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DEMO_TASKS.md
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# 📋 **DEMO PRODUCTION TASKS - COMPLETE CHECKLIST**
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**Created:** Jan 8, 2026 21:37 CET
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**Purpose:** ALL remaining demo assets as tasks
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**Target:** 58 sprites total, 55 remaining
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**Status:** 3/58 complete (5%)
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---
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## ✅ **COMPLETED (3/58):**
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- [x] Kai's house - sleeping bag (Stage 1)
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- [x] Kai's house - wooden hut (Stage 2)
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- [x] Kai's house - gothic house (Stage 3)
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---
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## 🏗️ **FARM BUILDINGS (12 remaining):**
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### **Barn:**
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- [ ] Barn exterior (ruined state)
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- [ ] Barn door (large sliding door)
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- [ ] Barn interior (hay bales visible)
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### **Well:**
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**CHECK FIRST:** Might exist in refs!
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- [ ] Check `/assets/references/buildings/well_animated/`
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- [ ] If missing: Well base structure
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- [ ] If missing: Well roof/canopy
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- [ ] If missing: Bucket + rope
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- [ ] If missing: Water inside (animated)
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### **Fence:**
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- [ ] Fence post (vertical)
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- [ ] Fence post (horizontal)
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- [ ] Fence corner piece
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- [ ] Fence gate (optional - 2 states: open/closed)
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---
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## 🏪 **SHOP COUNTER (15 remaining):**
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### **Shop Building Exterior:**
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- [ ] Shop front wall
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- [ ] Shop counter window (where Gronk stands)
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- [ ] Shop roof (with overhang)
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- [ ] Shop sign (hanging, "SHOP" or symbol)
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- [ ] Shop door (background, not accessible in demo)
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### **Counter Interior:**
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- [ ] Counter surface (wood)
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- [ ] Shelves behind counter (with items)
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- [ ] Cash box/drawer
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- [ ] Item display area
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- [ ] Gronk standing spot marker (optional)
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### **Shop UI:**
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- [ ] Buy button (green)
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- [ ] Sell button (red)
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- [ ] Price display panel
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- [ ] Currency icon (gold coin)
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- [ ] Transaction confirmation panel
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---
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## 🛤️ **TOWN PATH (10 remaining):**
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### **Cobblestone Tiles:**
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- [ ] Cobblestone variant 1 (light)
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- [ ] Cobblestone variant 2 (dark)
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- [ ] Cobblestone variant 3 (cracked)
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- [ ] Cobblestone variant 4 (mossy)
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### **Dirt Road:**
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- [ ] Dirt road variant 1 (dry)
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- [ ] Dirt road variant 2 (wet/muddy)
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- [ ] Dirt road variant 3 (with wheel tracks)
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### **Town Boundary (Trial Limit):**
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- [ ] Town gate/archway (locked entrance)
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- [ ] "LOCKED - Purchase Full Game" sign
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- [ ] Fog wall effect (animated, 2-3 frames)
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---
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## 🌾 **FARM PROPS (10 remaining):**
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**PRIORITY:**
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- [ ] Scarecrow (keeps crows away)
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- [ ] Tool shed (small storage building)
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- [ ] Compost bin (fertilizer production)
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- [ ] Wheelbarrow (decoration/transport)
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- [ ] Flower bed (decoration, 2 variants)
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**OPTIONAL:**
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- [ ] Beehive (honey production - extra income)
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- [ ] Chicken coop (placeholder, no chickens yet)
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- [ ] Wooden crate (storage decoration)
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- [ ] Water trough (animal water source)
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- [ ] Hay bale (decoration)
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---
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## 🎨 **UI POLISH (5 remaining):**
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### **Trial Mode Indicators:**
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- [ ] "TRIAL VERSION" badge (top corner)
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- [ ] "Purchase Full Game" button
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- [ ] Lock icon (for locked features)
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### **Shop UI Enhancements:**
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- [ ] Inventory to shop arrow (drag indicator)
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- [ ] Currency counter display (how much gold you have)
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---
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## 🎁 **BONUS/OPTIONAL (5 remaining):**
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**Nice to have but NOT required for demo:**
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- [ ] Signpost (pointing to shop, "TOWN →")
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- [ ] Lamppost (town entrance decoration)
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- [ ] Mailbox (Kai's house decoration)
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- [ ] Garden gnome (easter egg)
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- [ ] Cat NPC (roaming decoration, no interaction)
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---
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## 📊 **PROGRESS SUMMARY:**
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| Category | Total | Done | Remaining | % |
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|----------|-------|------|-----------|---|
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| **House** | 3 | 3 | 0 | ✅ 100% |
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| **Farm Buildings** | 12 | 0 | 12 | 0% |
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| **Shop Counter** | 15 | 0 | 15 | 0% |
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| **Town Path** | 10 | 0 | 10 | 0% |
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| **Farm Props** | 10 | 0 | 10 | 0% |
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| **UI Polish** | 5 | 0 | 5 | 0% |
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| **Bonus** | 5 | 0 | 5 | 0% |
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| **TOTAL** | **60** | **3** | **57** | **5%** |
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*(Note: Total is 60 because added 2 optional fence gates + bonus items)*
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---
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## 🎯 **NEXT PRIORITY (Do These First):**
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**Session 1 (Tonight/Tomorrow - 2-3 hours):**
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1. [ ] Check if well exists in refs
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2. [ ] Barn exterior (ruined)
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3. [ ] Barn door
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4. [ ] Fence posts (vertical, horizontal, corner)
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5. [ ] Scarecrow
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**Session 2 (This Weekend - 3-4 hours):**
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6. [ ] Shop building exterior (5 sprites)
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7. [ ] Shop counter interior (5 sprites)
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8. [ ] Shop UI (5 sprites)
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**Session 3 (Next Week - 2 hours):**
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9. [ ] Town path cobblestone (4 variants)
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10. [ ] Town path dirt (3 variants)
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11. [ ] Town boundary (gate, sign, fog)
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**Session 4 (Polish - 2 hours):**
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12. [ ] Farm props (tool shed, compost, wheelbarrow, flower bed)
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13. [ ] UI polish (trial badge, purchase button, lock icon)
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14. [ ] Test & integrate all assets
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---
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## ⏱️ **TIME ESTIMATES:**
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**Per Asset Type:**
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- Simple prop (scarecrow, crate): 15-20 min
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- Building exterior: 30-40 min
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- Building with details (shop): 45-60 min
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- UI element: 10-15 min
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- Tileset variant: 20-30 min
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**Total Time Remaining:** ~15-20 hours work
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**Realistic Schedule:**
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- 2-3 hours/day = 5-7 days
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- 4-5 hours/weekend day = 3-4 days
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- **Complete demo assets in 1 week!**
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---
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## 📝 **NOTES:**
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**Style Consistency:**
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- ✅ Use "Cult of the Lamb" style (thick outlines, dark-chibi)
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- ✅ Noir color palette (dark, weathered)
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- ✅ Gothic elements where appropriate
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- ✅ Transparent backgrounds
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- ✅ Proper sizing (64x64, 96x96, 128x128)
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**Reference:**
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- Check `/assets/references/buildings/` for existing assets
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- Check `/assets/references/ui/` for UI examples
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- Use Kai's house as style reference
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**Testing:**
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- [ ] Import each asset to game as completed
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- [ ] Verify collision boxes
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- [ ] Check scaling/proportions
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- [ ] Test interactions (doors, shop counter)
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---
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## 🎮 **DEMO LAUNCH CHECKLIST:**
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**MINIMUM VIABLE (40 sprites):**
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- [x] Kai's house (3) ✅
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- [ ] Farm buildings (9) - barn, well, fence
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- [ ] Shop counter (15) - building + UI
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- [ ] Town path (7) - basic tiles + boundary
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- [ ] Farm props (5) - scarecrow, shed, compost, wheelbarrow, flowers
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- [ ] UI (1) - trial badge
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**COMPLETE DEMO (60 sprites):**
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- All of above +
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- [ ] Extra farm props (5)
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- [ ] UI polish (4)
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- [ ] Bonus items (5)
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---
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**START NEXT SESSION WITH:**
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1. Check well refs
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2. Generate barn
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3. Generate fence
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**Current: 3/58 (5%) - LET'S GO!** 🚀
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BIN
assets/references/buildings/barn/01_ruined.png
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After Width: | Height: | Size: 588 KiB |
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assets/references/buildings/barn/02_partial_repair.png
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After Width: | Height: | Size: 910 KiB |
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assets/references/buildings/barn/03_repaired_basic.png
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After Width: | Height: | Size: 447 KiB |
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assets/references/buildings/barn/04_upgraded_stable.png
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After Width: | Height: | Size: 572 KiB |
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assets/references/buildings/barn/05_deluxe_estate.png
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After Width: | Height: | Size: 523 KiB |
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assets/references/buildings/barn/barn_door.png
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After Width: | Height: | Size: 706 KiB |
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assets/references/buildings/barn/barn_interior_hay.png
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After Width: | Height: | Size: 597 KiB |
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assets/references/buildings/kai_house/01_sleeping_bag_only.png
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After Width: | Height: | Size: 639 KiB |
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Before Width: | Height: | Size: 583 KiB After Width: | Height: | Size: 583 KiB |
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Before Width: | Height: | Size: 578 KiB After Width: | Height: | Size: 578 KiB |
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Before Width: | Height: | Size: 616 KiB After Width: | Height: | Size: 616 KiB |
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assets/references/buildings/kai_house/05_gothic_manor.png
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After Width: | Height: | Size: 676 KiB |
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# Kai's House - Progression Stages
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# Kai's House - Progression Stages (5 TOTAL)
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**Created:** Jan 8, 2026 21:32 CET
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**Created:** Jan 8, 2026 21:32 CET
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**Updated:** Jan 8, 2026 21:55 CET
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**Purpose:** Player housing progression system
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**Purpose:** Player housing progression system
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**Style:** Cult of the Lamb inspired, dark-chibi noir, gothic aesthetic
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**Style:** Cult of the Lamb inspired, dark-chibi noir, gothic aesthetic
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---
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## Progression Stages:
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## Progression Stages (5 TOTAL):
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### Stage 1: Sleeping Bag/Tent
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### Stage 1: Sleeping Bag Only
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**File:** `01_sleeping_bag.png`
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**File:** `01_sleeping_bag_only.png`
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**Cost:** FREE (starting shelter)
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**Cost:** FREE (starting point)
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**Description:** Makeshift tent from tattered canvas and wooden sticks
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**Size:** 48x48 pixels
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**Description:** Just a bedroll on the ground, no shelter
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**Features:**
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**Features:**
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- Small campfire stones
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- Brown bedroll on grass
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- Bedroll visible inside
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- "Z" sleeping icon
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- Very basic survival shelter
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- Extreme poverty start
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- Temporary homeless look
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- No protection
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**Game Function:**
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- Spawn point only
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- Sleep to save (exposed to weather)
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- Very vulnerable
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---
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### Stage 2: Tent/Makeshift Shelter
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**File:** `02_tent.png`
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**Cost:** 10 wood (gather sticks)
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**Size:** 64x64 pixels
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**Description:** Makeshift tent from tattered canvas and wooden sticks
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**Game Function:**
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**Game Function:**
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- Spawn point
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- Spawn point
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BIN
assets/references/buildings/kai_house/progression_visual.png
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After Width: | Height: | Size: 604 KiB |