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novafarma
/
.agent
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workflows
History
David Kotnik
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
..
auto-update-tasks.md
narejeno
2025-12-13 00:02:38 +01:00
fix_gamescene_error.md
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
full_terrain_tall_grass_guide.md
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
no_pixelation_rule.md
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
pixel_art_fix_protocol.md
PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated.
2026-01-05 18:01:01 +01:00
reference_first_rule.md
Generated 40 character sprites (8-direction walking). Kai: 8 directions. Ana: 8 directions (PINK hair FIXED). Gronk: 8 directions. Zombi Skavt: 8 directions. Pek: 8 directions. Created reference-first workflow rule.
2026-01-05 12:32:46 +01:00
strict_reference_mode.md
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
terrain_transitions_guide.md
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
tiled-map-setup.md
Complete documentation package + Tiled workflow
2025-12-15 16:50:02 +01:00
v1_0_final_directive.md
docs: Director Mode v1.0 - Master Directive & Implementation Plan
2026-01-04 18:56:17 +01:00