Files
novafarma/assets/maps/KAI_SIZE_FIXED.md
NovaFarma Dev 26bb94e8bb feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00

3.1 KiB
Raw Permalink Blame History

📐 KAI CHARACTER SIZE - FIXED!

Problem: Kai character prevelik (512×512px)
Rešitev: Nova verzija 96×96px
Status: FIXED!


⚙️ SIZE COMPARISON:

PREJ (PREVELIKO):

Ground tile: 48×48px = 1 kocka
Kai old:     512×512px = 10×10 kock! ❌

Vizualno:

┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐
│ │ │ │ │ │ │ │ │ │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ K A I   C H A │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ R A C T E R   │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ │ │ │ │ │ │ │ │ │
└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘

MASSIVE! Ne paše z farm plot!


ZDAJ (IDEALNO):

Ground tile: 48×48px = 1 kocka
Kai new:     96×96px = 2×2 kocke ✅

Vizualno:

┌─┬─┬─┬─┐
│ │ │ │ │
├─┼─┼─┼─┤
│ │K│A│ │
├─┼─┼─┼─┤
│ │I│ │ │
├─┼─┼─┼─┤
│ │ │ │ │
└─┴─┴─┴─┘

PERFECT! Paše z farm!


📊 TILE RATIOS:

Objekt Size Ground Tiles Status
Ground 48×48 1×1 Base unit
Farm plot 48×48 1×1 Perfect
Kai OLD 512×512 10×10 Too big!
Kai NEW 96×96 2×2 Perfect!
Fence 48×48 1×1 Perfect
Micro camp 24×24 0.5×0.5 Tiny (OK)

🎮 GAMEPLAY PERSPECTIVE:

Farm Plot View (4×4 tiles):

┌─┬─┬─┬─┐
│ │ │ │ │  ← Grass
├─┼─┼─┼─┤
│ │■│■│ │  ← Tilled soil
├─┼─┼─┼─┤
│ │■│■│ │  ← Kai (96×96) fits nicely!
├─┼─┼─┼─┤
│ │ │ │ │  ← Grass
└─┴─┴─┴─┘

Zdaj Kai zavzame 2×2 kocke - kot pravi human character!


📁 FILES:

Stari (NE UPORABLJA VEČ):

  • kai_character.tsx (512×512px)
  • kai_character.png (old)

Novi (V UPORABI):

  • kai_character_96px.tsx
  • kai_character_96px.png (192×192px total, 96×96 per tile)

Map posodobljena: micro_farm_128x128.tmx uporablja 96px verzijo!


🔄 V TILED:

Reload map:

Map → Reload (Ctrl+R)

Preverite:

  • Tilesets panel → kai_character_96px
  • Kai bi moral biti zdaj 2×2 kocke (ne 10×10!)

💡 ZA DRUGE VELIKE ASSETS:

Če še vedno preveliki:

Asset Current Recommended
Tools 256×256 Scale to 48×48 or 96×96
Crops 256×256 OK (large plants) ali 48×48
Trees 256×256 OK (large objects)
Camp objects 256×256 Scale to 96×96 or 144×144

V Phaser: Lahko scale-ate v game code!


STATUS:

Kai character: FIXED - zdaj 2×2 kocke! 🎉
Farm ratio: Perfect match!
Ready za gameplay! 🎮


Reload Tiled in preverite! 😊