hr)
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4. **MONTH 1:** Global systems (700 PNG - 2 hr)
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**COMPLETE GAME ASSETS IN 2 WEEKS!** 🎮
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---
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**STATUS:** ✅ Analysis complete, all systems cross-referenced, ready for production! 🚀
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